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Cyberse Magician →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Ritual Monster Effect Monster |
- | 7 | Cyberse | 2500 | 2000 |
You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand. | |||||
password:24731391 | |||||
Average Rating Score | 3.9(16) |
- Card Info
- Card Reviews (16 rating scores)
- Decks with Cyberse Magician (38 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Cyberse Magician" card reviews and rating scores
3.9(16) |
|
0% | (0) | ||
0% | (0) | ||
37% | (6) | ||
50% | (8) | ||
12% | (2) |
東京裕斗
2020/05/15 12:24
2020/05/15 12:24
Since all the effects are common, it is a card that is very difficult to obtain among the 10th season Urrea.
ガイナ
2019/03/31 22:26
2019/03/31 22:26
His Ritual Monster of the Cybers genus.
Decorating the package of the pack, it is probably the weakest monster in the history of billboards.
None of the effects are impressive, and I don't think it's specs enough to perform a ritual summon.
If you don't have his Link Monster on your field or your opponent's field, it's almost a meaningless monster.
It would have been nice to at least have the effect of reviving the Link Monster...
To be honest, I don't know why they tried to add a ritual gimmick that consumes more cards in Dark Cybers, which consumes more cards.
Somehow he feels like he forced himself to make a hero ace card with 2500 ATK and 2000 defense.
Decorating the package of the pack, it is probably the weakest monster in the history of billboards.
None of the effects are impressive, and I don't think it's specs enough to perform a ritual summon.
If you don't have his Link Monster on your field or your opponent's field, it's almost a meaningless monster.
It would have been nice to at least have the effect of reviving the Link Monster...
To be honest, I don't know why they tried to add a ritual gimmick that consumes more cards in Dark Cybers, which consumes more cards.
Somehow he feels like he forced himself to make a hero ace card with 2500 ATK and 2000 defense.
ブラスター
2018/07/27 19:04
2018/07/27 19:04
A department store with a sober effect. The Cyber switch can be put out stably, so if you want to put it out, you can easily put it out, but it depends on the situation.
Burn Deck Can it be used for link processing with RBI of 3500 or less, where there is no opponent or other processing methods, or otherwise, wouldn't it be better to use the witch as a link material even if it is for the cost of the hand?
Burn Deck Can it be used for link processing with RBI of 3500 or less, where there is no opponent or other processing methods, or otherwise, wouldn't it be better to use the witch as a link material even if it is for the cost of the hand?
madolce
2018/04/30 2:48
2018/04/30 2:48
The effect is at its peak here, but if it is a single item, it is not very noticeable.
However, when placed next to 《Honeybot》, the hardness is moderate.
Thanks to the Cyber switch, it's easy to retract even with a pin, making it easier to handle during rituals.
But I still wanted the effect of directly interfering with the opponent's board.
Also, in a situation where this guy would be killed, I added one Cybers to my hand.
The hard part is that there is nothing you can do about it.
A decent cyber boost is fine.
However, when placed next to 《Honeybot》, the hardness is moderate.
Thanks to the Cyber switch, it's easy to retract even with a pin, making it easier to handle during rituals.
But I still wanted the effect of directly interfering with the opponent's board.
Also, in a situation where this guy would be killed, I added one Cybers to my hand.
The hard part is that there is nothing you can do about it.
A decent cyber boost is fine.
もも
2018/04/19 20:34
2018/04/19 20:34
Cybers Ritual Monster.
The link killer effect makes him 3500 ATK, but other than that, he's just a Ritual Monster with 2500 ATK because of the defensive effect unless he fights a Link Monster, so he's easily defeated.
If he was a Link Monster killer, he could have had 4500 ATK.
The link killer effect makes him 3500 ATK, but other than that, he's just a Ritual Monster with 2500 ATK because of the defensive effect unless he fights a Link Monster, so he's easily defeated.
If he was a Link Monster killer, he could have had 4500 ATK.
備長炭18
2018/04/17 14:22
2018/04/17 14:22
Ritual Cybers with the main character's ace card status of level 7 DARK, ATK 2500 and DEF 2000.
Currently, it is a cyber game that mainly links and consumes a lot of cards, so I would like a reasonable return if I get involved in rituals that are likely to consume more money.
However, half the damage you take, grant resistance to targets other than yourself, increase 1000 only when fighting Link Monsters, and the search effect when destroyed by the opponent's effect will be able to demonstrate sufficient strength in the anime, In reality, all of them give the impression that their nails are sweet. It's a bit disappointing, since 《Cyberse Witch》in the same pack is very powerful.
Currently, it is a cyber game that mainly links and consumes a lot of cards, so I would like a reasonable return if I get involved in rituals that are likely to consume more money.
However, half the damage you take, grant resistance to targets other than yourself, increase 1000 only when fighting Link Monsters, and the search effect when destroyed by the opponent's effect will be able to demonstrate sufficient strength in the anime, In reality, all of them give the impression that their nails are sweet. It's a bit disappointing, since 《Cyberse Witch》in the same pack is very powerful.
とき
2018/04/14 10:37
2018/04/14 10:37
A Ritual package monster that appeared after a long time to avenge the resentment that the Ritual Dimension was neglected.
Effect that halves all damage received, effect that protects other cards from being attacked or affected by other Link Monsters, effect that raises ATK by 1000 when fighting Link Monsters, and Cyberse when destroyed by opponent's effects has the effect of searching for
A seemingly powerful monster with four effects, but all of them except number 3 have defensive effects, so it's hard to say whether he fits the nature of the ritual that requires him to be the core of the deck. place. Even with the only offensive 3rd effect, if you can't fight Link Monster, it's useless.
It lacks the ability as a finisher required for rituals, and although it has a search effect, it is meaningless unless it is destroyed. Due to the lack of connection between Cybers and Rituals, it has become a disappointing card.
Effect that halves all damage received, effect that protects other cards from being attacked or affected by other Link Monsters, effect that raises ATK by 1000 when fighting Link Monsters, and Cyberse when destroyed by opponent's effects has the effect of searching for
A seemingly powerful monster with four effects, but all of them except number 3 have defensive effects, so it's hard to say whether he fits the nature of the ritual that requires him to be the core of the deck. place. Even with the only offensive 3rd effect, if you can't fight Link Monster, it's useless.
It lacks the ability as a finisher required for rituals, and although it has a search effect, it is meaningless unless it is destroyed. Due to the lack of connection between Cybers and Rituals, it has become a disappointing card.
アルバ
2018/04/04 22:07
2018/04/04 22:07
The main character who started to put the same blue frame card as Link Monster in the main deck.
Ritual Monster is the first pack cover since Masked Hellraiser.
There doesn't seem to be much point in going out of his way to support Link Monster, and I think he should be asked if he's going to put a Ritual on Deck, which is an odd gimmick for the Link Monster meta, and for that reason it's hard to use.
Ritual Monster is the first pack cover since Masked Hellraiser.
There doesn't seem to be much point in going out of his way to support Link Monster, and I think he should be asked if he's going to put a Ritual on Deck, which is an odd gimmick for the Link Monster meta, and for that reason it's hard to use.
ABYSS
2018/03/30 0:52
2018/03/30 0:52
Pack's signboard monster, but... frankly speaking, it's weak.
All of them are unimpressive effects, hit points are mediocre, resistance is poor, Cyberse itself is low level and his Link Monsters are many, so it doesn't work well with rituals that refer to levels. Due to the ritual gimmick, the large number of cards consumed and the accident rate are also burdensome for Cybers.
The only strength is that it corresponds to the effect of the Cyber switch.
All of them are unimpressive effects, hit points are mediocre, resistance is poor, Cyberse itself is low level and his Link Monsters are many, so it doesn't work well with rituals that refer to levels. Due to the ritual gimmick, the large number of cards consumed and the accident rate are also burdensome for Cybers.
The only strength is that it corresponds to the effect of the Cyber switch.
シエスタ
2018/03/26 16:20
2018/03/26 16:20
Link Monsters are rampant in the environment and none of their effects are bad. It's not enough to put a ritual gimmick into the game, and I don't think there is such a slot. Unfortunately, it does not support preparation.
From a different point of view, it's easier to equip Cyberse with ritual gimmicks, and Cybers has several types of low-level normals, so high-level rituals will make it possible for him to use new tactics, such as fertilizing GY and setting up degrenade. This card-based Ritual Cybers is also interesting. Also, I don't think there's any future potential because the support is excellent and it's not effective that it can only be used in cyberspace.
From a different point of view, it's easier to equip Cyberse with ritual gimmicks, and Cybers has several types of low-level normals, so high-level rituals will make it possible for him to use new tactics, such as fertilizing GY and setting up degrenade. This card-based Ritual Cybers is also interesting. Also, I don't think there's any future potential because the support is excellent and it's not effective that it can only be used in cyberspace.
わがじゃん
2018/03/26 11:44
2018/03/26 11:44
Hmm, this.
A Ritual Summon monster that refers to the level that appeared to go against Link Summoning. The effect is subtle, and I don't know how to use it... Moreover, he is Cyberse in the name fraud following "Cyberse Wizard". What is Yusaku aiming for with his Deck?
A Ritual Summon monster that refers to the level that appeared to go against Link Summoning. The effect is subtle, and I don't know how to use it... Moreover, he is Cyberse in the name fraud following "Cyberse Wizard". What is Yusaku aiming for with his Deck?
ラーメン
2018/03/26 10:21
2018/03/26 10:21
Cyberse's Ritual, it's also the signboard monster of the pack.
However, when it comes to the essential performance, first of all, the damage reduction effect of 1 is not a loss, but it is hard to say that it is really ``not a loss'' and it is not useful. does not have any resistance, and in addition to ritual summoning this card, it has the weight of requiring a Link Monster.
The 3 effect is only effective against Link opponents, so it's completely dependent on the other party. At around 2500 RBI, you can't expect much because it's normally destroyed in battle other than Link Monster.
There are 4 effects, so it looks strong, but all of them have subtle effects, and Cybers, which consumes more cards from your hand, consumes more cards from your hand. really really….
As a billboard, I have to say that it is a disappointing card.
However, when it comes to the essential performance, first of all, the damage reduction effect of 1 is not a loss, but it is hard to say that it is really ``not a loss'' and it is not useful. does not have any resistance, and in addition to ritual summoning this card, it has the weight of requiring a Link Monster.
The 3 effect is only effective against Link opponents, so it's completely dependent on the other party. At around 2500 RBI, you can't expect much because it's normally destroyed in battle other than Link Monster.
There are 4 effects, so it looks strong, but all of them have subtle effects, and Cybers, which consumes more cards from your hand, consumes more cards from your hand. really really….
As a billboard, I have to say that it is a disappointing card.
はわわ
2018/03/24 2:53
2018/03/24 2:53
It's good to be able to search from 《Cyberse Witch》, but the material requirements of level 7 or higher are too heavy for [Cyber S], which is mainly a link summon and consumes a lot of cards.
The effect of (1) and (2) is weak, and (4) is also for checking
"Paladin of Storm Dragon", which is excellent as a material, is prioritized over the brain muscle with only 3500 RBI against the link opponent
The effect of (1) and (2) is weak, and (4) is also for checking
"Paladin of Storm Dragon", which is excellent as a material, is prioritized over the brain muscle with only 3500 RBI against the link opponent
しょきちょー
2018/03/24 1:47
2018/03/24 1:47
With this child, he can search for Cybers from the deck if he has half the total damage, increases the RBI only in link battles, and destroys effects.
But if it's anything other than Link, it's easy. Looking back, I was weak, sorry.
But if it's anything other than Link, it's easy. Looking back, I was weak, sorry.
あんっ
2024/12/08 13:10
2024/12/08 13:10
Decks with "Cyberse Magician"
* is adopted as a key card.
● 2019-03-14 Catch the wind, playmaker!
● 2017-04-26 Yusaku
● 2019-06-07 Dark Fluid/Extra Link
● 2018-05-14 Neos Tome Access 2019/7/1
● 2018-04-09 Ritual Cyber Su Ver1. 3★
● 2020-06-02 Accesscode Talker (with dark fluid)
● 2019-10-19 @Ignister
● 2018-04-26 Cyber Ritual Deck (Ask for advice)
● 2021-01-24 The ultimate playmaker Deck
● 2018-11-25 Accesscode Talker system Cyber s
● 2019-08-10 Accesscode Talker (new rule)
● 2019-02-12 Destiny Hero
Card Category and Effect Category
Effect:add Card from your Deck to your hand
Effect:battles damage related
Effect:no effect damage, decrease damage
Effect:gain ATK
Effect:Limit attack targets
Effect:Limit effect targets
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Cybernetic Horizon | CYHO-JP026 | 2018-04-14 | Secret、Ultimate、Ultra |
Ranking and View Num
Rating Score Rank | 10,341 / 13,189 Cards |
---|---|
View Num | 26,070 |
Others
Japanese card name | サイバース・マジシャン |
---|
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