Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > THE SHINING DARKNESS

THE SHINING DARKNESS Card List

THE SHINING DARKNESSCard List
THE SHINING DARKNESS
code : TSHD.
Total : 80 Types.
Release Date:2010-02-20
6th period

Average of all cards:4.7pt




Total 80 Types
Monster 44 Types
Effect Monster:38 Types Ritual Monster:1 Types
Synchro Monster:5 Types
11 Tuner Monster 1 Flip Monster 0 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 18 Types
6Normal Spell 1Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 6 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 18 Types
16 Normal Trap 1 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 18
Infernity:11 Types / Blackwing:9 Types / Watt:4 Types / Koa'ki Meiru:3 Types / Rose Dragon, Rose:3 Types / Morphtronic:2 Types / Archfiend:2 Types / Batteryman:2 Types / Herald:2 Types / Ally of Justice:1 Types / Worm:1 Types / Ice Barrier:1 Types / Frog:1 Types / Synchron:1 Types / Guardian:1 Types / Resonator:1 Types / Charmer, Familiar-Possessed:1 Types / Infernoid, Void:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order529 / 644 view num46302 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Blackwing - Ghibli the Searing Wind
Normal
▶︎ Deck
4.4 20
[24818]
JP001 Blackwing - Ghibli the Searing Wind  Effect Monster
- 3 Winged Beast 0 1600
When your opponent declares a direct attack: You can Special Summon this card from your hand. Once per turn: You can switch the original ATK and DEF of this card, until the end of this turn.
Blackwing - Gust the Backblast
Rare
▶︎ Deck
3.5 28
[31746]
JP002 Blackwing - Gust the Backblast  Effect Monster
- 2 Winged Beast 900 1400
If you control no cards, you can Special Summon this card (from your hand). If your opponent's monster attacks a "Blackwing" monster you control: The attacking monster loses 300 ATK during the Damage Step only.
Blackwing - Breeze the Zephyr
Super
▶︎ Deck
5.8 23
[49317]
JP003 Blackwing - Breeze the Zephyr  Effect Monster
- 3 Winged Beast 1100 300
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster.
Changer Synchron
Normal
▶︎ Deck
2.8 11
[9233]
JP004 Changer Synchron  Effect Monster
Tuner Monster
- 1 Machine 0 0
If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.
Card Breaker
Rare
▶︎ Deck
1.9 22
[14480]
JP005 Card Breaker  Effect Monster
- 2 Warrior 100 900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.
Second Booster
Normal
▶︎ Deck
4.2 13
[11680]
JP006 Second Booster  Effect Monster
- 3 Machine 1000 500
You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
Archfiend Interceptor
Normal
▶︎ Deck
1.9 8
[10455]
JP007 Archfiend Interceptor  Effect Monster
- 4 Fiend 1400 1600
While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
Dread Dragon
Rare
▶︎ Deck
5 9
[24250]
JP008 Dread Dragon  Effect Monster
Tuner Monster
- 2 Dragon 1100 400
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand.
Trust Guardian
Super
▶︎ Deck
2.7 10
[14654]
JP009 Trust Guardian  Effect Monster
Tuner Monster
- 3 Fairy 0 800
This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step.
Flare Resonator
Normal
▶︎ Deck
2.4 14
[18586]
JP010 Flare Resonator  Effect Monster
Tuner Monster
- 3 Fiend 300 1300
A Synchro Monster that used this card as a Synchro Material gains 300 ATK.
Synchro Magnet
Normal
▶︎ Deck
2.6 14
[19903]
JP011 Synchro Magnet  Effect Monster
Tuner Monster
- 3 Machine 1000 600
This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.
Infernity Mirage
Normal
▶︎ Deck
9.6 18
[60681]
JP012 Infernity Mirage  Effect Monster
- 1 Fiend 0 0
Cannot be Special Summoned from the GY. If you have no cards in your hand: You can Tribute this card, then target 2 "Infernity" monsters in your GY; Special Summon them.
Infernity Randomizer
Normal
▶︎ Deck
6.3 9
[21975]
JP013 Infernity Randomizer  Effect Monster
- 1 Warrior 900 0
Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.
Infernity Beetle
Normal
▶︎ Deck
8 18
[60963]
JP014 Infernity Beetle  Effect Monster
Tuner Monster
- 2 Insect 1200 0
While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck.
Infernity Avenger
Rare
▶︎ Deck
8 12
[54488]
JP015 Infernity Avenger  Effect Monster
Tuner Monster
- 1 Fiend 0 0
When a monster you control, except "Infernity Avenger", is destroyed by battle with an opponent's monster and sent to the Graveyard, while you have no cards in your hand, you can Special Summon this card from your Graveyard. In that case, the Level of this card is equal to the Level of your destroyed monster.
Revival Rose
Rare
▶︎ Deck
4.4 8
[20797]
JP016 Revival Rose  Effect Monster
- 4 Plant 1300 1300
If a face-up Level 5 or higher Plant monster(s) you control is destroyed while this card is in the GY: You can Special Summon this card from the GY.
Morphtronic Vacuumen
Rare
▶︎ Deck
5.1 14
[14978]
JP017 Morphtronic Vacuumen  Effect Monster
- 1 Machine 0 0
●While in Attack Position: Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to inflict 500 damage to your opponent.
●While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card as an Equip Card. (You can only equip 1 monster at a time to this card by this effect.)
Bird of Roses
Super
▶︎ Deck
3.8 11
[13193]
JP018 Bird of Roses  Effect Monster
- 4 Plant 1800 1500
When this face-up Attack Position card you control is destroyed by battle with an opponent's attacking monster and sent to your GY: You can Special Summon 2 Plant Tuners from your Deck in Defense Position.
Spore
Normal
▶︎ Deck
8.9 27
[149296]
JP019 Spore  Effect Monster
Tuner Monster
- 1 Plant 400 800
If this card is in your GY: You can banish 1 other Plant monster from your GY; Special Summon this card, and if you do, increase its Level by the Level of that banished monster. You can only use this effect of "Spore" once per Duel.
Fairy Archer
Normal
▶︎ Deck
4.9 9
[18061]
JP020 Fairy Archer  Effect Monster
- 3 Fairy 1400 600
During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.
Biofalcon
Normal
▶︎ Deck
2.9 8
[8810]
JP021 Biofalcon  Effect Monster
- 4 Machine 1700 1200
When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.
Cherry Inmato
Rare
▶︎ Deck
7.5 6
[38009]
JP022 Cherry Inmato  Effect Monster
Tuner Monster
- 2 Plant 700 400
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your Deck. They cannot be used as Synchro Material Monsters this turn.
Magidog
Super
▶︎ Deck
2.9 10
[7267]
JP023 Magidog  Effect Monster
- 4 Spellcaster 1700 1000
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type monster, you can select and add 1 Field Spell Card from your Graveyard to your hand.
Lyna the Light Charmer
Normal
▶︎ Deck
5.2 17
[32906]
JP024 Lyna the Light Charmer  Effect Monster
Flip Monster
- 3 Spellcaster 500 1500
FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.
Wattgiraffe
Super
▶︎ Deck
7.4 32
[46286]
JP025 Wattgiraffe  Effect Monster
- 4 Thunder 1200 100
This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.
Wattfox
Normal
▶︎ Deck
5.1 10
[18825]
JP026 Wattfox  Effect Monster
Tuner Monster
- 2 Thunder 800 100
If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn.
Wattwoodpecker
Normal
▶︎ Deck
4.8 6
[8314]
JP027 Wattwoodpecker  Effect Monster
- 3 Thunder 1000 100
This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position.
Koa'ki Meiru Sandman
Rare
▶︎ Deck
8.5 10
[31146]
JP028 Koa'ki Meiru Sandman  Effect Monster
- 4 Rock 1900 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
Memory Crush King
Normal
▶︎ Deck
2.1 14
[9334]
JP029 Memory Crush King  Effect Monster
- 5 Fiend 2000 0
When this card inflicts Battle Damage to your opponent by a direct attack, remove from play all Synchro Monsters in your opponent's Graveyard, and inflict 1000 damage to your opponent for each monster removed.
Delta Tri
Rare
▶︎ Deck
2.3 6
[6604]
JP030 Delta Tri  Effect Monster
- 4 Machine 1200 1000
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●Target 1 appropriate Union Monster in your GY; equip that target to this card.
●Target 1 face-up LIGHT Machine monster you control; shuffle that target into the Deck, then draw 1 card.
Trigon
Normal
▶︎ Deck
4.6 7
[9055]
JP031 Trigon  Effect Monster
Union Monster
- 3 Dragon 500 1700
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Testudo erat Numen
N-Rare
▶︎ Deck
5.4 11
[31559]
JP032 Testudo erat Numen  Effect Monster
- 1 Aqua 0 1800
Neither player can Special Summon monsters with 1800 or more ATK.
Ronintoadin
Rare
▶︎ Deck
9 21
[92814]
JP033 Ronintoadin  Effect Monster
- 2 Aqua 100 2000
Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card.
Batteryman AAA
Normal
▶︎ Deck
6.8 13
[31781]
JP034 Batteryman AAA  Effect Monster
- 4 Thunder 0 0
When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
Batteryman Fuel Cell
Rare
▶︎ Deck
8.3 10
[41990]
JP035 Batteryman Fuel Cell  Effect Monster
- 6 Thunder 2100 0
If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand.
Key Mouse
Normal
▶︎ Deck
4.8 10
[37862]
JP036 Key Mouse  Effect Monster
Tuner Monster
- 1 Beast 100 100
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand.
Ally of Justice Core Destroyer
Normal
▶︎ Deck
3.9 14
[13796]
JP037 Ally of Justice Core Destroyer  Effect Monster
- 3 Machine 1200 200
At the start of the Damage Step, if this card battles a LIGHT monster: Destroy that monster.
Hunter of Black Feathers
N-Rare
▶︎ Deck
2.5 12
[9826]
JP038 Hunter of Black Feathers  Effect Monster
- 4 Beast-Warrior 1700 1000
While your opponent controls 2 or more face-up monsters, all of the same Type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls.
Herald of Perfection
Super
▶︎ Deck
9.4 30
[110669]
JP039 Herald of Perfection  Ritual Monster
Effect Monster
- 6 Fairy 1800 2800
You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Black-Winged Dragon
Holographic
Ultimate
Ultra
▶︎ Deck
6.9 34
[75234]
JP040 Black-Winged Dragon  Synchro Monster
Effect Monster
- 8 Dragon 2800 1600
1 Tuner + 1+ non-Tuner monsters
If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.
Chaos King Archfiend
Ultimate
Ultra
▶︎ Deck
6.7 14
[51999]
JP041 Chaos King Archfiend  Synchro Monster
Effect Monster
- 7 Fiend 2600 2600
1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.
Infernity Doom Dragon
Ultimate
Ultra
▶︎ Deck
7.3 28
[72854]
JP042 Infernity Doom Dragon  Synchro Monster
Effect Monster
- 8 Dragon 3000 2400
1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.
Splendid Rose
Ultimate
Ultra
▶︎ Deck
5.8 16
[30819]
JP043 Splendid Rose  Synchro Monster
Effect Monster
- 6 Plant 2200 2000
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can banish 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant monster from your GY; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.
Chaos Goddess
Ultimate
Ultra
▶︎ Deck
4.8 20
[65445]
JP044 Chaos Goddess  Synchro Monster
Effect Monster
- 8 Fairy 2500 1800
1 LIGHT Tuner + 2+ non-Tuner DARK monsters
Once per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material.
Black-Winged Strafe
Normal
▶︎ Deck
1.6 14
[12353]
JP045 Black-Winged Strafe  Normal Spell
Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.
Cards for Black Feathers
Rare
▶︎ Deck
4 27
[34259]
JP046 Cards for Black Feathers  Normal Spell
Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.
ZERO-MAX
Rare
▶︎ Deck
6.6 11
[47960]
JP047 ZERO-MAX  Normal Spell
Activate only if you have no cards in your hand. Select 1 "Infernity" monster in your Graveyard. Special Summon it, and destroy all face-up monsters on the field with ATK lower than the Special Summoned monster's ATK. You cannot conduct your Battle Phase during the same turn you activate this card.
Infernity Launcher
Normal
▶︎ Deck
9.9 47
[95436]
JP048 Infernity Launcher  Continuous Spell
Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.
Into the Void
Rare
▶︎ Deck
7.4 19
[196838]
JP049 Into the Void  Normal Spell
If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.
Intercept Wave
Super
▶︎ Deck
3.1 9
[7068]
JP050 Intercept Wave  Quick-Play Spell
All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase.
Pyramid of Wonders
Normal
▶︎ Deck
2.7 7
[10618]
JP051 Pyramid of Wonders  Continuous Spell
All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead.
The Fountain in the Sky
Normal
▶︎ Deck
4.8 13
[23164]
JP052 The Fountain in the Sky  Continuous Spell
When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
Dragon Laser
Normal
▶︎ Deck
3.8 6
[5510]
JP053 Dragon Laser  Quick-Play Spell
Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls.
Wattcube
Normal
▶︎ Deck
5.2 6
[11043]
JP054 Wattcube  Equip Spell
Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card from the field to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.
Electromagnetic Shield
Normal
▶︎ Deck
1.5 10
[7275]
JP055 Electromagnetic Shield  Continuous Spell
Level 3 or lower Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster.
Worm Call
Normal
▶︎ Deck
7.3 13
[11127]
JP056 Worm Call  Continuous Spell
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Reptile-Type "Worm" monster from your hand in face-down Defense Position.
Magic Triangle of the Ice Barrier
Normal
▶︎ Deck
2.6 13
[18960]
JP057 Magic Triangle of the Ice Barrier  Normal Spell
Reveal 3 "Ice Barrier" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand.
Koa'ki Meiru Initialize!
Normal
▶︎ Deck
2 8
[8224]
JP058 Koa'ki Meiru Initialize!  Quick-Play Spell
Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand.
Dawn of the Herald
Normal
▶︎ Deck
7.7 9
[41968]
JP059 Dawn of the Herald  Ritual Spell
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
Silent Graveyard (Updated from: Forbidden Graveyard)
Rare
▶︎ Deck
5.2 9
[13683]
JP060 Silent Graveyard (Updated from: Forbidden Graveyard)  Quick-Play Spell
Discard 1 card; effects that activate in the GY this turn are negated.
Leeching the Light
Normal
▶︎ Deck
6.4 9
[17005]
JP061 Leeching the Light  Normal Spell
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.
Corridor of Agony
N-Rare
▶︎ Deck
3.1 8
[8709]
JP062 Corridor of Agony  Continuous Spell
Monsters that were Special Summoned from the Main Deck cannot activate their effects, their effects are negated, and they cannot declare an attack, as long as they remain face-up on the field.
Power Frame
Super
▶︎ Deck
4.5 11
[13940]
JP063 Power Frame  Normal Trap
When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves.
Blackwing - Backlash
Normal
▶︎ Deck
1.9 16
[14936]
JP064 Blackwing - Backlash  Normal Trap
When an opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard: Destroy all monsters your opponent controls.
Blackwing - Bombardment
Normal
▶︎ Deck
1.5 15
[11847]
JP065 Blackwing - Bombardment  Normal Trap
Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
Black Thunder
Normal
▶︎ Deck
2.9 21
[14385]
JP066 Black Thunder  Normal Trap
Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls.
Guard Mines
Rare
▶︎ Deck
3.4 12
[7959]
JP067 Guard Mines  Normal Trap
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.
Infernity Reflector
Normal
▶︎ Deck
1.7 10
[9034]
JP068 Infernity Reflector  Normal Trap
Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent.
Infernity Break
Normal
▶︎ Deck
8.6 12
[57922]
JP069 Infernity Break  Normal Trap
If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.
Damage Gate
Super
▶︎ Deck
2.7 10
[8664]
JP070 Damage Gate  Normal Trap
When you take Battle Damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
Infernity Inferno
Rare
▶︎ Deck
7.1 14
[42093]
JP071 Infernity Inferno  Normal Trap
Discard up to 2 cards, and send the same number of "Infernity" cards from your Deck to the Graveyard.
Phantom Hand
Normal
▶︎ Deck
4.7 15
[21379]
JP072 Phantom Hand  Continuous Trap
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
Assault Spirits
Normal
▶︎ Deck
1.1 12
[8714]
JP073 Assault Spirits  Normal Trap
After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster's attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent monster, until the End Phase.
Blossom Bombardment
Normal
▶︎ Deck
2.3 6
[5776]
JP074 Blossom Bombardment  Normal Trap
When a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the destroyed monster's ATK in the Graveyard.
Morphtronics, Scramble!
Normal
▶︎ Deck
1.4 11
[7275]
JP075 Morphtronics, Scramble!  Normal Trap
Activate only when your opponent declares a direct attack while you control no monsters. Negate that attack and Special Summon 1 "Morphtronic" monster from your hand.
Power Break
Normal
▶︎ Deck
1.2 11
[6887]
JP076 Power Break  Normal Trap
Activate only while you control a face-up "Power Tool Dragon". Select up to 3 Equip Cards on your side of the field and/or in your Graveyard and return them to the Deck, and inflict 500 damage to your opponent for each card returned.
Koa'ki Meiru Shield
Normal
▶︎ Deck
1.4 17
[9068]
JP077 Koa'ki Meiru Shield  Normal Trap
Activate only when your opponent's monster declares an attack if you have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls.
Crevice Into the Different Dimension
Rare
▶︎ Deck
6.3 9
[10025]
JP078 Crevice Into the Different Dimension  Normal Trap
Declare 1 Attribute and select a total of 2 monsters with that Attribute from the Graveyards. Remove those monsters from play.
Synchro Ejection
Normal
▶︎ Deck
1.1 12
[6811]
JP079 Synchro Ejection  Normal Trap
Select 1 face-up Synchro Monster your opponent controls and remove it from play. Then, your opponent draws 1 card.
Chaos Trap Hole
N-Rare
▶︎ Deck
4.5 23
[16386]
JP080 Chaos Trap Hole  Counter Trap
When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.
THE SHINING DARKNESS Card List
4.7 /10.0 pt
Number of card ratings : 1132
User Review : 1132

Update Information - NEW -