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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.9 (7) | Zuijin of the Ice Barrier | Effect Monster | |||
- | 2 | Warrior | 500 | 300 | ||
You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn. | ||||||
▶︎ Deck | 5 (2) | Zexal Catapult | Normal Spell | |||
Special Summon 1 "ZW -" or "ZS -" monster from your hand, then, if you control a "Utopia" monster, you can make all monsters you currently control become all Level 4 or all Level 5. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "ZW -" or "ZS -" monster and this card from your GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Zexal Catapult" once per turn. | ||||||
▶︎ Deck | 7.5 (2) | Xyz Entrust | Normal Spell | |||
Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn. | ||||||
▶︎ Deck | 7 (19) | Xyz Encore | Quick-Play Spell | |||
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation. | ||||||
▶︎ Deck | 8.5 (6) | Windwitch - Freeze Bell | Effect Monster | |||
- | 3 | Spellcaster | 1200 | 1200 | ||
If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle. | ||||||
▶︎ Deck | 6.5 (11) | Wind-Up Warrior | Effect Monster | |||
- | 4 | Warrior | 1200 | 1800 | ||
You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field. | ||||||
▶︎ Deck | 6.7 (22) | Wind-Up Soldier | Effect Monster | |||
- | 4 | Warrior | 1800 | 1200 | ||
During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field. | ||||||
▶︎ Deck | 9.3 (28) | Wind-Up Shark | Effect Monster | |||
- | 4 | Fish | 1500 | 1300 | ||
When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ●Increase this card's Level by 1, until the End Phase. ●Reduce this card's Level by 1, until the End Phase. |
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▶︎ Deck | 6.9 (16) | Wind-Up Dog | Effect Monster | |||
- | 3 | Beast | 1200 | 900 | ||
During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field. | ||||||
▶︎ Deck | 8.2 (6) | Wheel Synchron |
Effect Monster Tuner Monster |
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- | 5 | Machine | 800 | 1000 | ||
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4. | ||||||
▶︎ Deck | 4.3 (11) | Weights & Zenmaisures | Normal Spell | |||
Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card. | ||||||
▶︎ Deck | 9.5 (19) | Void Imagination | Continuous Spell | |||
Infernoid monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials. | ||||||
▶︎ Deck | 8.7 (10) | Virtual World Gate - Chuche | Continuous Trap | |||
You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn. | ||||||
▶︎ Deck | 8.1 (8) | Vennu, Bright Bird of Divinity |
Ritual Monster Effect Monster |
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- | 8 | Fairy | 2800 | 2000 | ||
You can Ritual Summon this card with "Primal Cry". Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand. | ||||||
▶︎ Deck | 3 (3) | Vendread Nightmare | Continuous Spell | |||
Once per turn: You can Tribute 1 or more "Vendread" monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking "Vendread" Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of "Vendread Nightmare" once per turn. | ||||||
▶︎ Deck | 7.8 (13) | Vanadis of the Nordic Ascendant |
Effect Monster Tuner Monster |
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- | 4 | Fairy | 1200 | 400 | ||
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn. | ||||||
▶︎ Deck | 8.6 (7) | Vampire's Desire | Normal Spell | |||
Activate 1 of these effects. ●Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ●Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn. |
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▶︎ Deck | 9 (52) | Uni-Zombie |
Effect Monster Tuner Monster |
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- | 3 | Zombie | 1300 | 0 | ||
You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn. | ||||||
▶︎ Deck | 4.5 (4) | Uni-Song Tuning | Quick-Play Spell | |||
Target 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 "Uni-Song Tuning" per turn. | ||||||
▶︎ Deck | 5.5 (6) | Umbral Horror Will o' the Wisp | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card. | ||||||
▶︎ Deck | 4 (2) | Turbo-Tainted Hot Rod GT19 |
Effect Monster Flip Monster Tuner Monster |
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- | 3 | Machine | 500 | 1500 | ||
FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn. After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn. |
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▶︎ Deck | 2.5 (18) | Tripod Fish | Effect Monster | |||
- | 3 | Fish | 300 | 1300 | ||
When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1. | ||||||
▶︎ Deck | 8.6 (35) | Tragoedia | Effect Monster | |||
- | 10 | Fiend | ? | ? | ||
When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn. | ||||||
▶︎ Deck | 2.4 (11) | Time Passage | Quick-Play Spell | |||
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase. | ||||||
▶︎ Deck | 7.4 (9) | The Phantom Knights of Stained Greaves | Effect Monster | |||
- | 3 | Warrior | 1200 | 600 | ||
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn. | ||||||
▶︎ Deck | 6.3 (8) | The Phantom Knights of Lost Vambrace | Normal Trap | |||
Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.) | ||||||
▶︎ Deck | 9.3 (38) | The Phantom Knights of Break Sword |
Xyz Monster Effect Monster |
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- | 3 | Warrior | 2000 | 1000 | ||
2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. |
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▶︎ Deck | 7.6 (18) | The Agent of Entropy - Uranus |
Effect Monster Tuner Monster |
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- | 5 | Fairy | 2200 | 1200 | ||
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the GY, and if you do, this card's Level becomes the Level of the monster sent to the GY by this effect. | ||||||
▶︎ Deck | 6.2 (14) | Tannhauser Gate | Normal Spell | |||
Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters. | ||||||
▶︎ Deck | 9.5 (12) | T.G. Screw Serpent |
Effect Monster Tuner Monster |
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- | 4 | Sea Serpent | 1300 | 500 | ||
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn. | ||||||
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