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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "cannot conduct your Phase". Search result Showing 91 to 120 of 120
With the effect of "cannot conduct your Phase".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.3 (13) | Scrap Lube | Continuous Spell | |||
Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 4.3 (7) | Battlewasp - Nest | Continuous Trap | |||
When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY. | ||||||
▶︎ Deck | 4.2 (13) | Forbidden Arts of the Gishki | Ritual Spell | |||
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute face-up monsters from anywhere on the field, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Halve the ATK of the monster Ritual Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 4 (2) | Veda Kalarcanum |
Pendulum Monster Effect Monster |
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- | 12 | Warrior | 0 | 4000 | ||
Pendulum Effect Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY. |
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▶︎ Deck | 4 (5) | Hidden Fangs of Revenge | Quick-Play Spell | |||
Neither player can activate cards or effects in response to this card's activation. When a monster declares an attack: Destroy 2 Set cards you control, and if you do, negate that attack, then, if any Monster Cards were destroyed by this effect and sent to the GY, choose 1 and destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster's DEF, then it becomes the End Phase. You can only activate 1 "Hidden Fangs of Revenge" per turn. | ||||||
▶︎ Deck | 4 (10) | Split Mirror of the Underworld | Normal Trap | |||
When you take damage from your opponent's card effect or their monster's attack: Apply the appropriate effect based on the type of damage. ●Battle: Special Summon 1 monster from your GY, with ATK less than or equal to the damage, and if you do, end the Battle Phase after the Damage Step. ●Effect: Inflict double the damage you took to your opponent. You can only activate 1 "Split Mirror of the Underworld" per turn. |
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▶︎ Deck | 3.7 (12) | Great Long Nose |
Effect Monster Spirit Monster |
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- | 5 | Beast-Warrior | 1900 | 1700 | ||
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. | ||||||
▶︎ Deck | 3.7 (12) | Neo-Spacian Twinkle Moss |
Fusion Monster Effect Monster |
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- | 4 | Plant | 500 | 1100 | ||
This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: ●Monster: End the Battle Phase. ●Spell: You can change this card's attack to a direct attack. ●Trap: This monster is changed to Defense Position. |
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▶︎ Deck | 3.6 (7) | Armor Ninjitsu Art of Freezing | Continuous Trap | |||
When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions. | ||||||
▶︎ Deck | 3.5 (20) | The Unhappy Maiden | Effect Monster | |||
- | 1 | Spellcaster | 0 | 100 | ||
When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. | ||||||
▶︎ Deck | 3.5 (13) | Parthian Shot | Counter Trap | |||
At the end of the Battle Phase: It becomes the End Phase of this turn. | ||||||
▶︎ Deck | 3.2 (29) | Rocket Arrow Express | Effect Monster | |||
- | 10 | Machine | 5000 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send your entire hand to the Graveyard (min.1). | ||||||
▶︎ Deck | 3.1 (17) | Solomon's Lawbook | Normal Trap | |||
Skip your own Standby Phase. | ||||||
▶︎ Deck | 3 (5) | Million-Century Ice Prison | Quick-Play Spell | |||
During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects; ●End the Main Phase. ●Skip Main Phase 1 of your opponent's next turn. You can only activate 1 "Million-Century Ice Prison" per turn. |
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▶︎ Deck | 2.9 (11) | Light Wing Shield | Quick-Play Spell | |||
When a monster's attack is negated: Activate 1 of these effects; ●It becomes the End Phase of this turn. ●Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn. If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead. |
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▶︎ Deck | 2.7 (24) | Weather Report |
Effect Monster Flip Monster |
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- | 4 | Aqua | 950 | 1500 | ||
FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn). | ||||||
▶︎ Deck | 2.7 (3) | A.I.'s Show | Normal Trap | |||
While you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone, when an opponent's monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster's ATK, then end the Battle Phase. | ||||||
▶︎ Deck | 2.5 (10) | Wattlemur | Effect Monster | |||
- | 2 | Thunder | 800 | 100 | ||
If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn. | ||||||
▶︎ Deck | 2.5 (13) | Half or Nothing | Normal Trap | |||
During your opponent's Battle Phase (except during the Damage Step): Your opponent chooses 1 of these effects. ●Halve the ATK of all monsters they currently control, until the end of the Battle Phase. ●End the Battle Phase. |
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▶︎ Deck | 2.3 (20) | Makiu, the Magical Mist | Normal Spell | |||
Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 2.3 (20) | Flashbang | Normal Trap | |||
Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn. | ||||||
▶︎ Deck | 2.1 (27) | Boon of the Meklord Emperor | Normal Spell | |||
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 2.1 (14) | Break Away | Normal Trap | |||
During your opponent's Battle Phase: Send 1 Spell from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn. | ||||||
▶︎ Deck | 2 (21) | Neo-Spacian Glow Moss | Effect Monster | |||
- | 3 | Plant | 300 | 900 | ||
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ●Monster: End the Battle Phase of this turn. ●Spell: If this card is attacking, you can change it to a direct attack instead. ●Trap: Change this card to Defense Position. |
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▶︎ Deck | 2 (14) | Missing Force | Effect Monster | |||
- | 4 | Warrior | 1500 | 1000 | ||
If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect. | ||||||
▶︎ Deck | 2 (23) | Harpie Lady Phoenix Formation | Normal Spell | |||
If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card. | ||||||
▶︎ Deck | 1.7 (12) | D - Fortune | Normal Trap | |||
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. | ||||||
▶︎ Deck | 1.6 (7) | Ambush Fangs | Normal Trap | |||
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked. | ||||||
▶︎ Deck | 1.5 (11) | Super Junior Confrontation | Normal Trap | |||
Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase. | ||||||
▶︎ Deck | 1.5 (20) | Battle Break | Normal Trap | |||
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase. | ||||||
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