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Yu-Gi-Oh! Card Rating List Showing 1 to 11 of 11

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Mekk-Knight Blue Sky ▶︎ Deck 《Mekk-Knight Blue Sky》
japan jk-en
2023/03/25 3:13
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① Advanced Mekk-Knight has a common self Special Summon effect, and when Special Summon succeeds, it has the effect of searching for his Mekk-Knight of the same number as the opponent's cards in the same column.
Of the JKs in the main Deck, this and Gills are the only cards that can purely increase the number of cards in the hand field, so it is very important how to pass the effect of this card in the JK Deck. It wouldn't be an exaggeration to say that access to Gills through the effect of Shiyo is almost the starting line. It is possible to get a maximum of 3 search cards at once, and even if it doesn't go that far, 2 searches while breaking the opponent's board with Kaiju etc. is realistic.
However, it has many weaknesses, and of course Urara and others, if this card is removed by chaining to the activation due to the processing of the effect, it will be judged that there is no card in the same column and it will not be possible to search. Especially 《Ghost Ogre & Snow Rabbit》is a natural enemy.
In the first place, you need cards on the opponent's field, so there is a high possibility that they will stop you, and you can't escape with Sacrifice Escape, so you have to think a lot. Also, since it is necessary to draw exactly the number of cards on the opponent's field, depending on the situation in the Deck, it may not fire. If there is no search destination at the time of Special Summon, the effect itself cannot be activated, so be careful when playing with paper.
On the other hand, in mixed decks such as business trips, it is an excellent card that can step on the opponent's interference without using the summoning right especially in the second attack. If you let this card hit the obstruction, the following favorite will pass, and conversely, if this card passes, you will get a card advantage. In particular, it has excellent compatibility with Palladion, and the movement to avoid the opponent's interference by devising the chain order is also interesting.
Overall, it's a card with excellent and unique performance, so if you use it, I would like you to aim for your own interesting construction that makes use of this card.
World Legacy Whispers ▶︎ Deck 《World Legacy Whispers》
japan jk-en
2023/03/24 18:33
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His Spell charge of JK Parallel Interdiction. (1) When activated, it has the effect of increasing the attack and defense of monsters of level 6 or higher by 1000 for 1 turn, and (2) has the effect of negating the effect of his spell that was activated in the same column as his Mekk-Knight. Since it's an "effect activated in the same column", even if you send a card activated by Forbidden Droplet to his GY, it can be negated, just like deep layers. It's also powerless against permanent effects.
JK relies on backing for interference, so being able to stop Feather Brooms and Lights is of great significance, but the drawback is that this card alone is completely useless as an interference card.
If there is a high-level JK in GY, the resurrection effect completes the interference system, unlike the deep layer, in the case of this card, it is necessary to have another means of putting out JK in the same column as his spell card activated by the opponent, and finally 1 interference. is rather inefficient.
The attack and defense increase effect of ① is quite significant considering that JK with many RBIs can surpass the opponent's 3000 ace, but the problem is that Trap does not have an immediate effect. In the first place, JK who has a level to build the board is often used up as a link material and hand cost, and since it is an effect that targets only when activated, there is no target when using 2 interference according to the opponent's spell. In most cases you can't even activate it. Furthermore, for some reason, it does not correspond to the blue sky, which is probably the most frequently used in JK. If it's battle support, there are many scenes where you want to strengthen the link body's Meisei, and you can't help but wonder if it's not good for JK normally.
In general, I have to say that the effect itself is quite necessary for the theme, but because it was put together in a strange way, it has a subtle performance. Still, there are situations where it is necessary, so it will be necessary to consult with the environment and Deck regarding adoption.
World Legacy's Secret ▶︎ Deck 《World Legacy's Secret》
japan jk-en
2023/03/24 17:01
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It has a 1) resurrection effect that can be activated arbitrarily at the time of activation and 2) a permanent effect that negates the activation effect of the opponent's monster that was activated in the same column as his Mekk-Knight on your field. Since it's an effect that is activated "on" the field, you can negate effects that are activated by releasing them from the field, and Sacrifice Escapes such as Ichiryu don't work.
A card that has the highest adoption rate among JK's column negate cards, with performance like Call of the Haunted with additional effects instead of limiting the resurrection target. Basically, it's ideal to drop azure on his GY during the deployment process, and then revive him during the opponent's turn while interfering. Since negate is a permanent effect, especially if it is a link theme, there is a possibility that you will be stuck with this one at worst.
However, in addition to being a Continuous Trap, he also has a lot of weaknesses due to the fact that this card doesn't work on its own. It is the neck that is driven into. In particular, if you activate the resurrection effect and chain it to Ghost Belle & Haunted Mansion, the activation itself becomes a negate and it doesn't even remain on the field, so if you don't need it, you need to consider not activating the resurrection effect in the worst case. In any case, I would like to add 《World Legacy's Memory》etc. in case the resurrection is hindered.
World Legacy Key ▶︎ Deck 《World Legacy Key》
japan jk-en
2023/03/24 4:07
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(1) Recovers the excluded Mekk-Knight or World Legacy and (2) Continuous Spell that blocks the active effect of Trap in the same row as Mekk-Knight. Note that it only negates the active effect, so it is useless against permanent effects like Skidre and Samorimi.
It is often used to deploy JK while sealing the opponent's downed trap for the purpose of ②, but the effect of ① is limited to when this card is activated, and the opportunity to exclude JK = I want to seal the trap. Due to the situation, we often have to give up the recovery effect of (1).
I don't think it would be a hit at all even if it was a good turn 1 activation effect with Depth Whisper, which has a similar effect...
Nonetheless, in a sense, it is also a strong card because it has a brutal combo of all handicap + all EX death for the first turn via this card's ① effect in the initial move of Gills + α.
Even if that's not the case, JK itself has a strong theme of attacking second, so of course there are many opportunities to manage to turn it from the second attack, but unlike Depth and Whisper, it can be used from your turn, so it meshes with your opponent's Deck. And it is not uncommon to show unexpected performances. Is this a card for the side unless it specializes in leading handicap?
World Legacy Succession ▶︎ Deck 《World Legacy Succession》
japan jk-en
2022/12/19 11:39
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Pseudo 《Monster Reborn
The link theme is highly versatile because it doesn't matter what you revive, but since a link marker is required, if the Link Monster in the field is removed by destroying the Friche, it will not fire and will be exchanged 1:2, or your own GY. Since it can only be revived by cards, it has many weaknesses, such as the difficulty of taking care of graves, and as expected, there are many parts that pale in comparison to Monster Reborn.
The point of differentiation is that this card is a World Legacy card. World Legacy-related themes can be searched, so the adoption value is high.
Also, since it is a World Legacy card, if you can send this to GY, you can get a reive. Even if you don't use other World Legacy cards, you can easily overcome the opponent's interference by going through Reive when you send out a high Link Monster, so if the theme is not subject to summoning restrictions, use it in the form of a business trip. hands
World Legacy Survivor ▶︎ Deck 《World Legacy Survivor》
japan jk-en
2022/12/14 22:01
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A GY manure and search card that requires special conditions. It's very powerful once it's decided, but if you can't find the target after flipping 5 cards, nothing will happen, so inevitably the number of decks that can be used is limited.
Of course, Krawler is an undisputed power card, and it has the potential to create a huge ad together with his Insect card, which is good at using GY.
Also, in a pure Mekk-Knight, he can send his Mekk-Knight to GY to prepare the cost of deep resurrection targets, Guren, and Hua, and in some cases, it can be useful to aim for all handicap scars.
It's also the only spell that can be activated almost unconditionally by his spell on the World Legacy card, so it's also the card that most easily fulfills his Special Summon requirement in Reeve.
In the worst case, even if this card doesn't pass, if you can get a reive, you can get enough ads, so you can try activating it as a care, so it's a powerful card in that sense. If it is possible to adopt Deck, I would like to actively use it.
World Legacy - ▶︎ Deck 《World Legacy - "World Lance"》
japan jk-en
2022/11/07 16:46
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It's like Dark Honest for Link Monster, and the amount of effect is surprisingly -3000. It can be said that there is almost no battle that cannot be dealt with with this.
Since he is a powerful combat supporter, he is naturally a good match with Link Monsters, and since he is a World Legacy monster, he is especially compatible with low-link themes + Mekk-Knight such as Sky Striker JK and Enchantment JK.
By sending this card to his GY while protecting Hayate's large monsters while sandwiching Hayate in the deployment process, you can connect to the development of Reeve without rotting. If you have a suitable Sky Striker Link Monster, you can revive it with a successor, etc., and you can easily use the effect of ③ by issuing another Sky Striker Link.
World Legacy - ▶︎ Deck 《World Legacy - "World Crown"》
japan jk-en
2022/11/07 16:03
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Among the World Legacy monsters, this is a card that is extremely easy to use even if you draw it. If you put it out for the time being, it can also be a hindrance card depending on the opponent.
It goes well with the original theme, Palladion, and by putting this card out in the middle of development, you can check the interference from your opponent's monsters. You can (limitedly) add another Disruption on the board. You probably won't use it in the first place, but Normal Summon If possible, you can use its 2nd effect to interfere with your search, so it might be worth remembering.
In his deck that employs Gills, he will use star armor as a drop target for GY. Star armor is the one that actively earns adverts, so I'd like to decide on adoption based on ease of access to Gills and the ability to deal with it when it's taken out.
World Legacy - ▶︎ Deck 《World Legacy - "World Armor"》
japan jk-en
2022/11/07 15:48
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A World Legacy monster with a Krawler motif, but now with Gills, it's a versatile card for the World Legacy theme. By dropping this into GY with Gills and reviving it with the successor of Reive, you can get a large add from 1 Gills with 3 Links + 1 World Legacy Spell Trap of your choice. Since the stats are high, it is also possible to hit and scrape it off in the middle of deployment.
The drawback is that it's difficult to handle if you skip it, but it may be worth remembering that you can perform a flitch bounce if you use Normal Summon.
Girsu, the Orcust Mekk-Knight ▶︎ Deck 《Girsu, the Orcust Mekk-Knight》
japan jk-en
2022/11/07 15:42
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Needless to say, The Power Card
Stupid burial + token generation, even though it's dedicated to the theme, and even a tuner under certain conditions. When Hari was alive, although it depended on the situation on the field, he would do things like search for Link 4 + 1 of his favorite World Legacy Spell Trap (+ 1 bounce of Reeve) from this one.
It's a very important card for the other World Legacy themes, which is often pointed out for its rampage in Orpheus, but its card power is not good overall, and I would like it to be lifted, but honestly, it's performance is too bad even outside the theme. Well hopeless...
World Legacy - ▶︎ Deck 《World Legacy - "World Key"》
japan jk-en
2022/09/30 6:15
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The effect of ① is an ability that assists the activation of the effect of the World Legacy monster, but basically the World Legacy theme consumes a lot of resources and has a limited cost, making it difficult to use. The effect of ② is also powerful if determined, but it becomes dependent on the opponent.
The true value of this card is that it is still a Level 1 World Legacy monster. Among the many World Legacy cards with slightly peculiar performance, there are plenty of Special Summons and search methods, making it easy to use as a foothold for releasing high-powered Reeves.
In particular, he has good compatibility with Mekk-Knight, and has many roles such as creating a column with a suitable link 1 from this card and using it as a hand cost for Akeboshi. It's also great that it's compatible with 《Sangan》, and it can be said that compared to other World Legacy monsters, it's performance is hard to rot.

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