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Link Bumper →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Link Monster Effect Monster |
- | - | Cyberse | 1400 | - | |||||||||
2 Cyberse monsters Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect.
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password:67231737 | ||||||||||||||
Average Rating Score | 3.1(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Link Bumper (9 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Link Bumper" card reviews and rating scores
3.1(11) |
|
0% | (0) | ||
0% | (0) | ||
18% | (2) | ||
54% | (6) | ||
27% | (3) |
みめっと
2023/05/30 21:48
2023/05/30 21:48
Among Cyberse's Link Monsters approaching 100 types at the time of evaluation, it is a card that competes for the bottom with 《Restoration Point Guard》and others.
If you read the effect text, you'll understand, but there are too many requests, and if you use it properly, it will be difficult to meet on your own, so it's not hard to use.
In addition to being packed with all the best of cards that are considered "weak cards" that are opponent-dependent and overly limited effects, both L materials are race-bound and have low ATK, and you can put the link marker you have into the EX monster zone. It's not suitable at all, and it's a card that can't be saved anyway because it doesn't mesh well with its own effects.
On top of that, it has a demerit restriction that restricts the attacks of monsters other than those affected by this effect on the turn it is activated, which makes me want to say what kind of joke it is.
In the early days when links were introduced, we were told to give some kind of link to this race or theme as soon as possible, even if it's something like this, or Cyberse told us to split the link, even if it's just a bumper, but there were no rules. Now that things have changed, no matter how poor a race or theme is in Link Monsters, they will do their best to refuse such a card.
That's right, even if you put out a card that can't fit in the Deck or EX Deck and claim that it's new, the races and themes that give you such things are nothing but embarrassment.
If you read the effect text, you'll understand, but there are too many requests, and if you use it properly, it will be difficult to meet on your own, so it's not hard to use.
In addition to being packed with all the best of cards that are considered "weak cards" that are opponent-dependent and overly limited effects, both L materials are race-bound and have low ATK, and you can put the link marker you have into the EX monster zone. It's not suitable at all, and it's a card that can't be saved anyway because it doesn't mesh well with its own effects.
On top of that, it has a demerit restriction that restricts the attacks of monsters other than those affected by this effect on the turn it is activated, which makes me want to say what kind of joke it is.
In the early days when links were introduced, we were told to give some kind of link to this race or theme as soon as possible, even if it's something like this, or Cyberse told us to split the link, even if it's just a bumper, but there were no rules. Now that things have changed, no matter how poor a race or theme is in Link Monsters, they will do their best to refuse such a card.
That's right, even if you put out a card that can't fit in the Deck or EX Deck and claim that it's new, the races and themes that give you such things are nothing but embarrassment.
wairo
2020/02/23 23:09
2020/02/23 23:09
Cybers Link Monster from the early days of VR
never seen it used
The activation conditions are unusually limited and there's not much to do
This kind of monster is so rare again
never seen it used
The activation conditions are unusually limited and there's not much to do
This kind of monster is so rare again
シエスタ
2019/08/05 10:34
2019/08/05 10:34
It has a continuous attack effect, but it is difficult to handle because it takes time and depends on the opponent.
For the time being, there are few Links with up/left markers, and although the effects were difficult to handle when they first appeared, they still had some value, but now, Links with the same markers have more general effects, such as Troimea Cerberus and 《Update Jammer》. exists.
It will be difficult to regain your position.
For the time being, there are few Links with up/left markers, and although the effects were difficult to handle when they first appeared, they still had some value, but now, Links with the same markers have more general effects, such as Troimea Cerberus and 《Update Jammer》. exists.
It will be difficult to regain your position.
カンベイ
2019/08/04 10:11
2019/08/04 10:11
Cyberse Link Monster included in the early 10th pack.
It has an effect that gives a continuous attack effect to the linked monster, but the condition is ①You can attack the opponent's ``Link Monster'' in the Battle Phase, and you can only attack the opponent's ``Link Monster'' in a row. When you activate , there are a lot of 3 ``other monsters can't attack'', and it feels like you're setting too many restrictions. Of course, if it goes well, you can attack up to 7 times, but that is a situation where you can attack with 7 monsters. While playing this card, you should think carefully about whether it is really necessary to have the same monster attack 7 times.
At the time, it was an unusual orientation for link markers, but now Knightmare Cerberus, which has the same link marker and is much more convenient and efficient, has appeared, and there is no curtain for this card.
It has an effect that gives a continuous attack effect to the linked monster, but the condition is ①You can attack the opponent's ``Link Monster'' in the Battle Phase, and you can only attack the opponent's ``Link Monster'' in a row. When you activate , there are a lot of 3 ``other monsters can't attack'', and it feels like you're setting too many restrictions. Of course, if it goes well, you can attack up to 7 times, but that is a situation where you can attack with 7 monsters. While playing this card, you should think carefully about whether it is really necessary to have the same monster attack 7 times.
At the time, it was an unusual orientation for link markers, but now Knightmare Cerberus, which has the same link marker and is much more convenient and efficient, has appeared, and there is no curtain for this card.
備長炭18
2018/07/19 8:21
2018/07/19 8:21
Cybers that were put out in the early days.
You can give a continuous attack like "Shootingcode Talker" to the linked monster, but the disadvantage is that you can only attack with one body like "Crusadia Revival".
Cybers has brains like Clock Dragon, but it's not uncommon for monsters with such high hit points to literally one-shot kill, so in the end, I wonder if there's much point in using this card. I don't care.
Even with that effect, the trigger condition of attacking the opponent's Link Monster and the fact that the target that can be continuously attacked is only Link is an impression that drags down.
It will probably be normal when it is reprinted, but if it is reprinted, I would like it to be around 20 years later.
You can give a continuous attack like "Shootingcode Talker" to the linked monster, but the disadvantage is that you can only attack with one body like "Crusadia Revival".
Cybers has brains like Clock Dragon, but it's not uncommon for monsters with such high hit points to literally one-shot kill, so in the end, I wonder if there's much point in using this card. I don't care.
Even with that effect, the trigger condition of attacking the opponent's Link Monster and the fact that the target that can be continuously attacked is only Link is an impression that drags down.
It will probably be normal when it is reprinted, but if it is reprinted, I would like it to be around 20 years later.
アルバ
2017/07/20 11:00
2017/07/20 11:00
To use it, you need a Link Monster linked to it, the number of additional attacks depends on the number of Link Monsters, and the attack target is only Link Monsters. .
Although it is strict even for general-purpose use, it is currently very difficult to use because it is tied up with Cyber strain.
The direction of the link marker is not bad.
Although it is strict even for general-purpose use, it is currently very difficult to use because it is tied up with Cyber strain.
The direction of the link marker is not bad.
ABYSS
2017/07/09 16:50
2017/07/09 16:50
Cybers Link 2
It has a very limited effect of consecutive attacks limited to the opponent's link, and the effect is almost useless.
The true value of this card is the link marker, which makes it easy to connect extra links and mutual links.
Currently, it seems that it will only serve as a marker
It has a very limited effect of consecutive attacks limited to the opponent's link, and the effect is almost useless.
The true value of this card is the link marker, which makes it easy to connect extra links and mutual links.
Currently, it seems that it will only serve as a marker
とき
2017/07/07 21:52
2017/07/07 21:52
your! Link Monster! Until you fall! Hit me! Do not stop!
A card that Playmaker obtained during the battle with Go Onizuka.
In order to perform a continuous attack, it is necessary to prepare his Link Monster at the link destination of this card, but not only that, a Link Monster or multiple of his Link Monsters will be sandbacked on the opponent's field. necessary.
This guy is extremely limited in that he can only attack Link Monsters in succession, and against opponents who don't use Link Monsters, he's just a bumper of his 1,400 ATK. Since the arrow does not have a downward direction, it is difficult to aim only for its own effect or to create a mutual link.
At the moment, despite the fact that it is necessary to work hard to prepare the conditions, there are too few opponents who can demonstrate their full power. There is no choice but to peel off the resistance of the anime-reproduced Great Ogre, or use the Holy Grail Kagura Eve, which has combat resistance, as a sandbag.
A card that Playmaker obtained during the battle with Go Onizuka.
In order to perform a continuous attack, it is necessary to prepare his Link Monster at the link destination of this card, but not only that, a Link Monster or multiple of his Link Monsters will be sandbacked on the opponent's field. necessary.
This guy is extremely limited in that he can only attack Link Monsters in succession, and against opponents who don't use Link Monsters, he's just a bumper of his 1,400 ATK. Since the arrow does not have a downward direction, it is difficult to aim only for its own effect or to create a mutual link.
At the moment, despite the fact that it is necessary to work hard to prepare the conditions, there are too few opponents who can demonstrate their full power. There is no choice but to peel off the resistance of the anime-reproduced Great Ogre, or use the Holy Grail Kagura Eve, which has combat resistance, as a sandbag.
福人ズッコケ
2017/07/06 20:12
2017/07/06 20:12
His Link Monster that gives his linked monster the right to attack his opponent's Link Monster multiple times.
Compared to "Honeybot", it has more offensive performance, but basically you and your opponent must have multiple Link Monsters in order to activate its monster effect. In the current situation where Link Monster is not so popular, there won't be many opportunities to use monster effects.
What you should really look at are the link markers. It has an upper marker, which is rare in the current link 2, and one that expands the possibility of mutual links. However, since the material must be Cyberse, it seems that there is still more to be done in terms of versatility.
Compared to "Honeybot", it has more offensive performance, but basically you and your opponent must have multiple Link Monsters in order to activate its monster effect. In the current situation where Link Monster is not so popular, there won't be many opportunities to use monster effects.
What you should really look at are the link markers. It has an upper marker, which is rare in the current link 2, and one that expands the possibility of mutual links. However, since the material must be Cyberse, it seems that there is still more to be done in terms of versatility.
ヒコモン
2017/07/02 12:03
2017/07/02 12:03
Your linked monster can attack continuously, but the activation conditions are when you attack your opponent's Link Monster, the number of times is the number of your Link Monsters other than this card, and the attack target is your opponent's Link Monster. It's really tough. Cyberse is specified even though the performance is not good for general purpose. Although the link marker is in a shape that makes it easy to aim for the extra link.
Decks with "Link Bumper"
* is adopted as a key card.
● 2017-07-10 Cyberse Deck
● 2017-07-11 Inexpensive Cyber S - Consecutive Link Summon
● 2017-11-07 Let's start link summoning Cybers
● 2017-10-03 Cyber Concentration
● 2019-02-10 Ra 1 kill [Give me advice]
● 2018-01-14 Low level Cybers (provisional)
● 2018-09-11 super rare
● 2018-11-27 Sisho's Confused Book
● 2020-04-21 Super rare (from 10th generation)
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
CIRCUIT BREAK | CIBR-JP043 | 2017-07-08 | Secret、Super |
Ranking and View Num
Rating Score Rank | 11,072 / 13,171 Cards |
---|---|
View Num | 7,378 |
Others
Japanese card name | リンク・バンパー |
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