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HOMEYu-Gi-Oh! Card Search > Search result

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
Kozmo-エメラルドポリス ▶︎ Deck 10 19 Kozmotown Field Spell
Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
スタンドアップ・センチュリオン! ▶︎ Deck 10 6 Stand Up Centur-Ion! Field Spell
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
大聖剣博物館 ▶︎ Deck 10 3 Noble Arms Museum Field Spell
All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.
天気予報 ▶︎ Deck 10 8 The Weather Forecast Field Spell
When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use each of the following effects of "The Weather Forecast" once per turn. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. You can only activate 1 "The Weather Forecast" per turn.
ドラゴニックD ▶︎ Deck 10 31 Dragonic Diagram Field Spell
All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
ヌメロン・ネットワーク ▶︎ Deck 10 24 Numeron Network Field Spell
During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).
P.U.N.K.JAMエクストリーム・セッション ▶︎ Deck 10 5 P.U.N.K. JAM Extreme Session Field Spell
Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.
星逢の神籬 ▶︎ Deck 10 2 Stars Align Above the Shrine Field Spell
Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit Monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects;
●Add 1 of your Spirit Monsters or Ritual Spells that is banished or in your GY to your hand.
●Set 1 "Stars Align across the Milky Way" directly from your Deck.
六世壊=パライゾス ▶︎ Deck 10 20 Pressured Planet Wraitsoth Limited Field Spell
When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.
六花来々 ▶︎ Deck 10 13 Rikka Konkon Field Spell
If you control a "Rikka" monster: You can Set 1 "Rikka" Spell/Trap directly from your Deck to your Spell & Trap Zone, also you cannot Special Summon monsters for the rest of this turn, except Plant monsters. You can only use this effect of "Rikka Konkon" once per turn. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it.
流星輝巧群 ▶︎ Deck 10 20 Meteonis Drytron Ritual Spell
This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Drytron" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of "Meteonis Drytron" once per turn.
ラヴェナス・ヴェンデット ▶︎ Deck 10 5 Ravenous Vendread Ritual Spell
Special Summon 1 "Vendread" monster from your hand, Deck, or GY in face-down Defense Position, except "Vendread Scavenger", then apply the following effect.
●Ritual Summon any 1 "Vendread" Ritual Monster from your hand or GY by Tributing monsters you control, including the monster Special Summoned by this card, whose total Levels equal or exceed the Level of the Ritual Monster.
You can only activate 1 "Ravenous Vendread" per turn.
ダイノルフィア・フレンジー ▶︎ Deck 10 8 Dinomorphia Frenzy Normal Trap
During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.
壱世壊に奏でる哀唱 ▶︎ Deck 10 11 Tearlaments Sulliek Continuous Trap
If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.
忍法 落葉舞 ▶︎ Deck 10 3 Ninjitsu Art of Dancing Leaves Continuous Trap
Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.
E-HERO アダスター・ゴールド ▶︎ Deck 9.9 14 Evil HERO Adusted Gold Effect Monster
- 4 Fiend 2100 800
You can discard this card; add 1 "Dark Fusion", or 1 card that mentions it, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.
Emトリック・クラウン ▶︎ Deck 9.9 57 Performage Trick Clown Effect Monster
- 4 Spellcaster 1600 1200
If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
オルターガイスト・マルチフェイカー ▶︎ Deck 9.9 31 Altergeist Multifaker Effect Monster
- 3 Spellcaster 1200 800
If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
機皇枢インフィニティ・コア ▶︎ Deck 9.9 9 Meklord Nucleus Infinity Core Effect Monster
- 1 Machine 0 0
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.
極星工イーヴァルディ ▶︎ Deck 9.9 9 Nordic Smith Ivaldi Effect Monster
- 4 Warrior 1500 700
If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.
クシャトリラ・フェンリル ▶︎ Deck 9.9 47 Kashtira Fenrir Forbidden Effect Monster
- 7 Psychic 2400 2400
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.
水晶機巧-シストバーン ▶︎ Deck 9.9 11 Crystron Thystvern Effect Monster
- 3 Machine 1500 1500
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
クリムゾン・リゾネーター ▶︎ Deck 9.9 14 Crimson Resonator Effect Monster
Tuner Monster
- 2 Fiend 800 300
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
クローラー・ソゥマ ▶︎ Deck 9.9 10 Krawler Soma Effect Monster
- 6 Insect 2000 2500
You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, change the targeted monster to face-down Defense Position, also it cannot change its battle position for the rest of this turn. During your Main Phase: You can reduce this card's Level by 2 or 4, and if you do, Special Summon "Krawler" monster(s) with different names from your hand, Deck, or GY whose total Levels equal the amount reduced, in face-up and/or face-down Defense Position. You can only use each effect of "Krawler Soma" once per turn.
グリム・リチュア ▶︎ Deck 9.9 9 Gishki Grimness Effect Monster
- 2 Fish 600 700
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn.
古尖兵ケルベク ▶︎ Deck 9.9 20 Kelbek the Ancient Vanguard Forbidden Effect Monster
- 4 Fairy 1500 1800
If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.
ゴッドフェニックス・ギア・フリード ▶︎ Deck 9.9 21 Immortal Phoenix Gearfried Effect Monster
- 9 Warrior 3000 2200
You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.
サイキック・リフレクター ▶︎ Deck 9.9 17 Psi-Reflector Effect Monster
Tuner Monster
- 1 Psychic 400 300
If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.
サイバーポッド ▶︎ Deck 9.9 35 Cyber Jar Forbidden Effect Monster
Flip Monster
- 3 Rock 900 900
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
サブテラーの導師 ▶︎ Deck 9.9 23 Subterror Guru Effect Monster
Flip Monster
- 4 Dragon 1600 1800
FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Type/Attribute Attribute
Level
Pendulum blue
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ATK
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