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Koa'ki Meiru Powerhand →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Machine | 2100 | 1600 |
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during that Battle Phase, while this card remains on the field. | |||||
password:19642889 | |||||
Average Rating Score | 7.6(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Koa'ki Meiru Powerhand (6 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Koa'ki Meiru Powerhand" card reviews and rating scores
7.6(9) |
|
22% | (2) | ||
55% | (5) | ||
22% | (2) | ||
0% | (0) | ||
0% | (0) |
ねこーら
2022/11/10 8:33
2022/11/10 8:33
Comprehensive evaluation: Negate conversion is limited to the field, and the range is a little narrow.
When attacking light and dark monsters, the effect is negate, but it is easy to limit the permanent effects that can be dealt with from the range.
It cannot deal with effects used during the main phase.
ATK 2100 is also high among the lower classes, but it is low against monsters that come out of the Extra Deck.
Feeling that there aren't many Lights/DARKs with permanent effects that I want to negate with ATK 2100 or less.
The fact that the Trap card is shown is not compatible because the Trap card that is shown cannot be turned face down on the same turn, but if it is a Deck that uses the Trap card for the meta, wouldn't that be too much of a concern?
When attacking light and dark monsters, the effect is negate, but it is easy to limit the permanent effects that can be dealt with from the range.
It cannot deal with effects used during the main phase.
ATK 2100 is also high among the lower classes, but it is low against monsters that come out of the Extra Deck.
Feeling that there aren't many Lights/DARKs with permanent effects that I want to negate with ATK 2100 or less.
The fact that the Trap card is shown is not compatible because the Trap card that is shown cannot be turned face down on the same turn, but if it is a Deck that uses the Trap card for the meta, wouldn't that be too much of a concern?
みめっと
2020/04/22 19:00
2020/04/22 19:00
Machine's Koa'ki Meiru, but the public cost is Normal Trap instead of Machine.
It's not a heavy cost, but I can't deny that Trap cards that can't be used immediately, and the behavior of revealing a strong Trap card because you don't know what's hidden is honestly a little lame.
However, if you develop a psychological warfare using this and the result is that the opponent moves according to your expectations, it will immediately become a stylish card.
In addition, due to the reasonable opening cost of Normal Trap, it is easy to incorporate it into the deck regardless of the other Koa'ki Meiru that is adopted with the Trap Biaxial, and since most of the 1st Army Koa'ki Meiru belong to EARTH, it is a lower Koa'ki Meiru. Then I'll become stronger.
The performance of the main body is at a high level of 21 RBIs in the lower class, and the meta to Hikari DARK is his negate of the monster effect when fighting.
It chooses the opponent, but it negates with a permanent effect, so it is effective against unexpected strong enemies.
It's not a heavy cost, but I can't deny that Trap cards that can't be used immediately, and the behavior of revealing a strong Trap card because you don't know what's hidden is honestly a little lame.
However, if you develop a psychological warfare using this and the result is that the opponent moves according to your expectations, it will immediately become a stylish card.
In addition, due to the reasonable opening cost of Normal Trap, it is easy to incorporate it into the deck regardless of the other Koa'ki Meiru that is adopted with the Trap Biaxial, and since most of the 1st Army Koa'ki Meiru belong to EARTH, it is a lower Koa'ki Meiru. Then I'll become stronger.
The performance of the main body is at a high level of 21 RBIs in the lower class, and the meta to Hikari DARK is his negate of the monster effect when fighting.
It chooses the opponent, but it negates with a permanent effect, so it is effective against unexpected strong enemies.
なす
2018/02/16 14:40
2018/02/16 14:40
Koa'ki Meiru from Machine.
Only in the battle phase, he can negate the effects of LIGHT and DARK monsters, and in addition to having battle destruction resistance, he is excellent as one of the few that can destroy avatars in battle.
Only in the battle phase, he can negate the effects of LIGHT and DARK monsters, and in addition to having battle destruction resistance, he is excellent as one of the few that can destroy avatars in battle.
真の仲間
2015/03/21 2:24
2015/03/21 2:24
drill man
It hurts that the cost is Normal Trap.If you maintain it, the trap's surprise will be lost.
It might be better to use Vajra Core or get rid of it quickly with Xyz or Synchro.
It hurts that the cost is Normal Trap.If you maintain it, the trap's surprise will be lost.
It might be better to use Vajra Core or get rid of it quickly with Xyz or Synchro.
ナル参照
2013/05/13 16:54
2013/05/13 16:54
Drill.
A person who sells machines with a high RBI.
The maintenance cost is "Normal Trap", which makes it difficult to maintain. Is it difficult to enter because there are many cases where koaki is touched?
The effect is just a bonus. To put it bluntly, it's about as easy as crushing Mae Stroke.
A person who sells machines with a high RBI.
The maintenance cost is "Normal Trap", which makes it difficult to maintain. Is it difficult to enter because there are many cases where koaki is touched?
The effect is just a bonus. To put it bluntly, it's about as easy as crushing Mae Stroke.
NEOS
2011/01/06 19:58
2011/01/06 19:58
A low-level machine that exceeds his ATK of 1900 or more despite its disadvantages.
It costs a Normal Trap instead of a Machine, so it's a little harder to maintain, but it still performs well.
Its effect is weak against Honest, but it can defeat troublesome battle-destroy-resistant monsters.
Don't miss EARTH.
It costs a Normal Trap instead of a Machine, so it's a little harder to maintain, but it still performs well.
Its effect is weak against Honest, but it can defeat troublesome battle-destroy-resistant monsters.
Don't miss EARTH.
スクラップトリトドン
2010/10/10 22:18
2010/10/10 22:18
Because of the existence of the limiter, I thought that there would be no more than 2000 lower-class machines, but a ridiculous temporary worker came.
The merit effect of being able to stop search cards such as 《Goblin Zombie》from those with battle destruction resistance such as marshmallows and ghosts is perfect.
A fairly interesting card, although the cost makes it seem more troublesome than Normal Trap and his other Koa'ki Meiru.
The merit effect of being able to stop search cards such as 《Goblin Zombie》from those with battle destruction resistance such as marshmallows and ghosts is perfect.
A fairly interesting card, although the cost makes it seem more troublesome than Normal Trap and his other Koa'ki Meiru.
とき
2010/08/22 17:14
2010/08/22 17:14
Hit the heavens with your drill! Lower grade 2100 RBI that can be maintained with Trap.
It's amazing that he has a merit effect with a lower grade 2100 RBI that can be normal summon. However, the maintenance cost is heavier than it looks, and he has a lot of traps, so it's surprisingly difficult to pay for it unless it's a deck.
Having a Trap in hand means that card is rotten in the meantime...
As for the additional effects, I don't see marshmallows or ghosts these days, so the number of imaginary enemies has decreased a little.
It's amazing that he has a merit effect with a lower grade 2100 RBI that can be normal summon. However, the maintenance cost is heavier than it looks, and he has a lot of traps, so it's surprisingly difficult to pay for it unless it's a deck.
Having a Trap in hand means that card is rotten in the meantime...
As for the additional effects, I don't see marshmallows or ghosts these days, so the number of imaginary enemies has decreased a little.
2014/09/05 0:27
It's called a hand, so in a concept duel, it's a high RBI that can be put into Girag's Deck.
Decks with "Koa'ki Meiru Powerhand"
* is adopted as a key card.
● 2013-03-22 A steel core that steals the earth
● 2013-06-22 Sin・Machina・Meklord Synchro
● 2013-02-10 Koa'ki Meiru Mecha Phantom Beast
● 2014-01-01 Applied Koa'ki Meiru
● 2013-07-26 Receive the power of the stars and descend! Beast God Machine King!
● 2014-02-17 Photon Koaki
Card Category and Effect Category
Effect:Destroy Monster
Effect:self-destruction, Destruction instead
Effect:send card from your hand to the GY
Effect:negate Monster effects
Effect:reveal hand cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
RAGING BATTLE | RGBT-JP022 | 2009-02-14 | Super |
DUELIST EDITION Volume 3 | DE03-JP125 | 2012-08-11 | Normal |
Ranking and View Num
Rating Score Rank | 4,578 / 13,171 Cards |
---|---|
View Num | 13,286 |
Others
Japanese card name | コアキメイル・パワーハンド |
---|
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