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Yu-Gi-Oh! Card Rating List Showing 58,546 to 58,560 of 168,890

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Rating Score・ Review
Posting Date
Child's Play ▶︎ Deck 《Child's Play》
japan アルバ
2018/10/15 19:32
Yugioh Icon
Recovery is dependent on the other party, and even if Special Summoned 10 times with 300 recovery per summoning act, only 3000 can be recovered, and the amount of recovery is clearly insufficient.
It's difficult to reach 10000 LP with this card's recovery effect alone, so I'd like to use other cards to assist recovery, but even if I do, it's only combat destruction resistance.
Boldness and invincibility are not enough.
Shiranui Spectralsword ▶︎ Deck 《Shiranui Spectralsword》
japan デルタアイズ
2018/10/15 18:51
Yugioh Icon
Tuner that excludes and synchronizes
It is also good to pull with tension
Shiranui Skillsaga Supremacy ▶︎ Deck 《Shiranui Skillsaga Supremacy》
japan デルタアイズ
2018/10/15 18:49
Yugioh Icon
Link markers are a mass of malice
Shiranui Spectralsword Shade ▶︎ Deck 《Shiranui Spectralsword Shade》
japan デルタアイズ
2018/10/15 18:46
Yugioh Icon
Return a pair containing Shiranui
horse head demon
Loss Time ▶︎ Deck 《Loss Time》
japan とき
2018/10/15 18:42
Yugioh Icon
The official challenged the element that tends to be one of the jokes on the subject of thinking about sports Orika. The illustration is also U.A.
The effect is to make your LP 1000 less than your opponent's LP is 4000 or more.
When your LP is reaped at high speed, you can expect a significant recovery if your opponent has a lot of LP left. However, it depends on the state of the opponent, especially in the final game when both sides are shaving LP, it will be completely rotten. Even if it doesn't, this card doesn't work well with Beatdown and Burn Decks that scrape LP, as the effect diminishes as the opponent's LP decreases.
If you use it, it's a special victory deck that doesn't care about the opponent's LP. Is it a way to maintain LP? It seems to be particularly compatible with Final Countdown, which requires an LP cost, but even so, it seems better to increase the number of defense cards.
Witch's Strike ▶︎ Deck 《Witch's Strike》
japan とき
2018/10/15 18:41
Yugioh Icon
A drawing of a witch who is angry with God after being too involved in the Forbidden series.
A trap card that unleashes a terrifying blow that annihilates the opponent's hand and field in response to negate the activation of her negate or card effect of summon / Special Summon.
If it is decided, it will be a brilliant blow, but it is quite difficult to decide. In a normal deck with her, even if you load up about 3 Divine cards, Urara, Veiler, and 《Infinite Impermanence》can't be activated because they only negate their effects.
For the perm system, which has a lot of cards that negate the activation, it looks like a nightmare card, and since this card itself is not resistant to negate, there is no specification if it is negate. Since it destroys multiple cards, it can be hit by 《The Huge Revolution is Over》or Starro. In the first place, since it is a trap card, it is necessary to lay it face down beforehand.
The impression is that it is strong when decided, but it is harder to activate than it looks. Is it a bit too much of a genie's hammer?
Dark Factory of More Production ▶︎ Deck 《Dark Factory of More Production》
japan とき
2018/10/15 18:40
Yugioh Icon
A mysterious factory that allows you to draw once per turn by sending a monster from your hand or field to her GY.
If you use it for the hand cost, it's a card exchange that can be used many times, and if you send a card on the field, you can avoid the opponent's bounce or removal. However, there is also Dark World Dealings that can be used to randomly exchange cards, and that is faster, so you will have to appeal to the fact that it can be used many times and the card on the field can be used as a cost.
However, when it comes to the environment where Continuous Trap can be used so many times, there is a possibility that it will end after one or two times. In that case, the meaning of adopting it daringly becomes thin.
The performance as a card exchange card is not low, but I feel that this type of slow-moving figurine card has a strong headwind.
Summon Over ▶︎ Deck 《Summon Over》
japan とき
2018/10/15 18:39
Yugioh Icon
It's finally going to be broken and it's going to be dangerous.
Each time a monster is Special Summoned by her, put a summon counter on it, and when it reaches 6, it will gain destruction resistance and send it to her GY at the start of Myoin 1, so that all her opponent's Special Summoned monsters will be destroyed by her. Get the effect of sending to GY. It seems that they can use each other.
It's a card that keeps each other's mass deployments in check, and the design itself is fun, but it's a long way from six times. If you are an opponent, you want to nip the danger in the bud, and if you get a removal before his Special Summon 6 times, or if it bounces or is eliminated, you will have to restock your counters. As for me being affected, it would be nice if I didn't use her Special Summon, but if I did, I would feel that the 6th time was still far away, and I would want to consider sealing a stronger Special Summon.
I vaguely know what I want to do, but... Hmmm.
Child's Play ▶︎ Deck 《Child's Play》
japan とき
2018/10/15 18:38
Yugioh Icon
A fearless card with 10,000 LP characters and a good sense of stupidity.
It has the effect of recovering 300 LP every time the opponent deploys a card, and the effect of preventing monsters from being destroyed by battle if your LP is 10000 or more.
The amount of recovery is too small, and the benefit seems unsatisfactory for a figure as far as 10000 LP. There is a saying that recovery alone cannot win a duel. In that case, it was up to making a deck for him to win with recovery, and the compatibility with 《Fire Princess》is outstanding. You can deal damage every time your opponent deploys, and you can strangle your neck with floss. The low ability Fire Princess also has combat resistance.
But... these days, Cure Burn, even if he's forced to use it for Aroma, it's a recovery type card...
Edge of the Ring ▶︎ Deck 《Edge of the Ring》
japan とき
2018/10/15 18:38
Yugioh Icon
Exactly what was left.
When your LP is less than your opponent's, it has the effect of inflicting half of his ATK on one of your opponent's monsters.
It's an effect that looks like it would be perfect for a burn deck, and it's actually a Quick-Play Spell version of Misfortune, but there are two things that make it difficult to put in a burn deck.
First of all, he can't use it unless his LP is lower than his opponent's, which is a problem for Burn Deck, which sets up an LP race. As a result, it is no longer a card that can be used at any time. The other is that the damage received by the opponent becomes 0 after activation, so even if you want to incorporate it into a chain burn as a card that can be burned with a Quick-Play Spell, you will be troubled by how to build a chain.
Of course, if the opponent doesn't use powerful monsters, the damage will drop. It may be a card that is not easy to use.
Pot of Extravagance ▶︎ Deck 《Pot of Extravagance》
japan とき
2018/10/15 18:37
Yugioh Icon
When greed and money are combined, you feel compelled to buy anything, or something like that.
A pot card that allows you to draw 1-2 cards by randomly removing 3 or 6 cards from the EX Deck on the back.
Since it randomly loses a lot of EX Decks, it cannot be used in Decks that use even one EX Deck, but conversely, it is a draw card that is very easy to use in Decks that rely less on EX Decks. It becomes a very powerful draw source when placed on Decks that do not use EX Decks such as Metabi and Full Burn.
Aside from the cost, the disadvantage is that it can only be activated at the start of main 1, and if activated, you may not be able to draw until the end of the turn, so the number of other draw sources needs to be examined.
It's not a perfect score because of its compatibility with other draw sources and limited decks, but it's still a powerful draw source and can be said to be one of the featured cards this time.
Uni-Song Tuning ▶︎ Deck 《Uni-Song Tuning》
japan とき
2018/10/15 18:36
Yugioh Icon
A unison of zombies.
It has the effect of excluding GY's tuner, making the level of one monster the same as the tuner that was excluded, and turning it into a tuner.
Simply remove the opponent's GY tuner, interfere with the opponent's synchro or xyz by level change or tuner conversion, actively remove his GY tuner, level change or tuner conversion to your own synchro A card that can do a wide range of jobs, such as assisting Xyz.
However, Called by the Grave is more versatile if you want to eliminate the opponent's tuner, and he is less effective against Link Monster when it comes to interference. In order to adjust the level of my card, I feel that reviving the excluded tuner is also stronger in terms of movement. A little skillful card?
Extraceratops ▶︎ Deck 《Extraceratops》
japan とき
2018/10/15 18:35
Yugioh Icon
When a monster in the EX zone is destroyed by battle with a monster in the main zone, it has the effect of her being Special Summoned on the owner's field, and the effect of being able to draw 1 when destroyed in that state.
However, when the large EX monsters are defeated by the monsters in the main zone in battle, it will be a situation where your EX monsters are small or your deck uses the large monsters that your opponent puts out in the main. Another problem is that even if you put this card out in such a situation, it will not be anything more than a wall.
You can draw a card, and depending on the conditions, it can also be a wall that keeps popping up, but if that happens, your opponent will likely try to remove monsters in the EX zone. The reliance on the opponent's actions and his deck is quite high, so it's interesting, but... is this a card?
Aloof Lupine ▶︎ Deck 《Aloof Lupine》
japan とき
2018/10/15 18:34
Yugioh Icon
Even though there were beasts, there should have been no beasts.
When summoned, it has the effect of banishing monsters in the hand and banishing monsters of the same type as the card, and the effect of adding 1 banished monster to the hand if it is destroyed by battle or opponent's effect.
Although it is only when summoned, it has an effect like "Dark Grepher" that can use all attributes, and can accurately send cards from her deck to the exclusion zone while fertilizing the exclusion at once. A card that can be expected to replace the restricted Golden Chest. However, it must be of the same race, so it would be difficult to adopt if it is not his deck, where all the decks such as Thunder Dragon and Shiranui are at a level that benefits from exclusion and the races are also coherent.
Also, the racial attributes of this card itself tend to be different from them. It is also a difficult point to use summoning right by all means. Still, it's a very versatile card that can be used as a companion to removal, so if more decks centered on cards that can be used with removal effects, it will show its power.
Squirt Squid ▶︎ Deck 《Squirt Squid》
japan とき
2018/10/15 18:33
Yugioh Icon
A squid with a unique effect, perhaps it should be said that it cannot be placed in Sumi.
When attacked, it moves to another zone and creates Ikasumi tokens with the same ATK as the attacking monster, and has the effect of not being attacked by monsters with her ATK of defensive squid when positioned at both ends. .
The Ikasumi Token has high performance, but it is almost impossible to expect a trade-off due to rewinding the battle. In order to make use of the second effect, it is said that it runs away to the edge with the movement effect, but the attack deterrence effect is unreliable. It has only 1800 DEF, so it will be easily surpassed.
Ikasumi tokens can only be made once per turn and depend on the opponent, so it may not be possible to make them so easily. Unfortunately, the text is interesting, but the ability is... card.

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