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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "no effect damage, decrease damage". Search result  Showing 1 to 30 of 90

With the effect of "no effect damage, decrease damage".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
ダイノルフィア・フレンジー ▶︎ Deck 10 8 Dinomorphia Frenzy Normal Trap
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.
ダイノルフィア・ドメイン ▶︎ Deck 9.9 8 Dinomorphia Domain Normal Trap
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.
金満で謙虚な壺 ▶︎ Deck 9.6 35 Pot of Prosperity Limited Normal Spell
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
LL-インディペンデント・ナイチンゲール ▶︎ Deck 9.5 24 Lyrilusc - Independent Nightingale Fusion Monster
Effect Monster
- 1 Winged Beast 1000 0
"Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster
If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.
一時休戦 ▶︎ Deck 9.5 45 One Day of Peace Limited Normal Spell
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
励輝士 ヴェルズビュート ▶︎ Deck 9.4 91 Evilswarm Exciton Knight Xyz Monster
Effect Monster
- 4 Fiend 1900 0
2 Level 4 monsters
Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
命削りの宝札 ▶︎ Deck 9.3 50 Card of Demise Normal Spell
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
G・ボールパーク ▶︎ Deck 9.3 8 Giant Ballpark Field Spell
During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn.
チキンレース ▶︎ Deck 9.1 44 Chicken Game Field Spell
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
●Draw 1 card.
●Destroy this card.
●Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.
GO-DDD神零王ゼロゴッド・レイジ ▶︎ Deck 8.8 9 Go! - D/D/D Divine Zero King Rage Pendulum Monster
Effect Monster
- 10 Fiend 0 0
Pendulum Effect
If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn.
Card Text
When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card.
You can Tribute 1 other monster; apply 1 of these effects until the end of this turn.
●This card can attack directly.
●Your opponent cannot activate cards or effects in the Spell & Trap Zones.
●Your opponent cannot activate card effects in their hand or GY.
覇王門零 ▶︎ Deck 8.8 10 Supreme King Gate Zero Pendulum Monster
Effect Monster
- 7 Fiend 0 0
Pendulum Effect
If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.
Card Text
Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
ピュアリィ・スリーピィメモリー ▶︎ Deck 8.8 8 Purrely Sleepy Memory Limited Quick-Play Spell
The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect.
●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
●Once per turn, during your opponent's Standby Phase: You can draw 1 card.
Emハットトリッカー ▶︎ Deck 8.4 26 Performage Hat Tricker Effect Monster
- 4 Spellcaster 1100 1100
If 2 or more monsters are on the field, you can Special Summon this card (from your hand). When a card or effect is activated that would inflict damage to you (Quick Effect): You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, its ATK/DEF become 3300.
冥王結界波 ▶︎ Deck 8.4 36 Dark Ruler No More Normal Spell
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
ユベル-Das Abscheulich Ritter ▶︎ Deck 8.3 17 Yubel - Terror Incarnate Effect Monster
- 11 Fiend 0 0
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.
DDD反骨王レオニダス ▶︎ Deck 8.3 31 D/D/D Rebel King Leonidas Pendulum Monster
Effect Monster
- 7 Fiend 2600 1200
Pendulum Effect
When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead.
Card Text
When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.
ダイノルフィア・ブルート ▶︎ Deck 8.3 7 Dinomorphia Brute Normal Trap
Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.
アースゴーレム@イグニスター ▶︎ Deck 8.1 7 Earth Golem @Ignister Fusion Monster
Effect Monster
- 7 Cyberse 2300 2000
1 Cyberse monster + 1 Link Monster
After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.
剛鬼マンジロック ▶︎ Deck 8 14 Gouki Octostretch Effect Monster
- 1 Warrior 0 0
If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.
失楽の霹靂 ▶︎ Deck 8 14 Cerulean Skyfire Continuous Spell
To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.
Emトラピーズ・マジシャン ▶︎ Deck 7.9 18 Performage Trapeze Magician Xyz Monster
Effect Monster
- 4 Spellcaster 2500 2000
2 Level 4 Spellcaster-Type monsters
You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck.
マテリアルドラゴン ▶︎ Deck 7.8 25 Prime Material Dragon Effect Monster
- 6 Dragon 2400 2000
Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
青天の霹靂 ▶︎ Deck 7.8 19 A Wild Monster Appears! Normal Spell
If only your opponent controls a monster: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.
ドリーム・シャーク ▶︎ Deck 7.7 3 Dream Shark Effect Monster
- 5 Fish 0 2600
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field.
ダイノルフィア・アラート ▶︎ Deck 7.7 6 Dinomorphia Alert Normal Trap
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.
ネムレリア・レペッテ ▶︎ Deck 7.7 3 Nemleria Repeter Continuous Trap
If you control another "Nemleria" card: You can banish the following number of cards from your Extra Deck face-down, except "Dreaming Nemleria", then activate the appropriate effect;
●1: Add 1 "Nemleria" card from your GY to your hand.
●2: Any damage you take this turn is halved.
●3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn.
You can only use the effect of "Nemleria Repeter" once per turn.
アームド・ドラゴン LV10-ホワイト ▶︎ Deck 7.6 5 Armed Dragon LV10 White Effect Monster
- 10 Dragon 3000 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.
妖精の伝姫 ▶︎ Deck 7.6 7 Fairy Tail Tales Continuous Spell
You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage.
死のデッキ破壊ウイルス ▶︎ Deck 7.6 53 Crush Card Virus Normal Trap
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
クリフォトン ▶︎ Deck 7.5 26 Kuriphoton Effect Monster
- 1 Fiend 300 200
(Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.
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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
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