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Danmari @Ignister →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 6 | Cyberse | 2300 | 0 |
When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn. | |||||
Average Rating Score | 8.3(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Danmari @Ignister (4 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Danmari @Ignister" card reviews and rating scores
8.3(7) |
|
42% | (3) | ||
57% | (4) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
オドリャナニシトンジャー
2023/02/04 19:02
2023/02/04 19:02
@ Ignister's jamming cornerstone
The main usage is to drop it into his GY with the effect of 《Bururu @Ignister》and use the effect of (2). And the most important effect (2) is that if you have a Link 6 on your field, you can negate the opponent's card with Friche. @Ignister is good at deployment, but not so good at increasing interference, so I'm really thankful for the all-purpose negate
10 points for being very good as a support within @Ignister
The main usage is to drop it into his GY with the effect of 《Bururu @Ignister》and use the effect of (2). And the most important effect (2) is that if you have a Link 6 on your field, you can negate the opponent's card with Friche. @Ignister is good at deployment, but not so good at increasing interference, so I'm really thankful for the all-purpose negate
10 points for being very good as a support within @Ignister
にびぃ
2022/12/19 10:33
2022/12/19 10:33
@Ignister from DARK. At the same time, it's the "best blocker" in @Ignister. There are 4 EARTH @Ignisters, but maybe because Ai is her DARK, there are 6 DARK @Ignisters in main and EX without Linguriboh, and 7 including Linguriboh. do. A lot.
Seriously, this card is the strongest jamming card in @Ignister, and the biggest accident factor. I think everyone who has used @Ignister, especially in Master Duel, has experienced this card being pinpointed... Honestly, I think I'm at the level of three stacks. can be subtracted by please stop.
Looking at the effect, ① is the effect of negate the attack that @Ignister uses Special Summon from her hand when she fights. Although it tends to be hidden in ②, this effect is actually quite strong. It simply prevents 《The Arrival Cyberse @Ignister》from being destroyed by 《Accesscode Talker》or 《Mekk-Knight Crusadia Avramax》. In particular, if the access code can be prevented from being destroyed in battle, it will lead to a large return. In addition, since you can declare an attack yourself, you can also use this card as a special, main 2, pretending to be a suicide attack. If you have 2 Cybers, you can connect to the infamous 《Splash Mage》, so you can do whatever you want. If you use a link material, you'll be ready for the 2nd effect. This effect is the only recovery and salvation when you have drawn this card.
The second effect negates the face-up card effect with the well-known Friche. It can't be used unless Link 6 is on the field, but if @Ignister's template is deployed, he can send this card from Deck to GY in the middle of development, and since it can be directly connected to a high RBI arrival, it's unlikely that it will go bad. …Of course, it has to come to your hand. For those who understand @Ignister well, this card will fall prey to 《Called by the Grave》in the first pick, but if you chain it to 《Maxx "C"》, your opponent will get 《Crossout Designator》, the second one. You'll have no choice but to hit the Graveyard, so if you hit them, hit them with this effect without mercy. Is this a pseudo-sacrifice escape? Also, @Ignister has A.I.dle Reborn, a resurrection card for his Quick-Play Spell, so if you chain to the Grave and Special, this is also a Sacrifice Escape. This effect can be used even if he's not a GY, so it's pretty cool if you can. His defensive power is unsatisfactory, but he has a decent amount of RBI, and in the first place, he can be activated with GY, so even if he is destroyed in battle, there is no need to worry about it. Oh, Tsuyoko's card. Also, " Firewall Dragon Singularity ", which decorates the package of the next regular pack, is also Link 6, so it satisfies the activation conditions of this card. There is no doubt that this is a strong obstructive effect, so is this a possibility of a full-fledged @Ignister business trip to the deployment system Cyber theme? Especially with 《Bururu @Ignister》, which can be confirmed with 《Cyberse Wicckid》, and this card, Synchro can also be considered, and it looks like it's easy to go on a business trip. Dreams are unfolding...
The only thing that flickers is that this card is a high-class monster. 《Ignister A.I.Land》can't be special, so it tends to get in the way. Maybe that's why it has this effect.
Although it is generally very powerful, it is a card that can be said to have both advantages and disadvantages, as it also comes with accidents. But do you want to make sure you pinpoint it, as it will be a valuable tool to sabotage @Ignister?
Seriously, this card is the strongest jamming card in @Ignister, and the biggest accident factor. I think everyone who has used @Ignister, especially in Master Duel, has experienced this card being pinpointed... Honestly, I think I'm at the level of three stacks. can be subtracted by please stop.
Looking at the effect, ① is the effect of negate the attack that @Ignister uses Special Summon from her hand when she fights. Although it tends to be hidden in ②, this effect is actually quite strong. It simply prevents 《The Arrival Cyberse @Ignister》from being destroyed by 《Accesscode Talker》or 《Mekk-Knight Crusadia Avramax》. In particular, if the access code can be prevented from being destroyed in battle, it will lead to a large return. In addition, since you can declare an attack yourself, you can also use this card as a special, main 2, pretending to be a suicide attack. If you have 2 Cybers, you can connect to the infamous 《Splash Mage》, so you can do whatever you want. If you use a link material, you'll be ready for the 2nd effect. This effect is the only recovery and salvation when you have drawn this card.
The second effect negates the face-up card effect with the well-known Friche. It can't be used unless Link 6 is on the field, but if @Ignister's template is deployed, he can send this card from Deck to GY in the middle of development, and since it can be directly connected to a high RBI arrival, it's unlikely that it will go bad. …Of course, it has to come to your hand. For those who understand @Ignister well, this card will fall prey to 《Called by the Grave》in the first pick, but if you chain it to 《Maxx "C"》, your opponent will get 《Crossout Designator》, the second one. You'll have no choice but to hit the Graveyard, so if you hit them, hit them with this effect without mercy. Is this a pseudo-sacrifice escape? Also, @Ignister has A.I.dle Reborn, a resurrection card for his Quick-Play Spell, so if you chain to the Grave and Special, this is also a Sacrifice Escape. This effect can be used even if he's not a GY, so it's pretty cool if you can. His defensive power is unsatisfactory, but he has a decent amount of RBI, and in the first place, he can be activated with GY, so even if he is destroyed in battle, there is no need to worry about it. Oh, Tsuyoko's card. Also, " Firewall Dragon Singularity ", which decorates the package of the next regular pack, is also Link 6, so it satisfies the activation conditions of this card. There is no doubt that this is a strong obstructive effect, so is this a possibility of a full-fledged @Ignister business trip to the deployment system Cyber theme? Especially with 《Bururu @Ignister》, which can be confirmed with 《Cyberse Wicckid》, and this card, Synchro can also be considered, and it looks like it's easy to go on a business trip. Dreams are unfolding...
The only thing that flickers is that this card is a high-class monster. 《Ignister A.I.Land》can't be special, so it tends to get in the way. Maybe that's why it has this effect.
Although it is generally very powerful, it is a card that can be said to have both advantages and disadvantages, as it also comes with accidents. But do you want to make sure you pinpoint it, as it will be a valuable tool to sabotage @Ignister?
ジュウテツ
2021/02/01 8:58
2021/02/01 8:58
The effect of (1) prevents the "@Ignister" monster from being destroyed by battle during the opponent's turn, and negates the attack of "@Ignister", which has a low ATK, while Special Summoning this card during your turn. I think it's a useful effect, such as using various materials in Main Phase 2.
Since it is ATK 2300, DARK, and Cyberse, I think that being able to generate tokens with "Yuu Ai" is also a strength.
Due to the effect of (2), if "The Arrival Cybers@Ignister" exists, by removing this card from the field GY, the effect of the opponent's face-up card in the free chain will be removed at the end of the turn. I think that the effect of negate until is reassuring.
Since it is ATK 2300, DARK, and Cyberse, I think that being able to generate tokens with "Yuu Ai" is also a strength.
Due to the effect of (2), if "The Arrival Cybers@Ignister" exists, by removing this card from the field GY, the effect of the opponent's face-up card in the free chain will be removed at the end of the turn. I think that the effect of negate until is reassuring.
ねこーら
2021/01/28 23:13
2021/01/28 23:13
Comprehensive evaluation: Almost assumed to be used in combination with 《The Arrival Cyberse @Ignister》, it looks a little heavy.
The first half of the effect is to negate the battle and put yourself out there, so you can use it even if you attack yourself, so it shouldn't be that hard.
If you have 《You and A.I.》, you can generate a token and lead to a link summon.
In the second half, it is assumed to be used in conjunction with Link 6, so there is no way to prevent removal over there.
However, I feel that the tempo is slow if you fight to get this card out, and then it takes 6 minutes to develop Link. It looks like Naa.
Performance as a support is good, but there are places where it is difficult to function without some ingenuity in operation.
The first half of the effect is to negate the battle and put yourself out there, so you can use it even if you attack yourself, so it shouldn't be that hard.
If you have 《You and A.I.》, you can generate a token and lead to a link summon.
In the second half, it is assumed to be used in conjunction with Link 6, so there is no way to prevent removal over there.
However, I feel that the tempo is slow if you fight to get this card out, and then it takes 6 minutes to develop Link. It looks like Naa.
Performance as a support is good, but there are places where it is difficult to function without some ingenuity in operation.
とき
2021/01/23 11:40
2021/01/23 11:40
If I am told to shut up, I will remain silent.
When your own @Ignister battles, the effect of negate the attack by making yourself special summon to him, when there is a link 6 on your field, remove yourself from the field or his GY and the opponent's card 1 It has a triggered immediate effect that negates the effect of 1 until the end of the turn.
A hand trigger monster that protects @Ignister from combat. It protects arrivals that are invincible to Koa but has holes in battle, or covers @Ignister monsters that are worried about RBI. I'm also happy that he has 2300 ATK after playing it quietly.
The second effect is a negating effect that requires a real arrival as an activation condition. Arrival is extremely weak against opponents with self-enhancing effects, so it's a good idea to silence such opponents with this card.
If you're building an @Ignister based on Arrival, you should use it because it's a very high-level card for dedicated support.
When your own @Ignister battles, the effect of negate the attack by making yourself special summon to him, when there is a link 6 on your field, remove yourself from the field or his GY and the opponent's card 1 It has a triggered immediate effect that negates the effect of 1 until the end of the turn.
A hand trigger monster that protects @Ignister from combat. It protects arrivals that are invincible to Koa but has holes in battle, or covers @Ignister monsters that are worried about RBI. I'm also happy that he has 2300 ATK after playing it quietly.
The second effect is a negating effect that requires a real arrival as an activation condition. Arrival is extremely weak against opponents with self-enhancing effects, so it's a good idea to silence such opponents with this card.
If you're building an @Ignister based on Arrival, you should use it because it's a very high-level card for dedicated support.
シエスタ
2021/01/20 9:13
2021/01/20 9:13
It has an effect that can be said to be a support for maintaining arrival.
The attack negate of 1 requires @Ignister on the field, but it is a good effect for @Ignister who are often uneasy about the battle side.
Although it can be deployed in battle from itself and is slow as a deployment member, it also has a reasonable ATK that can be used as a trigger for Yuai, and it is possible to pursue attacks by triggering attacks around low class @Ignister.
Although the condition for the 2 effect is troublesome, Friche's negate effect is highly valuable and can further solidify the presence of Arrival.
Since it's an advanced level, I'm worried about the poor engagement with the first part of the support, such as not being covered by AI Land, but it's not bad as a support, and I think I want one.
I'm glad that you strengthened the significance of making an arrival personally.
The attack negate of 1 requires @Ignister on the field, but it is a good effect for @Ignister who are often uneasy about the battle side.
Although it can be deployed in battle from itself and is slow as a deployment member, it also has a reasonable ATK that can be used as a trigger for Yuai, and it is possible to pursue attacks by triggering attacks around low class @Ignister.
Although the condition for the 2 effect is troublesome, Friche's negate effect is highly valuable and can further solidify the presence of Arrival.
Since it's an advanced level, I'm worried about the poor engagement with the first part of the support, such as not being covered by AI Land, but it's not bad as a support, and I think I want one.
I'm glad that you strengthened the significance of making an arrival personally.
Decks with "Danmari @Ignister"
* is adopted as a key card.
● 2022-12-23 Mathmech Travel @Ignister
● 2023-01-14 Singularity @Ignister
● 2022-11-23 @Ignister (Mathmech business trip)
● 2021-04-04 Deck's note from the A.I.
Card Category and Effect Category
Effect:Special Summon this card from your hand
Effect:banish Monster
Effect:banish GY Card
Effect:negate the attack
Effect:negate Monster effects
Effect:negate Spell
Effect:negate Trap
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
LIGHTNING OVERDRIVE | LIOV-JP011 | 2021-01-16 | Normal |
Ranking and View Num
Rating Score Rank | 3,096 / 13,189 Cards |
---|---|
View Num | 5,935 |
Others
Japanese card name | ダンマリ@イグニスター |
---|
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