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HOME > Yu-Gi-Oh! Deck List > Dark WorldDeck List > Jun (Seruri Axis Solitaire Dark World) Deck and Deck Instructions

"Jun (Seruri Axis Solitaire Dark World)" Deck 2013

Dark World Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Dark World" / Beatdown
Key Card
Advance Draw
Deck commentary

Playing

A Deck intended for solitaire.
The goal is to decide all the handicap from the first attack.
An improved version of the previous work "Library-type cellulite axis solitaire Dark World".
This time it's a purer Dark World.
The indecisive feeling is similar to when I made magic.
That's what happens when you build with your own preferences and beliefs.
Still, the willingness to move forward is important.
The spinning type of this deck can be rotated like Dark World.
It's recommended to use the summoning right for 《Plaguespreader Zombie》.
Plaguespreader Zombie》can be revived by itself, so it is possible to use summoning powers on low-level Dark Worlds.
That way he can make an advance draw if he has Graffa in GY.
Graffa is Trade-In and he can be sent to GY.
The cost of throwing away Snow and bringing Grapha with the effect of the Gate to hit 《D.D.R. - Different Dimension Reincarnation》is also acceptable.
If you hit an advance draw from there, he will turn the deck.
While doing so, perform Silva and Seruri combo twice on your turn.
Collect Celery and Silva from Vulcan.
Decide 《Extra Gate》on your opponent's turn to finish.
There are a lot of combo parts, so let's keep the add with Advance Draw and 《Monster Reborn》.
If you decide 《Ancient Fairy Dragon》twice.
It is also possible to collect celery by using up the deck's gate and setting up a big eye.
Volcasaurus and Eneaard are also there, so Celery can be reused.
In that case, 《Monster Reborn》and 《D.D.R. - Different Dimension Reincarnation》are useful.
I think it has become a new concept Deck that is not at the level of adjustment.
If you send Grapha to his GY, you can use Giant Trainer.
Or rather, if you reach 3 draws with a giant trainer, you will usually succeed.
After setting up the Giant Trainer, you can play Enerad to remove Seruri, yourself, and the Trainer from the board.
Have a try?

Strength

It's the basics of Yu-Gi-Oh!

Weakness

accident, meta, mirror.
The goal is too high, so you have to have a card on your opponent's turn, so you can't use 《Into the Void》.

Customize

Solitaire Handes Deck The story of making an improved version.
I made a "library type", but there were a lot of impurities, and it was a typical example of something that doesn't spin but is strong once it spins.
Inspired by the comments on the previous game, I decided to create an improved version. Thank you.
In consideration of future viewers, I broke his deck with each comment.
Accidents are a risk, so I'm going to take countermeasures.
I would appreciate it if you could refer to it while referring to the previous work.
Consider reducing risk.
Drawing two celery is not a problem in the second half, but the first half is tough.
I didn't want to draw two celery, so I chose one.
This is risk reduction.
When you work to pull out the accident tag.
Seruri disappears, this is risk avoidance.
Accidents can be avoided, but the impact is big enough to destroy the Deck concept.
In the end, the celery falls out and returns to a normal Dark World Deck.
Leaving things as they are is taking risks.
result of taking risks.
An accident has happened and the Deck won't turn.
If you understand that the status quo is not good, you cannot take all risks.
However, he can't clear the deck's purpose of handicap with easy evasion and reduction.
There are risks that must be stubbornly taken for the sake of purpose.
Therefore, the means must be modified, and the goal must be modified from all handicap to handicap.
There is also the idea that risk is transferred.
If you don't want Seruri in your hand, you can remove it with 《Allure of Darkness》.
This is risk transfer.
Use the general concept of avoidance, reduction, transfer and retention of this risk.
Modify the means and goals.
But goals are important to evoke emotion.
It is also true that the handicap that does not succeed too much does not feel good.
I think all handicap is ideal for this game, except for special environments.
Knowing this excitement, I will not revise my goals downward for the time being.
I will set goals and objectives.
First, think about what risks you want to avoid.
The previous work was due to the introduction of 《Blue-Eyes Toon Dragon》.
My hand was full and Trade-In prevented Grapha from falling to GY.
Hand Destruction》was useful for transferring risks such as celery, but I was suffering from ad loss.
Most of the cards will be stuck in your hand or will be lost.
You can't afford not to put any cards in, so don't push risk avoidance to the front.
It is better to replace it with not taking risks.
I will list the risks that I will not take this time.
This time, when describing the risk, describe the format.
Name: Breakdown: Impact: Probability: {Reason}
Impact indicates helplessness, probability indicates hand mishap.
Toon gimmick: 《Toon Table of Contents》and dragon set. : High: Medium:
{This is a relatively excellent gimmick.
However, since there are many impurities, the accident rate rises at a stretch. }
Library: Earn ads with the effect of the library. : Middle: High:
{The library should have been strong if it could be summoned.
Stopping at Veiler or relying on other gimmicks will increase the accident rate.
Since it was part of the idea of the previous work, it is troublesome that it should not be simply removed. }
Stardust : sin Stardust Deck Rotation Aid: Medium: Low:
{The rewards are not weak for the risk, and I thought it was a risk worth holding.
However, it becomes a risk when set with 《Dragged Down into the Grave》.
I didn't want to worry about this, so I said goodbye. }
By avoiding these three risks, the role of "Hand Destruction" is over.
Other risks carry over to his deck this time around, but possession isn't everything.
There are also reduced risks and new risks to fill the slots in his deck.
Let's talk about reduced risk.
Celery Accident: Celery is in hand: Medium: High:
{If there are combo parts, the impact and accident rate will be smaller.
In the worst case, two celery may come.
With influence and establishment, big risks come back as losses.
However, there was a structural flaw that made it difficult to achieve the goal by reducing celery.
The result of adopting the level 5 gimmick described later.
Even with one celery, it became possible to achieve the goal while reducing accident cards.
Therefore, it became possible to reduce the risk while having another gimmick.
It's hard because there are accidents where you can't collect celery. }
No monsters in hand: No cards that can be discarded to combo with discard effects. : High: Low:
{With no monsters in his hand, it means he can't turn the deck any more.
In this situation, defeat is inevitable in the first move.
Increasing the number of monsters increases the risk elsewhere. }
Can't use Dark World triggered effects: no discard effect, no go to GY, etc.: Medium: Medium:
{Dark World Deck common trouble.
Even though he has Dark World in his hand, he can't move because of this situation.
There are monsters, so it's a relief that he can beat as long as he's in GY.
There aren't many types of cards that can be discarded by effects, so it's not easy to manage with Constructed. }
No monsters have been removed: 《D.D.R. - Different Dimension Reincarnation》does not work: Medium: Medium:
{ Even the gates of the Dark World are in a dangerous state.
Discard as many cards as you can.
I would like to try to avoid this situation. }
Added new risks.
Level 5 gimmick: Deployment from Silva: Low: Medium: {
If you have Silva and Zonkyari, you get 《Ancient Fairy Dragon》.
If you use 《D.D.R. - Different Dimension Reincarnation》, you can recover Zonkyari, so make 《Ancient Fairy Dragon》twice.
You can collect celery with Big Eye.
If you have two, you can make a Volcasaurus.
After using it, his fiend remains at the cost of the gate, which is ideal.
It can be said that the risk is low compared to the effect.
Even if it's not an accident, don't forget that your hand is consumed. }
Dragged Down into the Grave》: Risk in adopting this card: Low: Low: {
One of the very useful discard cards in the Dark World.
If you have a card in your hand that you don't want to discard, it becomes a risk.
The point that he can't choose by himself increases the accident rate, but he eliminated all the monsters he didn't want to throw away at GY.
The result is a card that is less risky for its effectiveness.
If that happens, there is no reason not to put in a full 3.
There are plenty of cards with discard effects.
If you don't have any monsters in your hand, you can't ignore the risk of add loss.
I need a cover for that.
It also meant taking risks to secure monsters in your hand. }
Frankly, I don't feel like I'm done writing this much, so I'm going to stop talking about risk.
Risk analysis is too verbose, you can be satisfied before you find the answer.
Why did you try to talk about risk even though it was long?
I wanted you to think about the balance between risk and profit that you should take.
As a result, you will understand that it is far from the essence.
If possible, I would like to build it more intuitively.
And there is no doubt that there will be a leap as a result.
Now that we've finished talking about risk, let's talk about why Deck's cards are included.
The reason I have 3 《D.D.R. - Different Dimension Reincarnation》is because it works well with Advance Draw.
You can send Grapha to her GY and collect his Dark World in your hand to draw.
If this series of flows succeeds, and you keep turning, you won't have to worry about the cost of the gate.
If you don't have to worry about the cost of the gate, it's easy to use 《Recurring Nightmare》.
There is a sense of unity in the movement after turning once, and it feels good.
Trade-In》is adopted because it is easy to use.
It is strong to be able to drop Grapher to GY without ad loss.
I think I was able to improve the high accident rate, which was a weak point.
If you start using 《Eradicator Epidemic Virus》, it will be a different deck, so I won't use it even if it's stubborn.
There is a remnant of the adoption of 《Instant Fusion》in the extras.
If you use 《Instant Fusion》, you can aim for rulers, so let's try it.
If you use it in combination with a carrier, you can also do a total removal, and you will have a wider range of movement.
Also, this deck is a solitaire deck, watch out for your opponents.
2014/2 limit regulation confirmed
Thank you very much.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon 宣言者 ( Total 13 decks )
Posted date : 2013/11/06 14:27
Main Deck (19 Types・40)
monster (7 Types・13)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardGrapha, Dragon Lord of Dark World DARK 8 Fiend 2700 / 1800 ¥40
3 List of decks using this cardSillva, Warlord of Dark World DARK 5 Fiend 2300 / 1400 ¥5
3 List of decks using this cardSnoww, Unlight of Dark World DARK 4 Fiend 1700 / 0000 ¥50
1 List of decks using this cardBlackwing - Zephyros the Elite DARK 4 Winged Beast 1600 / 1000 ¥30
1 List of decks using this cardBroww, Huntsman of Dark World DARK 3 Fiend 1400 / 0800 ¥25
1 List of decks using this cardPlaguespreader Zombie DARK 2 Zombie 0400 / 0200 ¥10
1 List of decks using this cardCeruli, Guru of Dark World DARK 1 Fiend 0100 / 0300 ¥20
spell (12 Types・27)
1 List of decks using this cardCard Destruction - - - - ¥15
3 List of decks using this cardTrade-In - - - - ¥40
1 List of decks using this cardFoolish Burial - - - - ¥28
3 List of decks using this cardUpstart Goblin - - - - ¥28
3 List of decks using this cardAdvance Draw - - - - ¥10
1 List of decks using this cardMonster Reborn - - - - ¥49
3 List of decks using this cardDragged Down into the Grave - - - - ¥20
1 List of decks using this cardAllure of Darkness - - - - ¥15
3 List of decks using this cardDark World Dealings - - - - ¥25
3 List of decks using this cardD.D.R. - Different Dimension Reincarnation - - - - ¥29
2 List of decks using this cardExtra Gate - - - - ¥30
3 List of decks using this cardThe Gates of Dark World - - - - ¥50
Extra Deck (14 Types・15)
1 List of decks using this cardBarox DARK 5 Fiend 1380 / 1530 ¥80
1 List of decks using this cardKamionwizard DARK 4 Spellcaster 1300 / 1100 ¥80
2 List of decks using this cardAncient Sacred Wyvern LIGHT 7 Fairy 2100 / 2000 ¥110
1 List of decks using this cardBlack Rose Dragon FIRE 7 Dragon 2400 / 1800 ¥38
1 List of decks using this cardVulcan the Divine FIRE 6 Beast-Warrior 2000 / 1600 ¥19
1 List of decks using this cardHieratic Sun Dragon Overlord of Heliopolis LIGHT 8 Dragon 3000 / 2400 ¥15
1 List of decks using this cardDivine Dragon Knight Felgrand LIGHT 8 Warrior 2800 / 1800 ¥30
1 List of decks using this cardCoach King Giantrainer FIRE 8 Warrior 2800 / 2000 ¥50
1 List of decks using this cardNumber 22: Zombiestein DARK 8 Zombie 4500 / 1000 ¥380
1 List of decks using this cardGaia Dragon, the Thunder Charger WIND 7 Dragon 2600 / 2100 ¥80
1 List of decks using this cardNumber 11: Big Eye DARK 7 Spellcaster 2600 / 2000 ¥370
1 List of decks using this cardNumber 61: Volcasaurus FIRE 5 Dinosaur 2500 / 1000 ¥40
1 List of decks using this cardLavalval Chain FIRE 4 Sea Serpent 1800 / 1000 ¥30
1 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥160
Main deck minimum construction amount ¥2735


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