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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish Monster". Search result Showing 181 to 210 of 1,498
With the effect of "banish Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 3.1 (8) | Transmigration Break | Continuous Trap | |||
Any cards that would be returned to the Deck from the Graveyard are removed from play instead. | ||||||
▶︎ Deck | 3.1 (8) | Dimension Reflector | Continuous Trap | |||
Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster's ATK. (This card is also still a Trap Card.) If this monster is Summoned this way: Inflict damage to your opponent equal to this card's ATK. | ||||||
▶︎ Deck | 3 (6) | D/D/D Contract Change | Normal Trap | |||
When an opponent's monster declares an attack: Activate 1 of these effects; ●Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK. ●Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand. |
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▶︎ Deck | 3 (3) | Haunted Zombies | Normal Trap | |||
Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 3 (3) | Dwimmered Glimmer | Continuous Trap | |||
Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn. | ||||||
▶︎ Deck | 2.9 (7) | Invincibility Barrier | Continuous Trap | |||
Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated. | ||||||
▶︎ Deck | 2.8 (5) | Psychic Reactor | Normal Trap | |||
If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster. | ||||||
▶︎ Deck | 2.8 (11) | The Door of Destiny | Continuous Trap | |||
When an opponent's monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of "Utopia" monsters with different names from your Graveyard; inflict 500 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took. | ||||||
▶︎ Deck | 2.6 (14) | Orcustrated Attack | Normal Trap | |||
When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it. | ||||||
▶︎ Deck | 2.4 (36) | Dark Mirror Force | Normal Trap | |||
When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls. | ||||||
▶︎ Deck | 2.3 (10) | Past Image | Normal Trap | |||
If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position. | ||||||
▶︎ Deck | 2.3 (10) | Slip of Fortune | Normal Trap | |||
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase. | ||||||
▶︎ Deck | 2.2 (18) | Blackboost | Normal Trap | |||
Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards. | ||||||
▶︎ Deck | 2.1 (14) | Void Cauldron | Continuous Trap | |||
This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead. | ||||||
▶︎ Deck | 1.9 (9) | Twilight Cloth | Normal Trap | |||
Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects. | ||||||
▶︎ Deck | 1.9 (10) | Execute Protocols | Continuous Trap | |||
During each Battle Phase: You can banish 1 DARK Link Monster from your GY, then target 1 "Borrel" monster you control; until the end of this turn, it gains ATK equal to the ATK of the monster banished to activate this effect. You can only use this effect of "Execute Protocols" once per turn. | ||||||
▶︎ Deck | 1.7 (12) | D - Fortune | Normal Trap | |||
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. | ||||||
▶︎ Deck | 1.3 (15) | D.D. Trap Hole | Normal Trap | |||
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them. | ||||||
▶︎ Deck | 1.3 (16) | Red Supremacy | Normal Trap | |||
Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects. | ||||||
▶︎ Deck | 1.1 (12) | Synchro Ejection | Normal Trap | |||
Select 1 face-up Synchro Monster your opponent controls and remove it from play. Then, your opponent draws 1 card. | ||||||
▶︎ Deck | 10 (4) | Ninjitsu Art Tool - Iron Digger | Equip Spell | |||
The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position. | ||||||
▶︎ Deck | 10 (8) | Runick Tip | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn. |
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▶︎ Deck | 10 (5) | P.U.N.K. JAM Extreme Session | Field Spell | |||
Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn. | ||||||
▶︎ Deck | 9.9 (7) | Galaxy Hundred | Continuous Spell | |||
When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. ●Banish 1 monster from it. ●Special Summon 1 "Number" monster from it to your field. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn. |
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▶︎ Deck | 9.9 (14) | Floowandereeze and the Advent of Adventure | Quick-Play Spell | |||
Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn. | ||||||
▶︎ Deck | 9.8 (18) | Invocation | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn. | ||||||
▶︎ Deck | 9.8 (46) | Rekindling | Normal Spell | |||
Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn. | ||||||
▶︎ Deck | 9.8 (12) | Numeron Calling | Normal Spell | |||
If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn. | ||||||
▶︎ Deck | 9.8 (5) | Dream Tower of Princess Nemleria | Continuous Spell | |||
You can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of "Dream Tower of Princess Nemleria" once per turn. If a "Nemleria" monster(s) you control would be destroyed by battle or an opponent's card effect, while you have "Dreaming Nemleria" face-up in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down, instead. | ||||||
▶︎ Deck | 9.8 (51) | Emergency Teleport Semi-Limited | Quick-Play Spell | |||
Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn. | ||||||
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