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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your GY". Search result Showing 421 to 450 of 599
With the effect of "add Card from your Deck to your GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 6 (15) | Trial and Tribulation | Normal Spell | ||||||||||
You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens. ●1: Draw 1 card. ●2: Add 2 monsters from your Graveyard to your hand. ●3+: Destroy up to 3 face-up cards on the field. |
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▶︎ Deck | 6 (14) | Constellar Star Cradle | Normal Spell | ||||||||||
Target 2 "Constellar" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card. | |||||||||||||
▶︎ Deck | 6 (4) | Sky Striker Maneuver - Scissors Cross | Normal Spell | ||||||||||
If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead. | |||||||||||||
▶︎ Deck | 6 (21) | Z-ONE | Normal Spell | ||||||||||
If this Set card is destroyed and sent to the GY: Target 1 Continuous Spell or Field Spell in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 6 (7) | March of the Dark Brigade | Normal Spell | ||||||||||
Target 1 "Lightsworn" monster in your GY that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 "March of the Dark Brigade" per turn. | |||||||||||||
▶︎ Deck | 6 (11) | Lightsworn Sanctuary | Continuous Spell | ||||||||||
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead. | |||||||||||||
▶︎ Deck | 6 (6) | Core Blaster | Equip Spell | ||||||||||
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand. | |||||||||||||
▶︎ Deck | 6 (7) | Bownty | Quick-Play Spell | ||||||||||
If your attacking monster destroys an opponent's monster by battle: Target 1 card in your GY; add it to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the added card had once it was in your hand. You can only activate 1 "Bownty" per turn. | |||||||||||||
▶︎ Deck | 6 (7) | Karma of the Destruction Swordsman | Quick-Play Spell | ||||||||||
Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn. | |||||||||||||
▶︎ Deck | 6 (4) | Zaralaam the Dark Palace | Field Spell | ||||||||||
While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". | |||||||||||||
▶︎ Deck | 6 (7) | Laundry Trap | Continuous Trap | ||||||||||
Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn. | |||||||||||||
▶︎ Deck | 5.9 (8) | Moja | Effect Monster | ||||||||||
- | 1 | Beast | 100 | 100 | |||||||||
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 Beast-Type monster from your Graveyard to your hand. | |||||||||||||
▶︎ Deck | 5.9 (23) | Geargiagear Gigant XG |
Xyz Monster Effect Monster |
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- | 3 | Machine | 2500 | 1300 | |||||||||
3 Level 3 monsters During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand. |
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▶︎ Deck | 5.9 (14) | Gladiator Beast's Battle Manica | Equip Spell | ||||||||||
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. | |||||||||||||
▶︎ Deck | 5.9 (9) | Burning Soul | Quick-Play Spell | ||||||||||
If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn. | |||||||||||||
▶︎ Deck | 5.9 (9) | Void Purification | Continuous Trap | ||||||||||
If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn. ●During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand. ●During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard. |
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▶︎ Deck | 5.8 (19) | Arcana Force EX - The Light Ruler | Effect Monster | ||||||||||
- | 10 | Fairy | 4000 | 4000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ●Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. ●Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it. |
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▶︎ Deck | 5.8 (8) | Mystrick Hulder | Effect Monster | ||||||||||
- | 5 | Spellcaster | 1500 | 2400 | |||||||||
If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded. ●Monster: Add 1 Trap from your GY to your hand. ●Spell: Add 1 monster from your GY to your hand. ●Trap: Add 1 Spell from your GY to your hand. You can only use this effect of "Mystrick Hulder" once per turn. |
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▶︎ Deck | 5.8 (4) | Toy Parade | Normal Spell | ||||||||||
(This card is always treated as a "Frightfur" card.) Target 1 DARK monster you control Special Summoned from the Extra Deck; for the rest of this turn, you cannot declare attacks except with that monster, also each time that monster destroys a monster by battle and sends it to the GY, it can attack again in a row. If you control a Fairy monster, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Level 4 or lower DARK monster from your GY to your hand. You can only use 1 "Toy Parade" effect per turn, and only once that turn. |
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▶︎ Deck | 5.8 (5) | Vision Release | Normal Spell | ||||||||||
Target 1 "Vision HERO" monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 5.8 (4) | Dragunity Draft | Continuous Spell | ||||||||||
When this card is activated: You can target 1 Level 4 or lower "Dragunity" monster in your GY; add it to your hand. If your "Dragunity" monster whose original Level is 5 or higher attacks, it is unaffected by your opponent's card effects until the end of the Damage Step. You can only activate 1 "Dragunity Draft" per turn. | |||||||||||||
▶︎ Deck | 5.8 (15) | Witchcrafter Draping | Quick-Play Spell | ||||||||||
Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 5.8 (19) | Indomitable Gladiator Beast | Quick-Play Spell | ||||||||||
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to your hand. | |||||||||||||
▶︎ Deck | 5.8 (11) | Hyper Blaze | Continuous Trap | ||||||||||
To Special Summon "Uria, Lord of Searing Flames" using its own procedure, you can also use face-down Traps you control. Once per battle, when an attack is declared involving your "Uria, Lord of Searing Flames": You can send 1 Trap from your hand or Deck to the GY; its ATK/DEF become the number of face-up Traps on the field and in the GYs x 1000, for the rest of this turn. Once per turn: You can discard 1 card; add to your hand or Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your GY, ignoring its Summoning conditions. | |||||||||||||
▶︎ Deck | 5.7 (7) | Salamangreat Raccoon | Effect Monster | ||||||||||
- | 1 | Cyberse | 400 | 800 | |||||||||
When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn. | |||||||||||||
▶︎ Deck | 5.7 (9) | Dinowrestler Eskrimamenchi | Effect Monster | ||||||||||
- | 6 | Dinosaur | 2200 | 0 | |||||||||
If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can target 1 Level 4 or lower "Dinowrestler" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Dinowrestler Eskrimamenchi" once per turn. | |||||||||||||
▶︎ Deck | 5.7 (11) | Naturia Eggplant | Effect Monster | ||||||||||
- | 2 | Plant | 1000 | 700 | |||||||||
When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand. | |||||||||||||
▶︎ Deck | 5.7 (11) | Ventdra, the Empowered Warrior | Effect Monster | ||||||||||
- | 5 | Warrior | 2000 | 800 | |||||||||
This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand. | |||||||||||||
▶︎ Deck | 5.7 (14) | Zefra Metaltron |
Link Monster Effect Monster |
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- | - | Wyrm | 2500 | - | |||||||||
2+ monsters Special Summoned from the Extra Deck If a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: Add 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn.
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▶︎ Deck | 5.7 (7) | Subterror Cave Clash | Continuous Spell | ||||||||||
All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand. | |||||||||||||
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