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Yu-Gi-Oh! Card Rating List Showing 91 to 105 of 135

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Shootingcode Talker ▶︎ Deck 《Shootingcode Talker》
japan 闇を彷徨う彗星
2018/08/25 22:44
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His Accesscode Talker of water, which adorns the last of the six attributes.
It has the effect of increasing the number of attacks by reciprocal linking, but due to the convenience of the marker, the maximum is 3 times.
It is very powerful in that it can attack continuously, but it can not be said that ATK is high, so it is a prerequisite to use it together with a card that raises the RBI. Also, if the opponent's monsters are united, his ATK will drop when attacking, so you need to be creative to some extent, such as strengthening it so that you don't mind the weakening, or turning around to pay off the dew.
The draw effect when destroying an opponent's monster is very delicious, and you can draw up to 3 cards at once, so let's go aggressively attacking once you draw it.
Since it casually responds to the opponent's battle phase, it's possible to destroy the opponent by throwing Star Spear, and even draw one draw during the opponent's turn.
Code Radiator ▶︎ Deck 《Code Radiator》
japan 闇を彷徨う彗星
2018/08/25 22:18
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It has a hand link material and an opponent's monster attack 0 effect negate effect, and can neutralize the opponent while deploying.
It is often said that compared to microcoders, etc., but it is as good a mass of ads as microcoders.
The same can be said for Microcoder, but unless you have a monster on your field, you can't use it as a material, so you can't do a hand link with Microcoder and Radiator.
It's a higher level than microcoders, so it's a little difficult to search, but if you call the shooting code with the codec, it will come relatively easily.
If you use link materials from the field, you can change the target to two bodies and the breakthrough speed will increase at once.
Since ATK can be set to 0, I want to hit with double firepower with a power code, etc., or hit a continuous attack with a shooting code.
In addition, the neutralization effect is casually a permanent effect.
Micro Coder ▶︎ Deck 《Micro Coder》
japan 闇を彷徨う彗星
2018/08/25 22:05
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A search card that can search, and a link material monster that doesn't use the Accesscode Talker exclusive summoning right... The level range is also 1, which is a level where it is easy to receive support as Cybers, and it is a mass of ads.
If you don't have a monster on your field, you can't use it as a material, so use the radiator and this card to Link Summon your hand! "I can't do that."
To be honest, it's pretty strong just because it's a link material that doesn't use the right to summon, but it's compatible with Cybernet card searches, and it's possible to repaint the board from this single card with the effect of a Cybernet card.
Level 4 Cybers can also be searched if sent as material from the field. Cybernet Search is too powerful, so you may not have many chances to use it, but you can also add Radiator to your hand with this effect, so you can easily use his Accesscode Talker.
Cynet Optimization ▶︎ Deck 《Cynet Optimization》
japan 闇を彷徨う彗星
2018/08/25 21:52
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Cyber ​​Spirit, Talker Exclusive Madeira, Lightning Effects.
If I were to explain it in terms of other cards, it would be something like this.
Since it supports searches by microcoders, it has become very easy to supplement the summoning rights of Cybers, who tend to lack summoning rights.
Accesscode Talker's exclusive card effect, Suppressing effect, coupled with the ease of raising the RBI of his Accesscode Talker series, allows him to mow down the opponent's monsters like a grasshopper.
As a disadvantage, he can't put out monsters other than Cyberse from the EX Deck, but since other races should have given up when transcoding and codecs are used, it's not really a problem.
The codec is clearly a broken card, but this is a good card that understands his Cybers weaknesses.
Cynet Codec ▶︎ Deck 《Cynet Codec》
japan 闇を彷徨う彗星
2018/08/25 21:35
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One of the most powerful cards in Cybers that destroyed the unremarkable image of Cybers with this card alone.
It is a search card that can be searched, and theoretically, it is possible to search up to 6 cards, making it a rather incomprehensible performance.
Coming here, Cyberse's "he special summons effect from the hand" shines at this level, and the development from the search continues, leading to a tremendous board.
Can you imagine how awesome it is to say that with this one card, even a pure Cyber Deck can do an extra link in the first turn?
As a demerit, it is said that non-Cybers cannot Special Summon from the EX Deck, but there is no problem with pure Cybers.
It says that you can't activate cards with the same name in the same chain, but if you can activate it, you can search for up to 18 cards with 3 cards, which is crazy, and one card is already enough.
I'm worried about the future because of how terrible it is, but as long as I can search, it won't hurt much whether it's a restriction or a semi-restriction.
In other words...
Talkback Lancer ▶︎ Deck 《Talkback Lancer》
japan 闇を彷徨う彗星
2018/08/02 13:10
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One piece responsible for emergency backup of Accesscode Talker.
When your girlfriend's Link Monster is wiped out, you can expect a recovery that won't be stupid if you can put out this monster.
The effect doesn't negate either, so if you can call 《Transcode Talker》or something like that, you can just line up two Link 3 monsters.
However, since the marker is downward and GY needs his Accesscode Talker, it cannot be used in the first move or during deployment, and it can only be used when all of his Link Monsters that have already been issued have been wiped out. It is a card that works.
Perhaps because of the effect, the conditions to use it are a little more difficult than 《Link Disciple》, etc., and you need to prepare a low-level Cyberse, and to use the effect, put another Cyberse monster of his on the field. must be
If it's 《Clock Wyvern》, you can use the revive effect on top of playing this card on its own.
The usage scene is limited, but if you can use the effect, it can be said that it is definitely a strong card.
Shooting Riser Dragon ▶︎ Deck 《Shooting Riser Dragon》
japan 闇を彷徨う彗星
2018/04/13 4:00
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It's a monster with a shooting star dragon-like appearance and name, but to be frank, it's Accel Synchron inside. It's a high-level tuner, and the level change is somewhat reminiscent of the anime "Life Stream Dragon".
To be frank, it is almost exactly the same as 《Accel Synchron》. Also, although it has a stupid burial effect, the effect of the monster sent to his GY cannot be activated on the turn it is used, so I still want to change the level during the opponent's turn.
Since it is often easier to use other Synchro Tuners for your own main phase, you want to take advantage of the fact that you can S Summon it while its level fluctuates during your opponent's turn. In that case, it would have to be Hallifiber after all.
It has become a card that can flexibly respond to the opponent's turn, and it has become a terrifying card where you don't know what will come next just by showing Halifiber... Maybe.
Transcode Talker ▶︎ Deck 《Transcode Talker》
japan 闇を彷徨う彗星
2018/04/12 17:59
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His Accesscode Talker, a new playmaker who has the effect of reviving at the link destination. The resurrection effect alone is strong, but with Link 3 or lower, he has the effect of reviving Link Monsters, and he doesn't have the negate effect that is common with cards of this type.
It would be nice to simply use the revived monster to connect to further link summons, but if you link each other, the target resistance will increase and the hit point will increase, and as mentioned above, the effect will not be negate, so you will attack with the revived monster. can also To be frank, just by arranging two transcodes, two 3300 RBIs will be quite good.
It's a resurrection effect that can be casually used every turn, but due to the link marker, it can't be pulled up that far.
He's Cyberse-bound on the turn he uses the Revive effect, but with a Cyberse Deck it's not a disadvantage. Catch a Link Monster Link Monster is attractive, but if you try to use the effect, you can only Special Summon that turn Cyberse, so it's difficult to use it with other races.
Widget Kid ▶︎ Deck 《Widget Kid》
japan 闇を彷徨う彗星
2018/04/12 17:44
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A card reminiscent of 《Goblindbergh》or 《Marauding Captain》that allows you to use his Cyberse in your hand as his Special Summon. If possible, he would like to unify the Cyberse Deck with Cyberse, which is a card that I am honestly happy with.
Unlike the above two, it also supports special summons, so if you use it well, you can aim for further combos. I can say.
Even in the current situation, we can already expect to be active, but if Cyberse's card pool is enriched, we can expect even more success.
Cyberse White Hat ▶︎ Deck 《Cyberse White Hat》
japan 闇を彷徨う彗星
2018/04/12 17:37
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Her Cyberse that Special Summons from the familiar hand. Since you need 2 or more of the same race, sometimes it's easy to rot depending on the case. When he is sent to GY as a link material, he can lower the ATK of all opponents by 1000, and since it is an overall designation, it will lower it without question even if the target has resistance.
The lower value is relatively large, so it's nice to be able to attack even with his Cyberse, which has a low RBI.
He's race-unified, so if it's Deck, he'll be able to go on business trips, but if he were to use it at present, it would probably only be used as an Xyz material.
The effect is powerful, but there is always the possibility that it will go bad, and Cyberse already has his Special Summon cards in his hand, and his RBI is quite unsettling, so it's a troublesome card. If this is a lower class, I think the evaluation will change.
Dark Magician the Dragon Knight ▶︎ Deck 《Dark Magician the Dragon Knight》
japan 闇を彷徨う彗星
2018/02/12 3:11
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The Yu-Gi-Oh customary series that just got on.
Adds destruction resistance and target resistance to the Spell Trap zone, and as long as this card exists, most opponents will not be able to deal with traps. Black magicians who use Continuous Trap and Spells a lot will be able to solidify their defenses and change their formations to more powerful ones.
With easy conditions, 3000 RBIs, and being treated as a black magician, it supports a lot of support, and at first glance it looks plain, but when you put it out, its presence becomes considerable.
Odd-Eyes Arc Pendulum Dragon ▶︎ Deck 《Odd-Eyes Arc Pendulum Dragon》
japan 闇を彷徨う彗星
2018/02/12 2:53
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Release it in the main story, I was looking forward to it (bosso
The never-before-seen, regular P Odd-Eyes dragon. Inheriting the easy-to-search Odd-Eyes P series, this card can only be described as a mass of ads for the Odd-Eyes Deck, which also has the abnormal recruiting ability of the P zone. The effect of the P zone is activated even if you destroy yourself, so you can combine it with Iris and Electrum to create even more combos. Now that it's normal, it even supports 《Advanced Ritual Art》, making it easier to deal with gravity.
It's simply excellent as a scale, and even if it were to be summoned, it would have a reasonable RBI of 2700, so honestly I can't find any bad points.
Although he has lost the monster effect, he has inherited the spirit of his Odd-Eyes P that destroys the P effect and calls the successor, and this card is his Odd-Eyes P's. I don't think it's an exaggeration to say that it was an orthodox evolutionary system.
Chimeratech Megafleet Dragon ▶︎ Deck 《Chimeratech Megafleet Dragon》
japan 闇を彷徨う彗星
2018/02/12 2:33
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A version of 《Chimeratech Fortress Dragon》with extra monster zone specifications.
Cyber's style almost always has to go to the second attack, and it has a weakness that it is difficult when the opponent is fully deployed in the first move, but it can be said that he took advantage of the weakness of his Cyber style deck.
Basically, he has a choice of 2400 or 3600 ATK, but to make it 3600 he will use this extra monster unless he has an extra link.
Since the judgment completely ignores resistance, no matter how troublesome monsters are, they can be enjoyed as long as they are in the Extra Monster Zone. Even if Special Summon is negated, the monster will be sent to GY as a material, so it will always succeed unless it is in a situation where Special Summon cannot be done.
As an attacker, he is not very reliable because he has zero resistance and does not last long, and it is somewhat difficult to secure his ATK of 3600.
That being said, since it's a pretty effective removal card, I think it's a nice card for Cyber, who tend to have trouble removing it.
Topologic Trisbaena ▶︎ Deck 《Topologic Trisbaena》
japan 闇を彷徨う彗星
2018/01/16 19:29
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By sacrificing one monster, it has the effect of cleaning all her spell traps on the field and burning them with burn.
Unlike Bomber, it doesn't clean the monster zone, so you can easily activate the effect, and it will be very useful as his general-purpose Spell Trap removal monster.
The burn performance is also soberly high, and if you are lying down, you will be burned with quite a bit of firepower. After using the effect, all you have to do is connect it to a higher-level Link Monster, so if possible, I don't want to leave it until the opponent's turn.
It's nice to have his ATK, which is modestly high for Link 3.
Iron Dragon Tiamaton ▶︎ Deck 《Iron Dragon Tiamaton》
japan 闇を彷徨う彗星
2018/01/16 19:16
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A nasty raider who suddenly springs up and takes an entire column.
As long as there are 3 cards in a column, Special Summon is possible, and in fact he can Special Summon in any column.
You need to have both a face-down card and a monster, but if your opponent has at least one card on the board, you can fulfill the conditions by putting his Spell Trap face down and normal summoning the monster. . As mentioned above, as long as the conditions are met, it doesn't matter which row you put it in, so combined with the Friche effect, it has a high degree of surprise.
In order to meet the conditions on the first hand, it is somewhat difficult to place EX monsters, monsters, and Spell Trap.
After coming out, it closes the column. His ATK is high for a low-level attacker, but 2000 is unreliable and has no resistance, so even if you close other than the EX zone, it will be removed without realizing the effect of the lock.
It might be better to think of the lock performance as a bonus and think of it as a destruction removal card for Friche.
I don't think anyone bothers to destroy their own EX zone, but let's pay the minimum attention when destroying it.

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