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HOME > Yu-Gi-Oh! Card Lists > Structure Deck: Mechanized Madness > Machina Overdrive

Machina Overdrive Used Deck

Machina Overdrive
Card Kind Attribute Level Type ATK DEF
Normal Trap - - - - -
Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.
Average Rating Score 8.9(9)
  1. Card Info
  2. Card Reviews (9 rating scores)
  3. Decks with Machina Overdrive (33 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Machina Overdrive" card reviews and rating scores


8.9(9)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星0
カード評価ラベル5
66% (6)
カード評価ラベル4
33% (3)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan 菜無
2021/09/11 14:40
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A good part that is indispensable for Machina Deck. After dropping the kernel into her GY, you can regain the disadvantage by activating it at the right time, and it's good to incorporate it into the rush during the battle phase!
Above all, it is an excellent salvage tool in an environment where exclusion cards are prevalent, so I am grateful that it supports deck rotation.
Currently, it is only available in Strak, so there is only a normal rarity, but the card illustration is cool, so I personally would like to see a reprint of SR or higher.
japan 金平糖
2020/11/10 5:44
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It's basically a card where you use two copies to recruit one, but if you think about bringing a kernel that can hit sweeping removal during your opponent's turn, I think it's a completely acceptable disadd. The effect of (2) can be recovered to some extent.
In addition to using it normally in Machina, I think it's useful to travel and use 3 of these and 1 kernel in Meklord, which is triggered by destruction. It's also good to use the recovery effect of (2) to reuse Harifiber!
japan ジュウテツ
2020/03/29 16:24
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I think the effect of (1), which recruits your favorite "Machina" monsters in exchange for destroying "Machine" monsters, is effective when chained to your opponent's removal.
japan 備長炭18
2020/03/16 23:17
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A card that can be said to be his Trap version of Air Raider as it is said.
This can be deployed without being bound by the level of the recruit destination, and it can also be seen that the cost required for air raiders is not required because of the trap. The reorganization makes it easier to search over there, but I want to take advantage of the part where I can play his favorite Machina regardless of the situation.
His recovery effect has a wide range of GY and exclusion zones, and if you adopt his GY like a nominee, his meta and Machine that activates by excluding himself, I think it will be a candidate for adoption.
You can only activate one of them per turn, so be careful.
japan とき
2020/02/22 13:17
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A card with the effect of destroying 1 Machine monster on the field and Special Summoning his alias Machina from the hand or Deck, and the effect of returning 3 of his GY or excluding Machines to the Deck by activating GY and drawing 1 card. .
A card that should be called an air raider that is a trap. Although it is undeniably slow because it is a trap similar to Air Raider that can only be used during the opponent's turn, there is no level restriction, so it can be differentiated by being able to call in kernels and his GY effect. The search side will also be reorganized, so there won't be a big difference.
Basically, it will be a kernel target, and in some cases it will be a card like Fortress, but there are some that are not bad in performance. A card that depends on how much you hate the slowness of Trap.
The effect of activating GY is also quite good, but isn't it enough to use burial? After launching.
japan ABYSS
2020/02/20 1:41
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A trap card that destroys Machines and recruits Machina regardless of level.
Unlike the air raider, you can bring the kernel directly.
The second half effect is a greedy pot-like GY recovery effect, but it also supports removal and can reduce the disadvantages of mega form, so it's a pretty good effect as a bonus.
I think that it is a relatively easy-to-use card in Machina.
japan カンベイ
2020/02/12 1:14
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One that can destroy a machine in play and recruit his Machina other than it with the same name. There is a difference that he can be used regardless of level, but basically he will be operated like a Trap version of Air Raider.
His GY effect in the second half is the effect of returning his GY and exclusion machine and drawing 1. The Machina monster is a theme that specializes in reviving GY, so it doesn't work well with deck recovery, and the need to have exactly 3 cards makes it difficult to use.
If it was only recovery from GY, it wouldn't be so strong, but the advantage of this card is that it can also recover excluded machines. As a result, it is now possible to use theme cards to collect Fortresses that have been removed by the resurrection effect of Megaform. Machina is vulnerable to removal, so it can be expected to be useful as a recovery method against them.
japan みめっと
2024/06/25 18:25
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japan クリムゾン・ノヴァ
2023/12/24 14:26
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Decks with "Machina Overdrive"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Structure Deck: Mechanized Madness SR10-JP034 2020-02-22 Parallel

Ranking and View Num

Rating Score Rank 1,955 / 13,210 Cards
View Num 16,435
Card Type "Normal Trap" Best Card Ranking 80th

Others

Japanese card name 機甲部隊の超臨界

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