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Prank-Kids Place →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn. | |||||
password:81997228 | |||||
Average Rating Score | 8.6(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Prank-Kids Place (26 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Prank-Kids Place" card reviews and rating scores
8.6(7) |
|
57% | (4) | ||
42% | (3) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
みめっと
2021/06/28 12:33
2021/06/28 12:33
A Field Spell that can search for Prank-Kids monsters when activated.
Prank-Kids already has 12 low-class monsters, but this card will increase the probability of being a valid starting hand. The probability that lower class Prank-Kids can draw is actually over 90%.
In addition, when Fusion Prank-Kids is issued, all monsters are pumped permanently, and when Link Prank-Kids is issued, the opponent's monsters are permanently debuffed. By setting the Prank-Kids effect to Chain 1 and this card's pumps and debuffs to Chain 2 or later, you can take care of Urara and Meister who need to chain directly to the lower Prank-Kids effect.
Well, it's wonderful to have a deployment Deck that can take care of triggers that you're not good at with your own gimmicks.
However, the debuff effect cannot be activated if there are no monsters on the opponent's field, so it cannot be used for Urara Meister Care on the first turn of the first attack, so be careful.
Also, due to the nature of Prank-Kids, which requires summoning rights unless fusion is used, the only effects that can be exerted on the field are pumps and debuffs. Even though you have , you can think of a situation where you can't move at all with 1 interference, and you don't have any backs or triggers to withstand counterattacks, so you want to think carefully about the number of cards to use.
If it's an environment like a tournament where you have to keep winning over and over again, many people think that it's better than losing without losing the first move, so it depends on each person's sense of values and divisiveness. would also be large.
Prank-Kids already has 12 low-class monsters, but this card will increase the probability of being a valid starting hand. The probability that lower class Prank-Kids can draw is actually over 90%.
In addition, when Fusion Prank-Kids is issued, all monsters are pumped permanently, and when Link Prank-Kids is issued, the opponent's monsters are permanently debuffed. By setting the Prank-Kids effect to Chain 1 and this card's pumps and debuffs to Chain 2 or later, you can take care of Urara and Meister who need to chain directly to the lower Prank-Kids effect.
Well, it's wonderful to have a deployment Deck that can take care of triggers that you're not good at with your own gimmicks.
However, the debuff effect cannot be activated if there are no monsters on the opponent's field, so it cannot be used for Urara Meister Care on the first turn of the first attack, so be careful.
Also, due to the nature of Prank-Kids, which requires summoning rights unless fusion is used, the only effects that can be exerted on the field are pumps and debuffs. Even though you have , you can think of a situation where you can't move at all with 1 interference, and you don't have any backs or triggers to withstand counterattacks, so you want to think carefully about the number of cards to use.
If it's an environment like a tournament where you have to keep winning over and over again, many people think that it's better than losing without losing the first move, so it depends on each person's sense of values and divisiveness. would also be large.
プラント・プラン
2018/09/21 16:39
2018/09/21 16:39
House of "Prank-Kids".
(1) is the search effect of "Prank-Kids" monsters. It's simple, but "Prank-Kids" is often unable to move unless pulled in the first move, so just having a search effect will be a big evaluation point. It has a 1 turn limit, so be careful that you can't use it multiple times.
(2) is the effect of increasing the ATK of monsters on your field by fusion summoning a Fusion Monster, and (3) is the effect of lowering the ATK of monsters on the opponent's field by link summoning his Link Monsters. have In particular, (2) requires the fusion summoning of "Prank-Kids" monsters in order to activate the effect, but I would like to pay attention to the fact that the RBI increases even with monsters other than "Prank-Kids" monsters. By increasing ATK, you will often be able to overwhelm your opponent's monsters at once. (3) may be a prerequisite for a large-scale operation, but it is still a convenient effect.
Since it has the (1) search effect and his ATK change due to the (2) and (3) effects, it would be a convincing level that it is a super rare.
(1) is the search effect of "Prank-Kids" monsters. It's simple, but "Prank-Kids" is often unable to move unless pulled in the first move, so just having a search effect will be a big evaluation point. It has a 1 turn limit, so be careful that you can't use it multiple times.
(2) is the effect of increasing the ATK of monsters on your field by fusion summoning a Fusion Monster, and (3) is the effect of lowering the ATK of monsters on the opponent's field by link summoning his Link Monsters. have In particular, (2) requires the fusion summoning of "Prank-Kids" monsters in order to activate the effect, but I would like to pay attention to the fact that the RBI increases even with monsters other than "Prank-Kids" monsters. By increasing ATK, you will often be able to overwhelm your opponent's monsters at once. (3) may be a prerequisite for a large-scale operation, but it is still a convenient effect.
Since it has the (1) search effect and his ATK change due to the (2) and (3) effects, it would be a convincing level that it is a super rare.
ジュウテツ
2018/09/10 13:52
2018/09/10 13:52
I think the effect of searching for "Prank-Kids" monsters in (1) is really excellent.
The effects of (2) and (3) can only be used once per turn, but for the "Prank-Kids" Deck, which is easy to fuse and Link Summon, I think it's a great stat increase/decrease effect.
I think that it is also a strength that it supports 《Terraforming》.
The effects of (2) and (3) can only be used once per turn, but for the "Prank-Kids" Deck, which is easy to fuse and Link Summon, I think it's a great stat increase/decrease effect.
I think that it is also a strength that it supports 《Terraforming》.
ヒコモン
2018/09/03 12:26
2018/09/03 12:26
Search by effect processing at the time of classic activation. However, it should be noted that it is Turn 1 with the same name. When a "Prank-Kids" Fusion Monster is Fusion Summoned, the ATK of your monster increases, and when a "Prank-Kids" Link Monster is successfully Link Summoned, the opponent's ATK decreases. This greatly expands the range that can be destroyed by battle with "Prank-Kids" monsters with 2000 RBI.
備長炭18
2018/08/04 23:20
2018/08/04 23:20
Prank-Kids' Field Spell, a house where every day is a fuss
I wonder how many times I've seen the first half of the effect, it's an effect processing search at the time of activation, but since you can only search for monsters, you need to be a little careful with Prank-Kids, which uses a lot of recruits. However, it is very important in terms of stabilizing the initial movement, and basically there is no reason not to aim for it.
Another effect is 500 up by fusion summoning and 500 down by link summoning, and this change is permanent from the time the effect is activated, so if possible, you want to aim at the timing when your opponent or your own large monster appears.
In particular, the correction from fusion can be expected to be moderate even in the early stages by combining it with Instant Fusion, and you can also expect large damage including debuffs from the big strategy.
I wonder how many times I've seen the first half of the effect, it's an effect processing search at the time of activation, but since you can only search for monsters, you need to be a little careful with Prank-Kids, which uses a lot of recruits. However, it is very important in terms of stabilizing the initial movement, and basically there is no reason not to aim for it.
Another effect is 500 up by fusion summoning and 500 down by link summoning, and this change is permanent from the time the effect is activated, so if possible, you want to aim at the timing when your opponent or your own large monster appears.
In particular, the correction from fusion can be expected to be moderate even in the early stages by combining it with Instant Fusion, and you can also expect large damage including debuffs from the big strategy.
TK
2018/08/04 13:29
2018/08/04 13:29
(2) and (3) should be chained at the end and used as scapegoats for other effects.
ATK increase and decrease is permanent, so if there is a monster sitting on the field, it will be a numerical value as it is.
ATK increase and decrease is permanent, so if there is a monster sitting on the field, it will be a numerical value as it is.
とき
2018/08/04 10:09
2018/08/04 10:09
The house where the Prank-Kids live.
When activated, it has the effect of searching for one Prank-Kids monster, the effect of strengthening her Prank-Kids when Prank-Kids is fusion summoned, and the effect of weakening the opponent's monster when Prank-Kids is link-summoned.
The search effect is simply excellent, increasing your odds of getting Prank-Kids into your hand. In the first move, he reduces the possibility that Prank-Kids can't be drawn, and after the middle stage, he will play an active role to definitely attract Prank-Kids, which is depleted, so it's an effect that can't be spoiled.
The two ability corrections are permanent, especially his ATK correction of fusion is quite eye-catching. In addition to the fact that the House Battler will be a super large 3500, I feel that the Rocket and Weather will have a competitive hit point of 2500. The weakening effect of Link Summoning should also be effective against the opponent like a body blow because his Deck is easy to link.
When activated, it has the effect of searching for one Prank-Kids monster, the effect of strengthening her Prank-Kids when Prank-Kids is fusion summoned, and the effect of weakening the opponent's monster when Prank-Kids is link-summoned.
The search effect is simply excellent, increasing your odds of getting Prank-Kids into your hand. In the first move, he reduces the possibility that Prank-Kids can't be drawn, and after the middle stage, he will play an active role to definitely attract Prank-Kids, which is depleted, so it's an effect that can't be spoiled.
The two ability corrections are permanent, especially his ATK correction of fusion is quite eye-catching. In addition to the fact that the House Battler will be a super large 3500, I feel that the Rocket and Weather will have a competitive hit point of 2500. The weakening effect of Link Summoning should also be effective against the opponent like a body blow because his Deck is easy to link.
Decks with "Prank-Kids Place"
* is adopted as a key card.
● 2018-10-13 Pure Prank-Kids (Suppression & 1 second kill)
● 2018-08-29 [Arrange and Destroy ☆] TRUE Sumeragi Prank-Kids
● 2018-08-12 Genuine Prank-Kids
● 2018-08-05 Prank-Kids Alive
● 2023-01-21 Prank-Kids ・Morganite
● 2018-08-05 Prank-Kids
● 2021-08-31 Following the four elemental spirits TUEEE matter (warrior fired
● 2018-08-22 Prank-Kids Deck
● 2018-09-21 Ferret shaft [Prank-Kids] 10/13 version
● 2020-07-16 Now Prank-Kids pure construction
● 2018-10-09 Second attack one kill type Prank-Kids
● 2020-01-18 Nemeses Plan
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Deck Build Pack Hidden Summoners | DBHS-JP023 | 2018-08-04 | Super |
Ranking and View Num
Rating Score Rank | 2,463 / 13,171 Cards |
---|---|
View Num | 10,453 |
Card Type "Field Spell" Best Card Ranking | 90th |
Others
Japanese card name | プランキッズ・ハウス |
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