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Include "Change" in "Card Name" or "Card Text". Search result  Showing 1 to 30 of 625

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
No.99 希望皇ホープドラグナー ▶︎ Deck 9.6 12 Number 99: Utopia Dragonar Xyz Monster
Effect Monster
- 12 Warrior 3000 3000
3+ Level 12 monsters
(Quick Effect): You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 "Number" monster that has a number between "1" and "100" in its name. (This is treated as an Xyz Summon.) The turn you activate this effect, other monsters you control cannot attack directly, also you cannot Special Summon from the Extra Deck, except Xyz Monsters. When an opponent's monster declares an attack: You can change the ATK of the opponent's monster to 0. You can only use each effect of "Number 99: Utopia Dragonar" once per turn.
サブテラーマリス・バレスアッシュ ▶︎ Deck 8.3 10 Subterror Behemoth Ultramafus Effect Monster
Flip Monster
- 12 Pyro 3000 1800
FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
混沌幻魔アーミタイル-虚無幻影羅生悶 ▶︎ Deck 6.5 6 Armityle the Chaos Phantasm - Phantom of Fury Fusion Monster
Effect Monster
- 12 Fiend 0 0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.
智天の神星龍 ▶︎ Deck 9.7 16 Zefraath Pendulum Monster
Effect Monster
- 11 Rock 3450 2950
Pendulum Effect
During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn.
Card Text
Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck.
サブテラーマリス・エルガウスト ▶︎ Deck 6.2 9 Subterror Behemoth Speleogeist Effect Monster
Flip Monster
- 11 Fiend 3000 1400
FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
究極伝導恐獣 ▶︎ Deck 9.8 41 Ultimate Conductor Tyranno Effect Monster
- 10 Dinosaur 3500 3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY.
夢現の寝姫-ネムレリア・レアリゼ ▶︎ Deck 9.2 5 Dreaming Reality of Nemleria, Realized Effect Monster
- 10 Fairy 1500 3000
Gains 100 ATK for each face-down card in your Extra Deck. You can only use each of the following effects of "Dreaming Reality of Nemleria, Realized" once per turn. If this card is in your hand: You can target 1 monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. If this card is Special Summoned: You can activate 1 of these effects;
●Add 1 "Dreaming Nemleria" from your Deck to your face-up Extra Deck.
●Change 1 other face-up monster on the field to face-down Defense Position.
サブテラーマリス・ジブラタール ▶︎ Deck 8.4 12 Subterror Behemoth Stalagmo Effect Monster
Flip Monster
- 10 Rock 2800 2100
FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
ふわんだりぃず×すのーる ▶︎ Deck 7.5 6 Floowandereeze & Snowl Effect Monster
- 10 Winged Beast 2900 800
Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position.
グリーディー・ヴェノム・フュージョン・ドラゴン ▶︎ Deck 7.4 20 Greedy Venom Fusion Dragon Fusion Monster
Effect Monster
- 10 Dragon 3300 2500
1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher
Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard.
魔王超龍 ベエルゼウス ▶︎ Deck 7.2 25 Beelzeus of the Diabolic Dragons Synchro Monster
Effect Monster
- 10 Dragon 4000 4000
1 DARK Tuner + 2+ non-Tuner monsters
Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK.
ウォーター・ドラゴン-クラスター ▶︎ Deck 7.1 8 Water Dragon Cluster Effect Monster
- 10 Sea Serpent 2800 2600
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions.
アルカナフォースEX-THE DARK RULER ▶︎ Deck 6.7 18 Arcana Force EX - The Dark Ruler Effect Monster
- 10 Fairy 4000 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
●Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
●Tails: If this card is destroyed, destroy all cards on the field.
セイヴァー・デモン・ドラゴン ▶︎ Deck 5.4 13 Majestic Red Dragon Synchro Monster
Effect Monster
- 10 Dragon 4000 3000
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
Cannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These changes last until the end of this turn. During the End Phase: Target 1 "Red Dragon Archfiend" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
極星邪狼フェンリル ▶︎ Deck 2.3 15 Fenrir the Nordic Wolf Effect Monster
- 10 Beast 4000 4000
Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage from attacks involving this card.
カラクリ大権現 無零武 ▶︎ Deck 9 7 Karakuri Super Shogun mdl 00N "Bureibu" Synchro Monster
Effect Monster
- 9 Machine 3000 1500
1 Tuner + 1+ non-Tuner Machine monsters
If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.
パワー・ツール・ブレイバー・ドラゴン ▶︎ Deck 8.6 10 Power Tool Braver Dragon Synchro Monster
Effect Monster
- 9 Machine 2500 2300
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.
機怪神エクスクローラー ▶︎ Deck 8.5 11 Deus X-Krawler Effect Monster
Flip Monster
- 9 Insect 2000 3000
When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn.
聖占術姫タロットレイ ▶︎ Deck 8.1 16 Prediction Princess Tarotrei Ritual Monster
Effect Monster
- 9 Fairy 2700 1200
You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
●(Quick Effect): You can target 1 face-down monster on the field; change it to face-up Attack Position.
●(Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
水雷魔神-ゲート・ガーディアン ▶︎ Deck 7.3 6 Gate Guardian of Water and Thunder Fusion Monster
Effect Monster
- 9 Aqua 2550 2300
"Suijin" + "Sanga of the Thunder"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".
天照大神 ▶︎ Deck 7.2 18 Amaterasu Effect Monster
Spirit Monster
- 9 Fairy 3000 3000
Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.
サブテラーマリス・ボルティニア ▶︎ Deck 6.8 10 Subterror Behemoth Voltelluric Effect Monster
Flip Monster
- 9 Thunder 1900 3000
FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
デストーイ・ハーケン・クラーケン ▶︎ Deck 9.7 18 Frightfur Kraken Fusion Monster
Effect Monster
- 8 Fiend 2200 3000
1 "Edge Imp" monster + 1 "Fluffal" monster
Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position.
R-ACEプリベンター ▶︎ Deck 9.3 3 Rescue-ACE Preventer Effect Monster
- 8 Machine 2800 2800
You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.
No.38 希望魁竜タイタニック・ギャラクシー ▶︎ Deck 9.3 34 Number 38: Hope Harbinger Dragon Titanic Galaxy Xyz Monster
Effect Monster
- 8 Dragon 3000 2500
2 Level 8 monsters
Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
E-HERO ダーク・ガイア ▶︎ Deck 8.7 41 Evil HERO Dark Gaia Fusion Monster
Effect Monster
- 8 Fiend ? 0
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
デスピアン・クエリティス ▶︎ Deck 8.7 9 Despian Quaeritis Fusion Monster
Effect Monster
- 8 Fiend 2500 2500
1 "Despia" monster + 1 LIGHT or DARK monster
During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.
M・HERO カミカゼ ▶︎ Deck 8.7 26 Masked HERO Divine Wind Fusion Monster
Effect Monster
- 8 Warrior 2700 1900
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
冥界龍 ドラゴネクロ ▶︎ Deck 8.7 26 Dragonecro Nethersoul Dragon Fusion Monster
Effect Monster
- 8 Dragon 3000 0
2 Zombie monsters
Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster: Change that monster's ATK to 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0) with the same Level/ATK as the original Level/ATK of that monster. You can only control 1 "Dragonecro Nethersoul Dragon".
幻想魔獣キマイラ ▶︎ Deck 8.5 8 Chimera the Illusion Beast Fusion Monster
Effect Monster
- 8 GensoMazoku 3100 2800
"Chimera the Flying Mythical Beast" + 1+ Illusion monsters
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.
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Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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