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Yu-Gi-Oh! Card Rating List Showing 316 to 330 of 1,135
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Borrel Regenerator》
ラーメン
2018/04/12 23:42
Rokket's support, still simple effect is strong.
The effect is a simple and clear Rokket exclusive 《Premature Burial》+ extra draw. The effect alone is excellent enough as a bonus. It can be said that it is an excellent card that strengthens the deployment power of Rokket. |
▶︎ Deck | 《Link Turret》
ラーメン
2018/04/12 23:39
Rokket's support guy is Trap.
You can revive Rokket by placing 4 counters at the time of activation and removing the counter, there is no single limit, so if you can successfully activate and maintain it until your turn, you can revive 4 or more of his Rokkets and lead to mass deployment. . However, since it is a Trap card, it cannot be used immediately, and the resurrection effect cannot be used until it is your turn, so you must first activate it and maintain it until the next turn. If you use it as a material, it will be excluded, so it is impossible to reuse the same guy, so it is assumed that at least 4 bodies have accumulated Rokket in GY, so it is easy to rot in the early stages. I don't have it, so it's a category that can be ignored. There is a romance that can be revived in large numbers at once, but on the contrary, it is a card that feels like a romance stop because it is difficult to use. |
▶︎ Deck | 《Dragunity Legion》
ラーメン
2018/04/12 23:31
Dragunity's new Trap, still named Strak.
The effects are the effect of equipping GY's Dragunity and the effect of unequipping it, but with Dux, Mystil, Phalanx, and Couse, which are the core of Dragunity's tactics, you can equip and unequip yourself without having to use this. It can flow, so if you want to make the most of this card, you'll want to unequip tuners that can't be unequipped by yourself, or aim to indirectly revive Ascalon. But even so, even though it can be used on the opponent's turn, it's too late to use a trap card, and it's also inflexible because it's bound to dragunity, which doesn't make sense. Since there is no one who wants to use it except Ascalon, self-disarming Phalanx and Kuse is enough, and it is slow and can't be searched, so there's little point in using this card. Overall, I have to say that it's a disappointing card that can't be said to be very powerful, but if it's a complete fan build, it can be used at all... |
▶︎ Deck | 《Cyberse Magician》
ラーメン
2018/03/26 10:21
Cyberse's Ritual, it's also the signboard monster of the pack.
However, when it comes to the essential performance, first of all, the damage reduction effect of 1 is not a loss, but it is hard to say that it is really ``not a loss'' and it is not useful. does not have any resistance, and in addition to ritual summoning this card, it has the weight of requiring a Link Monster. The 3 effect is only effective against Link opponents, so it's completely dependent on the other party. At around 2500 RBI, you can't expect much because it's normally destroyed in battle other than Link Monster. There are 4 effects, so it looks strong, but all of them have subtle effects, and Cybers, which consumes more cards from your hand, consumes more cards from your hand. really really…. As a billboard, I have to say that it is a disappointing card. |
▶︎ Deck | 《Metaphys Ascension》
ラーメン
2018/03/24 9:14
Metaphys's new Trap, which has two powerful effects: Swap and Search.
The 1st effect allows you to exchange cards while excluding Metaphys. Since it is a Trap, it cannot be used as a haste, but since it can be used during the opponent's turn, it can be read as a dimension trigger. I am grateful that Ragnarok can be practically 6-stacked, and on the contrary, I can search even if it is excluded by the effect of Ragnarok. It's a pretty good card, at least in Metaphys at the moment. |
▶︎ Deck | 《Cyberse White Hat》
ラーメン
2018/03/24 9:01
★6 Cyberse, If you only use it as a link material with Cyberse, I don't think there's much point in making this card perishable because it's advanced, but I think the true value of this card lies in the fact that it's a ★6 that can be Special Summoned under loose conditions.
I think the most effective way to use it is to support Xyz materials in Decks that mainly use Rank 6 Xyz. In situations where it is difficult to connect to the next ritual with Manju or Petit + Idaten with Machine Angel, I think there are opportunities to be useful if you put it in a deck that handles ★6. Well, I don't feel the significance of putting it in willingly, but it's a card that feels possible as a supplement to a Rank 6 Deck rather than a Link Deck. |
▶︎ Deck | 《Dragunity Knight - Ascalon》
ラーメン
2018/03/24 8:28
Dragunity's new Synchro, high level, but easy to use with the new Couse or Levatein.
The effect is to remove the opponent's monster by removing GY's Dragunity and recover when it is destroyed.The removal effect needs to reduce GY, but it is excellent because it is simple, and there is no single limit, so if you have a good GY, you can deploy it in large numbers. It is also possible to wipe out the opponent's monsters at once, but since the GY add is reduced, if you want to hit repeatedly when you can decide the game, you want to think about the timing well. The effect of 2 doesn't die for free, but it's useless against banishment and bounce, and currently there aren't many people in his Dragunity Synchro who are worth putting out on the opponent's turn, so it's just a matter of taking care of the abyss and torrents when summoning. It would be nice to keep Right now, he feels a little different from what I want from Dragunity, but it can be said that he is an excellent monster in general, as the exclusion effect without a single limit cannot be weak. |
▶︎ Deck | 《Dragunity Couse》
ラーメン
2018/03/24 8:20
His new Dragunity tuner blatantly says he can play Ascalon via Vulture.
It's a ★2 tuner, but it can also be used as ★4 when synchronized, but instead it can only be used for Dragunity's synchronization. It is strong that it can be connected to, and it can be said that this is the main usage. Although there are restrictions, it's quite nice to simply think of it as a Phalanx after the 4th card, and it can be said that it is a card that has been exquisitely adjusted so as not to lose its position as a Phalanx. It is likely to be evaluated further. |
▶︎ Deck | 《Reborn Zombie》 |
▶︎ Deck | 《Texchanger》
ラーメン
2018/03/20 15:21
It's new to Cyberse, but no matter how many starters you give me...
In addition to stopping the opponent's attack, if you write Cyberse Vanilla Special Summon from anywhere you like, it looks like it's going to be strong, but if you can see this card, your opponent won't go out of their way to attack. Even if one Cyberse vanilla is put out, it can be dealt with immediately. A mere vanilla recruit doesn't pay very well. In the first place, if you can say that this card is almost upwardly compatible, even maidens who have no problem using it will not be able to use it. In terms of performance, it's at the level of 2 points, but for Deck, who is obsessed with combat, it's a plain annoying effect, and if Cyber Svanilla with 3000 RBI comes out in the future, I'll give it 3 points. |
▶︎ Deck | 《Shaddoll Hound》
ラーメン
2018/03/20 8:29
One of the Shaddolls, compared to his other Shaddolls, it's hard to prioritize in terms of direct advantage, but it's usually excellent.
If sent to GY, the effect is to change the battle position, drop a shadow on the opponent's turn to hinder the attack of the natural enemy Lightning, or immediately activate the reverse effect of your Shaddoll. In particular, it's outstanding, and if you send it to GY while sending Shaddoll from your hand with the Yoma's 1 effect, you can activate the reverse effect, which can also be connected to the search with the 2nd effect. I can use it. The effect of 2 is his Shaddoll's salvage, and in the final stage it will be useful as a material recovery role, but it is more important to be able to use the restricted cards Nephilim and Midrash. And many. Compared to his other Shaddolls, it's definitely a lower priority, but it does a certain job, so it's a card you'll want to have. |
▶︎ Deck | 《Shooting Riser Dragon》
ラーメン
2018/03/20 1:34
The first ★7 synchro tuner, there are no restrictions on the summoning method, so it is compatible with halifibers as usual.
It has the effect of burying level 6 and below when Synchro Summoning, and the effect of Accel Synchronizing.You can't activate the effect of the dropped monster immediately, but anything lower than your own level is fine, so you can send monsters in a fairly wide range to GY. Along with that, the level can be changed in a wide range, so it's very easy to handle, and it's effective if you put it out of Hari Fiber or drop Shirayuki etc. on your turn. The Accel Synchronization effect is also excellent because it is simple, and even if you use Hari Fiber on your opponent's turn, you can connect it to the next Synchro without exposing your low stats. still high. It's a pretty good card, but it's underestimated because the name makes it feel like it's not this, and it's an effect that's not particularly related to the Stardust series, so I'm hoping for that type of effect. For some people, there must be a sense of disappointment. Nonetheless, if you look at it as a single card, it's powerful without complaint, so it's a perfect score. |
▶︎ Deck | 《Grinning Grave Virus》
ラーメン
2018/03/16 10:49
The scope of the release of new viruses and costs has become much wider.
It has the effect of scraping the opponent's cards every ATK 500, and if you release 2000 or more, it has the effect of destroying all monsters within 3 turns. Since it can also be destroyed from the Deck, it would rather allow the opponent to fertilize a large amount of GY, and there is a restriction that the effect cannot be activated immediately on that turn, but in a Deck where GY is important, a large amount will be deployed at once on the next turn. Since there is fear, I want to decide the game during that turn. Since this effect is basically a disadvantage, the true value lies in the effect when releasing 2000 or more and the wide range of costs that can be released, almost certainly 3 turn handicap against monsters such as Atlantean and Superheavy Samurai. You can keep doing it, and the cost range is wide, so if you combine it with Dystopia, it will be a card that can remove most monsters with Friche. It's a little difficult to handle by itself, so do you need to think about how to use it? |
▶︎ Deck | 《Darkest Diabolos, Lord of the Lair》
ラーメン
2018/03/16 10:43
Demon King-sama, who resurrected with all his might, didn't really like being ridiculed as the "King of Peeping", and came out with a tremendous amount of seriousness.
Resurrected many times with a loose trigger of DARK release on the field, stays with a solid resistance of release resistance and target resistance, and uses DARK as a cost to create a pseudo 1 handicap. If you don't have a hand or you have to return the card that you draw out to the Deck, it can be rather negative, but if you can use it when the opponent's hand is low, it's effective. It can be expected to play an active role as a hidden ace of the corresponding Deck, which is strong enough just to have resistance. Decks that are compatible with this card alone include Sky Striker Ace, Red-Eyes, and Vampire. |
▶︎ Deck | 《Phoenixian Cluster Amaryllis》
ラーメン
2018/03/16 10:29
A monster that can be revived during the end phase with GY's girlfriend's plant as a cost, it's easy to misunderstand, but it's not a special summon monster.
The effect of self-destruction after attacking, the effect of burning 800 when destroyed, and the effect of reviving during the end phase, resurrection is limited to Defense Position and defense power is 0, and it is slow during the end phase, so if you use it normally, it will be subtle, but it will be 800. The amount of burn seems to be plain, but it's quite large, and you can expect a certain amount of work as a wall that does 800 burns to the opponent every turn. As a combo, if you line up 2 of these cards with 《Kotodama》, he can kill him once depending on GY's situation. . However, with the appearance of Link Summons and Topologic Bomber Link Monsters, Plant's high deployment power was also a disaster, and it was also active in the environment as a part of the easy first kill, so it was banned at once. It can be seen that Konami, who hates 1 kills, could not forgive this combo. I think this card itself is rather on the victim side of the times, thank you for your hard work so far. |
Update Information - NEW -
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