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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Cyber" in "Card Name" or "Card Text". Card-Type is "Monster". Search result Showing 1 to 30 of 200
Include "Cyber" in "Card Name" or "Card Text".
Card-Type is "Monster".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 1.1 (13) | Bravedrive | Effect Monster | ||||||||||
- | 4 | Cyberse | 1500 | 1000 | |||||||||
Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn. | |||||||||||||
▶︎ Deck | 1.2 (18) | Defect Compiler | Effect Monster | ||||||||||
- | 3 | Cyberse | 1000 | 1000 | |||||||||
Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn. | |||||||||||||
▶︎ Deck | 1.5 (16) | Cluster Congester | Effect Monster | ||||||||||
- | 7 | Cyberse | 1000 | 2200 | |||||||||
If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon "Congester Tokens", up to the number of Link Monsters your opponent controls. | |||||||||||||
▶︎ Deck | 1.5 (17) | Capacitor Stalker | Effect Monster | ||||||||||
- | 5 | Cyberse | 2000 | 1000 | |||||||||
When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn. | |||||||||||||
▶︎ Deck | 1.7 (12) | Rescue Interlacer | Effect Monster | ||||||||||
- | 3 | Cyberse | 1000 | 1200 | |||||||||
During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Rescue Interlacer" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card. | |||||||||||||
▶︎ Deck | 1.8 (13) | Cyber Kirin | Effect Monster | ||||||||||
- | 3 | Machine | 300 | 800 | |||||||||
You can Tribute this card to make any effect damage you take this turn 0. | |||||||||||||
▶︎ Deck | 2.1 (19) | Cyber Laser Dragon | Effect Monster | ||||||||||
- | 7 | Machine | 2400 | 1800 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card. | |||||||||||||
▶︎ Deck | 2.1 (18) | Flick Clown | Effect Monster | ||||||||||
- | 4 | Cyberse | 1000 | 1400 | |||||||||
If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn. | |||||||||||||
▶︎ Deck | 2.3 (10) | Cyber Soldier of Darkworld | Normal Monster | ||||||||||
- | 4 | Machine | 1400 | 1200 | |||||||||
A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors. (This card is not treated as a "Cyber" card.) |
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▶︎ Deck | 2.3 (16) | Cyber Esper | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 1800 | |||||||||
While this card is in face-up Attack Position, you can look at every card your opponent draws. | |||||||||||||
▶︎ Deck | 2.3 (10) | Cyber Tutu | Effect Monster | ||||||||||
- | 3 | Warrior | 1000 | 800 | |||||||||
If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly. | |||||||||||||
▶︎ Deck | 2.3 (22) | Cyber Barrier Dragon | Effect Monster | ||||||||||
- | 6 | Machine | 800 | 2800 | |||||||||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated. | |||||||||||||
▶︎ Deck | 2.4 (11) | Etoile Cyber | Effect Monster | ||||||||||
- | 4 | Warrior | 1200 | 1600 | |||||||||
If this card attacks directly, it gains 500 ATK during the Damage Step only. | |||||||||||||
▶︎ Deck | 2.4 (11) | Texchanger | Effect Monster | ||||||||||
- | 1 | Cyberse | 100 | 100 | |||||||||
Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY. | |||||||||||||
▶︎ Deck | 2.4 (7) | Restoration Point Guard |
Link Monster Effect Monster |
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- | - | Cyberse | 1000 | - | |||||||||
2 Cyberse monsters Once per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent's card effect, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Restoration Point Guard" once per turn.
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▶︎ Deck | 2.7 (11) | Cyber Falcon | Normal Monster | ||||||||||
- | 4 | Machine | 1400 | 1200 | |||||||||
A jet-powered hawk that travels at the speed of sound. (This card is not treated as a "Cyber" card.) |
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▶︎ Deck | 2.8 (12) | Cybernetic Cyclopean | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1400 | 200 | |||||||||
While you have no cards in your hand, this card gains 1000 ATK. | |||||||||||||
▶︎ Deck | 2.8 (13) | Cyber Prima | Effect Monster | ||||||||||
- | 6 | Warrior | 2300 | 1600 | |||||||||
If this card is Tribute Summoned: Destroy all face-up Spells on the field. | |||||||||||||
▶︎ Deck | 2.9 (14) | Striping Partner | Effect Monster | ||||||||||
- | 4 | Cyberse | 1200 | 1600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn. |
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▶︎ Deck | 3 (8) | Cyber Shark | Effect Monster | ||||||||||
- | 5 | Fish | 2100 | 2000 | |||||||||
If you control a WATER monster, you can Normal Summon this card without Tributing. | |||||||||||||
▶︎ Deck | 3 (10) | Cyber Raider | Effect Monster | ||||||||||
- | 4 | Machine | 1400 | 1000 | |||||||||
If this card is Summoned: Activate 1 of these effects. ●Target 1 Equip Card on the field; destroy that target. ●Target 1 Equip Card on the field; equip that target to this card. |
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▶︎ Deck | 3.1 (11) | Link Bumper |
Link Monster Effect Monster |
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- | - | Cyberse | 1400 | - | |||||||||
2 Cyberse monsters Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect.
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▶︎ Deck | 3.3 (12) | Cyber Ouroboros | Effect Monster | ||||||||||
- | 2 | Machine | 100 | 600 | |||||||||
When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card. | |||||||||||||
▶︎ Deck | 3.3 (24) | Cyberse Wizard | Effect Monster | ||||||||||
- | 4 | Cyberse | 1800 | 800 | |||||||||
Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |||||||||||||
▶︎ Deck | 3.5 (15) | Armored Cybern |
Effect Monster Union Monster |
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- | 4 | Machine | 0 | 2000 | |||||||||
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. | |||||||||||||
▶︎ Deck | 3.6 (15) | Cyber Ogre | Effect Monster | ||||||||||
- | 5 | Machine | 1900 | 1200 | |||||||||
By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn. | |||||||||||||
▶︎ Deck | 3.9 (25) | Proto-Cyber Dragon | Effect Monster | ||||||||||
- | 3 | Machine | 1100 | 600 | |||||||||
This card's name becomes "Cyber Dragon" while on the field. | |||||||||||||
▶︎ Deck | 3.9 (8) | Rebuildeer | Effect Monster | ||||||||||
- | 4 | Cyberse | 1800 | 800 | |||||||||
When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it. | |||||||||||||
▶︎ Deck | 4.1 (7) | Cyber Archfiend | Effect Monster | ||||||||||
- | 4 | Fiend | 1000 | 2000 | |||||||||
At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. | |||||||||||||
▶︎ Deck | 4.1 (15) | Cyberse Magician |
Ritual Monster Effect Monster |
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- | 7 | Cyberse | 2500 | 2000 | |||||||||
You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand. | |||||||||||||
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