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Hyper Psychic Blaster/Assault Mode →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 11 | Psychic | 3500 | 3000 |
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard. | |||||
password:37169670 | |||||
Average Rating Score | 3.6(15) |
- Card Info
- Card Reviews (15 rating scores)
- Decks with Hyper Psychic Blaster/Assault Mode (12 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Hyper Psychic Blaster/Assault Mode" card reviews and rating scores
3.6(15) |
|
0% | (0) | ||
6% | (1) | ||
20% | (3) | ||
53% | (8) | ||
20% | (3) |
ブルーバード
2023/05/14 20:11
2023/05/14 20:11
First of all, it is a mystery why this minor guy was chosen as Slavas. And the damage effect also depends on the opponent's defense power, making it difficult to handle. It is quicker to pierce with the power of the Hyper Psycho Gunner normally.
Since it's a rare level 11 that can only be seen in 《Gate Guardian》and Genseishin, it can be used as a bullet for 《Future Glow》, but that's it.
Since it's a rare level 11 that can only be seen in 《Gate Guardian》and Genseishin, it can be used as a bullet for 《Future Glow》, but that's it.
ねこーら
2022/10/07 0:02
2022/10/07 0:02
Overall evaluation: It is easy to connect from Psychic's 《Psi-Reflector》.
《Psi-Reflector》, which can search for 《Assault Mode Activate》, corresponds to 《Emergency Teleport》, which is a good match in terms of race.
ATK is also high at 3500, and unlike before evolution, he can add recovery and damage even if he attacks monsters in Attack Position.
With his GY effect of Assault Mode Zero, set Assault Mode Activate, and if you aim for immediate movement, can you increase the damage?
Use 《Therion "Duke" Yul》to make it an equipment card and use the effect when it is destroyed.
Both pre-evolution and 《Future Glow》can be used to greatly strengthen and attack.
《Psi-Reflector》, which can search for 《Assault Mode Activate》, corresponds to 《Emergency Teleport》, which is a good match in terms of race.
ATK is also high at 3500, and unlike before evolution, he can add recovery and damage even if he attacks monsters in Attack Position.
With his GY effect of Assault Mode Zero, set Assault Mode Activate, and if you aim for immediate movement, can you increase the damage?
Use 《Therion "Duke" Yul》to make it an equipment card and use the effect when it is destroyed.
Both pre-evolution and 《Future Glow》can be used to greatly strengthen and attack.
男
2022/07/22 17:54
2022/07/22 17:54
If you look at 3500 RBI and power, you can break through most monsters. It's not compatible with Link, but you can get LP recovery and return. If you combine it with 《Mound of the Bound Creator》, you can do battle damage + burn damage + burn damage (《Mound of the Bound Creator》) + LP recovery.
備長炭18
2018/09/28 21:55
2018/09/28 21:55
His Assault Mode for Hyper Psycho Gunner.
The piercing effect that was on the original card has been deleted, and instead it has a damage and recovery effect that is the opposite of his Neos Wiseman, and requires a completely different movement than before evolution.
The appearance of Link Monster is a bit of a headwind, but if it's a psychic, you can expect it to just have a recovery effect. However, even without that, the part that depends on the opponent's status stands out, and considering the accidents peculiar to Assault Mode, the impression is that it is considerably more difficult to handle than before the evolution.
The piercing effect that was on the original card has been deleted, and instead it has a damage and recovery effect that is the opposite of his Neos Wiseman, and requires a completely different movement than before evolution.
The appearance of Link Monster is a bit of a headwind, but if it's a psychic, you can expect it to just have a recovery effect. However, even without that, the part that depends on the opponent's status stands out, and considering the accidents peculiar to Assault Mode, the impression is that it is considerably more difficult to handle than before the evolution.
シエスタ
2018/04/04 9:24
2018/04/04 9:24
Although the effective target is slightly different, what I'm doing hasn't changed much from the original, and my dependence on the other party is stronger.
Since it is an effect that plays an active role in battle, it is also worrisome that it is difficult to use it from Buster Mode, which is a Trap. Deployment from scratch is recommended.
It has a high RBI among Busters, but this is also the same value as Red Archfiend in both evolution sources.
Other than its effect, it has the highest level of Psychic in the main deck, so it's suitable as a cost for Future Glow, but for that reason alone, it's a card that can also be an accident agent, so I don't think you'll use this card.
Psycho Gunner itself has become a performance that is difficult to prioritize, and it is a card that has a particularly thin shadow among Busters.
Since it is an effect that plays an active role in battle, it is also worrisome that it is difficult to use it from Buster Mode, which is a Trap. Deployment from scratch is recommended.
It has a high RBI among Busters, but this is also the same value as Red Archfiend in both evolution sources.
Other than its effect, it has the highest level of Psychic in the main deck, so it's suitable as a cost for Future Glow, but for that reason alone, it's a card that can also be an accident agent, so I don't think you'll use this card.
Psycho Gunner itself has become a performance that is difficult to prioritize, and it is a card that has a particularly thin shadow among Busters.
カンノーネ
2015/08/22 11:54
2015/08/22 11:54
A purely enhanced version of the Hyper Psycho Gunner.
/ Although it is difficult to put out Buster peculiarly, it can only be said that it is troublesome if put out.
However, sometimes the Hyper Psycho Gunner itself is not so easy to put out
/ Although it is difficult to put out Buster peculiarly, it can only be said that it is troublesome if put out.
However, sometimes the Hyper Psycho Gunner itself is not so easy to put out
アルバ
2015/06/16 17:01
2015/06/16 17:01
Among Busters, it is a rare type that changes mode rather than strengthening.
Although it can be said for other busters, the problem is that I don't feel it's worth using the buster mode for Hyper Psyco Gunner, which is a little difficult to put out.
Among Future Glow's costs, it is the highest level and the pump value is a tremendous value of 2200 overall.
Although it can be said for other busters, the problem is that I don't feel it's worth using the buster mode for Hyper Psyco Gunner, which is a little difficult to put out.
Among Future Glow's costs, it is the highest level and the pump value is a tremendous value of 2200 overall.
風鼠
2014/10/17 19:20
2014/10/17 19:20
It can be very effective against large monsters, but when monsters that cannot be destroyed in battle, such as Marshmallow, which was a great duck before becoming a Buster, are in his Defense Position, he can no longer deal damage to the opponent.
Considering that Special Summon can only be done from the Deck, I think he would be better off as a Psychic Deck with Ultimate Axon Kicker and Synchro Miracle Fusion rather than including this card and Buster Mode.
Considering that Special Summon can only be done from the Deck, I think he would be better off as a Psychic Deck with Ultimate Axon Kicker and Synchro Miracle Fusion rather than including this card and Buster Mode.
ファイア野郎
2014/08/16 22:07
2014/08/16 22:07
Buster form of Hyper Psycho Gunner.
However, unlike over there, the effect is effective against monsters with high stats,
The benefits of attacking wall monsters are getting smaller.
In the first place, Hyper Psycho Gunner itself is a monster that is difficult to put out.
Even if you make it a buster, the merit will be thin with this performance.
By the way, he is the owner of the highest level among Psychic monsters,
When removed with Future Glow, he is able to increase ATK by 2200, a terrifying all-enhancement.
However, unlike over there, the effect is effective against monsters with high stats,
The benefits of attacking wall monsters are getting smaller.
In the first place, Hyper Psycho Gunner itself is a monster that is difficult to put out.
Even if you make it a buster, the merit will be thin with this performance.
By the way, he is the owner of the highest level among Psychic monsters,
When removed with Future Glow, he is able to increase ATK by 2200, a terrifying all-enhancement.
ナル参照
2013/07/04 21:09
2013/07/04 21:09
/ ATK became dynamic, such as becoming a bus and having wings. end
…/It doesn't have to be a bus, but it's enough as it was.
It's interesting as a precious star 11, but unfortunately there is no star 11XYZ yet...
…/It doesn't have to be a bus, but it's enough as it was.
It's interesting as a precious star 11, but unfortunately there is no star 11XYZ yet...
スクラップトリトドン
2011/06/15 9:13
2011/06/15 9:13
If you become a buster, you will not be able to enjoy the delicious marshmallows that are the bait, and the effect is undeniable.
Moreover, due to the influence of Ultimate Psychic, Mensufi-san's employment rate itself is declining...
By the way, a valuable level 11 monster. Only Gate Guardian and Yubel 2nd form are the only remaining valuable positions.
It's possible to eliminate it with Beast and get it at a high level with Queen's Light, but that's just a joke...
Moreover, due to the influence of Ultimate Psychic, Mensufi-san's employment rate itself is declining...
By the way, a valuable level 11 monster. Only Gate Guardian and Yubel 2nd form are the only remaining valuable positions.
It's possible to eliminate it with Beast and get it at a high level with Queen's Light, but that's just a joke...
SOUL
2011/04/30 19:22
2011/04/30 19:22
Hyper Psycho Gunner has become more common these days, so it's not so difficult to get it out.
Also, even if it ends up in your hand, you can pay the cost of Psycho Priest, so the accident rate is lower than other Busters.
With the advent of Future Glow, usage after making it a cost is also born.
However, due to the ban on Menmasu, the basic tactic of turning psychopriests disappeared.
I have reverted to a card that invites accidents...
Also, even if it ends up in your hand, you can pay the cost of Psycho Priest, so the accident rate is lower than other Busters.
With the advent of Future Glow, usage after making it a cost is also born.
However, due to the ban on Menmasu, the basic tactic of turning psychopriests disappeared.
I have reverted to a card that invites accidents...
とき
2010/08/30 21:18
2010/08/30 21:18
Buster mode form of Hyper Psycho Gunner.
However, since it has been changed from penetration + recovery to a recovery effect that refers to defense strength, when it is transformed into a buster, it becomes weak against combat destruction resistance, which was a good target in the previous form.
Both have offensive effects, so even if you beat this card, it's annoying to get a Hyper Psycho Gunner, but even if you incorporate a Buster gimmick, the return you get is weak.
Since the effect is close, it's easier to get out, and there's Ultimate Axon Kicker with strong resistance, there's little point in forcing Buster Mode into Psychic...
However, since it has been changed from penetration + recovery to a recovery effect that refers to defense strength, when it is transformed into a buster, it becomes weak against combat destruction resistance, which was a good target in the previous form.
Both have offensive effects, so even if you beat this card, it's annoying to get a Hyper Psycho Gunner, but even if you incorporate a Buster gimmick, the return you get is weak.
Since the effect is close, it's easier to get out, and there's Ultimate Axon Kicker with strong resistance, there's little point in forcing Buster Mode into Psychic...
Decks with "Hyper Psychic Blaster/Assault Mode"
* is adopted as a key card.
● 2012-10-11 Hyper Psychic Blaster/Assault Mode Deck★
● 2014-09-26 Maware Maware Psychic Slash Buster
● 2013-09-17 Psychic muscle corps Labradormax
● 2016-10-19 Penetration/Recovery/Impact Sniper
● 2022-01-17 psychic dogmatic
● 2013-01-29 Let's be satisfied with buster mode w
● 2014-05-30 Assault Mode isn't just for free★
● 2019-11-19 Metal PSY Frame Assault Mode
● 2015-03-10 Psychic Deck by 45 Ra★
● 2017-11-30 New Duel Century Slash Buster W★
● 2018-02-18 Mecha Knight/Buster
● 2018-08-31 Mechanism Angel/
Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:inflict damage
Effect:gain LP
Effect:cannot Normal Summon(this card)
Effect:cannot Special Summon(this card)
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
CRIMSON CRISIS | CRMS-JP020 | 2008-11-15 | Ultimate、Ultra |
DUELIST EDITION Volume 3 | DE03-JP082 | 2012-08-11 | Normal |
Ranking and View Num
Rating Score Rank | 10,624 / 13,188 Cards |
---|---|
View Num | 24,632 |
Level 11 Best Monster Ranking | 31st |
Others
Japanese card name | ハイパーサイコガンナー/バスター |
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