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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "negate Spell". Search result  Showing 61 to 90 of 380

With the effect of "negate Spell".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
グレイドル・コンバット ▶︎ Deck 7 6 Graydle Combat Counter Trap
When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects;
●The activated effect becomes "Destroy that monster".
●Negate the activation, and if you do, destroy that card.
星遺物に響く残叫 ▶︎ Deck 7 7 World Legacy's Sorrow Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy's Sorrow" per turn.
見切りの極意 ▶︎ Deck 7 20 Showdown of the Secret Sense Scroll Techniques Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.
直通断線 ▶︎ Deck 6.9 7 Broken Line Counter Trap
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
神の忠告 ▶︎ Deck 6.8 28 Solemn Scolding Counter Trap
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.
しっぺ返し ▶︎ Deck 6.8 18 Retort Counter Trap
When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand.
ドラグニティ・ヴォイド ▶︎ Deck 6.8 6 Dragunity Oubliette Counter Trap
When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn.
星遺物の囁き ▶︎ Deck 6.7 7 World Legacy Whispers Continuous Trap
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.
導かれし烙印 ▶︎ Deck 6.7 3 Branded Befallen Continuous Trap
Once per turn, when your opponent activates a card or effect that targets 1 "Bystial" monster you control (and no other cards), or when your opponent activates a card or effect in response to the activation of your "Bystial" monster effect: You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, negate that activated effect.
リ・バウンド ▶︎ Deck 6.6 21 Rebound Counter Trap
When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
鉄獣の血盟 ▶︎ Deck 6.5 4 Tri-Brigade Oath Normal Trap
Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast Monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use 1 "Tri-Brigade Oath" effect per turn, and only once that turn.
白の咆哮 ▶︎ Deck 6.3 6 White Howling Normal Trap
If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.
ブローニング・パワー ▶︎ Deck 6.3 9 Mind Over Matter Counter Trap
When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.
マジック・ドレイン ▶︎ Deck 6.3 25 Magic Drain Counter Trap
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
マジック・ディフレクター ▶︎ Deck 6.2 17 Magic Deflector Normal Trap
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
超戦士の盾 ▶︎ Deck 6.2 5 Super Soldier Shield Counter Trap
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
D・バリア ▶︎ Deck 6.1 10 Morphtronic Forcefield Counter Trap
Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
借カラクリ整備蔵 ▶︎ Deck 6 7 Karakuri Cash Shed Counter Trap
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
デストーイ・マーチ ▶︎ Deck 6 8 Frightfur March Counter Trap
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect.
ヒーローズルール2 ▶︎ Deck 6 13 Hero's Rule 2 Counter Trap
Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it.
ブラック・ノーブル ▶︎ Deck 6 4 Black Shadow Squall Counter Trap
When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control "Black-Winged Dragon": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Black Shadow Squall" effect per turn, and only once that turn.
VS 龍帝ノ槍 ▶︎ Deck 6 4 Vanquish Soul Calamity Caesar Counter Trap
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn.
ファラオの審判 ▶︎ Deck 5.9 13 Judgment of the Pharaoh Normal Trap
Pay half of your Life Points. Select and activate an appropriate effect which can be applied:
●If "Yu-Jo Friendship" is in your Graveyard, until the end of this turn: your opponent cannot Normal Summon, Set, Flip Summon, or Special Summon a monster(s) or activate an Effect Monster's effect.
●If "Unity" is in your Graveyard, until the end of this turn: negate the effects of all Spell and Trap Cards on your opponent's side of the field, and your opponent cannot activate or Set Spell or Trap Cards.
弾幕回避 ▶︎ Deck 5.9 18 Do a Barrel Roll Counter Trap
When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
闇の幻影 ▶︎ Deck 5.9 17 Dark Illusion Counter Trap
When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.
戦華史略-大丈夫之義 ▶︎ Deck 5.8 6 Ancient Warriors Saga - Chivalrous Path Continuous Trap
If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation.
デストラクション・ジャマー ▶︎ Deck 5.8 8 Destruction Jammer Counter Trap
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
エクシーズ・リフレクト ▶︎ Deck 5.6 13 Xyz Reflect Counter Trap
When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent.
キャッシュバック ▶︎ Deck 5.6 12 Cash Back Counter Trap
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
ジョルト・カウンター ▶︎ Deck 5.6 16 Jolt Counter Counter Trap
During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card.
Other sorts : Card Registration Date, scale blue, scale red

(3/13 pages) 61 - 90

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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