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Yu-Gi-Oh! Card Rating List Showing 167,131 to 167,145 of 168,890

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Alien Brain ▶︎ Deck 《Alien Brain》
japan とき
2010/08/17 22:17
Yugioh Icon
Plant an Alien brain to control the actions of your opponent's monsters. A Normal Trap that takes control of an opponent's monster that destroys a Reptile and transforms it into a Reptile.
It's an old-fashioned card, but if the opponent is a reptile deck, it's a powerful attack reaction trap that you want to be wary of. If you accidentally NTR a large size, there is a danger that it will be reversed at once.
You need to survive the removal storm for the return of taking permanent control. It is necessary to protect this card until it is destroyed in battle and the need for monsters that are destroyed in battle, but it is extremely excellent once decided.
Such a minor but heinous card induces the so-called unknowing killing.
Machine King - 3000 B.C. ▶︎ Deck 《Machine King - 3000 B.C.》
japan とき
2010/08/17 22:14
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Machine King of BC... Lost Technology or something?
It's been a long time since I've seen a Trap monster, but since the last sentence suppresses development, I'd like to assume that it's basically used during the opponent's turn. As long as you don't use it during your opponent's turn, it's a pity that it can't be used as a Trap monster to add Synchro or Xyz materials. Well, it should be used during the opponent's end phase.
The effect of releasing a monster and getting his ATK is the same as a mere ATK 1000 up in total ATK. Therefore, even if you don't force yourself to go through this card, it might be better to use it as a battle support.
The Machine's trap monsters have strongholds, so they're weak on that front as well.
Saber Hole ▶︎ Deck 《Saber Hole》
japan とき
2010/08/17 22:12
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A Counter Trap card with an effect similar to Horn of Heaven that replaces the release of monsters with the existence of X-Saber.
It's a solid and strong Counter Trap that reliably blocks summons and Special Summons, and it's the perfect card to use as a counter-attack to nip the opponent's counterattack. However, he is helpless against his Special Summon riding a chain, and there is also the danger of being reversed from there.
Since it doesn't work even if you put it out later, it's fragile if you pull it out when you're outnumbered.
The biggest weakness is that when X Saber, who is in the biggest pinch, is absent...
Core Blast ▶︎ Deck 《Core Blast》
japan とき
2010/08/17 22:09
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During your Standby Phase when Koa'ki Meiru is present, his Continuous Trap destroys cards on your opponent's field up to the number of monsters on your field.
Trap that can control the opponent's field quite strongly if the destructive effect is decided. In particular, if you decide to deploy on a large scale, you will get a tremendous advantage. However, it is more difficult than expected to prepare his Koa'ki Meiru and this card itself in the standby phase, which is the activation condition. Above all, as a removal, the activation timing is limited and slow, which is a double drawback.
By removing all of his Koa'ki Meiru from play when activated, you can destroy all cards in your opponent's field. Combining it with a card that can release escape is also one.
Offering to the Immortals ▶︎ Deck 《Offering to the Immortals》
japan とき
2010/08/17 22:05
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The ultimate support for Earthbound Immortal, controlled by the ultimate god who engraves everything into this body.
When attacked directly with LP3000 or less, he negates the attack and deploys two Sacrifice Stone Tokens, and he searches for Earthbound Immortal from the Deck. Once activated, the field is almost ready to summon his Earthbound Immortal.
However, it is necessary to secure the Field Spell by yourself, and if the Earthbound Immortal is destroyed due to the activation conditions, it is almost defeated.
Due to its strict activation conditions, it can be rotten in advantageous situations, making it a difficult card.
In the first place, when it is deployed in large numbers, the tiger cub tokens are easily blown away, and it may end up just extending its life.
Meteor Flare ▶︎ Deck 《Meteor Flare》
japan とき
2010/08/17 22:02
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A burn trap card that gives you 2000 burns by discarding 2 cards from your hand.
The cost of 2 cards in hand is high, and it is difficult to stop due to the activation conditions.
Still, 2000 burns make me want to find out if I can do something.
Earn hand-ads, and if you can hit 4 times (last 2 times with a chain), you win.
However, since it uses 3 cards, it should not be forgotten that its burn efficiency is slightly better than Burning at Burn (around 666).
It's also a trap card that allows you to relinquish the draw and collect infinitely. The chances of being reminded when you need a card with a Trap card as its cost...it's a bit subtle...
Serpent Suppression ▶︎ Deck 《Serpent Suppression》
japan とき
2010/08/17 22:00
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A Continuous Trap that grants battle destruction resistance to Reptilianne's limited ATK 0 monsters on the opponent's field. In short, he's supposed to be a punching bag with Reptilianne...
Leaving it behind and using it as material for various summons would not be a waste. If I were to use it, I'd go with the intention of killing her, but... I wonder if Reptilianne has the power to do so.
The time that can be used for sandbags is not so long, so I would like to aim for a settlement as soon as possible. But it doesn't go well with Vasuki's strength...
Nature's Reflection ▶︎ Deck 《Nature's Reflection》
japan とき
2010/08/17 21:58
Yugioh Icon
Barrel Behind the Door》or 《Spell of Pain》valid for 1 turn.
It is unsuitable for combos because you can't force the damage you receive with your own cards, and this is nothing but a burn meta.
Compared to "Spell of Pain", which can deal damage through the door and can deal with one-kill attacks, the evaluation is lowered because it is unlikely that the opponent will hit the second shot anyway.
It lasts for 1 turn, so it's just a matter of rebounding once and not being able to use it from the second time onwards.
Fiendish Chain ▶︎ Deck 《Fiendish Chain》
japan とき
2010/08/17 21:52
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A Continuous Trap that blocks the attacks and effects of your opponent's Effect Monsters.
With its attacks and effects sealed, any monster turns into a wooden figure boy. A reliable piece that can easily block the actions of troublesome monsters at no cost.
What's even more frightening is that if you reuse it with Falcon or Golgar, it will stop your actions over and over again.
It's a card that requires a return move after being sealed, but it's a reliable defensive method in a Deck where it's enough to seal it for a moment. There were expensive duelist packs and reprints of overseas Straks, but the long-awaited Straks are finally reprinted.
However, nowadays, things that can't be removed run the risk of being used as material for link summons, etc., and 《Ghost Ogre & Snow Rabbit》, which has a destructive effect, reigns as a hand trigger, and 《Twin Twisters》, etc. Is there a strong headwind?
Ritual Sealing ▶︎ Deck 《Ritual Sealing》
japan スクラップトリトドン
2010/08/17 21:52
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If you're going to use this, you'll use the versatile 《Compulsory Evacuation Device》.
By the way, I didn't seal the effects of the Ritual Spell.
The Six Samurai - Yariza ▶︎ Deck 《The Six Samurai - Yariza》
japan スクラップトリトドン
2010/08/17 21:48
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It goes without saying that I am Yariza-dono. It quickly appeared on the Arkfive and was in the limelight.
Few duelists can survive being hit by that spear eight times.
As a direct attacker, it's a helpless standing position these days with the powerful 《Wattgiraffe》,
Somehow, Warrior, he has a lot of support for The Six Samurai, and it can be a valuable RBI in a rock type that includes B district.
Still, a normal guy wouldn't be allowed into The Six Samurai.
Marionette Mite ▶︎ Deck 《Marionette Mite》
japan スクラップトリトドン
2010/08/17 21:44
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Change of Heart》limited to demons and undead.
Among the monsters that can be stolen, Il Brad, a zombie master who is delicious to steal and revive,
There are Demis, whose effects can be used by us, and evil gods who control the field, but most of them are when summoned or when she activates GY,
There are many people who don't taste very good even if they take it away, so compared to the other Change of Heart series, it doesn't have the flavor to take away and the strength to put it in...
Instant Fusion ▶︎ Deck 《Instant Fusion》
japan スクラップトリトドン
2010/08/17 21:15
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It is a card that shines light on the weak vanilla Fusion Monster, and a card that suggests that Thousand Sacrifice will never return.
It is almost synonymous with paying 1000 to get level 3-5 tokens, and it is also useful as a way to easily summon Synchro Xyz materials beyond the release cost.
It is meaningful to buy a box of CDIP, which is one of the few CDIPs, and I am deeply moved by the soaring rarity after reprinting.
And the more compatible it is, the more it is super, and it is restricted to regulate Norden, who is active in 1000 LP or more once passed.
This guy wasn't bad himself, but he was bad in the past, so it's finally time to say.
Needle Worm ▶︎ Deck 《Needle Worm》
japan スクラップトリトドン
2010/08/17 20:29
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Despite being one of his early Effect Monsters, his powerful Deck-breaking effect is still a symbol of his Deck-breaking Decks.
Recently, there are many cases where his GY fertilizer is advantageous, and it is difficult to embarrass the opponent by destroying the deck,
With simple calculations, if you do it 7 times or more, you can win, so the key to building his deck destroying deck is to increase the number of times...
Junk Barrage ▶︎ Deck 《Junk Barrage》
japan スクラップトリトドン
2010/08/17 20:25
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Gives the equipped monster a Flame Wingman-like effect.
If you equip it to a monster that attacks multiple times, you can often create ridiculous damage,
Equipment cards themselves are often short-lived, making them difficult to use.
However, he also has a deck called Rikuru Special Attack, which he equips the opponent and repeats suicide attacks with Recruiter, so it's a card that shouldn't be underestimated.

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