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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (27) | Cynet Codec | Continuous Spell | |||
If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain. | ||||||
▶︎ Deck | 9.9 (14) | Cyberdark Realm | Continuous Spell | |||
When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn. | ||||||
▶︎ Deck | 9.9 (13) | Opening of the Spirit Gates | Continuous Spell | |||
When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn. | ||||||
▶︎ Deck | 9.9 (12) | Star Pendulumgraph | Continuous Spell | |||
Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn. | ||||||
▶︎ Deck | 9.9 (10) | Madolche Salon | Continuous Spell | |||
During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn. | ||||||
▶︎ Deck | 9.9 (8) | Golden Rule | Equip Spell | |||
(This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn. |
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▶︎ Deck | 9.9 (17) | SPYRAL GEAR - Big Red | Equip Spell | |||
Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn. | ||||||
▶︎ Deck | 9.9 (37) | Quick Launch | Quick-Play Spell | |||
Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase. | ||||||
▶︎ Deck | 9.9 (14) | Floowandereeze and the Advent of Adventure | Quick-Play Spell | |||
Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn. | ||||||
▶︎ Deck | 9.9 (9) | U.A. Hyper Stadium | Field Spell | |||
(This card is always treated as a "F.A." card.) When this card is activated: You can add 1 "U.A." or "F.A." monster from your Deck to your hand, OR add 1 "U.A. Stadium" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 "U.A." or "F.A." monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "U.A. Hyper Stadium" per turn. |
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▶︎ Deck | 9.9 (8) | Appliancer Electrilyrical World | Field Spell | |||
When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only activate 1 "Appliancer Electrilyrical World" per turn. | ||||||
▶︎ Deck | 9.9 (22) | Trickstar Light Stage | Field Spell | |||
When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. | ||||||
▶︎ Deck | 9.9 (19) | Magical Meltdown | Field Spell | |||
When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn. | ||||||
▶︎ Deck | 9.9 (18) | Runick Fountain Limited | Field Spell | |||
You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. | ||||||
▶︎ Deck | 9.9 (8) | Dinomorphia Domain | Normal Trap | |||
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn. | ||||||
▶︎ Deck | 9.9 (19) | Tindangle Delaunay | Normal Trap | |||
When you take battle damage from an opponent's attacking monster, while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position. | ||||||
▶︎ Deck | 9.9 (15) | Big Welcome Labrynth Semi-Limited | Normal Trap | |||
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.9 (10) | Madolche Promenade | Normal Trap | |||
Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.9 (10) | Marincess Wave | Normal Trap | |||
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
▶︎ Deck | 9.9 (31) | Royal Oppression Forbidden | Continuous Trap | |||
Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards. | ||||||
▶︎ Deck | 9.9 (8) | Chef's Special Recipe | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated while you control a "Nouvelles" Ritual Monster: Negate the activation, then you can destroy that card if you control a monster that was Special Summoned by the effect of a "Nouvelles" monster. If you Special Summon "Hungry Burger": You can banish this card from your GY; Tribute as many monsters your opponent controls as possible. You can only use each effect of "Chef's Special Recipe" once per turn. | ||||||
▶︎ Deck | 9.8 (11) | Gunkan Suship Shari Red | Effect Monster | |||
- | 4 | Aqua | 0 | 2000 | ||
This card's name becomes "Gunkan Suship Shari" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Gunkan Suship Shari Red" once per turn. You can reveal 1 other "Gunkan Suship Shari" in your hand; Special Summon this card from your hand, then you can apply this effect. ●Special Summon 1 "Gunkan" monster from your Deck, except "Gunkan Suship Shari", but negate its effects (if any), then, Special Summon from your Extra Deck, 1 Xyz Monster that mentions that Special Summoned monster's name, using that monster and this card as material. (This is treated as an Xyz Summon.) |
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▶︎ Deck | 9.8 (41) | Ultimate Conductor Tyranno | Effect Monster | |||
- | 10 | Dinosaur | 3500 | 3200 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY. | ||||||
▶︎ Deck | 9.8 (12) | Reign-Beaux, Overking of Dark World | Effect Monster | |||
- | 8 | Fiend | 3000 | 1800 | ||
You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field. | ||||||
▶︎ Deck | 9.8 (105) | Grapha, Dragon Lord of Dark World | Effect Monster | |||
- | 8 | Fiend | 2700 | 1800 | ||
You can Special Summon this card (from your GY) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the GY by card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your GY by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your field. | ||||||
▶︎ Deck | 9.8 (26) | Substitoad Forbidden | Effect Monster | |||
- | 1 | Aqua | 100 | 2000 | ||
You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle. | ||||||
▶︎ Deck | 9.8 (17) | Windwitch - Glass Bell |
Effect Monster Tuner Monster |
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- | 4 | Spellcaster | 1500 | 1500 | ||
If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn. | ||||||
▶︎ Deck | 9.8 (12) | Edge Imp Scythe | Effect Monster | |||
- | 3 | Fiend | 1000 | 0 | ||
During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn. | ||||||
▶︎ Deck | 9.8 (70) | Elemental HERO Stratos | Effect Monster | |||
- | 4 | Warrior | 1800 | 300 | ||
When this card is Normal or Special Summoned: You can activate 1 of these effects. ●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ●Add 1 "HERO" monster from your Deck to your hand. |
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▶︎ Deck | 9.8 (13) | Infernoble Knight - Renaud | Effect Monster | |||
- | 1 | Warrior | 500 | 200 | ||
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn. | ||||||
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