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Starry Night, Starry Dragon →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 7 | Dragon | 2500 | 2300 |
If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row. | |||||
Average Rating Score | 7.2(6) |
- Card Info
- Card Reviews (6 rating scores)
- Decks with Starry Night, Starry Dragon (6 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Starry Night, Starry Dragon" card reviews and rating scores
7.2(6) |
|
16% | (1) | ||
66% | (4) | ||
16% | (1) | ||
0% | (0) | ||
0% | (0) |
ブルーバード
2023/06/15 13:06
2023/06/15 13:06
Black Santa from the Yu-Gi-Oh world. In Sele 10, the reseller, a bad boy, was purged by a price crash.
The performance is also black Santa itself, going back and forth in the hand and hitting the opponent with a hammer of destruction. Starry Knight has his Special Summon ability on the opponent's turn, allowing him to get through destruction with effective timing. For those with resistance to destruction, the exclusion effect from attacks penetrates the target's resistance to destruction, and his seemingly subtle DARK meta is not rotten at all due to the presence of 《Starry Knight Balefire》, and the card design itself is rational and beautiful.
However, it is painful that there is no self-SS and the destruction effect cannot be used by reviving from GY. It's drowsy compared to the same ace monster caregiver Bramagie and Blue-Eyed who put in the hassle of self-bouncing each time.
It's also a problem that I can't use Skidre because the effect is badly strong. 《Rivalry of Warlords》is also difficult to use due to race issues, and it is difficult to select suppression cards. Will you be able to match Kaiser Colosseum by taking advantage of the fact that you are good at removal even if you attack second?
The performance is also black Santa itself, going back and forth in the hand and hitting the opponent with a hammer of destruction. Starry Knight has his Special Summon ability on the opponent's turn, allowing him to get through destruction with effective timing. For those with resistance to destruction, the exclusion effect from attacks penetrates the target's resistance to destruction, and his seemingly subtle DARK meta is not rotten at all due to the presence of 《Starry Knight Balefire》, and the card design itself is rational and beautiful.
However, it is painful that there is no self-SS and the destruction effect cannot be used by reviving from GY. It's drowsy compared to the same ace monster caregiver Bramagie and Blue-Eyed who put in the hassle of self-bouncing each time.
It's also a problem that I can't use Skidre because the effect is badly strong. 《Rivalry of Warlords》is also difficult to use due to race issues, and it is difficult to select suppression cards. Will you be able to match Kaiser Colosseum by taking advantage of the fact that you are good at removal even if you attack second?
asd
2022/11/09 23:22
2022/11/09 23:22
Ace of Starry Knight.
I can't deny the simple effect of destroying the target.
With the effect of (2), he is somewhat strong against DARK opponents, but he is powerless against removal.
If you use Radian, the Multidimensional Kaiju, he can prepare a DARK on the opponent's field, but since he's out on RBI and just takes battles damage, it would be better to put out Gameciel, who can win with RBI.
It doesn't have the name Turn 1, but the 《Starry Knight Arrival》to play this card has the name Turn 1, and it can only be used multiple times when it's outperformed considerably.
I can't deny the simple effect of destroying the target.
With the effect of (2), he is somewhat strong against DARK opponents, but he is powerless against removal.
If you use Radian, the Multidimensional Kaiju, he can prepare a DARK on the opponent's field, but since he's out on RBI and just takes battles damage, it would be better to put out Gameciel, who can win with RBI.
It doesn't have the name Turn 1, but the 《Starry Knight Arrival》to play this card has the name Turn 1, and it can only be used multiple times when it's outperformed considerably.
ジュウテツ
2021/01/05 8:06
2021/01/05 8:06
It's a superlative monster, but with the "Starry Knight" Deck, I think it's strength is that it has a lot of Special Summon methods from the hand, and it's easy to activate the card destruction effect of (1).
Even after it's on the field, its (3) effect allows you to temporarily remove monsters that get in your way and attack again, which I think is also very reliable.
I think it's a card that can be said to be the trump card of the "Starry Knight" Deck.
Even after it's on the field, its (3) effect allows you to temporarily remove monsters that get in your way and attack again, which I think is also very reliable.
I think it's a card that can be said to be the trump card of the "Starry Knight" Deck.
exa
2020/12/10 22:45
2020/12/10 22:45
The core monster of the Starry Knight Deck.
The basic tactic is to use (1), which destroys cards on the field when Special Summoned from your hand. However, with this card alone, he can't do Special Summon, so I'm worried about instability, and the low stats don't keep him in a good position, so the loop tends to break. Also, after the chain block that Special Summons this card, the destruction effect of this card is activated and a new chain block is created, so the timing to destroy it is often delayed.
(2) is the meta of his DARK, but it only increases the resistance of this card a little and does not interfere with the opponent. It is an impression that there is little benefit for limiting attributes.
(3) is an effect that temporarily excludes the opponent's monster when attacking. It's a good effect for this card with low stats, but it tends to postpone the problem because it returns the monsters that were banished during the End Phase. Also, since it's "at the time of attack" rather than "at the time of battle", this card, which is often played during the opponent's turn, is not a countermeasure against attacks, which is very unsettling.
It's excellent that it doesn't matter what type of card it can destroy, whether it's facing up or down, or whether it's a controller or not, so you'll need a build that covers the above weaknesses.
The basic tactic is to use (1), which destroys cards on the field when Special Summoned from your hand. However, with this card alone, he can't do Special Summon, so I'm worried about instability, and the low stats don't keep him in a good position, so the loop tends to break. Also, after the chain block that Special Summons this card, the destruction effect of this card is activated and a new chain block is created, so the timing to destroy it is often delayed.
(2) is the meta of his DARK, but it only increases the resistance of this card a little and does not interfere with the opponent. It is an impression that there is little benefit for limiting attributes.
(3) is an effect that temporarily excludes the opponent's monster when attacking. It's a good effect for this card with low stats, but it tends to postpone the problem because it returns the monsters that were banished during the End Phase. Also, since it's "at the time of attack" rather than "at the time of battle", this card, which is often played during the opponent's turn, is not a countermeasure against attacks, which is very unsettling.
It's excellent that it doesn't matter what type of card it can destroy, whether it's facing up or down, or whether it's a controller or not, so you'll need a build that covers the above weaknesses.
とき
2020/12/08 0:38
2020/12/08 0:38
A card and theme like the remake of Holy Knight Dragon, Starry Knight.
The effect of destroying one card on the field when summoned from the hand or Special Summon, the effect of not being destroyed by battles and effects with DARK, the effect of excluding the opponent to the end at the start of the damage test to attack the opponent and attacking again. have
I guess the design is to use Starry Knight's support and use the removal effect by repeatedly side-skipping the hand and field many times. It's just a destruction that targets targets, so it lacks resistance destructive power, and it's painful that it can stop with a little resistance. The two effects that can be used on the field compensate for this, the anti-his DARK resistance effect and the effect that temporarily removes the opponent's monsters. However, since he can easily pass anything other than darkness, he is weak against his Deck, which has a variety of summons from the EX Deck, even against dark axis opponents.
The effect when attacking requires an attack declaration, but it is quite excellent. However, he has a meager ATK of 2500, so when two large monsters line up, he gives up. In general, the core of the gimmick lacks breakthrough power, but Starry Knight is a theme that cannot begin without this card.
The effect of destroying one card on the field when summoned from the hand or Special Summon, the effect of not being destroyed by battles and effects with DARK, the effect of excluding the opponent to the end at the start of the damage test to attack the opponent and attacking again. have
I guess the design is to use Starry Knight's support and use the removal effect by repeatedly side-skipping the hand and field many times. It's just a destruction that targets targets, so it lacks resistance destructive power, and it's painful that it can stop with a little resistance. The two effects that can be used on the field compensate for this, the anti-his DARK resistance effect and the effect that temporarily removes the opponent's monsters. However, since he can easily pass anything other than darkness, he is weak against his Deck, which has a variety of summons from the EX Deck, even against dark axis opponents.
The effect when attacking requires an attack declaration, but it is quite excellent. However, he has a meager ATK of 2500, so when two large monsters line up, he gives up. In general, the core of the gimmick lacks breakthrough power, but Starry Knight is a theme that cannot begin without this card.
みめっと
2020/12/02 16:18
2020/12/02 16:18
This monster born in December is a remake monster of Holy Night Dragon.
Whether it's NS or SS, when it comes into play from your hand, it exerts a universal single removal effect. The concept of the Starry Knight Deck is to destroy and attack, and to interfere with the opponent's turn.
The all-purpose removal effect doesn't have a name Turn 1, so if you have the necessary cards, you can destroy and interfere as many times as you like in each other's turn. It's an effect that doesn't work, but it has the effect of ignoring the double-faced resistance of the opponent's attacked monster and temporarily retreating and being able to get LP with consecutive attacks, so the return turn is a tough place, but there is a reasonable response.
Besides that, he also has combat and effect destruction resistance against DARK, and although this is a major attribute opponent, let's consider it as lucky if it works.
To be honest, the theme of the 11th term, where there are no EX monsters, is that the main Deck's hit point, single unit completion power, and resistance penetration are not high, and its only strength is that it can be used as a single target removal that can be used as a hindrance. Are you going to do battle with existing themes around monsters? There is a feeling that I do not feel like it.
Of course, it's not a bad card, including the removal effect that touches the back, and the Starry Knight card specializes in supporting this card, so if you succeed in the initial move before the opponent's board is completed, it's a formidable opponent. I think my opponent can fight as well.
Whether it's NS or SS, when it comes into play from your hand, it exerts a universal single removal effect. The concept of the Starry Knight Deck is to destroy and attack, and to interfere with the opponent's turn.
The all-purpose removal effect doesn't have a name Turn 1, so if you have the necessary cards, you can destroy and interfere as many times as you like in each other's turn. It's an effect that doesn't work, but it has the effect of ignoring the double-faced resistance of the opponent's attacked monster and temporarily retreating and being able to get LP with consecutive attacks, so the return turn is a tough place, but there is a reasonable response.
Besides that, he also has combat and effect destruction resistance against DARK, and although this is a major attribute opponent, let's consider it as lucky if it works.
To be honest, the theme of the 11th term, where there are no EX monsters, is that the main Deck's hit point, single unit completion power, and resistance penetration are not high, and its only strength is that it can be used as a single target removal that can be used as a hindrance. Are you going to do battle with existing themes around monsters? There is a feeling that I do not feel like it.
Of course, it's not a bad card, including the removal effect that touches the back, and the Starry Knight card specializes in supporting this card, so if you succeed in the initial move before the opponent's board is completed, it's a formidable opponent. I think my opponent can fight as well.
Decks with "Starry Night, Starry Dragon"
* is adopted as a key card.
● 2020-12-07 My strongest Starry Knight★
● 2021-10-12 The bonfire sways in the black holy night★
● 2020-12-27 Holy Amana Itsu
● 2020-12-06 Holy Trap It! (Rayel Beat)★
● 2020-12-06 Starry Knight!★
● 2020-12-06 Starry Knight of The Weather★
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:banish Monster
Effect:multiple attacks
Effect:Cannot be destroyed by battle
Effect:Cannot be destroyed by effects
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
SELECTION 10 | SLT1-JP041 | 2020-12-05 | Secret、Ultra |
Ranking and View Num
Rating Score Rank | 5,404 / 13,171 Cards |
---|---|
View Num | 16,643 |
Others
Japanese card name | 聖夜に煌めく竜 |
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