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HOME > Yu-Gi-Oh! Deck List > Dragon RulerDeck List > HERO Dragon Ruler ~Stable Victory Type~ Deck and Deck Instructions

"HERO Dragon Ruler ~Stable Victory Type~" Deck 2014

Dragon Ruler Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Dragon Ruler" / Beatdown
Key Card
Miracle Fusion
Deck commentary

Playing

A mixture of Dragon Ruler and HERO.
I made it because it is related to attributes.
I've tried a lot of Dragon Ruler variants so far.
A standard pure Dragon Ruler, a draw type Blue-Eyed Dragon Ruler aiming for 1 kill, and a HERO Dragon Ruler.
As a result of testing, I found that HERO Dragon Ruler is more effective for recovery than Blue-Eyed Dragon Ruler.
I will describe it in detail below.
~How to operate~
It's the same as the usual Dragon Ruler, except for the finer details. Collect Dragon Ruler from the ravine into GY and set up a sack and a fergrant.
Recently, Trap-type Dragon Ruler has also started to appear, but this Deck emphasizes speed and rebuilding, so I put a lot of emphasis on deployment power.
So I only put Trap on the side.
By the way, how to make Fergra.
Ravine in hand, 2 Dragon Rulers (Tidal or Redox and another Dragon Ruler)
→ Drop Tidal (Let's make it) as a cost in the ravine and drop Redox
→ Excluding Tidal and Redox with another Dragon Ruler ss
→Phantom Water Dragon and Phantom Tree Dragon search with the exclusion effect of Tidal and Redox
→ Phantom tree ns, Phantom water ss, Level 8 with Phantom tree effect, Xyz Fergrant ss
Now you have one Dragon Ruler and one Fergra on the field.
The basics go like this.
Now let's go through the details.
This Deck is also a HERO mix, so we have introduced a lot of fusion cards.
Only HERO's Fusion Monster is included in the extras, but is this really okay?
There are only five HERO bodies, but can you properly fuse with them?
You can merge without problems.
Or rather, it would be easier to think of this Deck as supporting with HERO if it becomes dangerous while fighting with Dragon Ruler.
Dragon Ruler itself is strong, but what happens if HERO support is added to it?
Benefits include:
・You can stop the opponent's movement without backing up
・You don't run out of monsters in your hand
・ Easy to use Dragon Ruler's unique effect
As expected of Elemental HERO, it's selfish to say that the attributes are different.
There are plenty of HERO searches, so you can keep holding monsters.
If you put out Abzero, your opponent has to think about your moves.
The above are the strengths of this Deck.
The preamble has become long, but I will explain the detailed movements.
As mentioned earlier, Dragon Ruler development and HERO used for support for rebuilding will be developed with three types of fusion cards.
Super fusion first.
When a monster appears on the opponent's field, if you use super fusion to put out some kind of fusion monster for him, you can send the opponent's monster to his GY, and you can put out a high-level monster.
It's no exaggeration to say that HERO's strength lies in this card.
I've been tormented by Alive HERO before, so the strength of Super Fusion is deeply ingrained in me.
The best way to get an ad is when your opponent plays Advanced Synchro or Xyz with destruction resistance.
Whether it's Synchro or Xyz, your opponent will consume at least two cards, so if you discard his Dragon Ruler at the cost of your hand when Super Fusion is activated, you'll only have one HERO on the field, so 1 AD will be enough. We can guarantee a minimum.
Considering the opponent's summoning rights, etc., there may be cases where it will be 2 or 3 ads.
Miracle Fusion next.
It can be used at any time if there is a HERO in GY. Therefore, even if you send HERO to his GY with Dragon Ruler's unique effect, this card is actually an add.
Killing two birds with one stone if you can also use the removal effect of Dragon Ruler.
And 《Parallel World Fusion》.
This works better than expected. A card that returns a banished monster to his Deck and produces a HERO Fusion Monster.
It's great to see Dragon Ruler back in his deck now that it's restricted.
If you return Airman with this, search with E Emer etc., then summon to activate Airman's effect.
It's a good deal to be able to use his effect again.
However, this card has its drawbacks.
"If you ss a HERO Fusion Monster with this card, you cannot ss other monsters."
Therefore, it is honestly a troublesome card if you draw it in your first hand.
If you draw in the second half, the Dragon Ruler will mostly disappear from GY into the exclusion zone, so the ss from GY will decrease and this disadvantage will not feel like a disadvantage.
So I only put two because three is an accident.
In this way, HERO will expand bang bang when the fusion card comes.
From here on, I would like to explain the starting hand, assuming that everything starts first.
① Hand, 《Blaster, Dragon Ruler of Infernos》《Tempest, Dragon Ruler of Storms》《E・HERO Featherman》《Dark Hole》《Terraforming》《Miracle Fusion
→Activate with Terrafo Ravine into hand→Blast Blaster in Ravine and go to Tidal GY
→ Go to GY with Featherman and redox search with Tempest effect
→Exclude Tidal and Redox with blaster effect ss
→ Gensui and Genki search with Tidal and Redox exclusion effects
→ Phantom tree ns, Phantom water ss, Level 8 with Phantom tree effect, Xyz Fergrant ss with two bodies
→ end
Activated on the next turn because I drew E Emer, Airman search → Airman ns to make him use Naraku
→ Effects, burst ready search, I want you to hit the abyss here ^^
You can move on from here. Since you have Miracle Fusion in your hand, you can use it to create a Great Tornado, use the Blaster effect to split the bag, or feed Dragon Ruler GY in the ravine.
(2) Hand, 《Tidal, Dragon Ruler of Waterfalls》《Elemental HERO Another Neos》《Elemental HERO Bubbleman》《Elemental HERO Airman》《Miracle Fusion》《Dragon Ravine
→ Activate the ravine, cut Tidal and drop redox
→ Airman ns, Featherman search with effect
→ Tidal and Airman, Abzero ss in Miracle Fusion
→ Phantom water dragon search with tidal exclusion effect
→ end
Next turn, draw card resurrection, Featherman kills Tempest in the ravine
→Exclude Featherman and Redox with Tempest effect ss
→ Phantom tree search with redox exclusion effect
→ Phantom tree ns, Phantom water ss, Level 8 with Phantom tree effect, Xyz Fergrant ss
For the time being, Fergrand was able to stand up.
By the way, the next draw was super fusion, so you can do anything.
③Hands,《Tempest, Dragon Ruler of Storms》《Tidal, Dragon Ruler of Waterfalls》《Debris Dragon》《Parallel World Fusion》》《Terraforming》×2
→ Terafo x 2 activation, Valley x 2 search
→ Activate the ravine, cut Tidal and drop redox
→ Excluding Tempest effect, Tidal, Redox and ss
→ Tidal, Redox Exclusion Effect, Gensui, Genki Search
→ Phantom tree ns, Phantom water ss, Level 8 with Phantom tree effect, Xyz Fergrant ss
→ end
Next turn, the draw card is Another Neos. Well it will work out.
~Reason for adoption~
〇Monster
Tidal, Dragon Ruler of Waterfalls》《Blaster, Dragon Ruler of Infernos》《Tempest, Dragon Ruler of Storms》《Redox, Dragon Ruler of Boulders
Needless to say, I put in as much Dragon Ruler as I could.
Mythic Water Dragon》《Mythic Tree Dragon
Fergra personnel. I'm sticking it in with a pin for now. Two phantom tree dragons are fine, but I'll wait and see.
E・HERO Featherman》《E・HERO Burst Lady》《E・HERO Airman》《E・HERO Bubbleman》《E・HERO Another Neos
HERO for each attribute. Let's leave the fact that Clayman is not here. w
Even with the redox cost, Clayman doesn't seem to be able to revive him in GY.
Another Neos is an RBI member. In the event of an accident, an airman will call you.
Flamvell Guard
for the blaster. Since Psych is not loaded from the main, the blaster destruction effect is useful. A total of 3 cards including Burst Ready. A convenient tuner. Now you can get 8 synchros.
Debris Dragon
Suspend Genkiryu and make him an Xyz agent.
Effect Veiler
Too generic to explain. Accidents are prohibited, so I limit myself to two.
〇 Spells
Terraforming》《Dragon Ravine
Since the initial response was abnormally slow without loading the terrafo, I loaded three. Together with the ravine, it is a system of 6.
Slowness has improved.
Reinforcement of the Army》《E-Emergency Call
Convenient HERO search. There are actually four search cards, so you can move quite easily. Deck compression is also easy.
Dark Hole》《Monster Reborn
It's too versatile and convenient.
Miracle Fusion
It is strong that various combinations of Dragon Ruler and HERO that fell to GY will come out. Also activates the Dragon Ruler exclusion effect.
It is a card that is easy to add.
Parallel World Fusion
An excellent item that can recover the removed Dragon Ruler and Airman. It can withstand long battles.
However, if it comes in the first hand, it is difficult to seal the disadvantage ss, so I limit it to two copies.
Super Polymerization
Unstoppable is strong. It's great that you don't negate Abzero summons.
It also removes the opponent's monsters, so of course it's three stacks.
〇Extra
E・HERO Escridao》《E・HERO The Shining》《E・HERO Great TORNADO》《E・HERO Absolut Zero》《E・HERO Nova Master》《E・HERO Gaia
Needless to say, HERO + fusion HERO that uses each attribute as material. In order to use the opponent's monster in super fusion, it is introduced so that it can be produced from each attribute so that it can be used in multiplayer. The number of cards is one by one, which is a problem of wallet points and frames.
Stardust Spark Dragon
The break resistance is still excellent.
Scrap Dragon
If you target Dragosak or Senkoryu with tokens on the field, you can break only the opponent's cards without any disadvantages. you're strong.
Enma Dragon, Red Archfiend
It's a main 1-only effect, but it's just the right card for destroying a large number of opponent monsters.
Divine Dragon Knight Felgrand
Needless to say, it's already strong. It comes out easily, so I stack two.
No.11 Big Eye
Pakuri personnel.
Mecha Phantom Beast Dracossack
If there are no monsters to steal, let's stand here.
No.101 S.H.Ark Knight
Pakuri agent 2.
Evilswarm Exciton Knight
Bumpa personnel. If you want to earn field ads, use it when you are at a disadvantage.
It is used when the number of hands of the opponent is smaller than yours, the field is larger than yours, and you have fewer cards as a result.
When your opponent has a lot of hands, you don't know what they'll do on the return turn, so you have to choose which xyz to put out.

Strength

strength combo.
Honestly, I wrote most of it, so what should I write...
It's not a combo, but I'd like to explain a little more about fusion.
~Let's use the fusion HERO~
Super Fusion is a card that fuses using your own HERO and an opponent's monster, as described above.
Generally, in basic playing, we tend to think that HERO, which is the material for Super Fusion, is a monster that can be Normal Summoned.
That's true, but there are also super fusion patterns with other HEROs.
That is the method of using fusion HERO as a material.
A HERO is a HERO even if he's a Fusion Monster.
You can use it properly.
So, it's a bit of a trick play, but if your opponent super-deploys, you can activate super-fusion on your opponent's monsters other than WATER and Abzero.
After the Fusion Monster appears, Abzero's effect is activated and the opponent's monster is knocked out.
i love this combo ^^
Can only super fusion be done?
No, not at all!!
Miracle Fusion and 《Parallel World Fusion》can be used properly!!
First, in Miracle Fusion, exclude GY's fusion HERO and other monsters, and put out HERO.
After that, even if you draw Parallel World Fusion, it would be wonderful if you could return the banished fusion hero and other monsters to his deck.
It is possible to reuse the fusion HERO that is only included in the extras!!
This usage is about insurance, so there are not many opportunities to use it, but it will not be a loss to remember.
Other strengths are the same as [Dragon Ruler]...
If I mention
Is it possible to deal with Rank 4 Xyz by hanging illusion trees with debris, Opion with Ark Knight, etc.?
Abzero can deal with the artifacts that are all the rage these days.
Even if the Pleiades stand and Abzero is returned, there is only merit here.
Oh, I forgot to mention that all fusion HEROs other than Gaia are level 8, so even these guys can easily get Fergrant. Wouldn't it be nice to use materials such as Great Tornado and Escridao, which have lost their use?
Synchro also has a lot of level 8, so Fergrant can be used to deal with Senkoryu, which is particularly useful, and Scrap, which is difficult to use on the field.
Also, I forgot to write.
Phantom tree dragon. I always hang out with this card Gensui Dragon, but the opponent doesn't have to be Gensui.
You have Tidal, you can combine with Tidal.
After using Tidal, if you use Gensui and level up, you will be ranked 7th.
Rather than arranging two Dragon Rulers that are difficult to set up, it is easier to set up rank 7 by using a phantom tree.
… If I write something like this, people will probably say, “Then you should stack more phantom trees.”

Weakness

・《Gozen Match》.
That's all.
This is painful because it is a deck that uses a lot of attributes.
There is no choice but to put in a cycle etc. with Saichen.
・ Opion. However, as mentioned in the combo section, Xyz can handle it.
If you have to, you can Xyz from Bubbleman ss with 0 cards in your hand.
You can destroy it with a blaster.
・《Imperial Iron Wall》.
It hurts too. Miracle Fusion and Dragon Ruler are both effective, so it's painful.
Well, the countermeasures for this are almost the same as Opion, and then cycle from the side.
・"My wallet points are 0!!"
The extras are too expensive and the wallet point is hard.
Both xyz and fusion are high.

Customize

Depending on the case, it may be stronger to pull out the fusion card a little and put in DDR.
~Side Deck~
・Cyclone x 3... Needless to say. To break 《Gozen Match》.
・G × 3 to multiply ... It is convenient for ss opponents.
・《Compulsory Evacuation Device》×2・・・For durability.
・《Bottomless Trap Hole》×2・・・General-purpose Trap.
・《Royal Decree》×3・・・1kill personnel. It doesn't work for me anyway.
・《Rebound》×2・・・ If Artifact and Chronomaly are coming to the fore, it might be possible.
(or《Solemn Judgment》×1,《Solemn Warning》×1)
The side is for the time being, so please play around with it.
Please feel free to ask questions, give advice, evaluate, etc.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon walp ( Total 41 decks )
Posted date : 2014/02/24 16:14
Main Deck (23 Types・40)
monster (14 Types・20)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardElemental HERO Burstinatrix FIRE 3 Warrior 1200 / 0800 ¥35
1 List of decks using this cardElemental HERO Avian WIND 3 Warrior 1000 / 1000 ¥10
2 List of decks using this cardFlamvell Guard FIRE 1 Dragon 0100 / 2000 ¥40
1 List of decks using this cardMythic Water Dragon WATER 8 Dragon 1000 / 2000 ¥50
2 List of decks using this cardTempest, Dragon Ruler of Storms WIND 7 Dragon 2400 / 2200 ¥30
2 List of decks using this cardRedox, Dragon Ruler of Boulders EARTH 7 Dragon 1600 / 3000 ¥20
2 List of decks using this cardTidal, Dragon Ruler of Waterfalls WATER 7 Dragon 2600 / 2000 ¥18
2 List of decks using this cardBlaster, Dragon Ruler of Infernos FIRE 7 Dragon 2800 / 1800 ¥10
1 List of decks using this cardElemental HERO Stratos WIND 4 Warrior 1800 / 0300 ¥29
1 List of decks using this cardElemental HERO Bubbleman WATER 4 Warrior 0800 / 1200 ¥30
1 List of decks using this cardDebris Dragon WIND 4 Dragon 1000 / 2000 ¥5
1 List of decks using this cardMythic Tree Dragon EARTH 4 Dragon 0100 / 1400 ¥10
1 List of decks using this cardElemental HERO Neos Alius LIGHT 4 Warrior 1900 / 1300 ¥20
2 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥80
spell (9 Types・20)
1 List of decks using this cardReinforcement of the Army - - - - ¥19
3 List of decks using this cardTerraforming - - - - ¥8
1 List of decks using this cardMonster Reborn - - - - ¥50
1 List of decks using this cardDark Hole - - - - ¥30
2 List of decks using this cardParallel World Fusion - - - - ¥20
3 List of decks using this cardMiracle Fusion - - - - ¥10
3 List of decks using this cardE - Emergency Call - - - - ¥28
3 List of decks using this cardSuper Polymerization - - - - ¥40
3 List of decks using this cardDragon Ravine - - - - ¥10
Extra Deck (14 Types・15)
1 List of decks using this cardElemental HERO Nova Master FIRE 8 Warrior 2600 / 2100 ¥150
1 List of decks using this cardElemental HERO Escuridao DARK 8 Warrior 2500 / 2000 ¥450
1 List of decks using this cardElemental HERO Great Tornado WIND 8 Warrior 2800 / 2200 ¥80
1 List of decks using this cardElemental HERO The Shining LIGHT 8 Warrior 2600 / 2100 ¥80
1 List of decks using this cardElemental HERO Absolute Zero WATER 8 Warrior 2500 / 2000 ¥690
1 List of decks using this cardElemental HERO Gaia EARTH 6 Warrior 2200 / 2600 ¥30
1 List of decks using this cardStardust Spark Dragon LIGHT 8 Dragon 2500 / 2000 ¥650
1 List of decks using this cardHot Red Dragon Archfiend DARK 8 Dragon 3000 / 2000 ¥30
1 List of decks using this cardScrap Dragon EARTH 8 Dragon 2800 / 2000 ¥40
2 List of decks using this cardDivine Dragon Knight Felgrand LIGHT 8 Warrior 2800 / 1800 ¥30
1 List of decks using this cardNumber 11: Big Eye DARK 7 Spellcaster 2600 / 2000 ¥370
1 List of decks using this cardMecha Phantom Beast Dracossack WIND 7 Machine 2600 / 2200 ¥30
1 List of decks using this cardNumber 101: Silent Honor ARK WATER 4 Aqua 2100 / 1000 ¥30
1 List of decks using this cardEvilswarm Exciton Knight LIGHT 4 Fiend 1900 / 0000 ¥38
Main deck minimum construction amount ¥3740


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