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Mecha Phantom Beast Blue Impala →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster Tuner Monster |
- | 3 | Machine | 1400 | 1100 |
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your field. While you control a Token, this card cannot be destroyed by battle or card effects. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). | |||||
password:67489919 | |||||
Average Rating Score | 7.1(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Mecha Phantom Beast Blue Impala (74 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Mecha Phantom Beast Blue Impala" card reviews and rating scores
7.1(8) |
|
0% | (0) | ||
87% | (7) | ||
12% | (1) | ||
0% | (0) | ||
0% | (0) |
Meteor
2016/03/31 16:31
2016/03/31 16:31
Synchro from hand!?
Roughly no zero or DDB comes out
GY effect is not bad
Roughly no zero or DDB comes out
GY effect is not bad
Sin嫁
2014/07/04 10:55
2014/07/04 10:55
If your level was one level lower, you could have gotten Catastor-san!
Basically 6, 7, 9, at most 10 Synchro Summons. But did 9 have an excellent mechanical synchro...? If it's 10, it's the turn of Mr. Decisive Arms.
It is true that Hand Synchro is strong because it is Parallel Gear and understands its splendor. The reason why it can be produced is limited to machines and the restrictions are stricter than parallel gears is probably due to the wide range of level adjustment.
The effect of the second half attached like a bonus is also strong enough.
Basically 6, 7, 9, at most 10 Synchro Summons. But did 9 have an excellent mechanical synchro...? If it's 10, it's the turn of Mr. Decisive Arms.
It is true that Hand Synchro is strong because it is Parallel Gear and understands its splendor. The reason why it can be produced is limited to machines and the restrictions are stricter than parallel gears is probably due to the wide range of level adjustment.
The effect of the second half attached like a bonus is also strong enough.
スクラップトリトドン
2013/05/07 10:26
2013/05/07 10:26
Blue Impulse + Impala But that's not the name of the plane...
It's nice to be able to sync your hand, but the restriction that you can only use Machines and Mecha Phantom Beasts as materials hurts.
With the increase in the card pool, the options other than the sonic airliner have increased, and options such as Inzectron, Yakurus, and Fujou have also appeared, making it easier to use than before.
The token generation effect not only satisfies the conditions of 《Scramble!! Scramble!!》, but the active token generation effect that does not use the summoning right is not bad,
It later became less important as Orion made token generation easier.
By the way, sync limit is a rule effect. 《Iron Call》does not negate, so even though the sync destination is tied, the hand sync is not negate either.
It's nice to be able to sync your hand, but the restriction that you can only use Machines and Mecha Phantom Beasts as materials hurts.
With the increase in the card pool, the options other than the sonic airliner have increased, and options such as Inzectron, Yakurus, and Fujou have also appeared, making it easier to use than before.
The token generation effect not only satisfies the conditions of 《Scramble!! Scramble!!》, but the active token generation effect that does not use the summoning right is not bad,
It later became less important as Orion made token generation easier.
By the way, sync limit is a rule effect. 《Iron Call》does not negate, so even though the sync destination is tied, the hand sync is not negate either.
ケン丸
2013/02/23 23:05
2013/02/23 23:05
Mecha Phantom Beast is a means of generating active tokens that supplements the expansion power that Mecha Phantom Beast lacked.
In addition, he is a release agent for Monarch, etc., and his token level is 3, so it's pretty delicious with Synchro's ☆ combination.
In addition, he is a release agent for Monarch, etc., and his token level is 3, so it's pretty delicious with Synchro's ☆ combination.
とき
2013/02/22 17:10
2013/02/22 17:10
A formation squadron is not date. Syncro is definitely your thing.
Your job is to synchronize your hand with the Level 4 Mecha Phantom Beast and bring out the Concorda.
For the time being, General Karakuri can be put out, but I feel that Karakuri Mecha Phantom Beast is a pretty dark pot...
Also, even without using Synchro, the Token Sider effect in the second half is very good.
Hamstrut and Mega Raptor come to life. Mecha Phantom Beast Long-awaited active token deployment method.
Your job is to synchronize your hand with the Level 4 Mecha Phantom Beast and bring out the Concorda.
For the time being, General Karakuri can be put out, but I feel that Karakuri Mecha Phantom Beast is a pretty dark pot...
Also, even without using Synchro, the Token Sider effect in the second half is very good.
Hamstrut and Mega Raptor come to life. Mecha Phantom Beast Long-awaited active token deployment method.
ナル参照
2013/02/22 17:08
2013/02/22 17:08
Hand Synchro. Mecha Phantom Beast often lacks summoning rights, and there are many scenes where you want to deploy but you can't.
However, since this card can be synchronized from your hand, it does not put pressure on your summoning rights.
The problem is binding.
When you actually use it, you can see how troublesome this binding is.
Together with Mr. Concorda (I call it ry, but Mr. Concorde is very subtle. Since it's not an effect that can turn the tide of battle, even if you synchronize from your hand, it's easy to get into a situation where you're like, "So, what do you want to do?"
Also, the second effect is rarely used in practice.
In such a situation, there was no reason why this card would be dropped, and even if it was put out again, the only ones who could use it were the newly released halyards.
It doesn't mesh with Raptor's generation at all, and in Desert Wolf, the situation doesn't improve at all just by being told "Ah, ah".
Machine Star 6 or 7 will change when it comes out. disappointing. I almost never synchronized
However, since this card can be synchronized from your hand, it does not put pressure on your summoning rights.
The problem is binding.
When you actually use it, you can see how troublesome this binding is.
Together with Mr. Concorda (I call it ry, but Mr. Concorde is very subtle. Since it's not an effect that can turn the tide of battle, even if you synchronize from your hand, it's easy to get into a situation where you're like, "So, what do you want to do?"
Also, the second effect is rarely used in practice.
In such a situation, there was no reason why this card would be dropped, and even if it was put out again, the only ones who could use it were the newly released halyards.
It doesn't mesh with Raptor's generation at all, and in Desert Wolf, the situation doesn't improve at all just by being told "Ah, ah".
Machine Star 6 or 7 will change when it comes out. disappointing. I almost never synchronized
みかんゼリー
2013/02/22 3:44
2013/02/22 3:44
Hand Synchronization is good, but due to restrictions, only Power Tools and Karakuri can be played outside of Concorda.
Concorda's performance is subtle, so it is questionable whether it is meaningful to adopt this card and aim for Synchro. It would be interesting to mix it with Karakuri.
The after effect is certainly delicious. It can be used for various release effects of Mecha Phantom Beast, including Mega Raptor's token generation trigger.
Concorda's performance is subtle, so it is questionable whether it is meaningful to adopt this card and aim for Synchro. It would be interesting to mix it with Karakuri.
The after effect is certainly delicious. It can be used for various release effects of Mecha Phantom Beast, including Mega Raptor's token generation trigger.
ねこーら
2024/05/22 22:43
2024/05/22 22:43
Decks with "Mecha Phantom Beast Blue Impala"
* is adopted as a key card.
● 2013-07-30 Mecha Phantom Beast
● 2013-04-03 Stability + Speed Mecha Phantom Beast
● 2013-09-03 Mecha Phantom Beast #7
● 2014-02-25 Mecha Phantom Beast Kai Ni
● 2015-01-30 Various stuffed Mecha Phantom Beast
● 2013-03-21 United Mecha Phantom Beast
● 2013-12-28 Mecha Phantom Beast that can produce 2 rank 7s with 2 cards in hand
● 2013-04-30 Karakuri Mecha Phantom Beast★
● 2013-04-02 New Mecha Phantom Beast
● 2013-03-25 Kamikaze! Mecha Phantom Beast!
● 2014-02-12 [Low] Ancient Mecha Phantom Beast Cosmos
● 2013-04-03 New Mecha Phantom Beast (again)
Card Category and Effect Category
Effect:Special Summon Tokens
Effect:banish Monster
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:Cannot be destroyed by battle
Effect:Cannot be destroyed by effects
Effect:Synchro Material related
Effect:Cannot be used as Material
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
JUDGMENT OF THE LIGHT | JOTL-JP023 | 2013-04-20 | Rare |
Ranking and View Num
Rating Score Rank | 5,582 / 13,210 Cards |
---|---|
View Num | 46,281 |
Others
Japanese card name | 幻獣機ブルーインパラス |
---|
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