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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "gain ATK". Search result Showing 1,351 to 1,380 of 1,498
With the effect of "gain ATK".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.4 (19) | Jawsman | Effect Monster | |||
- | 6 | Beast-Warrior | 2600 | 1600 | ||
Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card. | ||||||
▶︎ Deck | 2.4 (12) | Insect Soldiers of the Sky | Effect Monster | |||
- | 3 | Insect | 1000 | 800 | ||
The ATK of this card increases by 1000 points whenever it attacks a WIND monster. | ||||||
▶︎ Deck | 2.4 (14) | Flare Resonator |
Effect Monster Tuner Monster |
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- | 3 | Fiend | 300 | 1300 | ||
A Synchro Monster that used this card as a Synchro Material gains 300 ATK. | ||||||
▶︎ Deck | 2.4 (14) | Maximum Six | Effect Monster | |||
- | 6 | Warrior | 1900 | 1600 | ||
When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200. | ||||||
▶︎ Deck | 2.4 (18) | Master Craftsman Gamil | Effect Monster | |||
- | 2 | Pyro | 200 | 200 | ||
During the Damage Step, when a face-up monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 300 ATK until the end of this turn. | ||||||
▶︎ Deck | 2.4 (16) | Castle of Dark Illusions |
Effect Monster Flip Monster |
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- | 4 | Fiend | 920 | 1930 | ||
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated. | ||||||
▶︎ Deck | 2.4 (7) | Valkyrie Chariot |
Effect Monster Union Monster |
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- | 3 | Fairy | 500 | 1000 | ||
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.) | ||||||
▶︎ Deck | 2.4 (25) | Lavalval Ignis |
Xyz Monster Effect Monster |
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- | 3 | Warrior | 1800 | 1400 | ||
2 Level 3 monsters If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn. |
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▶︎ Deck | 2.4 (9) | Magical Star Illusion | Normal Spell | |||
If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn. | ||||||
▶︎ Deck | 2.4 (19) | Horn of the Unicorn | Equip Spell | |||
The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck. | ||||||
▶︎ Deck | 2.4 (16) | Cyclone Boomerang | Equip Spell | |||
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect. | ||||||
▶︎ Deck | 2.4 (12) | Buster Rancher | Equip Spell | |||
Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more. | ||||||
▶︎ Deck | 2.4 (17) | Sorcerous Spell Wall | Field Spell | |||
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only. | ||||||
▶︎ Deck | 2.4 (17) | Synchro Strike | Normal Trap | |||
Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase. | ||||||
▶︎ Deck | 2.4 (13) | Strike Slash | Normal Trap | |||
When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
▶︎ Deck | 2.3 (25) | Exodia Necross | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One". | ||||||
▶︎ Deck | 2.3 (12) | Kiryu |
Effect Monster Union Monster |
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- | 5 | Dragon | 2000 | 1500 | ||
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | ||||||
▶︎ Deck | 2.3 (8) | Shien's Daredevil | Effect Monster | |||
- | 4 | Warrior | 1600 | 1000 | ||
When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target. | ||||||
▶︎ Deck | 2.3 (12) | Jurrac Tyrannus | Effect Monster | |||
- | 7 | Dinosaur | 2500 | 1400 | ||
You can Tribute 1 Dinosaur monster; this card gains 500 ATK. If this card destroys an opponent's monster by battle and sends it to the GY: This card gains 300 ATK. | ||||||
▶︎ Deck | 2.3 (12) | Zombie Tiger |
Effect Monster Union Monster |
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- | 3 | Zombie | 1400 | 1600 | ||
Once per turn, you can either: Target 1 "Decayed Commander" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 500 ATK/DEF. If the equipped monster destroys an opponent's monster by battle: Discard 1 random card from their hand. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) | ||||||
▶︎ Deck | 2.3 (13) | Des Volstgalph | Effect Monster | |||
- | 6 | Dragon | 2200 | 1700 | ||
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. Each time a Normal or Quick-Play Spell Card resolves, this card gains 200 ATK until the end of this turn. | ||||||
▶︎ Deck | 2.3 (12) | Transforming Sphere | Effect Monster | |||
- | 3 | Winged Beast | 100 | 100 | ||
Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card and equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase: The monster equipped to this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position. | ||||||
▶︎ Deck | 2.3 (11) | Brinegir | Effect Monster | |||
- | 7 | Sea Serpent | 1000 | 2600 | ||
If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster's ATK until the end of this turn. If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Brinegir" once per turn. | ||||||
▶︎ Deck | 2.3 (21) | Blackwing - Damascus the Polar Night | Effect Monster | |||
- | 3 | Winged Beast | 1300 | 700 | ||
During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase. | ||||||
▶︎ Deck | 2.3 (16) | Fairy King Truesdale | Effect Monster | |||
- | 6 | Plant | 2200 | 1500 | ||
While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF. | ||||||
▶︎ Deck | 2.3 (14) | Gladiator Beast's Battle Gladius | Equip Spell | |||
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. | ||||||
▶︎ Deck | 2.3 (26) | 7 Completed | Equip Spell | |||
Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice. | ||||||
▶︎ Deck | 2.3 (16) | Mountain | Field Spell | |||
All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF. | ||||||
▶︎ Deck | 2.3 (7) | Power-Up Adapter | Normal Trap | |||
After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster. | ||||||
▶︎ Deck | 2.3 (9) | Machine King - 3000 B.C. | Continuous Trap | |||
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap.) If Summoned this way, once per turn, during your Main Phase: You can Tribute 1 Machine monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. You cannot Normal or Special Summon other monsters the turn you activate this card. | ||||||
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