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Yu-Gi-Oh! Card Rating List Showing 10,351 to 10,365 of 10,769

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Deep Sea Diva ▶︎ Deck 《Deep Sea Diva》
japan とき
2010/08/22 17:30
Yugioh Icon
The initial design was to have haste level 5, but due to restrictions, it is currently impossible, but if there is enough development on the field, you can summon yourself and perform two Synchro Summons. Comboing with 《Gravekeeper's Spy》and having two Level 6 Synchro pop out is quite a threat.
It's almost illegal for a tuner to summon other monsters from her deck. A strong card that promises a synchronous summon when summoned.
Moreover, you can easily target Gungnir with a sea dragon push...
Atlantean Mermail also played an active role in searching for snipers and Xyz with heavy soldiers, making it a must-have piece.
The ending is active in the "Atlantean" Deck that Nept Abyss joined. It's rare that I find myself starting with two cards in my hand when I run into this deck. At one point, it was sent to the restriction because it reached the environmental level, but I feel like it would have been July if I was going to do it.
Spined Gillman ▶︎ Deck 《Spined Gillman》
japan とき
2010/08/22 17:25
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Diva's companion developed as a boost to the Sea Serpent.
In addition to being suitable as a diva's companion, pumping up is also convenient. Such a level 3 sea dragon.
However, the number of rivals has increased considerably, especially if the goal is to hit, the assault soldier is a powerful rival. I can't see any reason to use this card now. I would like to take advantage of the fact that unlike Assault Troops, it encourages the whole team, but the numbers are a bit unsatisfactory.
Since Diva has learned a lot of powerful deployment patterns, the reason for using this card is pretty thin.
Master Gig ▶︎ Deck 《Master Gig》
japan とき
2010/08/22 17:24
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This is the monster that comes out with 《Teleport》. His Psychic monster of maximum size that Normal Summon can. It is also the only superlative monster.
It is a card with a high accident rate because it is the highest grade, but if you use 《Teleport》, it is more than worth using.
However, the LP cost is not ridiculous, and it is a card that does not fit well with tactics other than Teleport and his Special Summon from removal, so if you use it, it will be a dedicated deck.
It is also painful that the RBI is somewhat modest and the defensive power that can easily be broken by the maestro. Of course I don't have the patience...
Koa'ki Meiru Doom ▶︎ Deck 《Koa'ki Meiru Doom》
japan とき
2010/08/22 17:22
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ATK is a little lacking, but the effect is pretty good.
There is also a possibility that you can completely destroy the tactics of the Light/DARK Deck.
It would be perfect if it compensated for its weakness in combat with Core Blaster, but would that be too sharp?
Among Koa'ki Meiru, it can be said that it is a monster that specializes in the light/darkness meta.
I also want to avoid getting involved in the Garrisu One Kill that can be used in full monsters. Or rather, the light and dark meta that is solidified with koaki tends to be sad, so that's where it comes into play. Well, since Birdman hit the limit, the success rate has dropped considerably...
Koa'ki Meiru Ice ▶︎ Deck 《Koa'ki Meiru Ice》
japan とき
2010/08/22 17:20
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In the Koa'ki Meiru Deck, it works as a later removal card.
He has a lot of Continuous Spells, so he's a spec that can be used in a deck, and he's happy to be able to destroy a large Special Summon without mercy. Is his Continuous Spell candidate at HQ a teleportation unit or a genius to search for Ur Knight?
It's easy to search with Vajra Core and Ur Knight, and while it's a card that consumes a lot of cards, it can overturn the field in one go. If you use Urnite, you can summon Castel and Butte with Xyz, but...
Koa'ki Meiru Drago ▶︎ Deck 《Koa'ki Meiru Drago》
japan とき
2010/08/22 17:18
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Koa'ki Meiru only has his maximum Dragon. Therefore, it is difficult to incorporate.
In the past, his Dragon had a lot of LIGHT and DARK monsters, and it was a pain that he was not compatible with Darkness Metal.
However, a powerful Dragon Deck with 4 main attributes called Dragon Ruler has appeared, so that it can be incorporated naturally.
Dragon Ruler was thrown into a forbidden cage, but his Dragon Decks other than Light/Dark such as Dragunity are powerful countermeasures against Light/Dark. The restriction that cannot be Special Summoned is still very strong, so it has the potential to reappear if the user appears again.
Koa'ki Meiru Guardian ▶︎ Deck 《Koa'ki Meiru Guardian》
japan とき
2010/08/22 17:15
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Iwaseki Koa'ki Meiru The eldest of four brothers. He was born the earliest.
Rock Deck works more than 《Doomcaliber Knight》.
It is a card that makes it easy to put pressure on because it arbitrarily replaces Deathcalibur's weak point, which is the outburst.
Koa'ki Meiru also has a lot of Rock, such as the four brothers and Rock, so he will be active as a main attacker here as well.
Now that Effect Monster is at its peak, this monster's restraint ability is considerable.
A card that represents not only Koa'ki Meiru, but rock metabi.
Koa'ki Meiru Powerhand ▶︎ Deck 《Koa'ki Meiru Powerhand》
japan とき
2010/08/22 17:14
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Hit the heavens with your drill! Lower grade 2100 RBI that can be maintained with Trap.
It's amazing that he has a merit effect with a lower grade 2100 RBI that can be normal summon. However, the maintenance cost is heavier than it looks, and he has a lot of traps, so it's surprisingly difficult to pay for it unless it's a deck.
Having a Trap in hand means that card is rotten in the meantime...
As for the additional effects, I don't see marshmallows or ghosts these days, so the number of imaginary enemies has decreased a little.
Koa'ki Meiru Valafar ▶︎ Deck 《Koa'ki Meiru Valafar》
japan とき
2010/08/22 17:11
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A card that was probably designed as Koa'ki Meiru's trump card. In other words, it's like a roaring dragon that can be maintained with a steel shell. Certainly, the 3000 penetration Trap destruction resistance that pops out from one release is exceptional.
However, the maintenance cost of throwing away the steel core is high, and it cannot stay on the field for a long time. It will be whether or not it can become a finisher as an almost disposable firepower. It hurts that you can't escape from the steel shell shackles even with Special Summon.
It's difficult to use, but it still has the breaking power that's not bad as a trump card. However, is it difficult to use a card in Tribute Summon, and not a card that has the power to keep it in play...?
Meklord Fortress ▶︎ Deck 《Meklord Fortress》
japan とき
2010/08/22 9:59
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Field replacement was a powerful card along with Gear Town, but...
Due to the revision of the field replacement rule, the effect cannot be used unless it is destroyed. Meklord Monarch has plenty of cards to destroy his own monsters, but is there a card to destroy Spell Trap?
As for the effects in the first half, Brynak, which was the mainstream card at the time of its introduction, does not seem to be returning from the ban, and the only excellent cards with targeted effects are Coral Dragon and Tsukihana Dragon.
With the Meklord Monarch's search power depleted and the benefits of having it on the field not so great, it's questionable.
Meklord Emperor Skiel ▶︎ Deck 《Meklord Emperor Skiel》
japan とき
2010/08/22 9:57
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An empty Meklord Monarch.
Unfortunately, it pales in comparison to Weisel Granel.
The sell direct attack effect is too weak to be a sell because it has 《Opti-Camouflage Armor》.
However, just because Wisel and Granel are strong, the 2200 RBI + Synchro Monster absorption effect that can be released with a gentle trigger is by no means weak.
Considering the disadvantage that other monsters cannot attack, it is also the card that is the least likely to cause a stalemate.
D. Tribe ▶︎ Deck 《D. Tribe》
japan とき
2010/08/21 21:33
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Victory Dragon》The biggest miscalculation.
Because of this card, it's called Vdora Control.
Match kills were possible with control decks that didn't use Dragon monsters.
Now... I don't know.
Gadget Arms ▶︎ Deck 《Gadget Arms》
japan とき
2010/08/21 11:35
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A Gadget that can retrieve Morphtronic Spell Traps in reverse.
Surprisingly, I feel that this kind of reverse salvage at the theme level is rare.
As a card that can be collected, the Speed Unit is excellent, and if you want other counters, you can use Barrier, and if you want Lock, you can use Bind. However, I wonder if it's enough to use the summoning right to collect it with a slow reverse.
It's convenient, but I don't want to use it so much, is it the effect?
Morphtronic Scopen ▶︎ Deck 《Morphtronic Scopen》
japan とき
2010/08/21 11:31
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In contrast to the remote control, which has convenient effects, it has two abilities that specialize in synchro summoning.
Level 7 Morphtronic can be synchronized immediately by calling Level 4 Morphtronic with the effect of Attack Position, so if you use a power tool, this is the better tuner.
If you Special Summon in Defense Position with the effect of Mobahon, you can connect to level 5 this time.
Synchronization is the cornerstone of Morphtronic's life. The power tool itself has a good field and search, so it is a card that you want to put out quickly, and the demand for this card is high.
Morphtronic Videon ▶︎ Deck 《Morphtronic Videon》
japan とき
2010/08/21 11:29
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His Morphtronic enhanced with equipment. It boasts the magnification of Maha Vairo's teary eyes.
His Equip Spell axis with a power tool can be quite explosive with Morphtronic. Raising his ATK up to 2800 with one 《Axe of Despair》is pretty attractive.
He's level 4 and works well with Scopen, so when he can't use power tools, he'll want to entrust him with the job of destroying the field with Equip Spell.
However, he is useless without an Equip Spell, so don't overestimate him.

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