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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "gain LP". Search result  Showing 1 to 30 of 237

With the effect of "gain LP".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
ゾルガ ▶︎ Deck 4.4 11 Zolga Effect Monster
- 4 Fairy 1700 1200
If a monster is Tribute Summoned by Tributing this card: Gain 2000 LP.
空牙団の叡智 ウィズ ▶︎ Deck 7 11 Wiz, Sage Fur Hire Effect Monster
- 7 Spellcaster 1600 2800
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.
白魔導士ピケル ▶︎ Deck 3.4 20 White Magician Pikeru Effect Monster
- 2 Spellcaster 1200 0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
エレキュア ▶︎ Deck 2.4 12 Wattcine Continuous Spell
When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.
吸血コアラ ▶︎ Deck 3.8 9 Vampiric Koala Effect Monster
- 4 Beast 1800 1500
If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted.
ヴァンパイアの領域 ▶︎ Deck 8.4 7 Vampire's Domain Continuous Spell
Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.
ヴァンパイアの支配 ▶︎ Deck 9.8 13 Vampire Domination Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
ヴァルモニカ・ヴェルサーレ ▶︎ Deck 8.7 3 Vaalmonica Versare Normal Spell
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then you can excavate cards from the top of your Deck until you excavate a "Vaalmonica" card, then add that card to your hand, also shuffle the rest into the Deck.
●Take 500 damage, then you can send 1 "Vaalmonica" card from your Deck to the GY, except "Vaalmonica Versare".
You can only activate 1 "Vaalmonica Versare" per turn.
ヴァルモニカ・イントナーレ ▶︎ Deck 6.3 3 Vaalmonica Intonare Normal Spell
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field.
●Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.
You can only activate 1 "Vaalmonica Intonare" per turn.
律導のヴァルモニカ ▶︎ Deck 9 3 Vaalmonica Followed Rhythm Normal Trap
Apply 1 of these effects. You must control a "Vaalmonica" monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, then you can destroy 1 Spell/Trap on the field.
●Take 500 damage, then you can return 1 monster from the field to the hand.
You can only activate 1 "Vaalmonica Followed Rhythm" per turn.
選律のヴァルモニカ ▶︎ Deck 7 3 Vaalmonica Chosen Melody Normal Trap
Apply 1 of these effects. You must control a "Vaalmonica" monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
●Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" monster Cards you control with card effects.
●Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
You can only activate 1 "Vaalmonica Chosen Melody" per turn.
運命のウラドラ ▶︎ Deck 8.3 4 Uradora of Fate Normal Spell
Pay 1000 LP, then target 1 face-up monster you control; it gains 1000 ATK until the end of your opponent's turn, and if it does, apply this effect until the end of your opponent's turn.
●Each time it destroys an opponent's monster by battle: You can reveal the bottom card of your Deck and place it on the top or bottom of the Deck. If the revealed card was a Dragon, Dinosaur, Sea Serpent, or Wyrm monster, draw 1 card for every 1000 ATK of that monster, then gain 1000 LP for each card drawn.
成金ゴブリン ▶︎ Deck 9 66 Upstart Goblin Normal Spell
Draw 1 card, then your opponent gains 1000 LP.
アルティメットサイキッカー ▶︎ Deck 8.5 29 Ultimate Axon Kicker Fusion Monster
Effect Monster
- 10 Psychic 2900 1700
1 Psychic-Type Synchro Monster + 1 Psychic-Type monster
This monster can only be Special Summoned by Fusion Summon from the Extra Deck. This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.
U.A.ロッカールーム ▶︎ Deck 4 3 U.A. Locker Room Quick-Play Spell
(This card is always treated as a "F.A." card.)
Target 1 "U.A." or "F.A." monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect.
●Reveal any number of "U.A." and/or "F.A." monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards.
You can only activate 1 "U.A. Locker Room" per turn.
調律の魔術師 ▶︎ Deck 8.5 19 Tuning Magician Effect Monster
Tuner Monster
- 1 Spellcaster 0 0
If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage.
トラミッド・クルーザー ▶︎ Deck 8 6 Triamid Cruiser Field Spell
Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn.
三位一択 ▶︎ Deck 8.1 17 Tri-and-Guess Normal Trap
If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points.
トークン収穫祭 ▶︎ Deck 2.6 9 Token Thanksgiving Normal Spell
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
スリーストライク・バリア ▶︎ Deck 1.1 20 Three Strikes Barrier Normal Trap
If your opponent controls exactly 3 cards: Activate 1 of these effects;
●This turn, your monsters cannot be destroyed by battle.
●This turn, you take no battle damage.
●This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP.
メンタルスフィア・デーモン ▶︎ Deck 7.3 29 Thought Ruler Archfiend Synchro Monster
Effect Monster
- 8 Psychic 2700 2300
1 Tuner + 1+ non-Tuner monsters
If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. When a Spell/Trap Card is activated that targets 1 Psychic monster (and no other cards) (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy it.
生命力吸収魔術 ▶︎ Deck 3 10 The Spell Absorbing Life Normal Trap
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
神属の堕天使 ▶︎ Deck 8.6 8 The Sanctified Darklord Normal Trap
Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.
天空の聖水 ▶︎ Deck 9.7 3 The Sacred Waters in the Sky Normal Spell
Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.
運命の分かれ道 ▶︎ Deck 6.8 16 The Paths of Destiny Normal Trap
Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
雷仙人 ▶︎ Deck 3.3 23 The Immortal of Thunder Effect Monster
Flip Monster
- 4 Thunder 1500 1300
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
フリッグのリンゴ ▶︎ Deck 4.8 13 The Golden Apples Normal Trap
When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect.
天空の泉 ▶︎ Deck 4.8 13 The Fountain in the Sky Continuous Spell
When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
真実の眼 ▶︎ Deck 5.2 16 The Eye of Truth Continuous Trap
Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
雷仙神 ▶︎ Deck 8 17 The Ascended of Thunder Effect Monster
- 7 Thunder 2700 2400
You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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