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Amazement Precious Park →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of "Amazement Precious Park" once per turn. | |||||
Average Rating Score | 7(5) |
- Card Info
- Card Reviews (5 rating scores)
- Decks with Amazement Precious Park (5 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Amazement Precious Park" card reviews and rating scores
7(5) |
|
20% | (1) | ||
40% | (2) | ||
40% | (2) | ||
0% | (0) | ||
0% | (0) |
とき
2021/10/20 16:03
2021/10/20 16:03
Precious park floor plan.
Set an Amaze Attraction Trap card only once An effect that can be activated during your main phase, send his Amaze Attraction Trap equipped to a monster to his GY in each end phase Set a trap card with a different card name from GY or exclusion have the effect of
You can manipulate Amaze Attraction Trap cards like Spells by instantly triggering a set Trap. CC, which has a search effect, and WW/MM, which can weaken the opponent, would work well together. You can also forcibly put out the manager on your turn.
Another effect is that you can switch the equipped Amaze Attraction to another Amaze Attraction for him. It is an effect that cannot be removed to control the field by continuously interfering with Amaze Attraction. It's set in the end phase, so it's nice to be able to use it as soon as the turn changes.
However, there is no violent strength that is easy to understand for a card with a high degree of technicality. In the future, if Amazement becomes strong around Trap, it's likely to grow, but if it strengthens monsters, it's a card that seems to be sluggish.
Set an Amaze Attraction Trap card only once An effect that can be activated during your main phase, send his Amaze Attraction Trap equipped to a monster to his GY in each end phase Set a trap card with a different card name from GY or exclusion have the effect of
You can manipulate Amaze Attraction Trap cards like Spells by instantly triggering a set Trap. CC, which has a search effect, and WW/MM, which can weaken the opponent, would work well together. You can also forcibly put out the manager on your turn.
Another effect is that you can switch the equipped Amaze Attraction to another Amaze Attraction for him. It is an effect that cannot be removed to control the field by continuously interfering with Amaze Attraction. It's set in the end phase, so it's nice to be able to use it as soon as the turn changes.
However, there is no violent strength that is easy to understand for a card with a high degree of technicality. In the future, if Amazement becomes strong around Trap, it's likely to grow, but if it strengthens monsters, it's a card that seems to be sluggish.
アルバ
2021/02/16 21:34
2021/02/16 21:34
A card that also depicts Amaze Attraction, which is likely to appear in the future.
Amaze Attraction Trap can be activated on the turn you set it, but currently there is no Amaze Attraction for him that makes you want to shoot that quickly.
I wonder if it's about using Arlequino on my turn or when I'm forced to move.
Another effect is an effect that artificially replaces GY or excluded Amaze Attraction with equipped Amaze Attraction.
It's a way to use Amaze Attraction, which is a slightly peaky effect but has been removed.
At present, I feel that it is not making the most of its strengths, but I wonder if Amaze Attraction Trap, which has a strong offensive element, will be released.
Amaze Attraction Trap can be activated on the turn you set it, but currently there is no Amaze Attraction for him that makes you want to shoot that quickly.
I wonder if it's about using Arlequino on my turn or when I'm forced to move.
Another effect is an effect that artificially replaces GY or excluded Amaze Attraction with equipped Amaze Attraction.
It's a way to use Amaze Attraction, which is a slightly peaky effect but has been removed.
At present, I feel that it is not making the most of its strengths, but I wonder if Amaze Attraction Trap, which has a strong offensive element, will be released.
ジュウテツ
2021/02/16 20:22
2021/02/16 20:22
Due to the effect of (1), I think it's excellent that you can immediately activate the "Amaze Attraction" Trap, even though it's only one card per turn.
The effect of (2) is to replace the "Amaze Attraction" Trap equipped on a monster with another "Amaze Attraction" Trap from the GY/Exclusion, so I think it's a strength that you can deal with the situation flexibly. increase.
The effect of (2) is to replace the "Amaze Attraction" Trap equipped on a monster with another "Amaze Attraction" Trap from the GY/Exclusion, so I think it's a strength that you can deal with the situation flexibly. increase.
ねこーら
2021/02/13 7:30
2021/02/13 7:30
Comprehensive evaluation: Although it can earn an advantage, it is difficult to use it independently because it is a little slow.
Amaze Attraction Trap cards can be used on the turn you set them, but Amazement has two types of monsters that can directly equip Trap cards.
The combination is either his Amaze Attraction in his hand, or a set with 《Amazement Attendant Comica》.
It's good to strengthen the deployment, but to use (2), use his Amaze Attraction that remains on the field, so it doesn't work well with Amaze Attraction Horror House's back-defensive effect.
In combination with 《Amaze Attraction Wonder Wheel》, it is null to earn an advantage by reusing them.
Amaze Attraction Trap cards can be used on the turn you set them, but Amazement has two types of monsters that can directly equip Trap cards.
The combination is either his Amaze Attraction in his hand, or a set with 《Amazement Attendant Comica》.
It's good to strengthen the deployment, but to use (2), use his Amaze Attraction that remains on the field, so it doesn't work well with Amaze Attraction Horror House's back-defensive effect.
In combination with 《Amaze Attraction Wonder Wheel》, it is null to earn an advantage by reusing them.
みめっと
2021/01/08 7:38
2021/01/08 7:38
With his Field Spell of Amazement, under the application of this card, you can suddenly use his Amaze Attraction Trap that has been set from your main phase on the turn you set only one.
The main advantage is that you can set it directly from your hand or Comika's NS trigger, and you can immediately use his Amaze Attraction Trap set from the Deck, but since it is limited to your main phase, it will be set in the end phase due to the effect in the second half. Note that you can't use things unless you wait until the next turn.
The second half of the effect is the cost of the attached Amaze Attraction Trap, and the GY with a different name from the Amaze Attraction Trap or the excluded Amaze Attraction Trap can be reused. His Amaze Attraction Trap cost can also be reused.
My personal impression is that both are solid and strong effects, but looking at the number of demon-like Field Spells in the past, I feel that it is a little lacking to be the main axis, especially in the second half. is set during the end phase, so its Amaze Attraction Trap does not benefit from the effects of the first half. I felt that it would be tough if I didn't reach the limit.
If you use this card, it is better to adopt not only versatile Amaze Attraction Traps like CC and HH, but also as many types of his Amaze Attraction Traps as possible so that you can switch to various Amaze Attractions. It looks like it's going to be fun to use.
The main advantage is that you can set it directly from your hand or Comika's NS trigger, and you can immediately use his Amaze Attraction Trap set from the Deck, but since it is limited to your main phase, it will be set in the end phase due to the effect in the second half. Note that you can't use things unless you wait until the next turn.
The second half of the effect is the cost of the attached Amaze Attraction Trap, and the GY with a different name from the Amaze Attraction Trap or the excluded Amaze Attraction Trap can be reused. His Amaze Attraction Trap cost can also be reused.
My personal impression is that both are solid and strong effects, but looking at the number of demon-like Field Spells in the past, I feel that it is a little lacking to be the main axis, especially in the second half. is set during the end phase, so its Amaze Attraction Trap does not benefit from the effects of the first half. I felt that it would be tough if I didn't reach the limit.
If you use this card, it is better to adopt not only versatile Amaze Attraction Traps like CC and HH, but also as many types of his Amaze Attraction Traps as possible so that you can switch to various Amaze Attractions. It looks like it's going to be fun to use.
Decks with "Amazement Precious Park"
* is adopted as a key card.
● 2022-07-21 Amazement Shirogane-hime
● 2021-01-17 Practical Pure Amazement
● 2021-02-06 Opening! ☆ Amazement ☆
● 2021-01-06 ophion formula amazement
● 2021-01-21 Surprising Trap Hole
Card Category and Effect Category
Amazement, Amaze Attraction Deck
Amazement, Amaze Attraction Card Lists
Amazement, Amaze Attraction Sets
Effect:Set 1 Spell/Trap
Effect:send card from your field to the GY
Effect:activate Card the turn it was Set
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
LIGHTNING OVERDRIVE | LIOV-JP058 | 2021-01-16 | Normal |
Ranking and View Num
Rating Score Rank | 5,716 / 13,171 Cards |
---|---|
View Num | 4,574 |
Others
Japanese card name | アメイズメント・プレシャスパーク |
---|
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