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Machine King - 3000 B.C. →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap.) If Summoned this way, once per turn, during your Main Phase: You can Tribute 1 Machine monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. You cannot Normal or Special Summon other monsters the turn you activate this card. | |||||
password:70406920 | |||||
Average Rating Score | 2.3(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Machine King - 3000 B.C. (4 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Machine King - 3000 B.C." card reviews and rating scores
2.3(9) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
44% | (4) | ||
55% | (5) |
ねこーら
2023/04/25 0:27
2023/04/25 0:27
Comprehensive evaluation: It is better to use other trap monsters such as 《Metamorphortress》.
You can use it on your opponent's turn and release it on your turn to strengthen it, but since strengthening is treated as an activation effect, it can only be used during the main phase.
You can't use small tricks such as releasing attacked monsters, and you can only use the effect of being released.
With 《Metamorphortress》, you can equip the attacked monster and follow up.
You can use it on your opponent's turn and release it on your turn to strengthen it, but since strengthening is treated as an activation effect, it can only be used during the main phase.
You can't use small tricks such as releasing attacked monsters, and you can only use the effect of being released.
With 《Metamorphortress》, you can equip the attacked monster and follow up.
機☆械☆王
2021/05/08 0:51
2021/05/08 0:51
Machine King of Trap Monsters. Sin Cyber, End Dragon, monsters that have disadvantages in attacking, such as Super Express Bullet Train, and monsters Special Summoned in Defense Position can be converted into RBI.
His ATK and defense are the same, so if you raise his ATK with 《Gizmek Inaba, the Hopping Hare of Hakuto》and raise his ATK with your own effect, you can get his explosive ATK.
It looks like an old machine king, but its power is the best among machine kings.
Since the opponent's turn is helpless, I want to use it as a material.
His ATK and defense are the same, so if you raise his ATK with 《Gizmek Inaba, the Hopping Hare of Hakuto》and raise his ATK with your own effect, you can get his explosive ATK.
It looks like an old machine king, but its power is the best among machine kings.
Since the opponent's turn is helpless, I want to use it as a material.
ヒコモン
2020/06/03 12:38
2020/06/03 12:38
It's a type of trap monster, but it's 1000 offense and defense, so it can't be used in battle at all. I can raise his ATK by the effect, but it's not something I want to do even if I lose one body. If this can be activated by Friche, after attacking with a large monster, it is possible to put his ATK on this card and attack again, and combo with Limiter Removal to create an explosive ATK for him. I would like to take advantage of the Machine Level 4 part, but I'm worried about the slowness of the Trap monster. The downside is that it's slow, so it doesn't really matter. Although he can become 《Gear Gigant X》, isn't it an advantage that he can be a material for cards that aren't often called out to the Machine these days? In the first place, 《Stronghold the Moving Fortress》also exists.
シエスタ
2019/03/05 18:02
2019/03/05 18:02
Something that looks like the ancient form of the Machine King. It is a trap monster, and the original hit point is even lower than the prototype, but unlike other machine kings, the strengthening effect is that the hit point is strengthened by releasing the machine every turn. .
However, as it stands, the total RBI itself does not change just by reducing the board add, so some kind of ingenuity is desired. Since it's Limi and the original RBI, it works well with Gunner, who can compromise summon.
Also, the disadvantage of activating it is very heavy, so as already said, I want to activate it during the opponent's turn.
The problem is that as an attacker, it's slow to be a trap and the threat from removal is more than a normal monster.
He simply doesn't change when he equips his Machine with 《Axe of Despair》, and since it's an equipment over there, it also has an immediate effect. Also, when the effect is exerted, if a chain cycle is hit, I have no choice but to cry.
It's slow, has weird drawbacks, and is risky, so I think it's a pretty tricky card.
However, as it stands, the total RBI itself does not change just by reducing the board add, so some kind of ingenuity is desired. Since it's Limi and the original RBI, it works well with Gunner, who can compromise summon.
Also, the disadvantage of activating it is very heavy, so as already said, I want to activate it during the opponent's turn.
The problem is that as an attacker, it's slow to be a trap and the threat from removal is more than a normal monster.
He simply doesn't change when he equips his Machine with 《Axe of Despair》, and since it's an equipment over there, it also has an immediate effect. Also, when the effect is exerted, if a chain cycle is hit, I have no choice but to cry.
It's slow, has weird drawbacks, and is risky, so I think it's a pretty tricky card.
デルタアイズ
2017/10/27 15:53
2017/10/27 15:53
Popopo... Darvish...
If there is no demerit of not being able to summon or Special Summon...
If there is no demerit of not being able to summon or Special Summon...
アルバ
2015/12/07 17:35
2015/12/07 17:35
Although it is one of the trap monsters, it is difficult to use at a level that competes for the top among trap monsters.
Activation turn Normal Summon and Special Summon are sealed, so if you use it as a material, you must activate it during the opponent's end phase.
Since the attribute race level is completely covered, Stronghold is fine.
It also has a status-increasing effect, but it is a so-called Earth, and it has a heavy cost of releasing a machine in the field, and the increase is only until the end phase, so it is difficult to use.
It is a monster that is quite difficult to use, and you will need a considerable reason to use it.
Activation turn Normal Summon and Special Summon are sealed, so if you use it as a material, you must activate it during the opponent's end phase.
Since the attribute race level is completely covered, Stronghold is fine.
It also has a status-increasing effect, but it is a so-called Earth, and it has a heavy cost of releasing a machine in the field, and the increase is only until the end phase, so it is difficult to use.
It is a monster that is quite difficult to use, and you will need a considerable reason to use it.
サンダー・ボルト
2014/07/31 22:40
2014/07/31 22:40
The Machine's third trap monster. However, the disadvantage is quite painful, so "Strong Hold", which has no restrictions and has high defensive power, should be fine. The advantage of this is that you can get high ATK with less preparation than "Strong Hold", but unlike over there, the total ATK does not change, so its usefulness is low.
スクラップトリトドン
2011/02/06 7:15
2011/02/06 7:15
I never thought there was a machine king in BC before the prototype...
It doesn't have the effect of becoming stronger when lined up, which is common to Machine Kings, but instead has the Zearth effect.
Even though it's a Trap monster, just 1000 ATK and DEF doesn't have any umami that increases or the Earth effect...
It doesn't have the effect of becoming stronger when lined up, which is common to Machine Kings, but instead has the Zearth effect.
Even though it's a Trap monster, just 1000 ATK and DEF doesn't have any umami that increases or the Earth effect...
とき
2010/08/17 22:14
2010/08/17 22:14
Machine King of BC... Lost Technology or something?
It's been a long time since I've seen a Trap monster, but since the last sentence suppresses development, I'd like to assume that it's basically used during the opponent's turn. As long as you don't use it during your opponent's turn, it's a pity that it can't be used as a Trap monster to add Synchro or Xyz materials. Well, it should be used during the opponent's end phase.
The effect of releasing a monster and getting his ATK is the same as a mere ATK 1000 up in total ATK. Therefore, even if you don't force yourself to go through this card, it might be better to use it as a battle support.
The Machine's trap monsters have strongholds, so they're weak on that front as well.
It's been a long time since I've seen a Trap monster, but since the last sentence suppresses development, I'd like to assume that it's basically used during the opponent's turn. As long as you don't use it during your opponent's turn, it's a pity that it can't be used as a Trap monster to add Synchro or Xyz materials. Well, it should be used during the opponent's end phase.
The effect of releasing a monster and getting his ATK is the same as a mere ATK 1000 up in total ATK. Therefore, even if you don't force yourself to go through this card, it might be better to use it as a battle support.
The Machine's trap monsters have strongholds, so they're weak on that front as well.
Decks with "Machine King - 3000 B.C."
* is adopted as a key card.
● 2015-05-07 A bond of steel! Get up! Machine King Deck
● 2013-01-25 Trap punch
● 2014-04-09 A deck that does its best with only spells, traps, and extras
● 2014-12-06 Rebellious Fang (Unfinished)
Card Category and Effect Category
Effect:Special Summon Trap Monster
Effect:Tribute this card from field
Effect:gain ATK
Effect:cannot Normal Summon
Effect:cannot Special Summon
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
ABSOLUTE POWERFORCE | ABPF-JP074 | 2009-11-14 | Normal |
Ranking and View Num
Rating Score Rank | 11,834 / 13,171 Cards |
---|---|
View Num | 9,381 |
Others
Japanese card name | 機械王-B.C.3000 |
---|
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