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HOMEYu-Gi-Oh! Card Search > Search result

With the effect of "Draw". Search result  Showing 691 to 720 of 730

With the effect of "Draw".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
デルタトライ ▶︎ Deck 2.3 6 Delta Tri Effect Monster
- 4 Machine 1200 1000
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●Target 1 appropriate Union Monster in your GY; equip that target to this card.
●Target 1 face-up LIGHT Machine monster you control; shuffle that target into the Deck, then draw 1 card.
ライトロード・シーフ ライニャン ▶︎ Deck 2.3 25 Rinyan, Lightsworn Rogue Effect Monster
Flip Monster
- 2 Beast 100 100
FLIP: Target 1 "Lightsworn" monster in your Graveyard; shuffle that target into your Deck, then draw 1 card.
ウォークライ・オーディール ▶︎ Deck 2.3 15 War Rock Ordeal Continuous Spell
You can only control 1 "War Rock Ordeal". When this card is activated: Place 3 counters on it. When your "War Rock" monster destroys an opponent's monster by battle and sends it to their GY: You can remove 1 counter from this card, and if you do, draw 1 card. If the last counter has been removed by this effect, send this card to the GY.
グリード・グラード ▶︎ Deck 2.3 12 Greed Grado Quick-Play Spell
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.
英知の代行者 マーキュリー ▶︎ Deck 2.2 24 The Agent of Wisdom - Mercury Effect Monster
- 4 Fairy 0 1700
Once per turn, during your Standby Phase, if you controlled this face-up card in your Monster Zone and had no cards in your hand at the end of the opponent's last turn: Draw 1 card.
天よりの宝札 ▶︎ Deck 2.2 33 Card of Sanctity Normal Spell
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
バスター・テレポート ▶︎ Deck 2.2 17 Assault Teleport Normal Spell
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
ガードペナルティ ▶︎ Deck 2.2 14 Guard Penalty Quick-Play Spell
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
モンスター回収 ▶︎ Deck 2.2 22 Monster Recovery Quick-Play Spell
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
ブラック・ブースト ▶︎ Deck 2.2 18 Blackboost Normal Trap
Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards.
フォトン・レオ ▶︎ Deck 2.1 26 Photon Leo Effect Monster
- 6 Beast 2100 1100
When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck.
機皇帝の賜与 ▶︎ Deck 2.1 27 Boon of the Meklord Emperor Normal Spell
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
BF-マイン ▶︎ Deck 2.1 15 Blackwing - Boobytrap Normal Trap
When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.
壺魔神 ▶︎ Deck 2 25 Avatar of The Pot Effect Monster
- 3 Rock 1200 1300
By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
N・グロー・モス ▶︎ Deck 2 21 Neo-Spacian Glow Moss Effect Monster
- 3 Plant 300 900
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
フリック・クラウン ▶︎ Deck 2 19 Flick Clown Effect Monster
- 4 Cyberse 1000 1400
If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn.
フレイム・オーガ ▶︎ Deck 2 16 Flame Ogre Effect Monster
- 7 Fiend 2400 1700
This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.
ラスト・リゾート ▶︎ Deck 2 16 Last Resort Normal Trap
Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
ゴブリン陽動部隊 ▶︎ Deck 1.9 11 Goblin Decoy Squad Effect Monster
- 4 Warrior 1000 0
When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
ヒロイック・ギフト ▶︎ Deck 1.9 27 Heroic Gift Normal Trap
If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
ダメージ・ポラリライザー ▶︎ Deck 1.9 12 Damage Polarizer Counter Trap
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.
No.56 ゴールドラット ▶︎ Deck 1.8 66 Number 56: Gold Rat Xyz Monster
Effect Monster
- 1 Beast 500 600
3 Level 1 monsters
Once per turn: You can detach 1 Xyz Material from this card; draw 1 card, then shuffle 1 card from your hand into the Deck.
紅蓮魔竜の壺 ▶︎ Deck 1.8 24 Red Dragon Vase Normal Spell
If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated.
与奪の首飾り ▶︎ Deck 1.8 14 Necklace of Command Equip Spell
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
●Draw 1 card. OR
●Discard 1 random card from your opponent's hand.
記憶抹消 ▶︎ Deck 1.8 14 Mind Wipe Quick-Play Spell
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.
光神機-閃空 ▶︎ Deck 1.7 17 Majestic Mech - Senku Effect Monster
- 4 Fairy 1000 500
When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
DDパンドラ ▶︎ Deck 1.6 12 D/D Pandora Effect Monster
- 5 Fiend 1700 2100
When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.
グラディアル・リターン ▶︎ Deck 1.6 13 Gladiator's Return Normal Spell
Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
エレキャッシュ ▶︎ Deck 1.6 11 Wattjustment Equip Spell
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card.
幸運の鉄斧 ▶︎ Deck 1.6 29 Lucky Iron Axe Equip Spell
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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