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HOME > Yu-Gi-Oh! Card Search > Search result
Include "RT" in "Card Name" or "Card Text". Search result Showing 361 to 390 of 926
Include "RT" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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7.3 (16) | Overdrive Teleporter | Effect Monster | ||||||||||
- | 6 | Psychic | 2100 | 1200 | |||||||||
This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field. | |||||||||||||
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7.3 (16) | Worm Cartaros |
Effect Monster Flip Monster |
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- | 4 | Reptile | 1200 | 500 | |||||||||
FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand. | |||||||||||||
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7.3 (16) | Junk Berserker |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2700 | 1800 | |||||||||
"Junk Synchron" + 1 or more non-Tuner monsters You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. |
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7.3 (8) | Desert Locusts |
Synchro Monster Tuner Monster Effect Monster |
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- | 6 | Insect | 1500 | 2400 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. |
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7.3 (6) | Virtual World Beast - Jiujiu |
Synchro Monster Effect Monster |
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- | 6 | Psychic | 2400 | 1700 | |||||||||
1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn. |
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7.3 (21) | Infinitrack Fortress Megaclops |
Link Monster Effect Monster |
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- | - | Machine | 4000 | - | |||||||||
3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
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7.3 (3) | Morphtronic Converter | Normal Spell | ||||||||||
Target 1 Machine monster you control; apply the following effect depending on its battle position. ●Attack Position: Special Summon 1 "Morphtronic" monster from your Deck with a different name than that targeted monster, then place that targeted monster on top of the Deck. ●Defense Position: Change that targeted monster to Attack Position, and if you do, Special Summon 1 Level 4 or lower Machine monster from your hand. You can only activate 1 "Morphtronic Converter" per turn. |
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7.3 (11) | Favorite Hero | Equip Spell | ||||||||||
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row. | |||||||||||||
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7.3 (3) | ALERT! | Quick-Play Spell | ||||||||||
(This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn. |
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7.3 (23) | Cybernetic Fusion Support | Quick-Play Spell | ||||||||||
Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn. | |||||||||||||
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7.3 (17) | Accumulated Fortune | Normal Trap | ||||||||||
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain. | |||||||||||||
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7.3 (6) | Follow Wing | Continuous Trap | ||||||||||
Activate this card by targeting 1 Synchro Monster you control; it cannot be destroyed by battle or your opponent's card effects. At the start of the Damage Step, if it battles an opponent's Level 5 or higher monster: You can destroy that opponent's monster, and if you do, the targeted Synchro Monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn. When that monster leaves the field, destroy this card. | |||||||||||||
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7.3 (11) | Ninjitsu Art of Duplication | Continuous Trap | ||||||||||
Activate this card by Tributing 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position and/or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field, destroy those monsters. | |||||||||||||
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7.2 (19) | Earth Armor Ninja | Effect Monster | ||||||||||
- | 5 | Warrior | 1600 | 1200 | |||||||||
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). | |||||||||||||
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7.2 (16) | Scrap Orthros |
Effect Monster Tuner Monster |
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- | 4 | Beast | 1700 | 1100 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Scrap" monster. If Summoned this way: Target 1 "Scrap" monster you control; destroy that target. If this card is destroyed by the effect of a "Scrap" card and sent to the GY: You can target 1 "Scrap" monster in your GY, except "Scrap Orthros"; add that target to your hand. | |||||||||||||
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7.2 (6) | Starry Night, Starry Dragon | Effect Monster | ||||||||||
- | 7 | Dragon | 2500 | 2300 | |||||||||
If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row. | |||||||||||||
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7.2 (9) | Bi'an, Earth of the Yang Zing | Effect Monster | ||||||||||
- | 3 | Wyrm | 1600 | 0 | |||||||||
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle. | |||||||||||||
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7.2 (63) | Marshmallon | Effect Monster | ||||||||||
- | 3 | Fairy | 300 | 500 | |||||||||
Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage. | |||||||||||||
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7.2 (6) | Twilight Ninja Jogen |
Pendulum Monster Effect Monster |
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- | 7 | Warrior | 2000 | 1000 | |||||||||
Pendulum Effect If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Card Text You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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7.2 (6) | Sea Stealth II | Continuous Spell | ||||||||||
This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn. | |||||||||||||
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7.2 (19) | Heart of the Underdog | Continuous Spell | ||||||||||
During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card. | |||||||||||||
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7.2 (18) | Burst Rebirth | Normal Trap | ||||||||||
Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position. | |||||||||||||
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7.1 (18) | Noble Knight Artorigus | Normal Monster | ||||||||||
- | 4 | Warrior | 1800 | 1800 | |||||||||
No one shall ever know the truth behind That fateful day. Artorigus went forth To where the brilliant sword didst lay. ‘Twas the first of many feats so great, A legend through and through. We sing of him, Artorigus, the Noble and the brave. -From the Tales of the Noble Knights |
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7.1 (10) | Boot Staggered | Effect Monster | ||||||||||
- | 5 | Cyberse | 2300 | 500 | |||||||||
When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). | |||||||||||||
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7.1 (60) | Number 92: Heart-eartH Dragon |
Xyz Monster Effect Monster |
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- | 9 | Dragon | 0 | 0 | |||||||||
3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished. |
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7.1 (10) | Possessed Partnerships | Normal Trap | ||||||||||
Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn. | |||||||||||||
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7 (8) | Artifact Mjollnir | Effect Monster | ||||||||||
- | 5 | Fairy | 1300 | 1800 | |||||||||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjollnir" once per turn. | |||||||||||||
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7 (7) | Gizmek Makami, the Ferocious Fanged Fortress | Effect Monster | ||||||||||
- | 6 | Machine | 2150 | 2150 | |||||||||
While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except "Gizmek Makami, the Ferocious Fanged Fortress". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck. | |||||||||||||
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7 (23) | Trifortressops | Effect Monster | ||||||||||
- | 6 | Machine | 1600 | 2800 | |||||||||
During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If Summoned this way, it is unaffected by other cards' effects, but loses 500 DEF during each player's Standby Phase. | |||||||||||||
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7 (21) | Earthbound Immortal Ccapac Apu | Effect Monster | ||||||||||
- | 10 | Fiend | 3000 | 2500 | |||||||||
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK. | |||||||||||||
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