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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 2,341 to 2,370 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
マスク・チェンジ・セカンド ▶︎ Deck 8.6 46 Mask Change II Quick-Play Spell
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change II" per turn.
まどろみの神碑 ▶︎ Deck 8.6 5 Runick Slumber Quick-Play Spell
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Slumber" per turn.
六武衆の荒行 ▶︎ Deck 8.6 19 Asceticism of the Six Samurai Quick-Play Spell
Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.
混沌の場 ▶︎ Deck 8.6 14 Gateway to Chaos Field Spell
When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.
歯車街 ▶︎ Deck 8.6 37 Geartown Field Spell
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY.
PSYフレーム・サーキット ▶︎ Deck 8.6 14 PSY-Frame Circuit Field Spell
If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn.
伏魔殿-悪魔の迷宮- ▶︎ Deck 8.6 9 Archfiend Palabyrinth Field Spell
All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
プランキッズ・ハウス ▶︎ Deck 8.6 7 Prank-Kids Place Field Spell
When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
魔法族の里 ▶︎ Deck 8.6 44 Secret Village of the Spellcasters Limited Field Spell
If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
白銀の迷宮城 ▶︎ Deck 8.6 10 Labrynth Labyrinth Field Spell
If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution.
●Also after that, destroy 1 card on the field.
If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.
インフェルニティ・ブレイク ▶︎ Deck 8.6 12 Infernity Break Normal Trap
If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.
EXTINGUISH! ▶︎ Deck 8.6 5 EXTINGUISH! Normal Trap
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
堕ち影の蠢き ▶︎ Deck 8.6 29 Sinister Shadow Games Normal Trap
Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
Kozmo-エナジーアーツ ▶︎ Deck 8.6 8 Kozmojo Normal Trap
Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their GY. You can only activate 1 "Kozmojo" per turn.
サブテラーの継承 ▶︎ Deck 8.6 16 Subterror Succession Normal Trap
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
●Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY.
●Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY.
You can only activate 1 "Subterror Succession" per turn.
神属の堕天使 ▶︎ Deck 8.6 9 The Sanctified Darklord Normal Trap
Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.
天龍雪獄 ▶︎ Deck 8.6 17 Ice Dragon's Prison Normal Trap
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
トラップトラック ▶︎ Deck 8.6 8 Trap Tracks Normal Trap
Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn.
マジカル・エクスプロージョン ▶︎ Deck 8.6 21 Magical Explosion Forbidden Normal Trap
Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.
メタバース ▶︎ Deck 8.6 36 Metaverse Normal Trap
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
惑星汚染ウイルス ▶︎ Deck 8.6 17 Planet Pollutant Virus Normal Trap
Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.
ウィッチクラフト・パトローナス ▶︎ Deck 8.6 9 Witchcrafter Patronus Continuous Trap
You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.
王宮の鉄壁 ▶︎ Deck 8.6 33 Imperial Iron Wall Continuous Trap
Neither player can banish cards.
極星宝スヴァリン ▶︎ Deck 8.6 7 Nordic Relic Svalinn Continuous Trap
If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.
影依の原核 ▶︎ Deck 8.6 21 Shaddoll Core Continuous Trap
Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.
手違い ▶︎ Deck 8.6 40 Mistake Continuous Trap
Neither player can add cards from their Deck to their hand except by drawing them.
しゃりの軍貫 ▶︎ Deck 8.5 21 Gunkan Suship Shari Normal Monster
- 4 Aqua 2000 0
Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.
妖眼の相剣師 ▶︎ Deck 8.5 16 The Iris Swordsoul Effect Monster
- 8 Spellcaster 2500 2500
During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;
●Hand: Special Summon 1 monster from your hand.
●Deck: Draw 2 cards.
●Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.
You can only use each effect of "The Iris Swordsoul" once per turn.
アルカナフォースXXI-THE WORLD ▶︎ Deck 8.5 41 Arcana Force XXI - The World Effect Monster
- 8 Fairy 3100 3100
When this card is Summoned, toss a coin:
●Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn.
●Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
暗黒界の狩人 ブラウ ▶︎ Deck 8.5 36 Broww, Huntsman of Dark World Effect Monster
- 3 Fiend 1400 800
If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
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ATK
DEF
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