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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 2.3 (6) | Delta Tri | Effect Monster | |||
- | 4 | Machine | 1200 | 1000 | ||
If this card destroys an opponent's monster by battle: Activate 1 of these effects. ●Target 1 appropriate Union Monster in your GY; equip that target to this card. ●Target 1 face-up LIGHT Machine monster you control; shuffle that target into the Deck, then draw 1 card. |
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▶︎ Deck | 2.3 (25) | Rinyan, Lightsworn Rogue |
Effect Monster Flip Monster |
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- | 2 | Beast | 100 | 100 | ||
FLIP: Target 1 "Lightsworn" monster in your Graveyard; shuffle that target into your Deck, then draw 1 card. | ||||||
▶︎ Deck | 2.3 (15) | War Rock Ordeal | Continuous Spell | |||
You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY. | ||||||
▶︎ Deck | 2.3 (12) | Greed Grado | Quick-Play Spell | |||
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards. | ||||||
▶︎ Deck | 2.2 (24) | The Agent of Wisdom - Mercury | Effect Monster | |||
- | 4 | Fairy | 0 | 1700 | ||
Once per turn, during your Standby Phase, if you controlled this face-up card in your Monster Zone and had no cards in your hand at the end of the opponent's last turn: Draw 1 card. | ||||||
▶︎ Deck | 2.2 (33) | Card of Sanctity | Normal Spell | |||
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand. | ||||||
▶︎ Deck | 2.2 (17) | Assault Teleport | Normal Spell | |||
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards. | ||||||
▶︎ Deck | 2.2 (14) | Guard Penalty | Quick-Play Spell | |||
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card. | ||||||
▶︎ Deck | 2.2 (22) | Monster Recovery | Quick-Play Spell | |||
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.) | ||||||
▶︎ Deck | 2.2 (18) | Blackboost | Normal Trap | |||
Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards. | ||||||
▶︎ Deck | 2.1 (26) | Photon Leo | Effect Monster | |||
- | 6 | Beast | 2100 | 1100 | ||
When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck. | ||||||
▶︎ Deck | 2.1 (27) | Boon of the Meklord Emperor | Normal Spell | |||
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 2.1 (15) | Blackwing - Boobytrap | Normal Trap | |||
When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card. | ||||||
▶︎ Deck | 2 (25) | Avatar of The Pot | Effect Monster | |||
- | 3 | Rock | 1200 | 1300 | ||
By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck. | ||||||
▶︎ Deck | 2 (21) | Neo-Spacian Glow Moss | Effect Monster | |||
- | 3 | Plant | 300 | 900 | ||
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ●Monster: End the Battle Phase of this turn. ●Spell: If this card is attacking, you can change it to a direct attack instead. ●Trap: Change this card to Defense Position. |
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▶︎ Deck | 2 (19) | Flick Clown | Effect Monster | |||
- | 4 | Cyberse | 1000 | 1400 | ||
If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn. | ||||||
▶︎ Deck | 2 (16) | Flame Ogre | Effect Monster | |||
- | 7 | Fiend | 2400 | 1700 | ||
This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card. | ||||||
▶︎ Deck | 2 (16) | Last Resort | Normal Trap | |||
Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. | ||||||
▶︎ Deck | 1.9 (11) | Goblin Decoy Squad | Effect Monster | |||
- | 4 | Warrior | 1000 | 0 | ||
When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | ||||||
▶︎ Deck | 1.9 (27) | Heroic Gift | Normal Trap | |||
If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn. | ||||||
▶︎ Deck | 1.9 (12) | Damage Polarizer | Counter Trap | |||
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. | ||||||
▶︎ Deck | 1.8 (66) | Number 56: Gold Rat |
Xyz Monster Effect Monster |
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- | 1 | Beast | 500 | 600 | ||
3 Level 1 monsters Once per turn: You can detach 1 Xyz Material from this card; draw 1 card, then shuffle 1 card from your hand into the Deck. |
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▶︎ Deck | 1.8 (24) | Red Dragon Vase | Normal Spell | |||
If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated. | ||||||
▶︎ Deck | 1.8 (14) | Necklace of Command | Equip Spell | |||
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: ●Draw 1 card. OR ●Discard 1 random card from your opponent's hand. |
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▶︎ Deck | 1.8 (14) | Mind Wipe | Quick-Play Spell | |||
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck. | ||||||
▶︎ Deck | 1.7 (17) | Majestic Mech - Senku | Effect Monster | |||
- | 4 | Fairy | 1000 | 500 | ||
When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard. | ||||||
▶︎ Deck | 1.6 (12) | D/D Pandora | Effect Monster | |||
- | 5 | Fiend | 1700 | 2100 | ||
When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards. | ||||||
▶︎ Deck | 1.6 (13) | Gladiator's Return | Normal Spell | |||
Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 1.6 (11) | Wattjustment | Equip Spell | |||
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card. | ||||||
▶︎ Deck | 1.6 (29) | Lucky Iron Axe | Equip Spell | |||
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card. | ||||||
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