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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "negate specific card". Search result Showing 31 to 60 of 103
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.4 (5) | Exosister Carpedivem | Continuous Spell | |||
Neither player can target "Exosister" monsters you control with effects of monsters that were Special Summoned from the GY. You can only use each of the following effects of "Exosister Carpedivem" once per turn. If you Xyz Summon an "Exosister" monster: You can declare 1 card name; negate the activated effects and effects on the field of cards with that original name, until the end of this turn. When an attack is declared involving your "Exosister" monster: You can target 1 Spell/Trap your opponent controls; destroy it. | ||||||
▶︎ Deck | 7.3 (7) | Unwavering Bond | Counter Trap | |||
When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card. | ||||||
▶︎ Deck | 7.1 (15) | Xiangke Magician |
Pendulum Monster Effect Monster |
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- | 7 | Spellcaster | 2500 | 500 | ||
Pendulum Effect Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field). Card Text Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn. |
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▶︎ Deck | 7.1 (9) | Destruction Sword Flash | Normal Trap | |||
If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card. | ||||||
▶︎ Deck | 7 (27) | White Night Dragon | Effect Monster | |||
- | 8 | Dragon | 3000 | 2500 | ||
During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card. | ||||||
▶︎ Deck | 6.9 (36) | My Body as a Shield | Quick-Play Spell | |||
When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 6.9 (15) | Grisaille Prison | Normal Trap | |||
If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated. | ||||||
▶︎ Deck | 6.8 (9) | Thunderclap Monk | Effect Monster | |||
- | 4 | Thunder | 1900 | 200 | ||
When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn. | ||||||
▶︎ Deck | 6.6 (21) | Rebound | Counter Trap | |||
When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. | ||||||
▶︎ Deck | 6.5 (6) | Tuning Gum |
Effect Monster Tuner Monster |
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- | 1 | Fiend | 400 | 1200 | ||
You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation. | ||||||
▶︎ Deck | 6.5 (2) | Dinomist Ankylos |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1500 | 2000 | ||
Pendulum Effect Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Card Text Banish any monster destroyed by battle with a "Dinomist" monster you control. |
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▶︎ Deck | 6.2 (13) | Dododo Warrior | Effect Monster | |||
- | 6 | Warrior | 2300 | 900 | ||
You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step. | ||||||
▶︎ Deck | 6.2 (17) | Magic Deflector | Normal Trap | |||
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field. | ||||||
▶︎ Deck | 6 (31) | Number 69: Heraldry Crest |
Xyz Monster Effect Monster |
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- | 4 | Psychic | 2600 | 1400 | ||
3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn. |
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▶︎ Deck | 6 (13) | Hero's Rule 2 | Counter Trap | |||
Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it. | ||||||
▶︎ Deck | 5.8 (5) | Fire Prison | Field Spell | |||
All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. ●Negate the activated effects of Cyberse monsters. ●Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. |
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▶︎ Deck | 5.7 (9) | Destruction Jammer | Counter Trap | |||
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. | ||||||
▶︎ Deck | 5.6 (12) | Cash Back | Counter Trap | |||
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck. | ||||||
▶︎ Deck | 5.4 (16) | Justice Bringer | Effect Monster | |||
- | 4 | Warrior | 1700 | 1000 | ||
Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation. | ||||||
▶︎ Deck | 5.3 (12) | D.D. Unicorn Knight | Effect Monster | |||
- | 4 | Warrior | 1800 | 900 | ||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card. | ||||||
▶︎ Deck | 5.2 (9) | Silent Graveyard (Updated from: Forbidden Graveyard) | Quick-Play Spell | |||
Discard 1 card; effects that activate in the GY this turn are negated. | ||||||
▶︎ Deck | 5.1 (16) | Gate Blocker | Effect Monster | |||
- | 4 | Rock | 100 | 2000 | ||
Negate the effects of your opponent's Field Spells. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control with card effects. | ||||||
▶︎ Deck | 5.1 (10) | Jurrac Gallim |
Effect Monster Tuner Monster |
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- | 2 | Dinosaur | 1200 | 0 | ||
When this card is destroyed by battle and sent to the Graveyard: Your opponent can discard 1 card to negate this card's effect, otherwise destroy the monster that destroyed this card. | ||||||
▶︎ Deck | 5.1 (9) | Skull Archfiend of Lightning | Effect Monster | |||
- | 6 | Fiend | 2500 | 1200 | ||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | ||||||
▶︎ Deck | 5.1 (9) | Beatraptor | Effect Monster | |||
- | 4 | Dinosaur | 1400 | 2000 | ||
Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn. | ||||||
▶︎ Deck | 5 (8) | Obsidian Dragon | Effect Monster | |||
- | 4 | Rock | 800 | 2100 | ||
Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them. | ||||||
▶︎ Deck | 5 (23) | Judgment of Anubis | Counter Trap | |||
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. | ||||||
▶︎ Deck | 4.9 (11) | Koa'ki Meiru Hydro Barrier | Effect Monster | |||
- | 3 | Aqua | 1000 | 1900 | ||
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters. | ||||||
▶︎ Deck | 4.8 (13) | Lockout Gardna | Effect Monster | |||
- | 3 | Cyberse | 1000 | 1000 | ||
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn. | ||||||
▶︎ Deck | 4.8 (16) | Ryu Senshi |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2000 | 1200 | ||
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it. |
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