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Yu-Gi-Oh! Card Rating List Showing 3,541 to 3,555 of 4,611

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Amaze Attraction Wonder Wheel ▶︎ Deck 《Amaze Attraction Wonder Wheel》
japan みめっと
2021/01/08 9:12
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Amaze Attraction Trap has the effect of increasing the quality of your hand by swapping cards during each player's main phase when attached to your own monster, and the effect of switching offense and defense when attached to an opponent's monster to assist in combat.
In Amazement, it is very important to create a lot of effective pairs, and it is also effective as an Amaze Attraction Trap that immediately activates under the application of Precious Spark from the first turn.
If you don't need to set HH from Comica, it has a high priority, and if you use Toratori, you can use it as a card to return Traps to his deck that you want to lay down with Toratori that has come to your hand.
Like HH and Raidraptor, the latter half effect doesn't work against Link Monsters as usual, but there are quite a few large monsters with high ATK but low DEF, so it's not a bad effect as a battle aid.
Compared to HH and Raidraptor, the effect in the second half has a narrower range of interference, only fighting support, and if you feel that pots are enough to improve the quality of your hand in the first half, adding one might be enough Amaze Attraction Trap. I can't.
Amaze Attraction Rapid Racing ▶︎ Deck 《Amaze Attraction Rapid Racing》
japan みめっと
2021/01/08 9:02
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When equipped on his own Amazement, it becomes her GY meta effect, and when equipped on an opponent's monster, it raises the level and changes the battle position. His Amaze Attraction Trap.
The first half of the effect is a GY meta effect that sets up interference from a different angle than HH. It can be activated every turn and can return non-monsters to the Deck, so even against high-speed Deck opponents, if the opponent has a clear stopping point, its deterrent power is strong. It's not hard to cripple a Deck against a low-to-medium speed GY deck if you can maintain it.
The latter half of the effect can assist in combat and disturb the level to interfere with Synchro and Xyz. It will be a feeling to use the GY meta effect that is displayed by attaching it to Amazement.
However, the first half of the effect doesn't hit opponents who can't hit him at all, while the second half of the effect has a minimum role for beatdown opponents other than those centered on Link, so he can be put into the deck without difficulty. I think it's a useful card in the GY meta.
Still, it has a lower priority than HH, and basically you will feel that pin insertion is the best you can do.
Amazement Family Faces ▶︎ Deck 《Amazement Family Faces》
japan みめっと
2021/01/08 8:52
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His Amazement captures control of opponent monsters equipped with Amaze Attraction Trap.
Requires a monster equipped with Amaze Attraction Trap to activate & this card itself is not his Amaze Attraction Trap.
Compared to Otori, which can be activated by itself, it is the same that the captured monster cannot activate its effect, but this increases the RBI and does not restrict attacks, so it can be used as an attacker as it is.
Furthermore, the stolen monster will be treated as his Amazement, so even if you can't prepare his Amazement on your field, you can use the effect of equipping the Amaze Attraction Trap on your own Amazement. It feels a little weak when asked if it's a clear strength against Otori, which can be activated at any time by itself.
This is a Normal Trap, so it can be drawn with a trap, so I would like to differentiate it in that area.
Amazement Special Show ▶︎ Deck 《Amazement Special Show》
japan みめっと
2021/01/08 7:49
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A Quick-Play Spell that allows you to evade an Amazement monster by bouncing it when it becomes the target of your opponent's effect, and optionally SS her Amazement from your hand.
By Special Summoning the bounced Amazement as it is, you can waste the opponent's effect without changing the situation of the field, but Amazement includes Comica and Bufo, which are effective in NS, and Arlequino, which has a self-SS effect. Therefore, one option would be to intentionally not use SS from your hand due to this effect.
Considering that the activation is completely dependent on the other party, the result is kind of strange, and the search method is basically only a ticket, so if you ask me if it's worth using a ticket for this card, I would say so. I can't believe it.
Amazement Precious Park ▶︎ Deck 《Amazement Precious Park》
japan みめっと
2021/01/08 7:38
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With his Field Spell of Amazement, under the application of this card, you can suddenly use his Amaze Attraction Trap that has been set from your main phase on the turn you set only one.
The main advantage is that you can set it directly from your hand or Comika's NS trigger, and you can immediately use his Amaze Attraction Trap set from the Deck, but since it is limited to your main phase, it will be set in the end phase due to the effect in the second half. Note that you can't use things unless you wait until the next turn.
The second half of the effect is the cost of the attached Amaze Attraction Trap, and the GY with a different name from the Amaze Attraction Trap or the excluded Amaze Attraction Trap can be reused. His Amaze Attraction Trap cost can also be reused.
My personal impression is that both are solid and strong effects, but looking at the number of demon-like Field Spells in the past, I feel that it is a little lacking to be the main axis, especially in the second half. is set during the end phase, so its Amaze Attraction Trap does not benefit from the effects of the first half. I felt that it would be tough if I didn't reach the limit.
If you use this card, it is better to adopt not only versatile Amaze Attraction Traps like CC and HH, but also as many types of his Amaze Attraction Traps as possible so that you can switch to various Amaze Attractions. It looks like it's going to be fun to use.
Amazing Time Ticket ▶︎ Deck 《Amazing Time Ticket》
japan みめっと
2021/01/07 22:03
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In exchange for 800 LP, he can search his Amazement cards on his turn, and on his opponent's turn, he can set an Amaze Attraction Trap from the deck ready for use.
In Amazement, it can be replaced with one of all the related parts that are missing in the current hand, so it plays a big role, especially the effect of searching for precious sparks and family faces is currently related cards It is only for this card.
Since it's a Quick-Play Spell, you can use it when Trap is activated to search for Arlequino and use it as a self-SS from your hand.
Basically, I think that you will use the effect of your turn, but it goes without saying that it is painful that there is no Amaze Attraction Trap, and the effect of the opponent's turn that does not step on most of the triggers, including Urara. After all it is hard to throw away.
Amaze Attraction Cyclo-Coaster ▶︎ Deck 《Amaze Attraction Cyclo-Coaster》
japan みめっと
2021/01/07 20:29
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His Amaze Attraction Trap has completely different effects that can be selected, both of which are single-use types and both are strong.
First of all, the effect that can be used when equipped to the opponent is that you can throw away this card and search for his Amazement monster, and only this effect can be used normally.
Amazement tends to have few main monsters other than triggers, and it's nice to be able to easily take care of accidents where you can't draw any monsters that can be put into play.
And when you equip it to your own monster, the effect of this card as well as removing one of your opponent's backs is a very rare combination of splitting backs and searching.
Amazement also has weak permanent meta like Kashiwa and Gozen, but cards that only break the back are hard to put in from the main, but the paired effect is search. It's wonderful that you can insert cards from the main without hesitation.
It's not a casual destruction, but a removal by her GY feeding, so it's clever that it can easily penetrate odd resistances.
Amazement Ambassador Bufo ▶︎ Deck 《Amazement Ambassador Bufo》
japan みめっと
2021/01/07 20:18
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The second half of the effect is a common effect with Comica, and its high usefulness is the same as over there.
The unique effect is an effect related to Amaze Attraction Trap that is activated by NS triggering like Comica, but instead of being able to attach it to a monster immediately, it requires your own GY's Amaze Attraction Trap + monsters on the opponent's field to activate. , there is a drawback that if the Amazement monster is only this card when attacking first, you cannot make the first move.
Since it is attached to the opponent's monster specified as the target, it does not work on monsters with target resistance, and if the selected opponent's monster escapes due to the chain activation card, the effect will be misfired.
The RBI is a little higher than Comica, and once the deck starts spinning, it's a pretty strong card, but if possible, avoid having this monster as the only Amazement in his first hand without Droso, Tickets, or even a single Amaze Attraction Trap. I want to.
Amazement Attendant Comica ▶︎ Deck 《Amazement Attendant Comica》
japan みめっと
2021/01/07 20:07
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An Amazement marionette that can set an Amaze Attraction Trap from the deck with NS triggers.
It can't be installed immediately like Bufo, but this is the best initial move because it can be used independently regardless of the field or GY situation, and it is a Precious that can be activated even on the turn when one Amaze Attraction Trap is set. Even the time lag can be eliminated if used in conjunction with the park.
As the Amaze Attraction Trap to be set, HH, which is good at interfering, and CC, which can choose the effect of processing permanent meta and the effect of rotating the Deck, will have a higher priority.
Another effect is shared with Bufo, transferring his Amaze Attraction Trap equipped with Friche on each other's turn to another monster of your own or opponent's, which changes the effect applied at any time. It is possible to respond flexibly to changes in the field.
Amaze Attraction Trap has a major weakness in that it cannot be directly equipped to monsters with target resistance, but if you use this effect, you will be able to equip his Amaze Attraction Trap to monsters with target resistance, which is the biggest advantage. You could call it an advantage.
Amazement Administrator Arlekino ▶︎ Deck 《Amazement Administrator Arlekino》
japan みめっと
2021/01/07 19:55
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The ace monster of his Amazement Deck, which requires a particularly high technique among the Trap Decks, is a multi-faker whose level and RBI have more than doubled in size.
Since this one also reacts to the opponent's Trap, even if Comika's NS trigger effect is bubbled, you can search for this card from the chain ticket and launch it into play after the effect is processed to prevent the initial movement from being disturbed. .
Although it cannot move immediately after appearing like Faker, it has the effect of attaching his Amaze Attraction Trap to the monster in response to the opponent's summoning action, and the back that can be activated by excluding GY's Amaze Attraction Trap. It has two high-quality effects, a touchable all-purpose removal effect.
Amaze Attraction Trap has an HH that is good at interfering, so if the opponent's monster is a type that exerts power with activation effects and permanent effects, it will be quite effective pressure.
As for the removal effect, his Amaze Attraction Trap can be reused in Precious Park, but if you misread it, it may reduce the usefulness of Bufo's effect, so be careful about removing his Amaze Attraction Trap. I want to choose
Also, both of these effects do not work on monsters with target resistance, so if possible, I would like to ignore the target resistance and put him in play with Comika and Bufo, who can move the equipment target of Amaze Attraction Trap. is.
Amaze Attraction Horror House ▶︎ Deck 《Amaze Attraction Horror House》
japan みめっと
2021/01/07 17:46
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Amaze Attraction Trap is a group of cards that can be activated and applied effects that change depending on when you equip it to your own Amazement and when you equip it to an opponent's monster, but this card has both effects that incapacitate monsters. It is a very versatile one that is good at blocking, suppressing, and breaking through, and it is one of the highest priority among Amaze Attraction Trap.
Monsters with target resistance have the disadvantage that both effects are ineffective, but if you use the effect of Comica or Bufo, you can switch the equipment target of this card to the opponent's monster without targeting it, In that case, if it's not a Link Monster, you can turn it face down with this card's effect to erase the target's resistance.
However, if you turn an opponent's monster equipped with this card face down with this effect, it will become unequippable and this card will be destroyed, so be careful.
Bahalutiya, the Grand Radiance ▶︎ Deck 《Bahalutiya, the Grand Radiance》
japan みめっと
2021/01/07 17:14
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Following Miradora in the previous pack, the highest grade Dragon in Urrea, and it seems that the skill frame up to the second bullet will be done with these Dragon monsters that can move even during the opponent's turn.
It's low stats don't look like a superlative monster, but you can create a Tribute Summon with the release of one Effect Monster, so the consumption is the same as that of a superlative monster.
In addition, it has the effect of Tribute Summoning itself in your hand in response to the opponent's search during the opponent's main phase, and the effect of forcing the opponent's hand to reload when you succeed in NS/SS from your hand.
It's a bittersweet feeling that the reloading method is firmly countermeasures against drowsiness, but due to the specifications, there is no possibility that the restricted card or pin insertion card that the opponent returned to his Deck will be returned to the hand on the spot. is also an advantage.
When your opponent searches, Tribute Summon from your hand with your own effect and forcefully reload the opponent's hand to disturb the tempo. It is also a Dragon that meets the conditions specified by the card group, so depending on the situation, it would be nice to use it separately from the glittering dragon.
After that, it's a question of whether it's a practical card or not. is out of play, there is nothing this card can do.
Even though it's not a type of effect that can earn an advantage, it can't be released with tokens, or it's a low-stat superlative monster, but it doesn't have any effects other than reloading, and it's called turn 1, so reload & reload. I can't even interfere, so even though it's a Starry Knight-compatible dragon, isn't it a bit over-adjusted?
Supreme Sovereign Serpent of Golgonda ▶︎ Deck 《Supreme Sovereign Serpent of Golgonda》
japan みめっと
2021/01/07 12:50
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Minon & Naga, Victory & Zero, Neptune, Ananta, Ge, etc. Originally his ATK of the highest class decisive battle monster is 0? His ATK born again to Reptile, who has a reputation for being? Monster of.
This desert monster with its own name has the effect of gaining his ATK of 3000 due to the presence of the desert, and the effect of protecting the desert from effect destruction by substituting his own GY monsters.
However, the Desert itself is the core of Springans, and since it is his Field Spell that is devoted to supporting Springans, there is no particular benefit that this card can receive directly from that effect.
And the effect of being able to self-SS from the hand/GY is a specification that can be activated even if it is a card other than a desert if your field spell exists on the face side.
It's just a level 8 monster with 0 ATK and DEF and no effect on the field even if it's played under the influence of anything other than Desert. Since it doesn't get kicked out, it could also be used as a level 8 material deployment agent in decks that use Field Spells.
Springans already has a level 8X that assumes using this card as an X material, so although it is a monster that does not have a Springans name, it can be used because it can get high hit points in the presence of the desert. It will be worth it.
Also, since it is a monster that has his GY triggering effect, which is still rare as a reptile, it is good to send GY directly with Snake Rain etc. I don't think the benefits of shipping are that great.
Starry Knight Ciel ▶︎ Deck 《Starry Knight Ciel》
japan みめっと
2021/01/06 21:12
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A new Starry Knight who has nothing but a punch on the field and a card that can't do anything even if he draws this card.
The job is to simply bounce the sparkling dragon from your hand to your own SS and launch the sparkling dragon with the GY effect. However, if you look at Starry Knight as a whole, it gives the impression that it is one of the most ordinary parts that is neither innovative nor frivolous.
However, since the bounce is also compatible with Starry Knight, it is excellent to be able to immediately return Reyel, which has an effect with NS, to the hand. Compared to Advent, it is more resistant to interference and accidents, so I think its convenience is quite good.
Since the bounce is a cost, it would have been even better if the self-SS effect and the associated bounce could be used during the opponent's turn as well.
Traptrix Vesiculo ▶︎ Deck 《Traptrix Vesiculo》
japan みめっと
2021/01/06 20:46
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A valuable Traptrix with a self-SS effect that allows you to connect to Rank 4 or Link 2 from the first hand with just Traptrix without other help such as Parallel eXceed or Brigandine.
What you need for your own SS is your own trap set, and if you feel like it, you can use it as a "level 4 ground plant that can do your own SS" even in his deck other than Traptrix.
It would be perfectly fine if I could use a trap that I don't need at the moment, or a trap that I know clearly won't stick, but in order to self-SS a vanilla-like 14 RBI monster from my hand, I set a Traptrix called Trap. Is it a bit of an initial move to have to throw away a valuable 1 blocker? There is also a question.
If you use the hole set from Trion NS as a cost, there is no actual cost, but that aside, honestly, I wonder if he shouldn't have been able to SS from his hand when Traptrix was in play.
For the time being, if you use his own GY effect, you can reuse the trap sent to GY if it is a hole or a hole, but the self SS effect and this GY effect are either turn 1, and as expected immediate recovery is not possible.
Even if you want to use it as a stepping stone to Fresia or Claria, you want to carefully choose a trap that costs you when you use it as an initial move.

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