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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Dice-related effects". Search result Showing 1 to 30 of 54
With the effect of "Dice-related effects".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.5 (51) | Sixth Sense Forbidden | Normal Trap | ||||||||||
Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result. | |||||||||||||
▶︎ Deck | 6.5 (11) | Blind Obliteration | Normal Trap | ||||||||||
Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll. | |||||||||||||
▶︎ Deck | 6.5 (21) | That Six | Continuous Trap | ||||||||||
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result. ●1, 3, or 5: The die result is treated as 6. ●2, 4, or 6: The die result is treated as 1. |
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▶︎ Deck | 5 (1) | F.A. Dead Heat | Continuous Trap | ||||||||||
When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again. | |||||||||||||
▶︎ Deck | 4.8 (4) | Re-dyce-cle | Normal Trap | ||||||||||
Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster. | |||||||||||||
▶︎ Deck | 4.4 (14) | Fire Darts | Normal Trap | ||||||||||
You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points. | |||||||||||||
▶︎ Deck | 3.9 (9) | Needle Wall | Continuous Trap | ||||||||||
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again. | |||||||||||||
▶︎ Deck | 3.4 (12) | Level Conversion Lab | Normal Trap | ||||||||||
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn. | |||||||||||||
▶︎ Deck | 2.5 (11) | Blind Destruction | Continuous Trap | ||||||||||
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field. | |||||||||||||
▶︎ Deck | 1.6 (5) | Dice It | Normal Trap | ||||||||||
Roll a six-sided die. Apply this effect, depending on whose turn it is. ●During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY. ●During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY. |
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▶︎ Deck | 1.6 (12) | Diceversity | Continuous Trap | ||||||||||
Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result. | |||||||||||||
▶︎ Deck | 1.5 (30) | Dice-nied | Continuous Trap | ||||||||||
Each time your opponent Special Summons a monster(s): Roll a six-sided die, and return all of those Summoned monster(s) to the hand with a current Level that's the same as the result. | |||||||||||||
▶︎ Deck | 1.3 (12) | Dice Re-Roll | Normal Trap | ||||||||||
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.) | |||||||||||||
▶︎ Deck | 1.2 (21) | Dice Try! | Counter Trap | ||||||||||
When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it. | |||||||||||||
▶︎ Deck | 9.4 (7) | Speedroid Wheel | Quick-Play Spell | ||||||||||
Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn. | |||||||||||||
▶︎ Deck | 8 (4) | Dimension Dice | Normal Spell | ||||||||||
If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck. | |||||||||||||
▶︎ Deck | 8 (4) | Dice Dungeon | Field Spell | ||||||||||
When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ●1: Lose 1000 ATK. ●2: Gain 1000 ATK. ●3: Lose 500 ATK. ●4: Gain 500 ATK. ●5: Halve their ATK. ●6: Double their ATK. |
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▶︎ Deck | 4 (20) | Dicephoon | Quick-Play Spell | ||||||||||
Roll a six-sided die and apply the result. ●2, 3, or 4: Destroy 1 Spell/Trap on the field. ●5: Destroy 2 Spells/Traps on the field. ●1 or 6: You take 1000 damage. |
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▶︎ Deck | 3.8 (17) | Dangerous Machine Type-6 | Continuous Spell | ||||||||||
During each of your Standby Phases: Roll a six-sided die and apply the result. ●1: Discard 1 card. ●2: Your opponent discards 1 card. ●3: Draw 1 card. ●4: Your opponent draws 1 card. ●5: Destroy 1 monster your opponent controls. ●6: Destroy this card. |
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▶︎ Deck | 2 (15) | Roulette Spider | Quick-Play Spell | ||||||||||
When an opponent's monster declares an attack: Roll a six-sided die and apply the result. 1: Halve your LP. 2: Make that attack a direct attack. 3: Choose 1 monster you control, change the attack target to it, and perform damage calculation. 4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation. 5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK. 6: Destroy that opponent's monster. |
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▶︎ Deck | 9.9 (13) | Morphtronic Telefon |
Effect Monster Tuner Monster |
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- | 1 | Machine | 100 | 100 | |||||||||
●Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ●Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order. |
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▶︎ Deck | 9 (21) | Morphtronic Celfon | Effect Monster | ||||||||||
- | 1 | Machine | 100 | 100 | |||||||||
●While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. ●While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from top of your Deck equal to the roll, then return them in the same order. |
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▶︎ Deck | 9 (5) | Vaylantz Mad Marquess |
Pendulum Monster Effect Monster |
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- | 6 | Machine | 1700 | 1700 | |||||||||
Pendulum Effect If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Mad Marquess" once per turn. Card Text During your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can add 1 excavated "Vaylantz" card to your hand, also shuffle the rest into the Deck. If this card in the Monster Zone moves to another Monster Zone: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon 1 Monster Card from your Spell & Trap Zone to your Main Monster Zone in its same column. You can only use each effect of "Vaylantz Mad Marquess" once per turn. |
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▶︎ Deck | 8.3 (12) | Hallohallo |
Pendulum Monster Tuner Monster Normal Monster |
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- | 3 | Fiend | 800 | 600 | |||||||||
Pendulum Effect Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. Card Text Hallo Hallo, brain of tallow, Guts are gone, noggin's hollow. Seeking sweets and marshing mallows, Watch your back, and your candy sack. |
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▶︎ Deck | 8.1 (14) | Morphtronic Smartfon |
Effect Monster Tuner Monster |
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- | 1 | Machine | 100 | 100 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard. ●While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck. ●While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order. |
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▶︎ Deck | 8 (46) | Number 85: Crazy Box |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 3000 | 300 | |||||||||
2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card. |
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▶︎ Deck | 7.7 (23) | Dark Master - Zorc |
Ritual Monster Effect Monster |
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- | 8 | Fiend | 2700 | 1500 | |||||||||
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6. | |||||||||||||
▶︎ Deck | 7.5 (13) | Masterking Archfiend |
Link Monster Effect Monster |
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- | - | Fiend | 2000 | - | |||||||||
2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result. ●1: Add it to your hand. ●2, 3, 4, 5: Shuffle into the Deck. ●6: Special Summon it.
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▶︎ Deck | 7.4 (36) | Snipe Hunter | Effect Monster | ||||||||||
- | 4 | Fiend | 1500 | 600 | |||||||||
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6. | |||||||||||||
▶︎ Deck | 7.4 (5) | Hi-Speedroid Clear Wing Rider |
Synchro Monster Effect Monster |
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- | 11 | Machine | 3500 | 2000 | |||||||||
1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck. |
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