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Geargiagear Gigant XG →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Xyz Monster Effect Monster |
- | 3 | Machine | 2500 | 1300 |
3 Level 3 monsters During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand. |
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password:19891310 | |||||
Average Rating Score | 5.9(23) |
- Card Info
- Card Reviews (23 rating scores)
- Decks with Geargiagear Gigant XG (30 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Geargiagear Gigant XG" card reviews and rating scores
5.9(23) |
|
8% | (2) | ||
26% | (6) | ||
47% | (11) | ||
13% | (3) | ||
4% | (1) |
はわわ
2018/11/20 1:52
2018/11/20 1:52
If only I had two materials... If I wanted to make this guy, I'd have to combine it with the MK-III, but the fact that the MK-III itself is weak is fatal.
ヒコモン
2016/08/22 12:57
2016/08/22 12:57
It has the effect of negate the effect of the opponent's card and block its activation until the end of the damage test. Also, when he's off the field, he can salvage his Geargia card, which is pretty handy. The problem is the level 3 x 3 body part. Where I wanted you to lower the RBI and make it two bodies, or put out two machines. Currently, the number of excellent rank 3 is increasing, and 3 bodies are very difficult with this performance. The advantage is that it can be used after using the effect of Mk-III.
ゆくら
2015/11/23 10:40
2015/11/23 10:40
A robot that has become less noticeable due to the increase in excellent rank 3 and rank 12 combined robots
Insufficient effect for material
or not enough points
After all, now that Dante is there, it seems that two materials are appropriate
Insufficient effect for material
or not enough points
After all, now that Dante is there, it seems that two materials are appropriate
べーこん
2014/02/11 23:46
2014/02/11 23:46
I personally think that this card shines better in [Bugman] than in [Geargia].
プンプン丸
2014/01/17 10:37
2014/01/17 10:37
I think it's a pretty strong card.
As everyone has written, if it can be used from Geargiagear, it can be used many times via MKIII revival with the MKII effect.
However, since he has the name of this card "Geargia", he can be caught by summoning MKII if he is in GY. It's just a defensive card, so it can't be used offensively, but it can be stacked on Downard Magician or aimed for a late effect, so I think it's a very convenient card that can turn around quite a bit. I think so.
As everyone has written, if it can be used from Geargiagear, it can be used many times via MKIII revival with the MKII effect.
However, since he has the name of this card "Geargia", he can be caught by summoning MKII if he is in GY. It's just a defensive card, so it can't be used offensively, but it can be stacked on Downard Magician or aimed for a late effect, so I think it's a very convenient card that can turn around quite a bit. I think so.
サンダー・ボルト
2013/12/18 19:59
2013/12/18 19:59
A card that can suppress the opponent's card effects only when attacking. However, since it is during the Battle Step, it is not uncommon for it to be chained and blown away. The effect of the second half is quite good. However, the problem is that it's 3x3, so while it's not that bad in terms of performance, it's a bit subtle whether it's worth using 3 materials. If it's a "Geargia" Deck, it's worth throwing it in.
夜の帝王
2013/11/28 16:42
2013/11/28 16:42
Too poor to serve as a duelist set sign.
Irresistible weight, half-baked RBI.
Frankly speaking, the effect is a bonus of the illustration.
Irresistible weight, half-baked RBI.
Frankly speaking, the effect is a bonus of the illustration.
ガイア
2013/11/25 22:24
2013/11/25 22:24
I bought one and the illustrations are cool. It was a picture that seemed to say, "I have a good idea." The timing of the activation of the effect and negate is activated at the time of the battle step, that is, at the same timing as Galaxy-Eyes. However, if Mirafo and Confinement are chained when his own effect is activated, he dies. Even if it happens, you can use the salvage effect in the second half. I think it would be nice to combine it with the MKIII that was also recorded, but it might be a bit difficult to stack multiple of his Geargianos on his normal Geargia. I think it would be better to choose whether to fight around this guy or around Giganto.
マドルチェ民
2013/11/25 10:38
2013/11/25 10:38
"Is it bad? ^ ^" A man who won't let you
Collect his Geargia gear in the back!
It says.
If only there were at least 4 two {(-_-)}
Romance card... isn't it (。-_-。)
Collect his Geargia gear in the back!
It says.
If only there were at least 4 two {(-_-)}
Romance card... isn't it (。-_-。)
鬼畜兎。
2013/11/11 3:27
2013/11/11 3:27
Since it can be activated at the same timing as Galaxy-Eyes and negate conversion is also applied, the attack reaction Trap is not so scary, but the control power of this card itself is somewhat unsatisfactory, so the situation you want to prioritize is limited.
Also, in order to play this card in Geargia, it is often necessary to go through MKIII, so the development within the turn tends to slow down, especially if MKIII receives Veiler or Demoche.
By the way, Geargia Gear is hard to support this card because it goes up to level 4. Well, it would be nice if it was evaluated later (stick)
Also, in order to play this card in Geargia, it is often necessary to go through MKIII, so the development within the turn tends to slow down, especially if MKIII receives Veiler or Demoche.
By the way, Geargia Gear is hard to support this card because it goes up to level 4. Well, it would be nice if it was evaluated later (stick)
宵闇の変態
2013/11/09 22:01
2013/11/09 22:01
I feel a feel closer to Cestus from the activation timing and the target that gives the effect than Almades and Madeira.
Apparently, if you use the effect by chaining it to Mirafo or attack reaction, you can avoid negate conversion, so it's not so pessimistic, but I think I wanted 100 more RBI in terms of weight. It's a bit lonely that it's the same as Revise that uses effects.
From the latter half of the insurance, he collected GY's Mk-II and tied it with the Mk-III.
For the time being, it has high versatility among 3x3 materials, but that's just the fact that 3x3 is treated coldly.
Apparently, if you use the effect by chaining it to Mirafo or attack reaction, you can avoid negate conversion, so it's not so pessimistic, but I think I wanted 100 more RBI in terms of weight. It's a bit lonely that it's the same as Revise that uses effects.
From the latter half of the insurance, he collected GY's Mk-II and tied it with the Mk-III.
For the time being, it has high versatility among 3x3 materials, but that's just the fact that 3x3 is treated coldly.
萩谷亮
2013/11/09 16:17
2013/11/09 16:17
Something... something... something... sorry
All effects and conditions
I would like it to be at least 3x2.
All effects and conditions
I would like it to be at least 3x2.
ナル参照
2013/11/06 17:54
2013/11/06 17:54
All me cried at 3x3 stars
It's similar to Geargia Almades, but the text is "at the time of the battle step"... There are various things wrong with this text... (effect chain Mirafo^^ etc.) I'm sure there will be a special ruling...
The important effect is that, but the recovery effect is worth considering. If it's Geargia, I'm pretty happy that Spell Trap is also ok. However, the 3 materials still ruin this effect considerably.
Requires 3 stars, 2,500 RBI, and the decoration "Do not activate" is a little... but it's amazing that it's better than the 3. I think it was just right with the Almades effect of 2300 with 2 bodies.
It's similar to Geargia Almades, but the text is "at the time of the battle step"... There are various things wrong with this text... (effect chain Mirafo^^ etc.) I'm sure there will be a special ruling...
The important effect is that, but the recovery effect is worth considering. If it's Geargia, I'm pretty happy that Spell Trap is also ok. However, the 3 materials still ruin this effect considerably.
Requires 3 stars, 2,500 RBI, and the decoration "Do not activate" is a little... but it's amazing that it's better than the 3. I think it was just right with the Almades effect of 2300 with 2 bodies.
とき
2013/11/06 0:13
2013/11/06 0:13
3x3 is a niche area where there are no rivals because there is nothing else...
The effect is like Almades, making it look like a man who will absolutely kill any monster, and the word "battle step" ruins everything.
Since it's an activation effect, it's a pain for this kind of card to be able to negate the attacks of Hope and Nekuga, regardless of Mirafo, which I haven't seen recently.
Even so, it's a card that has broken through the benchmark, and it's an indispensable card to make the most of the Geargia Mk-III... It's a pity to go one step further.
The effect is like Almades, making it look like a man who will absolutely kill any monster, and the word "battle step" ruins everything.
Since it's an activation effect, it's a pain for this kind of card to be able to negate the attacks of Hope and Nekuga, regardless of Mirafo, which I haven't seen recently.
Even so, it's a card that has broken through the benchmark, and it's an indispensable card to make the most of the Geargia Mk-III... It's a pity to go one step further.
スクラップトリトドン
2013/11/05 8:55
2013/11/05 8:55
It's heart-warming to hear that the three bodies will finally come together.
The effect is to negate all effects and make it impossible to activate in order to kill absolutely,
Alas. When activating this, "during the battle step when fighting", attack reaction type and free chain will fly...
Looking at Lilo's Synchro, I think the main effect would have been good.
I'm happy that the recovery in the second half has a wide range, but it's also a drawback that it doesn't recover the ad immediately like Giganto X's search effect.
Compared to Lilo, who has a lot of flashy effects and excellent guys other than Lilo, it's undeniable that it feels plain, but it's a good category for Rank 3.
The effect is to negate all effects and make it impossible to activate in order to kill absolutely,
Alas. When activating this, "during the battle step when fighting", attack reaction type and free chain will fly...
Looking at Lilo's Synchro, I think the main effect would have been good.
I'm happy that the recovery in the second half has a wide range, but it's also a drawback that it doesn't recover the ad immediately like Giganto X's search effect.
Compared to Lilo, who has a lot of flashy effects and excellent guys other than Lilo, it's undeniable that it feels plain, but it's a good category for Rank 3.
そぼろ
2013/11/04 10:07
2013/11/04 10:07
"Catastor", "Dragosak", and "Safe Zone" can be negates, so I would like to use them in such cases, but if not, other rank 3 would be fine...
I'm powerless against free chains.
It's not a "guy who puts it out for the time being" like Giagiga
Ah, but I didn't realize that unlike Geargiga, the latter half effect "Geargia gear" can also be recovered
If it's 3×3, I would have liked a little more RBI
I'm powerless against free chains.
It's not a "guy who puts it out for the time being" like Giagiga
Ah, but I didn't realize that unlike Geargiga, the latter half effect "Geargia gear" can also be recovered
If it's 3×3, I would have liked a little more RBI
おみのづえSP
2013/11/03 23:19
2013/11/03 23:19
Excellent for 3x3.
His negate Gem-Knight Citrine effect (Armades effect) isn't bad, and he's good at Geargia salvage, and his RBIs aren't bad either, but he's a 3x3.
According to the wiki, the MKII effect allows him to revive MKIII, and the MKIII effect allows him to revive Geargiano, but it takes a little time to prepare.
However, once you have it, you can salvage MKII every time XG leaves the field, so you can use this again.
Arsenal is also there, so you can aim for it with priority.
But it's a bit subtle to aim with priority...
His negate Gem-Knight Citrine effect (Armades effect) isn't bad, and he's good at Geargia salvage, and his RBIs aren't bad either, but he's a 3x3.
According to the wiki, the MKII effect allows him to revive MKIII, and the MKIII effect allows him to revive Geargiano, but it takes a little time to prepare.
However, once you have it, you can salvage MKII every time XG leaves the field, so you can use this again.
Arsenal is also there, so you can aim for it with priority.
But it's a bit subtle to aim with priority...
2014/08/12 12:27
Fairly strong, but unfortunately not rated
Combines with three bodies, but hit points are a little weak
Expectations for the future
Combines with three bodies, but hit points are a little weak
Expectations for the future
2013/12/18 20:51
Why do you think that you are only imagining things that will be used for mirafo, and you are arbitrarily devaluing them? I don't understand
The number of materials is heavy, but I still understand
The number of materials is heavy, but I still understand
2013/12/02 13:09
After the Geargia gear, he can be played with a single MKII, and he can make use of the salvage effect, so he is worth adopting if it is Geargia.
It's out of the question for idiots to try to use the first half effect when declaring an attack, but be aware that it can't be used multiple times on the same chain, it's powerless against Scarecrow and Feder, and the salvage effect misses the timing.
It's out of the question for idiots to try to use the first half effect when declaring an attack, but be aware that it can't be used multiple times on the same chain, it's powerless against Scarecrow and Feder, and the salvage effect misses the timing.
2013/11/10 18:32
What is this negacan...
If you expect too much from 3 new cards, you won't buy a new set...
Anyway, it should be evaluated later after using it
If you expect too much from 3 new cards, you won't buy a new set...
Anyway, it should be evaluated later after using it
Decks with "Geargiagear Gigant XG"
* is adopted as a key card.
● 2016-03-01 machine gear of destruction
● 2013-12-30 Meta type Madolche Deck
● 2015-05-09 Magic Modification Gimmick Puppet
● 2014-11-16 Geargia Karakuri
● 2014-01-07 Brotherhood of the Fire Fist Barbagia Cannon (Completed)
● 2014-06-14 Superheavy Samurai Mixed Machina
● 2015-08-19 Geargia
● 2014-01-09 EARTH
● 2014-07-08 Geargia 1 kill (Ojama type)
● 2014-09-28 Let's play with Astral! (Edited by Geargia)
● 2015-05-31 Muscle-brain race!? Stationery of possibility [Deskbot]
● 2014-07-02 Prototype: Guianadesico JP
Card Category and Effect Category
Effect:add Card from your Deck to your GY
Effect:negate Monster effects
Effect:negate Spell
Effect:negate Trap
Effect:Monster effects cannot activate
Effect:Spell effects cannot activate
Effect:Trap effects cannot activate
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Duelist Set - Machine Gear Troopers Ver. | DS14-JPML1 | 2013-11-23 | Ex-Secret |
Ranking and View Num
Rating Score Rank | 7,730 / 13,188 Cards |
---|---|
View Num | 25,054 |
Rank 3 Best Xyz Monster Ranking | 40th |
Others
Japanese card name | ギアギアギア XG |
---|
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