Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Deck List > Six Samurai Deck List > The Six Samurai Deck and Deck Instructions

"The Six Samurai" Deck 2013

Six Samurai  Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Six Samurai " / Beatdown
Key Card
Legendary Six Samurai - Shi En
Deck commentary

Playing

This time it's The Six Samurai. Speaking of The Six Samurai, what is the balance between the number of Kageki and Gorekiyo? Or what happens if you add an invoker? I had a lot of questions like this, so I was curious and wanted to check the balance, so I made a deck. It's going to be like a commentary again, but I'd appreciate it if you could join me.
Basically, it goes without saying that this is a Deck that uses Cien's Synchronization to block his spell traps, and fights while earning add while removing the opponent's monsters that tried to defeat Cien with RBI. Of course, it doesn't make sense if Cien doesn't appear on the first turn, so in order to make it as easy as possible, the number of traps may be slightly less than the normal Rokubu.
When making Cien, it is better to make it with Gorei and Kagemusha than Kageki and Kagemusha. If the retirement goes to his GY, the possibility of summoning Naturia Beast with Katsujinken or resurrection will increase.
Also, it hurts to stop the effect of Kageki with Veiler.
Target in Rough Conduct
Kagemusha←→Retirement
Kageki (others become 1700 when The Six Samurai is present) → Enishi
Kizan ←→ Zanji
Kizan (Other him becomes 2100 when there are 2 or more The Six Samurai) → Shihan
The Six Samurai is weak against reverse, so at first I thought Iro would be good, but I didn't put it in because if I was to call Kageki's 1700 as a rough move, it would often be an enishi. If it's limited to set monsters, it can be dealt with by any effect. However, the set is still scary, so the escape device covers that part.

Strength

Cien's Synchro Summon Flow.
① Kagemusha ss → Synchrosien with Kageki summon effect
② If there is a monster on the opponent's field, the retirement effect ss Kagemusha Summon → Synchrosien
③ Retirement or Kagemusha is sent out and attacked Kagemusha or Retirement ss → Synchrosien
④ Dojo activation → Summon 2 The Six Samurai with Kageki summon effect or Retirement effect ss → Remove 2 counters from the dojo ss Kagemusha from the Deck → Synchrosien
Shien x Enishi If you have Kageki, Kagemusha and Rage in your hand.
Kageki Summoning Effect Kagemusha ss → Kageki effect increases his ATK to 1700, so he activates Rage on Kageki → Kageki and Kagemusha Synchro with Enishi ss Cien (When Cien was summoned, two Rokubu monsters went to GY, so Enishi You can use the bounce effect of
Enishi is the number 1 monster candidate that I want to put out with Cien on the first turn if I can put it in The Six Samurai because I'm afraid of breaking through with RBI. Since the escape device inclusion is strong, let's go ahead and aim if possible. (However, it hurts to stop Kageki's effect with Veiler, so you can also leave Kageki and summon a Kagemusha to attack it and let Cien stay alone.
Cien x Naturia Beast If you have Dojo, Kageki, Retirement or Kagemusha and Rage in your hand.
Dojo activation → Retire or Kagemusha ss with Kageki summoning effect → Retire or Kagemusha with Aragyo or Kagemusha or Retire ss → Remove 2 counters from the dojo and Kagemusha ss → Kageki and Kagemusha Shien ss, Retire and Kagemusha de beast ss
This is just an example, and even if you don't have a dojo, you can forcibly align the second card with Rage or Resurrection. Well, I think there are people who care about using up their hand, so if you want to save the chance to summon One-chan Level 5 Synchro, you may not need to move this far. However, I think it's better to put out the beast when you can because the chances to put it out are really limited.
One shot kill at the gate. If you have a card in your hand that can summon a gate and Shien (e.g. Kageki, Kagemusha) and another card that can summon Rokubu (e.g. Kizan).
Gate activation → Kageki summon effect Kagemusha ss (Gate counter 4) → Remove 4 gate counters and search Kageki → Kageki Kagemusha Shien ss with Kagemus effect ss (Gate counter 4) → Remove 4 gate counters and search Kizzan → Kageki With the effect, both ss (gate counter 4) → remove 4 gate counters and ss with the master search effect (gate counter 2)
With this, Cien and 3 Kizan of 2100 are lined up, and Shihan is also included, and it easily exceeds 8000. Moreover, from this state, the three Kizans can be changed into Rank 4 Xyz such as DiSigma, Shock Ruler, and Excalibur depending on the situation. In the example, I used Kizan, but in the case of Rough action, I can hit Kageki and put out Enishi. (At this time, you can choose whether to keep Kageki and Kagemusha as Shien or not, so you can choose Shihan or Zanji.) You can earn gate counters. In the above example, the master is summoned at the end and the counter of the gate is 2, so you can remove it and add 500 points to Shien.
Here is the card description.
General Shien. There aren't many people who use it, but it's also a countermeasure against Spellbook, and it was also useful when I had one last push, so I only used one. The only thing you need to be careful about is that this monster's restriction effect doesn't count his Spell traps that you negate with Cien, so since you negate his Spell traps with Cien, your opponent will activate his second and subsequent Spell traps. It doesn't mean you can't. So, even if Cien and Daishogun are side by side, they don't have that much locking power.
Shihan and Kizan are included to increase deployment power. It efficiently activates the effects of gates, dojos, unity, etc.
Enishi has a very strong bounce effect. If you put it side by side with Cien, you can greatly deprive your opponent of their freedom of action. However, it is an accident even if there are too many cards in your hand, so it is one card.
Zanji is included for almost the same reason as Enishi. A target of violence from Kizan. An effect that can remove troublesome destruction-resistant monsters. You can only put one in. (Please note that when activating Zanji's effect when performing a suicide attack with Zanji, you must have a total of 2 The Six Samurai for substitution and the Six Samurai for activating Zanji's destruction effect.
There are two Kageki. I was able to play 3 Beacons, but on the contrary, they ended up in my hand too much, limiting my action patterns, so I thought 2 would be just right.
Retirement is also two for the same reason as Kageki.
Kagemusha is the only tuner, so I made 3 here. At the very least, having this card side by side with Cien will prevent Cien from being stolen with 《Creature Swap》.
I got 3 volcanoes. yes.
Shien's Dojo》. Many people may wonder why this is. It's better to increase the number of traps than to put this in. However, I think that it is an indispensable card because the number of routes to summon Cien increases by inserting this card.
Six Samurai United》. It's a nice card to have in your first hand. In The Six Samurai, as long as this one card turns into two cards, it's good.
Gateway of the Six》. It's a broken card.
Asceticism of the Six Samurai》is definitely a 3-card essential card. However, it's easy to forget the latter effect of destroying the target monster of this card during the End Phase, so you need to be careful.
Compulsory Evacuation Device》and Holy Bari are included because they are afraid of being destroyed in battle. The escape device is 2 because it can deal with Rikumu's other weakness, his Flip Monster.
Katsuhitoken was troubled. Most decks have 2 of them, and in fact, this card, which contains 2 Livides, is strong, but when you want another trap or a card that can be deployed, if you stack 2 of them, it's useless. Because of that, I put in cards that would hinder the development of other opponents as a lucky card.
I think one Rokushakudama is enough. Since it is a trap for basic receivers, it may not activate if there are two of them. (If you negate the first card with this card and negate the rest with Cien, your opponent won't do much more than that.
Vulcan has a strong bounce, so I put one in it.
The two bodies of Naturia are Beast's Retirement and Kagemusha, and Palchion's Kizan and Kagemusha. When these two bodies are side by side with Cien, it's somewhat reassuring.
Cien. Whenever you use his scapegoat effect, make sure to use him with The Six Samurai. Undressing is quite dangerous.
Catastle. Safe Catastor.
Volcasaurus is often used for finishing. When there is a monster that can't be beaten by Shihan and Shien, these two will use Volka to burn it down.
DiSigma and Shock Ruler. The patterns that can be put out are limited, but after all, I put in DiSigma, which can be taken by Rikutake, who lacks RBI, and Shock Ruler, which is a meta for his Spellbook, so I put it in. However, when using the shock ruler's effect, if you declare a monster with the thought that ``Since he's blocked Spell traps with Cien, it's an impregnable wall if he declares a monster with the ruler.'' Please be careful.
Giant Hand can bind monsters by lining up with Shien when the Gate Combo is decided first.
Black Corn. Wind-Up and Mae Stroke.
Excalibur is the highest scoring monster in this deck.
blade heart. Stop it.
Shadow of The Six Samurai - Shien. This has the function of earning a gate counter by making this with two Kizans in the middle when deciding the combo of the gate. Also, even if you can't help but start a gate combo with Kagemusha, this monster's effect will make Kagemusha 2000 RBI.
Wind-Up, Mae Stroke. Well, it's a bridge when you want to wait for the first time you have too many kageki or want to wait for a little more movement.

Weakness

There are various things, but anyway, it is weak against destruction resistance and high hitting sin. Also, of course, he is Evilswarm because he is mainly synchronized. Even if it's a countermeasure, it's The Six Samurai that originally put pressure on the main to the point where even Valor can't put it in, so I feel that even if I can, I can only do something to increase the number of traps.
It hurts so much when Kageki can be stopped with Velor. If you're going to retire or run wild, don't overdo it and summon Cien through that route.

Customize

I thought that this ratio was just right because I thought that if there were too many traps, I wouldn't be able to move. It's just my personal opinion;
He can only go up to level 6 and has a high RBI, so he can't use Synchro Monster, so if you want to counter him, you should remove Ruler and Di Sigma and increase Excalibur and Vulcan.
There is also the question of whether or not to include Invoker, but my impression of including it is Kageki and Retired. There weren't many opportunities to bring out Invoker later on, as there would be a shortage of monsters when Cien came out. First of all, even if Level 3 overlaps, he is a Wind-Up, so we decided that this Deck, which originally contained only one Katsujinken, did not have enough leeway to deploy using Invoker. .
I think it's stable, but I can't say that it's a Deck that fully supports the current environment after making it, so I think you'll have to choose the compatibility of the Deck quite a bit. I think I was able to achieve the initial concept of thinking about balance, so it would be great if I could be of some help to those of you who are thinking of making The Six Samurai.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon ユニコーン ( Total 21 decks )
Posted date : 2013/04/07 16:38
Main Deck (24 Types・40)
monster (8 Types・14)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardGreat Shogun Shien FIRE 7 Warrior 2500 / 2400 ¥30
1 List of decks using this cardGrandmaster of the Six Samurai EARTH 5 Warrior 2100 / 0800 ¥20
1 List of decks using this cardLegendary Six Samurai - Enishi LIGHT 4 Warrior 1700 / 0700 ¥160
3 List of decks using this cardLegendary Six Samurai - Kizan EARTH 4 Warrior 1800 / 0500 ¥20
1 List of decks using this cardThe Six Samurai - Zanji LIGHT 4 Warrior 1800 / 1300 ¥40
2 List of decks using this cardElder of the Six Samurai EARTH 3 Warrior 0400 / 0000 ¥30
2 List of decks using this cardLegendary Six Samurai - Kageki WIND 3 Warrior 0200 / 2000 ¥20
3 List of decks using this cardKagemusha of the Six Samurai EARTH 2 Warrior 0400 / 1800 ¥50
spell (9 Types・17)
1 List of decks using this cardHeavy Storm - - - - ¥99
1 List of decks using this cardReinforcement of the Army - - - - ¥19
1 List of decks using this cardMonster Reborn - - - - ¥50
3 List of decks using this cardShien's Smoke Signal - - - - ¥10
1 List of decks using this cardGateway of the Six - - - - ¥10
3 List of decks using this cardSix Samurai United - - - - ¥9
1 List of decks using this cardShien's Dojo - - - - ¥20
3 List of decks using this cardAsceticism of the Six Samurai - - - - ¥15
3 List of decks using this cardMystical Space Typhoon - - - - ¥10
trap (7 Types・9)
2 List of decks using this cardBottomless Trap Hole - - - - ¥3
1 List of decks using this cardMirror Force - - - - ¥29
2 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
1 List of decks using this cardDouble-Edged Sword Technique - - - - ¥30
1 List of decks using this cardSolemn Warning - - - - ¥20
1 List of decks using this cardSolemn Judgment - - - - ¥30
1 List of decks using this cardMusakani Magatama - - - - ¥10
Extra Deck (15 Types・15)
1 List of decks using this cardVulcan the Divine FIRE 6 Beast-Warrior 2000 / 1600 ¥19
1 List of decks using this cardNaturia Barkion EARTH 6 Dragon 2500 / 1800 ¥50
1 List of decks using this cardNaturia Beast EARTH 5 Beast 2200 / 1700 ¥10
1 List of decks using this cardAlly of Justice Catastor DARK 5 Machine 2200 / 1200 ¥10
1 List of decks using this cardLegendary Six Samurai - Shi En DARK 5 Warrior 2500 / 1400 ¥50
1 List of decks using this cardNumber 61: Volcasaurus FIRE 5 Dinosaur 2500 / 1000 ¥40
1 List of decks using this cardNumber 106: Giant Hand EARTH 4 Rock 2000 / 2000 ¥90
1 List of decks using this cardNumber 50: Blackship of Corn DARK 4 Plant 2100 / 1500 ¥50
1 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥100
1 List of decks using this cardVylon Disigma LIGHT 4 Fairy 2500 / 2100 ¥160
1 List of decks using this cardMaestroke the Symphony Djinn DARK 4 Fiend 1800 / 2300 ¥29
1 List of decks using this cardBlade Armor Ninja WIND 4 Warrior 2200 / 1000 ¥50
1 List of decks using this cardShadow of the Six Samurai - Shien EARTH 4 Warrior 2500 / 0400 ¥10
1 List of decks using this cardHeroic Champion - Excalibur LIGHT 4 Warrior 2000 / 2000 ¥50
1 List of decks using this cardWind-Up Zenmaines FIRE 3 Machine 1500 / 2100 ¥10
Main deck minimum construction amount ¥1745


Related deck

"Six Samurai " Other Deck List
2023-06-26 【The Six Samurai (2023.07.01)
2022-02-21 【HERO The Six Samurai
2021-11-03 【Toki no The Six Samurai Deck
2021-10-09 【Six Take D-HERO
2021-04-29 【The Six Samurai Axis Solitaire
2020-11-05 【The Six Samurai /20/11
2020-11-05 【Ultimate Backwater Reversal
2020-10-31 【Six Take One Kill
2020-03-20 【Preceding one-kill type The Six Samurai infinite loop
2020-03-20 【The Six Samurai Infinite Loop New Limited Edition
2020-01-13 【Rokubu Exo
2019-08-18 【Contradictions of relying on gates
2019-06-09 【The Six Samurai
2019-04-29 【The Six Samurai
2019-04-12 【The Six Samurai infinite loop
See all Deck Lists for "Six Samurai " ▼

view num 4802 Score num 10 Score 78

Update Information - NEW -