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Yu-Gi-Oh! Card Rating List Showing 46 to 60 of 404
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《Abomination's Prison》![]() 2019/07/13 19:08 ![]()
A card that embodies a simple effect that is strong. If you want to build Unchained, you need 3 cards.
The first is a search for Unchained cards. No matter how you look at it, it's powerful to touch in the category with no cost no demerit. Many of his other Unchained cards are also powerful, so I'm worried that I might get lost in my search. The second recruits Unchained monsters when destroyed while set. Basically, you will use the search effect, but if you duplicate it in your hand, you can destroy it yourself and connect it to Recruit or set it as a bluff, so it is a card that does not spoil itself. The main engine of Unchained and an excellent support card. The rarity is also rare, so it's relatively easy to collect. |
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《Majesty Maiden, the True Dracocaster》![]() 2019/07/04 0:18 ![]()
Her TRUE in Majespecter.
Her Tribute Summon condition common to TRUE has the effect of searching for her TRUE monster in response to the activation of the opponent's effect. Unlike other high-level TRUEs, it's just a search, and the status is low, so it tends to look inferior. However, the follow-up ability is very high. Also, if you have a TRUE Spell Trap, Tribute Summon her TRUE monsters as they are, and turn them into the strongest TRUE by taking over the board with the TRUE Spell Trap sent to GY. In his heyday, he was active as a support for Master P, but even now that Master P is banned, he is still lively with life-saving TRUE. |
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《Ignis Heat, the True Dracowarrior》![]() 2019/07/04 0:09 ![]()
Igknight his TRUE.
Her Tribute Summon condition common to TRUE has the effect of searching or activating his TRUE Spell in response to the opponent's effect activation. TRUE Spell has an effect that is good at ad recovery, so it is very convenient to be able to activate it from the Deck. Of course, you can Tribute Summon with the effect of TRUE Spell, so you can use it properly for deployment. However, TRUE Spell basically does nothing during the opponent's turn, so it tends to be slightly inferior to Dynamite K, which can move bang bang even during the opponent's turn. It is also a headwind that Dynamite K has a higher status. Perhaps for that reason, 1 or 2 are used in the advanced axis TRUE, and sometimes they are not used. However, it's not a weak card by any means, so if you want to use it, you can use it enough. If Dynamite K is good at moving during the opponent's turn, this one is good at recovering on your turn, so you can use it properly. Also, he has Monarch status, so if you adopt that support, it might be a higher priority. |
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《Dinomight Knight, the True Dracofighter》![]() 2019/07/03 23:57 ![]()
His TRUE of Dinomist.
There is an effect that you can release a Continuous Spell Continuous Trap common to TRUE and Tribute Summon, and if the opponent uses the effect, he can search or activate a TRUE Trap from the Deck. The convenience of common effects goes without saying. His unique effect allows him to activate Continuous Trap directly, and since it's a Continuous Trap, it can be used immediately. TRUE Trap has a lot of things that can be done to weaken the whole, revive, Tribute Summon effect, and monster removal, so this card that can be activated from the Deck is very powerful. In its heyday, the Advanced Axis TRUE was so strong that only this card and Master P were used. It was restricted for a while, but it was lifted little by little, and finally it was unlimited. TRUE itself sometimes appears in the environment as a metabi, but what will happen with this revision? |
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《Simorgh of Darkness》![]() 2019/06/29 11:00 ![]()
A supposed remake of Dark Simorgh. Or buddies.
It is the highest grade, but the ease of handling is very high. The first effect is that if you succeed in Tribute Summon of Darkness/Wind when you are in hand/GY, you will Special Summon yourself. Although the conditions are a little stricter than some demon lords, it is still very easy to use because it is on the loose side among the highest self-deployment effects. The second effect is to treat it as wind on the field. It's an effect that can't be ridiculed unexpectedly, such as being the source of the release of the Progenitor Divine Bird, and being connected to your own third effect. The third effect is a counter effect that when his Spell Trap activates, he releases WIND Winged Beast and negates it. It can also release itself, making it a somewhat self-contained effect. Even if I release myself, I will come back anyway. Although it is a superlative monster, it can be Special Summoned under very loose conditions, has a moderately high status, and has a suppression effect. Moreover, with the Tribute Summon gimmick, the effect is almost self-contained, making it a very easy-to-use piece. |
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《Simorgh, Bird of Ancestry》![]() 2019/06/29 10:50 ![]()
One that has been considerably improved by the new Simorgh.
The effect is to treat him as a Normal Monster in his hand, reduce the release of WIND monsters, and bounce 2 of his opponent's cards if he only releases WIND. To put it bluntly, the first and second effects are at the bonus level. In particular, the effect of the first one seems to be forced, and it is said that it was forced to match with Wind Effigy. The main thing is the bounce effect. Thanks to the new Simorgh, release reduction, securing release sources, and search became easier, so usability has improved more than before. RBI is also 2900 and passing point level. The problem is Raiza the Mega Monarch, the biggest rival of the same attribute and race. He has an insane ability to bounce up to 3 cards (2 of which are his deck top bounces). Here, it is necessary to differentiate with his Simorgh support and the height of the RBI. However, it's no longer a difficult card to use, so it looks like it will play an active role as a trump card in the Simorgh Deck. |
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《Simorgh, Lord of the Storm》![]() 2019/06/29 10:43 ![]()
The effect is strong, but the cost is too heavy...
One of the highest grade WIND Simorgh. The first effect is his Spell Trap target resistance. It's not a bad effect to have, but recently there are more effects that don't target, and moreover, the number of monster effects that remove it is also increasing, so don't overestimate it. The second effect is the opponent's card Deck bounce when Spell Trap is activated. Looking at the effect alone, it is very powerful, but the cost is that he needs to release WIND Winged Beast on the field. My honest impression is that if I could at least release it from my hand. It is also a headwind that there are rivals with easy and powerful bounce effects such as 《Raiza the Mega Monarch》and 《Simorgh, Bird of Ancestry》. The third effect is the effect of being salvaged when Simorgh is destroyed in battle. It works well with the Tribute Summon gimmick, but I'm not sure if I should use this card again. A card whose effect is powerful, but whether or not it can be used is questionable. For the time being, he supports Simorgh support, and his RBI is top class among Simorgh, so he is normally excellent as an attacker. So if you want to use it, you can use it normally. |
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《Elborz, the Sacred Lands of Simorgh》![]() 2019/06/29 10:31 ![]()
Can he become the savior of WIND Winged Beast if he's an advanced player or above?
It's a Field Spell in the Simorgh category, but the effect itself is his WIND Winged Beast generic. The first effect is to increase the status of Winged Beast. Although it is a small increase of 300 offense and defense, it is a value that cannot be ignored that the highest grade Simorgh will reach 3000 RBI. The second effect is WIND Winged Beast release reduction. It's great to have top-tier Simorgh, of course, Riser, and he's Mist Valley's Giant Bird, supporting his powerful WIND Winged Beast. The third effect is the summoning right of Winged Beast. It's convenient to simply increase the summoning power, and if you combine it with the second effect, you can immediately Tribute Summon the highest level WIND Winged Beast. In particular, it has good compatibility with Inviting Bird, and if you summon Inviting Bird and search for the highest level WIND Simorgh, you can immediately put it into play. It's not a Field Spell that gives you a direct advantage, but it's a good support card for Simorgh that can hit the itch with precision. |
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《Simorgh Onslaught》![]() 2019/06/29 10:20 ![]()
Simorgh Awakening Melody.
The effect of 1 searches for 2 Simorgh from the Deck with Winged Beasts as the cost. The attributes must be different, but the two-card search is simple and powerful, and Simorgh is very convenient because there are no level restrictions or status restrictions. As for the hand cost, there is no waste if you drop the highest grade that can be deployed from GY such as " Simorgh of Darkness " and " Dark Simorgh ", the lower grade Simorgh and Zephyros with self-revive effect. In particular, 《Dark Simorgh》is a good combination that can be revived instantly if you use it as a cost to search for Kaze Yami. The second effect is level reduction. It's not a bad effect to have, but it's a bonus level effect because there's an easy-to-use release reduction card called Elbrus. The search effect is very strong, but the problem is his type of Simorgh. At the moment, there are only wind and darkness, and the attribute is biased toward wind, so depending on the number of cards you use, there is a possibility that your hand will be spoiled. Fortunately, Simorgh of Darkness is a relatively durable card, so I don't think it's difficult to adjust the number of copies. |
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《Vessel for the Dragon Cycle》![]() 2019/05/28 9:57 ![]()
The normal effect is his Wyrm-exclusive 《Foolish Burial》.
Currently, he doesn't have many useful Wyrms to send to GY, but he has a clear role to play, such as securing a place to revive the Magma Dragon and preparing Tenyi. If his Wyrm using GY increases in the future, I think this card will be strengthened at once. The additional effect is that he will search for Tenyi if he has a monster other than an Effect Monster on the field. With the Tenyi Deck, it's easy to prepare other than Effect Monsters, so I don't think you'll have any trouble activating them. Due to Tenyi's characteristics, the cards he searched for and the cards he dropped into GY are unlikely to spoil, so I think it's a very powerful card. |
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《Summoning Swarm》![]() 2019/05/18 17:40 ![]()
Limited soul charge for B/F that depends on the other party.
The effect is to revive lower class BFs up to the number of opponent's monsters. Although there are conditions, it is a power card that can be deployed in large quantities with just one card. Since there is no effect such as negate, further development is possible using the effects of lower grade B and F. There is a similar B/F support card called Hachidama, which has no level restrictions, restrictions, or conditions while only one body can be revived. It's a card that's much easier to use than this one, so basically I think that's the priority. |
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《Revival Swarm》![]() 2019/05/18 17:33 ![]()
《Monster Reborn》for BF only.
The first effect is a simple resurrection effect. B and F can be revived without level restrictions, and there are no disadvantages or restrictions. So, I think it will be one of the most useful cards that supports B/F. The second effect grants his Insect resistance to destruction. It seems that it can be used as an insurance in case of an accident. In the same BF support, there is Summoning Swarm, which has a powerful resurrection effect, but it depends on the opponent and has restrictions and level restrictions, so basically I think it will be in the form of adopting Hachidama. . |
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《Battlewasp - Nest》![]() 2019/05/18 17:27 ![]()
BF's defensive tag.
The effect is the deployment of BF and the end of the battle phase. The effect itself seems to be strong at first glance, but the bottleneck is that the activation timing is slow, "when BF is selected as the attack target". However, the current BF is a relatively slow Deck, so it's not a problem. As for self-destruction, it's rare to be able to use the second effect once it's turned upside down, so I don't think it's something to worry about. |
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《Battlewasp - Azusa the Ghost Bow》![]() 2019/05/18 17:21 ![]()
catalpa bow.
Valuable sync tuner for BF sync body. The first effect is the addition of Burn. Since it's based on his original ATK, I'd rather have it linked to high hitting B/F burns like Hama and Vouge, rather than low hitting B/Fs like Ping and Dirt. However, the deployment power of BF is not so high at present, so it is a bit difficult to line up with Hama and Vouge. The second effect is self-resurrection when a monster is destroyed in one's BF battle. For the time being, you can think that you can revive if a battle occurs, so it is very convenient to use. The effect is not bad, but the current situation is that the current BF cannot reach the itchy area. Since it is a general-purpose sync tuner for WIND, I think it is necessary to find a way out. |
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《Chemicritter Carbo Crab》![]() 2019/05/16 0:25 ![]()
Crabs that are not rare.
Dual support is one of the strongest in Dual. The Dual effect is a dual-only search and fill-in. The search range and GY fertilization range are much wider than the Dual, and doing both at the same time is an effect that seems to be allowed because of the unfortunate Dual. Basically, will it be in the form of dropping Wilps and the Dual you want to revive with Wilps? Alternatively, if you have a resurrection tag, you can drop the carbon club to revive it and connect it to the mochi. However, this card itself is also Dual, so if you don't use Dual, you'll just expose your poor status. I want to be able to use effects immediately with 《Catalyst Field》or 《Supervise》. |
Update Information - NEW -
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