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HOME > Yu-Gi-Oh! Deck List > PhantasmDeck List > Pure Phantasm (Updated March 2018) Deck and Deck Instructions

"Pure Phantasm (Updated March 2018)" Deck 2017

Phantasm Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Phantasm" / Beatdown
Key Card
Pacifis, the Phantasm City
Deck commentary

Playing

March 1, 2018 Deck content has been updated.
We have adopted limit regulation and new cards while maintaining the concept of pure construction.
Below is a description of the past.
*There is a description about 《Phantasm Spiral Wave》, but it is no longer used, so please ignore it.
"There may be other explanations about cards that are not used, but please forgive me."
★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆
Phantasm SPYRAL is springing up in the battle phase Deck
It has 2900 hit points and appears ready to attack, so it has considerable destructive power and instantaneous power.
When I thought about using it, I found that it had a rather nasty interference performance.
I will explain how to turn it separately for combat and obstruction.
fight
Three types of equipment cards are active in battle.
Basically, it will be a style of attacking with 2000 monsters and calling his SPYRAL to attack.
There are 3 types of "Triggers" to summon depending on the 3 types of equipment, so let's use them properly.
In the case of a battle with a monster with ATK of 2400 or less or moderate defense power
⇒ It is best to hold the trigger for "Battle Destruction".
If the opponent has only 1 monster and it can be destroyed by battle, hold. With ATK 500 rise, you can also secure the hit point of the trigger. Moreover, with benefits of 1000 burns
It works well with immersion, and after declaring an attack on the opponent, you can activate his GY's immersion and equip the hold of his GY (hand) to increase your monster's ATK by 500. If this combat trick destroys a card in battle, you can call his SPYRAL during your opponent's turn. Furthermore, if you have Pacifis, you can use Normal Monster Special Summon to search for battle vortex and immersion and activate your hand.
Against Defense Position monster + high ATK monster or direct attack
⇒ Crashes triggered by "battles damage" are the best.
Crush is a piercing effect, so it will give piercing damage to the opponent's Defense Position. And that becomes the call trigger. Even if there is a high RBI monster next to you, you can make that monster a Defense Position. Then, you can perform continuous attacks with his SPYRAL, which has penetration ability. Moreover, this effect that changes the battle position is in the effect processing stage, so it does not target. In other words, Chaos Max is also direct with his SPYRAL. Even if the opponent does not deploy monsters, the damage of the direct attack triggers him to be able to attack continuously with SPYRAL.
When none of the monsters can be destroyed by battle
⇒ Waves that are triggered by "fighting a battle" are ideal.
Since this is activated at the end of the Battle Phase, it cannot be used in succession. It comes with a simple combat destruction system, so I'll ignore the reflected damage and use it to summon his SPYRAL for the time being. It still has a handicap effect, but it may be used to fertilize his GY.
This card also shows its true value in cooperation with his GY infiltration during the opponent's turn. Even if he is attacked by the opponent, he can withstand battle destruction once, and when it becomes safe after the battle phase, he can call SPYRAL. If you have Pacifis, you can search for Phantasm cards with the Special Summon privilege, and you can get 1 handicap as an extra. However, if you can't survive the battle phase by being attacked twice, you can't use it.
Strategies in Phantasm combat are pretty advanced. Let him call SPYRAL by using 3 types of equipment cards. It is a trap card that plays an active role in the next item of interference, but the GY effect is for combat, so let's make the most of it. It also works great on your opponent's turn. By the way, even if SPYRAL is in his hand, it will spoil, and in terms of RBI, it will perform more than enough with two. I think three would be heavy.
sabotage
There are two types of trap cards that play an active role in interference. (It's regrettable that Amanezu dreamed of a strange-chan. If only it could be used as a countermeasure against Spell Trap...)
It is assumed that you have pacific. These traps can be activated from your hand on a board with pacific + normal. In other words, if you have this board, you can suddenly use the searched vortex and war vortex. Immersion is a veiler with a 1000 attack and defense down function that has no restrictions on activation timing, and Senvor is a no-cost thunder break. These are searchable and can be activated suddenly + you can expect success in the above battle even if you go to GY.
And Pacific, who is responsible for these roots, does a great amount of work. If the opponent activates the effect during the opponent's turn, create a Normal Monster token ⇒ His own Normal Monster responds to Pacifis and search for a vortex / immersion ⇒ Can be activated as it is after the effect is processed. I will do multitasking. The point to note is that once you make a token, you can't make the next token until it's gone, so if he can be summoned in your hand and you don't have a Normal Monster, make sure to carefully determine the timing to make a token.
In addition to this, we will limit the opponent's actions with a big heat wave and a skidre.
If you want to aim for a one-kill attack, it would be good to increase the hand triggers such as Usagi and Urara to break the rhythm of the first move and attack it all at once. If you hit an extra G on your opponent's turn, and if a battle vortex or a vortex comes, you can use it immediately if you have Pacifice and Normal Monster.
The above is how to turn.
As you can see if you read it, this Deck won't work unless Pacifis dies from overwork.
Therefore, fate depends on how to bring Pacificis.
I don't use extras, so it's not listed, but in the worst case, you can forcefully create an ancient fairy with a rabbit and a phantom shell dragon. Use cases are quite limited. I also have other Rank 4 and 8 Xyz, and I might use them.
For the time being, the movement will change considerably depending on whether there is a pacific or not.

Strength

Above, unique "battle" and "interference"
cheap to make

Weakness

It slows down as soon as the pacific is destroyed.
If it's destroyed by a monster effect, it may be possible to deal with immersion, but there's nothing you can do with this recipe if you're hit by Cyclone, Tsuitsui, or Harpie's feather broom. For the time being, 《Champion's Vigilance》and 《The Huge Revolution is Over》are used as pins. 《Champion's Vigilance》is convenient because it can be activated with tokens. I built this recipe with an emphasis on stability, but I haven't been able to overcome this weakness.
Also, even if Kaiju is served, I will be in trouble unexpectedly. Please erase it from the field by doing a suicide attack.

Customize

Cards that protect Pacificis

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon もふこちくん ( Total 53 decks )
Posted date : 2017/01/17 00:42
Main Deck (19 Types・41)
monster (5 Types・11)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardPhantasm Spiral Dragon WATER 8 Wyrm 2900 / 2900 ¥30
3 List of decks using this cardMegalosmasher X WATER 4 Dinosaur 2000 / 0000 ¥70
2 List of decks using this cardPlanet Pathfinder EARTH 4 Machine 1000 / 1000 ¥70
2 List of decks using this cardAsh Blossom & Joyous Spring FIRE 3 Zombie 0000 / 1800 ¥260
2 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥580
spell (8 Types・16)
2 List of decks using this cardUnexpected Dai - - - - ¥30
1 List of decks using this cardTerraforming - - - - ¥8
2 List of decks using this cardFossil Dig - - - - ¥30
3 List of decks using this cardDark Hole - - - - ¥30
3 List of decks using this cardHeat Wave - - - - ¥10
1 List of decks using this cardPhantasm Spiral Crash - - - - ¥19
1 List of decks using this cardPhantasm Spiral Grip - - - - ¥20
3 List of decks using this cardPacifis, the Phantasm City - - - - ¥20
trap (6 Types・14)
3 List of decks using this cardMetaverse - - - - ¥40
3 List of decks using this cardPhantasm Spiral Battle - - - - ¥20
2 List of decks using this cardPhantasm Spiral Power - - - - ¥30
3 List of decks using this cardSkill Drain - - - - ¥60
2 List of decks using this cardSea Stealth Attack - - - - ¥10
1 List of decks using this cardThe Huge Revolution is Over - - - - ¥50
Main deck minimum construction amount ¥2927


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view num 17583 Score num 15 Score 139

Update Information - NEW -