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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "send card from your field to the GY". Search result Showing 1 to 30 of 715
With the effect of "send card from your field to the GY".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.2 (5) | ZW - Sylphid Wing | Effect Monster | |||
- | 4 | Beast | 800 | 1600 | ||
You can only control 1 "ZW - Sylphid Wing". You can target 1 "Utopia" monster you control; equip this card from your hand or field to it. It gains 800 ATK. Once per turn, if a monster(s) is Special Summoned by your opponent's activated effect: You can make the equipped monster gain 1600 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If you activate the equipped monster's effect by detaching its material, you can send this card to the GY instead of 1 of those materials. | ||||||
▶︎ Deck | 6 (18) | ZW - Leo Arms |
Xyz Monster Effect Monster |
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- | 5 | Beast | 3000 | 1200 | ||
2 Level 5 monsters Cannot attack directly. Once per turn: You can detach 1 material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if the equipped monster attacked this turn: You can send this Equip Card to the GY; the equipped monster can make a second attack on an opponent's monster during this Battle Phase. |
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▶︎ Deck | 8.1 (21) | Zoodiac Boarbow |
Xyz Monster Effect Monster |
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- | 4 | Beast-Warrior | ? | ? | ||
5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. This card can attack directly. When this card inflicts battle damage to your opponent while it has 12 or more materials: You can send as many cards as possible from your opponent's hand and field to the GY, then change this card to Defense Position. |
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▶︎ Deck | 4 (9) | Zenmaiday | Continuous Trap | |||
Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain. | ||||||
▶︎ Deck | 2.8 (12) | Zeman the Ape King |
Synchro Monster Effect Monster |
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- | 7 | Beast | 2500 | 1800 | ||
1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When an opponent's monster declares an attack, you can select that monster and send 1 monster from your hand or your side of the field to the Graveyard to negate the attack. |
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▶︎ Deck | 9.2 (5) | Zektrike Kou-ou | Normal Spell | |||
(This card is always treated as an "Inzektor" card.) Send 1 other "Inzektor" card from your hand or face-up field to the GY, then activate 1 of these effects; ●Choose 1 "Inzektor" monster from your Deck and either Special Summon it, or equip it to 1 "Inzektor" monster you control. ●Equip 1 "Inzektor" Equip Spell from your Deck to 1 "Inzektor" monster you control. You can only activate 1 "Zektrike Kou-ou" per turn. |
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▶︎ Deck | 5.4 (5) | Yoko-Zuna Sumo Spirit |
Pendulum Monster Spirit Monster Effect Monster |
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- | 5 | Warrior | 2400 | 1000 | ||
Pendulum Effect If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. Card Text When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. |
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▶︎ Deck | 7.1 (15) | Yang Zing Unleashed | Continuous Trap | |||
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials. | ||||||
▶︎ Deck | 5.4 (5) | Yang Zing Prana | Continuous Spell | |||
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your GY have. ●2+: "Yang Zing" monsters you control gain 500 ATK. ●3+: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. ●4+: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. ●5+: You can send this card to the GY; destroy all cards on the field. |
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▶︎ Deck | 7.3 (22) | Xyz Universe | Normal Trap | |||
Target 2 face-up Xyz Monsters on the field; send both monsters to the GY, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as material, also, for the rest of this turn after this card resolves, your opponent takes no damage. | ||||||
▶︎ Deck | 5.3 (12) | Xyz Shift | Normal Spell | |||
Tribute 1 Xyz Monster; Special Summon from your Extra Deck, 1 monster with the same Type, Attribute, and Rank as that Tributed monster had on the field, but with a different name, and if you do, attach this card to it as an Xyz Material. During the End Phase, send it to the Graveyard. You can only activate 1 "Xyz Shift" per turn. | ||||||
▶︎ Deck | 5 (22) | Worm Zero |
Fusion Monster Effect Monster |
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- | 10 | Reptile | ? | 0 | ||
2 or more Reptile-Type "Worm" monsters For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: ●2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. ●4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. ●6+: Once per turn, you can draw 1 card. |
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▶︎ Deck | 9.3 (8) | World Legacy in Shadow | Field Spell | |||
All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. | ||||||
▶︎ Deck | 5 (4) | World Legacy Bestowal | Normal Trap | |||
Activate 1 of the following effects. ●Send 1 Link Monster your opponent controls to the GY. ●Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand. You can only activate 1 "World Legacy Bestowal" per turn. |
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▶︎ Deck | 8.6 (8) | World Legacy - "World Chalice" | Effect Monster | |||
- | 5 | Machine | 0 | 0 | ||
If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. ●If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"". ●During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand. |
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▶︎ Deck | 8.6 (8) | World Chalice Guardragon | Effect Monster | |||
- | 1 | Dragon | 400 | 400 | ||
When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn. | ||||||
▶︎ Deck | 7.9 (13) | World Carrotweight Champion | Effect Monster | |||
- | 4 | Plant | 1900 | 0 | ||
If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn. | ||||||
▶︎ Deck | 3.5 (11) | Woodland Sprite | Effect Monster | |||
- | 3 | Plant | 900 | 400 | ||
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. | ||||||
▶︎ Deck | 8.2 (33) | Wonder Wand | Equip Spell | |||
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards. | ||||||
▶︎ Deck | 6 (4) | Wizard Buster Destruction Sword | Effect Monster | |||
- | 3 | Spellcaster | 1200 | 900 | ||
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand. | ||||||
▶︎ Deck | 5.4 (8) | Witchcrafter Scroll | Continuous Spell | |||
Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn. ●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. |
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▶︎ Deck | 2.9 (15) | Witchcrafter Confusion Confession | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Witchcrafter" monster. During your End Phase, if you control a "Witchcrafter" monster while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Confusion Confession" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.4 (9) | Witchcrafter Bystreet | Continuous Spell | |||
The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. ●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. |
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▶︎ Deck | 7.4 (5) | Windwitch - Blizzard Bell |
Effect Monster Tuner Monster |
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- | 5 | Spellcaster | 1800 | 1800 | ||
If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn. | ||||||
▶︎ Deck | 9.6 (15) | Will of the Salamangreat | Continuous Spell | |||
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.4 (16) | Wightprincess | Effect Monster | |||
- | 3 | Zombie | 1600 | 0 | ||
This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. | ||||||
▶︎ Deck | 7.2 (26) | White Night Dragon | Effect Monster | |||
- | 8 | Dragon | 3000 | 2500 | ||
During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card. | ||||||
▶︎ Deck | 7.2 (26) | White Elephant's Gift | Normal Spell | |||
Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards. | ||||||
▶︎ Deck | 8.6 (5) | Weighbridge | Normal Trap | |||
If your opponent controls 2 or more monsters than you do: Your opponent must send monsters they control to the GY so they only control 1 monster. | ||||||
▶︎ Deck | 1.9 (14) | Wave-Motion Inferno | Continuous Spell | |||
While you have no cards in your hand, face-up "Infernity" monsters you control gain 400 ATK and DEF. You can send this face-up card from the field to the Graveyard to send all cards from your hand to the Graveyard. | ||||||
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