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Pacifis, the Phantasm City →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
(This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000). |
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password:02819435 | |||||
Average Rating Score | 9.4(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Pacifis, the Phantasm City (69 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Pacifis, the Phantasm City" card reviews and rating scores
9.4(8) |
|
75% | (6) | ||
25% | (2) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
金目鯛融合
2022/11/06 7:06
2022/11/06 7:06
In Phantasm, this is the card you can't start without. You can use normal monsters to add aggressive cards such as 《Phantasm Spiral Grip》and disruptive cards such as 《Phantasm Spiral Battle》to your hand. You can also issue a token and search.
ねおんちゃん
2022/09/30 13:31
2022/09/30 13:31
A card that is the main engine of Phantasm and contains almost all the functions of the theme.
Although it bears the strict restriction of not being able to use anything other than vanilla, it is overloaded with effects to make up for it.
Vanilla has no expansion power. In that case, let's prepare vanilla on the board just by moving the opponent.
Vanilla has no lasting power. Then revive the token as many times as you like.
Vanilla has no interference. Then search for a bogus trap that can be activated from your hand.
Phantasm thus became a Deck where Traps suddenly flew from behind infinitely reviving Phantasm tokens.
Since the generated token has the highest level of 8, it is possible to support battle with "Piercing the Darkness", and "Champion's Vigilance" can be used to scatter no-cost divine declarations, making it highly useful.
It is very powerful that it can be generated many times under very loose conditions. When using it, prepare a low grade vanilla to activate the search effect.
Since it has an effect that can be used both passively and actively, it works well with 《Metaverse》(or rather, the negative effects of 《Metaverse》are a little less), but on the other hand, it can be used by summoning Effect Monsters. Compatibility with 《Planet Pathfinder》, which is necessary, is a little bad. However, if you use Metaverse or Planet Pathfinder for the first move, it's the same in that you can't use the effect of the first turn, and the negative effects of not being able to search are overwhelmingly greater. I often put both.
It's no secret that there's a bit of a "I'm being used on this card" feeling when spinning the Phantasm Deck.
Although it bears the strict restriction of not being able to use anything other than vanilla, it is overloaded with effects to make up for it.
Vanilla has no expansion power. In that case, let's prepare vanilla on the board just by moving the opponent.
Vanilla has no lasting power. Then revive the token as many times as you like.
Vanilla has no interference. Then search for a bogus trap that can be activated from your hand.
Phantasm thus became a Deck where Traps suddenly flew from behind infinitely reviving Phantasm tokens.
Since the generated token has the highest level of 8, it is possible to support battle with "Piercing the Darkness", and "Champion's Vigilance" can be used to scatter no-cost divine declarations, making it highly useful.
It is very powerful that it can be generated many times under very loose conditions. When using it, prepare a low grade vanilla to activate the search effect.
Since it has an effect that can be used both passively and actively, it works well with 《Metaverse》(or rather, the negative effects of 《Metaverse》are a little less), but on the other hand, it can be used by summoning Effect Monsters. Compatibility with 《Planet Pathfinder》, which is necessary, is a little bad. However, if you use Metaverse or Planet Pathfinder for the first move, it's the same in that you can't use the effect of the first turn, and the negative effects of not being able to search are overwhelmingly greater. I often put both.
It's no secret that there's a bit of a "I'm being used on this card" feeling when spinning the Phantasm Deck.
gaya
2020/11/09 13:56
2020/11/09 13:56
The core card of Phantasm. The effect of generating tokens is dependent on the opponent, but it can be easily activated, so you can easily put Normal Monsters on the field. For this reason, it is connected to setting the conditions for activating Phantasm Trap, and it is possible to assist the means of obstruction, albeit jointly. Generating a token also triggers its own ① effect, allowing it to search during the opponent's turn. It's a bonus effect, but it's also treated as the sea, so you can use sea-only support.
人肉団子
2019/08/23 0:24
2019/08/23 0:24
The most important card of [Phantasm]. His deck, which is based on this card, does not function properly without this card, so I want to keep it on the field. Also, unless the opponent creates a chain block, it won't react, so it's necessary to adopt a low-level vanilla that can move on its own. If you have a Phantasm equipment card and SPYRAL, you can move more aggressively, but since the accident rate is also high, it is not bad to use only interference traps without them. There are Counter Trap 《Fists of the Unrivaled Tenyi》and 《Champion's Vigilance》that can be used with this card and have high interference performance. 《Metaverse》and 《Demise of the Land》worked very well during the opponent’s turn, but I feel like 《Metaverse》has been regulated due to the rampage of Majongdong, making it less effective.
備長炭18
2018/09/21 22:07
2018/09/21 22:07
Legend, oblivion, and then the illusionary "sea" Field Spell
As the name suggests, Phantasm SPYRAL and other vanilla can be used to search for Phantasm cards, and there are excellent search destinations such as his Equip Spell that can pull SPYRAL and Trap cards that can be shot from your hand.
Also, since the search effect can be used by generating tokens in the latter half of the opponent's turn, it is also possible to flicker the searched Trap card.
It's a heavy pledge not to spawn Effect Monsters, but it's a great cornerstone of your Phantasm Deck.
As the name suggests, Phantasm SPYRAL and other vanilla can be used to search for Phantasm cards, and there are excellent search destinations such as his Equip Spell that can pull SPYRAL and Trap cards that can be shot from your hand.
Also, since the search effect can be used by generating tokens in the latter half of the opponent's turn, it is also possible to flicker the searched Trap card.
It's a heavy pledge not to spawn Effect Monsters, but it's a great cornerstone of your Phantasm Deck.
なす
2018/03/18 23:43
2018/03/18 23:43
Field Spell for Phantasm.
Even though it doesn't spawn Effect Monsters, it's an excellent support for searching and generating tokens, making it a vital part of Phantasm. The point of treating it as the sea is good compatibility with submarine surprise attack.
Even though it doesn't spawn Effect Monsters, it's an excellent support for searching and generating tokens, making it a vital part of Phantasm. The point of treating it as the sea is good compatibility with submarine surprise attack.
とき
2017/01/15 19:18
2017/01/15 19:18
Also, the number of cards treated as ocean has increased...
At Phantasm, the number of Effect Monsters will be small, so I wouldn't worry too much about the restrictions. As for the effect of searching for Phantasm cards, I would like to prioritize searching for Equip Spells, which are a means of deploying SPYRAL.
The effect of summoning Phantasm tokens is not bad as a check. If it leads to the first effect as it is and the token can use the Phantasm card searched, it can be said that it is carrying out very neatly.
As long as you can supply Normal Monsters other than SPYRAL, you can turn Phantasm cards into vicious cards that can be searched one after another.
At Phantasm, the number of Effect Monsters will be small, so I wouldn't worry too much about the restrictions. As for the effect of searching for Phantasm cards, I would like to prioritize searching for Equip Spells, which are a means of deploying SPYRAL.
The effect of summoning Phantasm tokens is not bad as a check. If it leads to the first effect as it is and the token can use the Phantasm card searched, it can be said that it is carrying out very neatly.
As long as you can supply Normal Monsters other than SPYRAL, you can turn Phantasm cards into vicious cards that can be searched one after another.
メンタル豆腐デーモン
2017/01/14 14:48
2017/01/14 14:48
The 6th sea and the core card of Phantasm
If you play vanilla, you can search every turn instead of being severely restricted
The conditions for issuing tokens are also very loose, as they are activated just by the opponent activating something.
Even if a normal monster falls to Bottomless Trap Hole, he will be triggered by the abyss and a token will appear, so it's great that the card he searched for doesn't spoil easily.
Furthermore, since that token is also treated as vanilla, it triggers the search effect of (1),
You can burden your opponent by searching for his Phantasm Trap card, which is an obstruction card that can be activated from your hand.
If you play vanilla, you can search every turn instead of being severely restricted
The conditions for issuing tokens are also very loose, as they are activated just by the opponent activating something.
Even if a normal monster falls to Bottomless Trap Hole, he will be triggered by the abyss and a token will appear, so it's great that the card he searched for doesn't spoil easily.
Furthermore, since that token is also treated as vanilla, it triggers the search effect of (1),
You can burden your opponent by searching for his Phantasm Trap card, which is an obstruction card that can be activated from your hand.
Decks with "Pacifis, the Phantasm City"
* is adopted as a key card.
● 2021-02-03 Morinphen beat
● 2022-10-12 Godlibia for MD
● 2017-01-17 Pure Phantasm (Updated March 2018)★
● 2020-03-24 Tenyi Phantasm★
● 2017-02-19 Phantasm for new rules (emphasis on meta)
● 2019-03-14 Long live Morinphen! \(^o^)/
● 2019-01-30 Pure Phantasm★
● 2017-02-05 Genki Red-Eyes
● 2021-11-19 Pacific (New)
● 2017-06-04 Phantasm Deck★
● 2017-05-08 the World Chalice Dragon SPYRAL
● 2023-07-08 Darth Metatron (Metalfoes Brave Pacificis)
Card Category and Effect Category
Effect:Special Summon Tokens
Effect:add Card from your Deck to your hand
Effect:cannot Normal Summon
Effect:cannot Special Summon
Effect:This card's name becomes another card's name
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
MAXIMUM CRISIS | MACR-JP056 | 2017-01-14 | Rare |
Ranking and View Num
Rating Score Rank | 1,020 / 13,171 Cards |
---|---|
View Num | 32,686 |
Card Type "Field Spell" Best Card Ranking | 44th |
Others
Japanese card name | 幻煌の都 パシフィス |
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