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T.G. Halberd Cannon/Assault Mode →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 12 | Machine | 4500 | 4500 |
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. ●When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls. ●When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions. |
|||||
Average Rating Score | 3.5(20) |
- Card Info
- Card Reviews (20 rating scores)
- Decks with T.G. Halberd Cannon/Assault Mode (14 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"T.G. Halberd Cannon/Assault Mode" card reviews and rating scores
3.5(20) |
|
0% | (0) | ||
0% | (0) | ||
20% | (4) | ||
65% | (13) | ||
15% | (3) |
ブルーバード
2023/05/14 20:04
2023/05/14 20:04
The summoning conditions are heavy. Less effective against too heavy summoning conditions. If only I had some patience... Well, it's easy to put out badly and it ends like a dragoon, but...
It's not like you can't do flashy things like transforming a halberd that has used up its effects on the opponent's turn and throwing SS negate twice, destroying it on the opponent's turn and using the halberd to overwhelm it, but after all it's the delta that's on the premise. Combining Accel Synchro and Buster Mode is too hard...
It's not like you can't do flashy things like transforming a halberd that has used up its effects on the opponent's turn and throwing SS negate twice, destroying it on the opponent's turn and using the halberd to overwhelm it, but after all it's the delta that's on the premise. Combining Accel Synchro and Buster Mode is too hard...
ねこーら
2022/09/24 3:37
2022/09/24 3:37
Comprehensive evaluation: After using the effect of the original Synchro Monster, it is good to add it and use negate.
At first glance, the difficulty seems high, but from Emergency Teleport to Psi-Reflector, Assault Mode Activate is added to your hand.
If you put out T.G. first, you can link summon 《T.G. Trident Launcher》, so depending on your hand, you can get enough out of it.
When 《Crystron Halqifibrax》was active, Daga was able to perform fairly stable Synchro Summons via 《T.G. Tank Grub》.
As for the effect, exclusion is added from the beginning and strengthened, and other cards of the opponent can also be crushed.
With 《Assault Mode Activate》, it is good to aim for two expansion crushes, including the pre-evolution.
Alternatively, if you don't aim for Special Summon and just want the resurrection effect, you can use the 《Therion "King" Regulus》equipment card.
At first glance, the difficulty seems high, but from Emergency Teleport to Psi-Reflector, Assault Mode Activate is added to your hand.
If you put out T.G. first, you can link summon 《T.G. Trident Launcher》, so depending on your hand, you can get enough out of it.
When 《Crystron Halqifibrax》was active, Daga was able to perform fairly stable Synchro Summons via 《T.G. Tank Grub》.
As for the effect, exclusion is added from the beginning and strengthened, and other cards of the opponent can also be crushed.
With 《Assault Mode Activate》, it is good to aim for two expansion crushes, including the pre-evolution.
Alternatively, if you don't aim for Special Summon and just want the resurrection effect, you can use the 《Therion "King" Regulus》equipment card.
わがじゃん
2021/02/28 12:01
2021/02/28 12:01
Bruno: "The threat we are about to fight cannot be defeated with Assault Mode Activate..."
Konmai: What are you talking about!?
T.G. The first fan service of Konmai, who brilliantly missed the expectations of the people. Why did you change to Assault Mode? did you let me I'm having trouble understanding.
I'm sure it's strong enough, but... How should I get it out?
Today's Yu-Gi-Oh can't be a game without a hand trigger, but I can't see the vision of being able to slip through the hand trigger and get this guy.
Konmai: What are you talking about!?
T.G. The first fan service of Konmai, who brilliantly missed the expectations of the people. Why did you change to Assault Mode? did you let me I'm having trouble understanding.
I'm sure it's strong enough, but... How should I get it out?
Today's Yu-Gi-Oh can't be a game without a hand trigger, but I can't see the vision of being able to slip through the hand trigger and get this guy.
kodama
2021/02/18 15:43
2021/02/18 15:43
As Mr. Zark said, in TG, if you start 《Psi-Reflector》, you can summon 1 more 《T.G. Screw Serpent》or a level 1 non-tuner TG monster from your hand. The weight of the summon is not much different from the original Hulbert Cannon, although the summon probability itself is lower than the original because you need to draw Psi-Reflector.
However, the RBI is only slightly increased, but the effect doesn't change much, and TG is not good at having resistance to both battle destruction and effect destruction, so it would be nice if we could eliminate that type, but it's passive, so it's impossible, so even if it's eliminated. I think it's greatest strength is that it can become a raw Halbert Cannon, but it's a pity that it's limited to destruction and sometimes I miss the timing.
At the very least, it would be nice if it wasn't when the effect of (2) was destroyed, but when it left the field by battle or by the opponent... I feel that he is a card that can be used even by mixing the accident personnel called Buster Mode into his Deck.
In the Assault Mode Deck, it's fairly easy to start with two copies of Psi-Reflector and Assault Beast, or two copies of Assault Sentinel and Assault Mode Activate. I think it will exert its power of control, but most of the time, even if it's an RBI, it can't be used because the effect of Assault Reboot is summoned in Defense Position. If I could at least use it as a follow-up in the Battle Phase, I could have become a finisher in Assault Mode...
However, the RBI is only slightly increased, but the effect doesn't change much, and TG is not good at having resistance to both battle destruction and effect destruction, so it would be nice if we could eliminate that type, but it's passive, so it's impossible, so even if it's eliminated. I think it's greatest strength is that it can become a raw Halbert Cannon, but it's a pity that it's limited to destruction and sometimes I miss the timing.
At the very least, it would be nice if it wasn't when the effect of (2) was destroyed, but when it left the field by battle or by the opponent... I feel that he is a card that can be used even by mixing the accident personnel called Buster Mode into his Deck.
In the Assault Mode Deck, it's fairly easy to start with two copies of Psi-Reflector and Assault Beast, or two copies of Assault Sentinel and Assault Mode Activate. I think it will exert its power of control, but most of the time, even if it's an RBI, it can't be used because the effect of Assault Reboot is summoned in Defense Position. If I could at least use it as a follow-up in the Battle Phase, I could have become a finisher in Assault Mode...
ザーク
2020/05/28 17:45
2020/05/28 17:45
Delta Accel + Buster mode and other heavy requirements are required, but if you incorporate a psychic reflector into TG, it's not difficult to summon.
However, despite the heavy conditions, the effects haven't progressed that much, so it's an existence that is shunned after all. After all, there is no control power below Cosmic and Quasar...
However, despite the heavy conditions, the effects haven't progressed that much, so it's an existence that is shunned after all. After all, there is no control power below Cosmic and Quasar...
京太
2020/05/04 6:29
2020/05/04 6:29
Thules are generally dominated by the deck's core search and recruit cards, or the deck's trump cards. Therefore, it is strong overall.
Among such many surares, it seems that the inclusion rate is the highest and it is easy to obtain.
A genuine bad rare that no one uses because the summoning conditions are too heavy.
Among such many surares, it seems that the inclusion rate is the highest and it is easy to obtain.
A genuine bad rare that no one uses because the summoning conditions are too heavy.
サンパイ
2019/12/21 5:57
2019/12/21 5:57
Because TG uses Quasar instead of the basic Halberd Cannon...
If this card is adopted, the accident rate jumps dramatically because Trap's buster mode must also be included. It would be nice to make a dedicated deck, but in that case, fighting with a halberd cannon alone is still better.
If this card is adopted, the accident rate jumps dramatically because Trap's buster mode must also be included. It would be nice to make a dedicated deck, but in that case, fighting with a halberd cannon alone is still better.
ファンデッカー
2019/12/20 20:13
2019/12/20 20:13
I don't see the need to add more weight to the halberd cannon. Since it's a large monster, it's super rare, but isn't it the opposite of the Reflector's rarity?
ブラマジbotさん
2019/07/05 11:36
2019/07/05 11:36
A trash card that looks pretty strong, but is actually pretty useless. I don't know how many times I've seen this guy in the Dark Neos tome...I'd be pretty desperate if I met this guy's Shiku on the 20th...The only way to summon this guy is Buster Reboot...
闇を彷徨う彗星
2019/03/05 1:15
2019/03/05 1:15
The new Buster Mode is the TG Halberd Cannon.
The effect is even more severe than TG Halberd, negate the summoning, and he turns into a demon that cleans up monsters by banishing all monsters that have been Special Summoned. Originally high RBI is 4500, boasting top-class performance even in fisticuffs.
……but.
Many people will lose their dreams with the overwhelming weight of needing Delta Accel Synchro, Buster Mode and this card.
If it's this heavy, you'll want something that can be brought to the end of the game. Other than that, the resistance is zero and the place is not good.
If you want to keep it on the field as a hindrance, you have Cosmic, and if you want to end the game, you have Quasar, a powerful rival.
The effect is even more severe than TG Halberd, negate the summoning, and he turns into a demon that cleans up monsters by banishing all monsters that have been Special Summoned. Originally high RBI is 4500, boasting top-class performance even in fisticuffs.
……but.
Many people will lose their dreams with the overwhelming weight of needing Delta Accel Synchro, Buster Mode and this card.
If it's this heavy, you'll want something that can be brought to the end of the game. Other than that, the resistance is zero and the place is not good.
If you want to keep it on the field as a hindrance, you have Cosmic, and if you want to end the game, you have Quasar, a powerful rival.
アルバ
2019/01/18 0:04
2019/01/18 0:04
No way/Buster's additional card, but why did I choose this above all else...
Delta Accel Synchro & Buster Mode Activation is a ridiculously heavy thing, and although activating Buster Mode has become easier with new powers, Delta Accel Synchro cannot be achieved easily with just new powers, so it's still heavy.
Even so, the strengthening point is that the summoning action negate is added to the exclusion removal bonus, and the original drawback has not changed, and the passive attitude is too bullish with no resistance so far.
You can get out with one shot, but it's only once per turn, so recently there are a lot of moves on the offensive side, so there's a high chance that you'll be able to lure them in and then step over them. .
The recovery effect hasn't changed since the old days, so I don't think I'll let you use it because you can miss the timing and there are quite a lot of removals other than destruction than back then.
It's a card that doesn't make any sense to use it even if it puts a gimmick that puts pressure on the Deck slot.
Delta Accel Synchro & Buster Mode Activation is a ridiculously heavy thing, and although activating Buster Mode has become easier with new powers, Delta Accel Synchro cannot be achieved easily with just new powers, so it's still heavy.
Even so, the strengthening point is that the summoning action negate is added to the exclusion removal bonus, and the original drawback has not changed, and the passive attitude is too bullish with no resistance so far.
You can get out with one shot, but it's only once per turn, so recently there are a lot of moves on the offensive side, so there's a high chance that you'll be able to lure them in and then step over them. .
The recovery effect hasn't changed since the old days, so I don't think I'll let you use it because you can miss the timing and there are quite a lot of removals other than destruction than back then.
It's a card that doesn't make any sense to use it even if it puts a gimmick that puts pressure on the Deck slot.
ヒコモン
2019/01/17 12:50
2019/01/17 12:50
In response to Summons, Flip Summons, and Special Summons, the effect of banishing all Special Summoned monsters on the opponent's field is strong, but even if it's just a heavy Delta Accel Synchro Monster's Halberd Cannon, I want to use Buster Mode to get it out. That being said, most people probably don't want to go out. Although it's easier to launch from the Trident Launcher, I'm worried that the Halberd Cannon itself is almost backward compatible with Cosmic Blazar Dragon. If the Halberd Cannon didn't miss the timing, even if it was in Buster mode, it wouldn't be an add loss. It's the most realistic to use 《Assault Reboot》, but 《Assault Reboot》is also said to cause accidents.
ラーメン
2019/01/12 23:18
2019/01/12 23:18
The new Buster was a Delta Accel Synchro Monster.
The original halberd is quite heavy, but with TG, it's easy to use with a trident launcher.Compared to the original, the effect is that destruction is excluded and other monsters can also be excluded.It's definitely strengthened, but it takes time. It's completely powerless to spell traps other than destruction, and the recovery effect when destroyed misses the timing, which is the same as the original, and the removal range has become a little wider. However, what it can do is almost the same as the original.
As a Buster, there are advantages and disadvantages to Starbucks, and there are strengths that are unique to this card, but Starbucks, which is fairly easy to handle because of the lightness of the original, has priority, so in Buster, you will aim from rebooting, but recovery effect is a subtle point because it becomes unusable.
It's hard to get out with Buster, and TG, which is easy to get out, is in a position where you can't say it's a card that can be said to be in an indescribable position, but the effect itself is strong, but...
The original halberd is quite heavy, but with TG, it's easy to use with a trident launcher.Compared to the original, the effect is that destruction is excluded and other monsters can also be excluded.It's definitely strengthened, but it takes time. It's completely powerless to spell traps other than destruction, and the recovery effect when destroyed misses the timing, which is the same as the original, and the removal range has become a little wider. However, what it can do is almost the same as the original.
As a Buster, there are advantages and disadvantages to Starbucks, and there are strengths that are unique to this card, but Starbucks, which is fairly easy to handle because of the lightness of the original, has priority, so in Buster, you will aim from rebooting, but recovery effect is a subtle point because it becomes unusable.
It's hard to get out with Buster, and TG, which is easy to get out, is in a position where you can't say it's a card that can be said to be in an indescribable position, but the effect itself is strong, but...
とき
2019/01/12 16:08
2019/01/12 16:08
A super-dreadnought monster with Delta Accel and Assault Mode. Level 14 wasn't as expected.
It has the effect of negate the deployment of the opponent's monsters, excluding that card and all of his Special Summoned opponent's monsters, and the effect of reviving his GY's Halberd Cannon when destroyed on the field.
The original Halberd Cannon itself is an unusually heavy card, and adding Assault Mode to it is first of all difficult in terms of construction. It's not compatible with the "Psi-Reflector" high-speed buster gimmick, so it's going to be a lot of trouble to bring it out.
Even if you put it out with difficulty, the effect is to the extent that the effect of Halberd Cannon has been completely excluded. Halberd Cannon feels inferior to Quasar and Cosmic, which can be put out under the same conditions, even at this stage.
There is also the method of summoning with 《Assault Reboot》, but since that is the card that is the best in the Yami Nabe...
It has the effect of negate the deployment of the opponent's monsters, excluding that card and all of his Special Summoned opponent's monsters, and the effect of reviving his GY's Halberd Cannon when destroyed on the field.
The original Halberd Cannon itself is an unusually heavy card, and adding Assault Mode to it is first of all difficult in terms of construction. It's not compatible with the "Psi-Reflector" high-speed buster gimmick, so it's going to be a lot of trouble to bring it out.
Even if you put it out with difficulty, the effect is to the extent that the effect of Halberd Cannon has been completely excluded. Halberd Cannon feels inferior to Quasar and Cosmic, which can be put out under the same conditions, even at this stage.
There is also the method of summoning with 《Assault Reboot》, but since that is the card that is the best in the Yami Nabe...
シエスタ
2019/01/09 12:34
2019/01/09 12:34
Although it is a new buster, it is unexpectedly elected. It is a guy who demands 3 Syncros as materials.
It's a summoning condition that feels like an impossible game, but thanks to the psychic reflector and trident, the hurdles aren't that high.
It is possible to use a reboot instead of a normal summon, but there are quirks over there, and the effect of 2 is difficult to use.
A removal effect has been added from the effect of the halberd, and the point of not being able to make it in time, which is the weakness of this kind of summoning negate system, has been resolved to some extent.
Also, even if it is destroyed, the halberd can be revived, and since it has a similar resurrection effect over there, the ability to maintain the front line is high.
It's just... It takes a lot of time and effort to put it out, but I can't get Hijou to have the performance that hasn't changed much from the original.
I don't know what it means that the range of support is narrower than Cosmic and Quasar.
Even though I've become stronger after the fact, it's a question of whether this card can be used easily in a situation where it has been unfolding in the first place...
At the very least, I wanted it to be improved so that the Special Summon due to the card effect, which was a hole in the original Halberd, can also be stopped.
It's not the right card. I feel like I made it right.
It's a summoning condition that feels like an impossible game, but thanks to the psychic reflector and trident, the hurdles aren't that high.
It is possible to use a reboot instead of a normal summon, but there are quirks over there, and the effect of 2 is difficult to use.
A removal effect has been added from the effect of the halberd, and the point of not being able to make it in time, which is the weakness of this kind of summoning negate system, has been resolved to some extent.
Also, even if it is destroyed, the halberd can be revived, and since it has a similar resurrection effect over there, the ability to maintain the front line is high.
It's just... It takes a lot of time and effort to put it out, but I can't get Hijou to have the performance that hasn't changed much from the original.
I don't know what it means that the range of support is narrower than Cosmic and Quasar.
Even though I've become stronger after the fact, it's a question of whether this card can be used easily in a situation where it has been unfolding in the first place...
At the very least, I wanted it to be improved so that the Special Summon due to the card effect, which was a hole in the original Halberd, can also be stopped.
It's not the right card. I feel like I made it right.
たたた
2023/11/27 8:53
2023/11/27 8:53
かどまん
2023/07/23 21:00
2023/07/23 21:00
Decks with "T.G. Halberd Cannon/Assault Mode"
* is adopted as a key card.
● 2023-02-11 Vishiva specialized Ursarctic verMD
● 2019-10-30 Slavas TG
● 2021-03-28 TG/ Stardust / Yusaku★
● 2019-01-31 TG Assault Mode★
● 2019-06-18 Dinosaur Buster TG
● 2019-01-18 T.G. (2019.1)
● 2019-06-06 pure buster
● 2019-08-28 Jun T.G. Deck
● 2019-10-16 Dinosaur TG
● 2020-10-23 Antinomy Character Deck
● 2019-11-19 Metal PSY Frame Assault Mode
● 2019-02-24 It's me! (Semi-TG) [Updated 5/19]
Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:banish Monster
Effect:negate Summon
Effect:negate Flip Summon
Effect:negate Special Summon
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
DARK NEOSTORM | DANE-JP012 | 2019-01-12 | Secret、Super |
Ranking and View Num
Rating Score Rank | 10,714 / 13,172 Cards |
---|---|
View Num | 18,388 |
Level 12 Best Monster Ranking | 61st |
Others
Japanese card name | TG ハルバード・キャノン/バスター |
---|
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- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)