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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Monster". Attribute is "EARTH". Search result Showing 1 to 30 of 1,835
Card-Type is "Monster".
Attribute is "EARTH".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.7 (6) | Arktos XII - Chronochasm Vaylantz |
Fusion Monster Pendulum Monster Effect Monster |
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- | 12 | Fairy | 3000 | 3000 | ||
Pendulum Effect You can activate 1 of these effects;●Special Summon this card to your Main Monster Zone in its same column.●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn. Card Text 2 Level 5 or higher "Vaylantz" monsters Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn. |
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▶︎ Deck | 8.5 (12) | Superheavy Samurai Brave Masurawo |
Synchro Monster Effect Monster |
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- | 12 | Machine | 2100 | 4000 | ||
1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand. |
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▶︎ Deck | 8.3 (10) | Subterror Behemoth Ultramafus |
Effect Monster Flip Monster |
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- | 12 | Pyro | 3000 | 1800 | ||
FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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▶︎ Deck | 8.2 (5) | Transcendosaurus Gigantozowler |
Fusion Monster Effect Monster |
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- | 12 | Dinosaur | 3800 | 2000 | ||
1 Dinosaur monster + 1 Normal Monster If this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Gigantozowler" once per turn. |
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▶︎ Deck | 7.8 (6) | T.G. Glaive Blaster |
Synchro Monster Effect Monster |
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- | 12 | Machine | 4000 | 4000 | ||
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions. |
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▶︎ Deck | 6.4 (34) | T.G. Halberd Cannon |
Synchro Monster Effect Monster |
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- | 12 | Machine | 4000 | 4000 | ||
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target. |
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▶︎ Deck | 5.3 (23) | Barbaroid, the Ultimate Battle Machine |
Fusion Monster Effect Monster |
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- | 12 | Machine | 4000 | 4000 | ||
5 Machine-Type "roid" monsters This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. |
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▶︎ Deck | 5.1 (9) | Superheavy Samurai Steam Train King |
Synchro Monster Effect Monster |
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- | 12 | Machine | 2000 | 4800 | ||
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished. |
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▶︎ Deck | 3.5 (19) | T.G. Halberd Cannon/Assault Mode | Effect Monster | |||
- | 12 | Machine | 4500 | 4500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. ●When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls. ●When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions. |
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▶︎ Deck | 9.7 (16) | Zefraath |
Pendulum Monster Effect Monster |
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- | 11 | Rock | 3450 | 2950 | ||
Pendulum Effect During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn. Card Text Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck. |
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▶︎ Deck | 9.5 (35) | Superdreadnought Rail Cannon Juggernaut Liebe |
Xyz Monster Effect Monster |
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- | 11 | Machine | 4000 | 4000 | ||
3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1. |
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▶︎ Deck | 8.7 (3) | Mementoal Tecuhtlica - Combined Creation | Effect Monster | |||
- | 11 | Wyrm | 5000 | 5000 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other "Memento" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 "Memento" monster from your hand or GY. | ||||||
▶︎ Deck | 6.3 (7) | Ultra Beetrooper Absolute Hercules |
Fusion Monster Effect Monster |
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- | 11 | Insect | 4000 | 4000 | ||
4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn. |
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▶︎ Deck | 6.2 (9) | Subterror Behemoth Speleogeist |
Effect Monster Flip Monster |
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- | 11 | Fiend | 3000 | 1400 | ||
FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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▶︎ Deck | 3.6 (15) | Hyper Psychic Blaster/Assault Mode | Effect Monster | |||
- | 11 | Psychic | 3500 | 3000 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard. | ||||||
▶︎ Deck | 9.4 (13) | Super Express Bullet Train | Effect Monster | |||
- | 10 | Machine | 3000 | 0 | ||
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand. |
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▶︎ Deck | 9.4 (14) | Machina Citadel | Effect Monster | |||
- | 10 | Machine | 3000 | 2500 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn. | ||||||
▶︎ Deck | 9.4 (51) | Number 81: Superdreadnought Rail Cannon Super Dora |
Xyz Monster Effect Monster |
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- | 10 | Machine | 3200 | 4000 | ||
2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn. |
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▶︎ Deck | 9.2 (21) | Heavy Freight Train Derricrane | Effect Monster | |||
- | 10 | Machine | 2800 | 2000 | ||
If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it. | ||||||
▶︎ Deck | 9.1 (24) | Night Express Knight | Effect Monster | |||
- | 10 | Machine | 3000 | 3000 | ||
Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0. | ||||||
▶︎ Deck | 9 (26) | Kamion, the Timelord | Effect Monster | |||
- | 10 | Fairy | 0 | 0 | ||
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | ||||||
▶︎ Deck | 8.9 (54) | Apoqliphort Towers | Effect Monster | |||
- | 10 | Machine | 3000 | 2600 | ||
Cannot be Special Summoned. Requires 3 "Qli" Tributes to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice). | ||||||
▶︎ Deck | 8.9 (42) | El Shaddoll Shekhinaga |
Fusion Monster Effect Monster |
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- | 10 | Machine | 2600 | 3000 | ||
1 "Shaddoll" monster + 1 EARTH monster Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand. |
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▶︎ Deck | 8.9 (10) | Gem-Knight Lady Brilliant Diamond |
Fusion Monster Effect Monster |
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- | 10 | Rock | 3400 | 2000 | ||
3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. |
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▶︎ Deck | 8.9 (19) | Imperion Magnum the Superconductive Battlebot |
Fusion Monster Effect Monster |
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- | 10 | Rock | 4000 | 4000 | ||
"Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon both 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions. |
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▶︎ Deck | 8.8 (19) | Superheavy Samurai Warlord Susanowo |
Synchro Monster Effect Monster |
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- | 10 | Machine | 2400 | 3800 | ||
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field. |
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▶︎ Deck | 8.6 (47) | Naturia Exterio |
Fusion Monster Effect Monster |
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- | 10 | Beast | 2800 | 2400 | ||
"Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Spell/Trap Card is activated (Quick Effect): You can banish 1 card from your GY, then send the top card of your Deck to the GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect. |
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▶︎ Deck | 8.5 (45) | Leo, the Keeper of the Sacred Tree |
Synchro Monster Effect Monster |
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- | 10 | Beast | 3100 | 1900 | ||
1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2. |
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▶︎ Deck | 8.5 (67) | Superdreadnought Rail Cannon Gustav Max |
Xyz Monster Effect Monster |
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- | 10 | Machine | 3000 | 3000 | ||
2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent. |
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▶︎ Deck | 8.4 (12) | Subterror Behemoth Stalagmo |
Effect Monster Flip Monster |
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- | 10 | Rock | 2800 | 2100 | ||
FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
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