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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 2,341 to 2,370 of 12,274
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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8.6 (17) | Unchained Abomination |
Link Monster Effect Monster |
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- | - | Fiend | 3000 | - | |||||||||
2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
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8.6 (11) | Booster Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 1900 | - | |||||||||
2 "Rokket" monsters Once per turn: You can target 1 other face-up monster on the field; it gains 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. If this Link Summoned card is destroyed by battle or card effect and sent to the GY: You can target 1 other Dragon monster in your GY; Special Summon it. You can only use this effect of "Booster Dragon" once per turn.
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8.6 (11) | Ultimate Slayer | Normal Spell | ||||||||||
Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck. | |||||||||||||
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8.6 (12) | Ojamassimilation | Normal Spell | ||||||||||
Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | |||||||||||||
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8.6 (7) | Evil Eye Awakening | Normal Spell | ||||||||||
Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn. | |||||||||||||
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8.6 (10) | Traptantalizing Tune | Normal Spell | ||||||||||
Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn. | |||||||||||||
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8.6 (31) | Summoner's Art | Normal Spell | ||||||||||
Add 1 Level 5 or higher Normal Monster from your Deck to your hand. | |||||||||||||
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8.6 (17) | Short Circuit | Normal Spell | ||||||||||
Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls. | |||||||||||||
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8.6 (36) | The Warrior Returning Alive | Normal Spell | ||||||||||
Target 1 Warrior monster in your GY; add that target to your hand. | |||||||||||||
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8.6 (17) | Sky Striker Maneuver - Afterburners! | Normal Spell | ||||||||||
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field. | |||||||||||||
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8.6 (7) | Super Koi Koi | Normal Spell | ||||||||||
Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn. | |||||||||||||
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8.6 (5) | Beetrooper Descent | Normal Spell | ||||||||||
Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn. | |||||||||||||
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8.6 (29) | Monster Gate | Normal Spell | ||||||||||
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY. | |||||||||||||
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8.6 (5) | Ride of the Valkyries | Normal Spell | ||||||||||
Special Summon any number of "Valkyrie" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 "Mischief of the Time Goddess" from your Deck to your hand. You can only use this effect of "Ride of the Valkyries" once per turn. | |||||||||||||
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8.6 (7) | Vampire's Desire | Normal Spell | ||||||||||
Activate 1 of these effects. ●Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ●Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn. |
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8.6 (5) | Fire King Sanctuary | Continuous Spell | ||||||||||
When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn. | |||||||||||||
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8.6 (5) | Springans Booty | Continuous Spell | ||||||||||
If a face-up Xyz Monster you control leaves the field by card effect: You can target 1 Effect Monster your opponent controls; neither player can activate that Effect Monster's effects on the field this turn. You can send this face-up card to the GY; activate 1 "Great Sand Sea - Gold Golgonda" directly from your Deck or GY. You can only use each effect of "Springans Booty" once per turn. | |||||||||||||
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8.6 (5) | Evil Eye Repose | Continuous Spell | ||||||||||
When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn. | |||||||||||||
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8.6 (7) | Phantasm Spiral Grip | Equip Spell | ||||||||||
Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn. | |||||||||||||
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8.6 (17) | Comic Hand | Equip Spell | ||||||||||
If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon Monster. If your opponent controls no Toon Monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card. | |||||||||||||
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8.6 (7) | Mikanko Reflection Rondo | Equip Spell | ||||||||||
Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn. | |||||||||||||
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8.6 (5) | Mikanko Fire Dance | Equip Spell | ||||||||||
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn. | |||||||||||||
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8.6 (5) | A.I.dle Reborn | Quick-Play Spell | ||||||||||
Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn. | |||||||||||||
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8.6 (49) | Forbidden Chalice | Quick-Play Spell | ||||||||||
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. | |||||||||||||
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8.6 (8) | Dragunity Whirlwind | Quick-Play Spell | ||||||||||
If only your opponent controls a monster: You can Special Summon 1 "Dragunity" Tuner and 1 Winged Beast "Dragunity" monster from your Deck, but negate their effects, then if your opponent controls a monster that was Special Summoned from the Extra Deck, immediately after this effect resolves you can Synchro Summon 1 Dragon Synchro Monster using only "Dragunity" monsters you control. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon monsters. You can only activate 1 "Dragunity Whirlwind" per turn. | |||||||||||||
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8.6 (8) | World Legacy Monstrosity | Quick-Play Spell | ||||||||||
Activate 1 of these effects. ●Special Summon 1 Level 9 monster from your hand. ●Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn. |
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8.6 (8) | Toon Page-Flip | Quick-Play Spell | ||||||||||
If you control "Toon World": Reveal 3 Toon Monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn. | |||||||||||||
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8.6 (11) | Fullmetalfoes Fusion | Quick-Play Spell | ||||||||||
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | |||||||||||||
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8.6 (11) | The Book of the Law | Quick-Play Spell | ||||||||||
Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn. | |||||||||||||
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8.6 (5) | Runick Slumber | Quick-Play Spell | ||||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn. |
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