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Rescue Interlacer →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 3 | Cyberse | 1000 | 1200 |
During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Rescue Interlacer" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card. | |||||
Average Rating Score | 1.7(12) |
- Card Info
- Card Reviews (12 rating scores)
- Decks with Rescue Interlacer (2 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Rescue Interlacer" card reviews and rating scores
1.7(12) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
16% | (2) | ||
83% | (10) |
サンパイ
2020/02/24 11:45
2020/02/24 11:45
It's too late for a Special Summon... I feel like reconciliation can protect monsters better.
備長炭18
2020/01/26 18:00
2020/01/26 18:00
With hand triggers, he can reduce Cybers' battles damage to zero, but it's a subtle defensive card at the point where he can't even Scrubbed Raid fight or induce himself as his Special Summon in the 10th term. . Even if it's self-revive, it's barely average because it can be activated with the care remaining on the board, which has decreased due to battle destruction.
Or rather, at least rescue the Cybers who would have been destroyed.
It's possible to distinguish between category-only Donyoribo and Prohibit Snake, which only supports links, but the card power is simply low, so I think it's a bit difficult.
Or rather, at least rescue the Cybers who would have been destroyed.
It's possible to distinguish between category-only Donyoribo and Prohibit Snake, which only supports links, but the card power is simply low, so I think it's a bit difficult.
はわわ
2019/05/01 13:33
2019/05/01 13:33
I wanted you to at least prevent battle destruction...
There is no frame for adopting such a halfway performance card
There is no frame for adopting such a halfway performance card
とき
2019/04/13 14:27
2019/04/13 14:27
A monster that has the effect of reducing battles damage to 0 by discarding it from the hand when Cyberse is attacked, and the effect of reviving itself during the end phase of the turn sent to her GY by this effect.
Although it is a defensive card that triggers the hand, it has a narrow range and limited effect, and I'm worried that he can't use it unless there is a Cyber Smonster on the field. Since it only cuts damage and doesn't prevent battle destruction, it's a half-baked defensive card.
Since the self-regeneration effect cannot be used without using the defense effect, it is difficult to rely on it as an expansion effect. I wonder if it's a half-hearted card.
Although it is a defensive card that triggers the hand, it has a narrow range and limited effect, and I'm worried that he can't use it unless there is a Cyber Smonster on the field. Since it only cuts damage and doesn't prevent battle destruction, it's a half-baked defensive card.
Since the self-regeneration effect cannot be used without using the defense effect, it is difficult to rely on it as an expansion effect. I wonder if it's a half-hearted card.
カンベイ
2019/04/12 13:56
2019/04/12 13:56
Hmmm... this is...
① is an effect that reduces the damage to 0 if he is discarded from the hand when Cybers is hit, but it does not prevent destruction in battle, so it is a poor defense card that only suppresses damage. In the first place, he has a convenient Cyberse monster called Prohibit Snake, which can be activated from the hand, can be used even if you attack yourself, and can bounce the opponent's monster without calculating damage, so it is useful for this card. I can't feel my sexuality.
② is to revive this card that was discarded by the effect of ①. Extremely difficult.
Overall, I have to say that this card is of poor quality both as a defense card and as a deployment card.
① is an effect that reduces the damage to 0 if he is discarded from the hand when Cybers is hit, but it does not prevent destruction in battle, so it is a poor defense card that only suppresses damage. In the first place, he has a convenient Cyberse monster called Prohibit Snake, which can be activated from the hand, can be used even if you attack yourself, and can bounce the opponent's monster without calculating damage, so it is useful for this card. I can't feel my sexuality.
② is to revive this card that was discarded by the effect of ①. Extremely difficult.
Overall, I have to say that this card is of poor quality both as a defense card and as a deployment card.
アルバ
2019/04/10 23:04
2019/04/10 23:04
Although the activation condition is limited to when her Cyberse is attacked, it only reduces battles damage to 0 and does not pump or protect.
If you apply this effect, it will regenerate itself in the end phase, but in most cases, you will have lost one monster when you use the effect in the first place, and there is no particular place to check the status of the person himself.
It's not completely unusable, but it's weak and meaningless.
If you apply this effect, it will regenerate itself in the end phase, but in most cases, you will have lost one monster when you use the effect in the first place, and there is no particular place to check the status of the person himself.
It's not completely unusable, but it's weak and meaningless.
プンプン丸
2019/04/10 14:14
2019/04/10 14:14
An image of a monster battle version of "Battle Fader"
It reduces battles damage to 0, but does not prevent battle destruction. As a defensive card, it is half-baked, and since Special Summon is in the end phase, it can be used as a counterattack. Cybers have a lot of salvage and search methods, so there are ways to hold this card in your hand and you can create many opportunities to use it, but I can't deny that it's half-finished, so I can't say anything.
It reduces battles damage to 0, but does not prevent battle destruction. As a defensive card, it is half-baked, and since Special Summon is in the end phase, it can be used as a counterattack. Cybers have a lot of salvage and search methods, so there are ways to hold this card in your hand and you can create many opportunities to use it, but I can't deny that it's half-finished, so I can't say anything.
ヒコモン
2019/04/10 12:46
2019/04/10 12:46
It is subtle at the point that it is activated from the hand only when attacked. What's more, it's not like Honest, it can't be retaliated against, and on the contrary, it can be destroyed in battle, but it's limited to Cyberse monsters, so it's an incomprehensible weakness. It has the effect of doing a Special Summon in the end phase when the effect of ① is activated, but it is not worth adopting at the time of such a roundabout Special Summon.
シエスタ
2019/03/22 17:54
2019/03/22 17:54
A defensive card that can be activated from your hand, and can self-regenerate at the end. Well, it's not bad to write.
However, I've been talking about it a lot so far, but now that removal is rampant, it's easy to deal with them, and it's impossible to attack directly, and it's a one-time damage cut limited to Cybers, so it's not very reliable as a defense card. is not enough.
Self-regeneration is also fatal for cybers who want to rely on the other party and develop slowly.
I'm not saying anything bad about it, but if you don't mind whether it's defense or deployment, and you don't mind being cyber-savvy, there are better ones out there. I think it's hard to prioritize.
However, I've been talking about it a lot so far, but now that removal is rampant, it's easy to deal with them, and it's impossible to attack directly, and it's a one-time damage cut limited to Cybers, so it's not very reliable as a defense card. is not enough.
Self-regeneration is also fatal for cybers who want to rely on the other party and develop slowly.
I'm not saying anything bad about it, but if you don't mind whether it's defense or deployment, and you don't mind being cyber-savvy, there are better ones out there. I think it's hard to prioritize.
ルイ
2019/03/22 10:15
2019/03/22 10:15
A typical example of a card that looks convenient but is troublesome
If you only want to reduce damage to 0 when attacked, a juggler that also has a search effect is sufficient.
In the first place, it is out of the question when he can be revived from GY only after the damage is finally reduced to 0, and the point of being dependent on the opponent is also lowered.
If the purpose is to secure link materials, hat trickers and jugglers who can search for trick crowns are amazing! I think, I
I don't even need to make a frame to adopt it.
If you only want to reduce damage to 0 when attacked, a juggler that also has a search effect is sufficient.
In the first place, it is out of the question when he can be revived from GY only after the damage is finally reduced to 0, and the point of being dependent on the opponent is also lowered.
If the purpose is to secure link materials, hat trickers and jugglers who can search for trick crowns are amazing! I think, I
I don't even need to make a frame to adopt it.
Decks with "Rescue Interlacer"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
RISING RAMPAGE | RIRA-JP001 | 2019-04-13 | Normal |
Ranking and View Num
Rating Score Rank | 12,419 / 13,189 Cards |
---|---|
View Num | 5,061 |
Others
Japanese card name | レスキュー・インターレーサー |
---|
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