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Koa'ki Meiru Speeder →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 3 | Machine | 1200 | 2200 |
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card. | |||||
password:68809475 | |||||
Average Rating Score | 2.4(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Koa'ki Meiru Speeder (3 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Koa'ki Meiru Speeder" card reviews and rating scores
2.4(11) |
|
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
54% | (6) | ||
45% | (5) |
ねこーら
2023/01/14 22:55
2023/01/14 22:55
Comprehensive evaluation: If you do your best, you can draw two cards.
Since you only need to draw 《Iron Core of Koa'ki Meiru》in the draw phase, you can actually draw additional cards even if you re-draw 《Reload》.
If there is a deck top operation, it will definitely be 1 draw, but is there any room for combos without a normal draw?
It would be difficult if the trigger card was only 《Iron Core of Koa'ki Meiru》.
Deck top fixation can also be solved with a combo with 《Archfiend's Oath》.
Since you only need to draw 《Iron Core of Koa'ki Meiru》in the draw phase, you can actually draw additional cards even if you re-draw 《Reload》.
If there is a deck top operation, it will definitely be 1 draw, but is there any room for combos without a normal draw?
It would be difficult if the trigger card was only 《Iron Core of Koa'ki Meiru》.
Deck top fixation can also be solved with a combo with 《Archfiend's Oath》.
シエスタ
2020/05/28 9:02
2020/05/28 9:02
Yeah, it's hard to use.
It's a low level defense with a draw effect, and it doesn't seem like such a bad effect. Anyway, various things are required, such as counter means for doing.
Since there is no restriction on activating the same name, there is no reason why you can't aim for a large amount of draws, but with the current state of Koaki, there is no room for such a combo.
I don't think it's practical.
It's a low level defense with a draw effect, and it doesn't seem like such a bad effect. Anyway, various things are required, such as counter means for doing.
Since there is no restriction on activating the same name, there is no reason why you can't aim for a large amount of draws, but with the current state of Koaki, there is no room for such a combo.
I don't think it's practical.
プンプン丸
2020/05/27 11:25
2020/05/27 11:25
A card with performance similar to 《Heart of the Underdog》, 3 draws possible if 3 are lined up.
However, it is difficult to keep on the field, so it is hard to say.
However, it is difficult to keep on the field, so it is hard to say.
サンパイ
2020/05/27 11:01
2020/05/27 11:01
Manipulating the deck top allows for massive draws.
However, it's hard to keep this guy who is just a low class until your draw phase.
Even as a wall monster, the presence of a gear golem suitable for attackers is a thorn in my eyes.
However, it's hard to keep this guy who is just a low class until your draw phase.
Even as a wall monster, the presence of a gear golem suitable for attackers is a thorn in my eyes.
みめっと
2020/04/21 23:08
2020/04/21 23:08
I'm writing a lot of things, but the role is the wall.
Despite its high defensive power, its own effect cannot be demonstrated unless it is face-up on the field during your draw phase, so you cannot summon it to expose this ATK, and attack the opponent's monster. I can only see the pampering of receiving it with this defensive power and becoming a face-up.
As for the score, 2 points will be added for a low-level defense of 2200, and 1 point will be deducted for a status setting that doesn't mesh well with the effect.
It's a pity that it's the most useless monster in the lower Koa'ki Meiru, and it's not strong at all even if the combo premise card works well.
By no role, I mean they're never called to the Machine Deck, which means they're unlikely to play a role in the Race Deck.
Low class Koa'ki Meiru It can be said that it is the lowest monster by far.
Despite its high defensive power, its own effect cannot be demonstrated unless it is face-up on the field during your draw phase, so you cannot summon it to expose this ATK, and attack the opponent's monster. I can only see the pampering of receiving it with this defensive power and becoming a face-up.
As for the score, 2 points will be added for a low-level defense of 2200, and 1 point will be deducted for a status setting that doesn't mesh well with the effect.
It's a pity that it's the most useless monster in the lower Koa'ki Meiru, and it's not strong at all even if the combo premise card works well.
By no role, I mean they're never called to the Machine Deck, which means they're unlikely to play a role in the Race Deck.
Low class Koa'ki Meiru It can be said that it is the lowest monster by far.
アルバ
2016/08/19 14:56
2016/08/19 14:56
Due to the nature of the effect, dispatching is meaningless and will be used at the headquarters.
As long as you use it properly, the additional draw is a problem at a lower level than if you can do it.
However, their usability is not very good, and for that reason even if they are used, they will only cause accidents...
The maintenance cost is also a serious one at the head office.
As long as you use it properly, the additional draw is a problem at a lower level than if you can do it.
However, their usability is not very good, and for that reason even if they are used, they will only cause accidents...
The maintenance cost is also a serious one at the head office.
SOUL
2014/02/10 11:05
2014/02/10 11:05
This effect is used in conjunction with the effects of Tornado and Full Barrier, but of course this card must be face up, so if you want to actively use it, summon it in Attack Position.
Then, first of all, it is necessary to somehow maintain the end phase, and it is necessary to protect this card with ATK 1200 on the opponent's turn.
At the very least, it would have been nice if he had a high ATK, but it's the defense that's high...
Then, first of all, it is necessary to somehow maintain the end phase, and it is necessary to protect this card with ATK 1200 on the opponent's turn.
At the very least, it would have been nice if he had a high ATK, but it's the defense that's high...
ナル参照
2013/05/13 16:36
2013/05/13 16:36
fast.
It's probably to avoid the demerit of returning the steel shell to the top of his deck, but it's an indescribable subtle effect.
Other machines are about power hands and are a little difficult to use.
High defensive power.
It's probably to avoid the demerit of returning the steel shell to the top of his deck, but it's an indescribable subtle effect.
Other machines are about power hands and are a little difficult to use.
High defensive power.
スクラップトリトドン
2011/05/11 22:33
2011/05/11 22:33
Apparently it is one to avoid the draw lock of full barrier and tornado,
The full barrier and tornado effects...
And even though he has Koa'ki Meiru's cost, it's not unusual for Koa'ki Meiru to have a powerful stat...
The full barrier and tornado effects...
And even though he has Koa'ki Meiru's cost, it's not unusual for Koa'ki Meiru to have a powerful stat...
NEOS
2011/05/11 14:12
2011/05/11 14:12
Pure Koa'ki Meiru support, not dispatch.
Machina command's Strak recommended to introduce it, but his EARTH power hand is better than this one.
Machine was good, but why did you recommend this guy?
Machina command's Strak recommended to introduce it, but his EARTH power hand is better than this one.
Machine was good, but why did you recommend this guy?
とき
2010/08/18 13:13
2010/08/18 13:13
Koa'ki Meiru is a machine with a defensive ability that is rare in Koa'ki Meiru, with the ability to draw an additional card when he draws 《Iron Core of Koa'ki Meiru》.
A full barrier with the effect of returning the steel core to the top of the deck, and a combo with Tornado, but there are many required cards and it is difficult to handle.
There aren't many Koa'ki Meiru machines, so it's hard to maintain. As expected, this doesn't have a role in any position.
A full barrier with the effect of returning the steel core to the top of the deck, and a combo with Tornado, but there are many required cards and it is difficult to handle.
There aren't many Koa'ki Meiru machines, so it's hard to maintain. As expected, this doesn't have a role in any position.
Decks with "Koa'ki Meiru Speeder"
* is adopted as a key card.
● 2013-06-11 strongest koaki
● 2014-01-23 Our Varian's The Seventh One
● 2014-01-15 with wind machine debris
Card Category and Effect Category
Effect:Draw
Effect:Destroy Monster
Effect:self-destruction, Destruction instead
Effect:send card from your hand to the GY
Effect:reveal hand cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
ANCIENT PROPHECY | ANPR-JP020 | 2009-04-18 | Normal |
Ranking and View Num
Rating Score Rank | 11,740 / 13,171 Cards |
---|---|
View Num | 8,389 |
Others
Japanese card name | コアキメイル・スピード |
---|
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