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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.6 (7) | Phantasm Spiral Grip | Equip Spell | |||
Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn. | ||||||
▶︎ Deck | 8.6 (17) | Comic Hand | Equip Spell | |||
If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon Monster. If your opponent controls no Toon Monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card. | ||||||
▶︎ Deck | 8.6 (7) | Mikanko Reflection Rondo | Equip Spell | |||
Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn. | ||||||
▶︎ Deck | 8.6 (5) | Mikanko Fire Dance | Equip Spell | |||
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn. | ||||||
▶︎ Deck | 8.6 (5) | A.I.dle Reborn | Quick-Play Spell | |||
Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn. | ||||||
▶︎ Deck | 8.6 (48) | Forbidden Chalice | Quick-Play Spell | |||
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. | ||||||
▶︎ Deck | 8.6 (8) | Dragunity Whirlwind | Quick-Play Spell | |||
If only your opponent controls a monster: You can Special Summon 1 "Dragunity" Tuner and 1 Winged Beast "Dragunity" monster from your Deck, but negate their effects, then if your opponent controls a monster that was Special Summoned from the Extra Deck, immediately after this effect resolves you can Synchro Summon 1 Dragon Synchro Monster using only "Dragunity" monsters you control. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon monsters. You can only activate 1 "Dragunity Whirlwind" per turn. | ||||||
▶︎ Deck | 8.6 (14) | Swallow's Nest | Quick-Play Spell | |||
Tribute 1 face-up Winged Beast monster; Special Summon 1 Winged Beast monster from your Deck with the same Level the Tributed monster had on the field. | ||||||
▶︎ Deck | 8.6 (8) | World Legacy Monstrosity | Quick-Play Spell | |||
Activate 1 of these effects. ●Special Summon 1 Level 9 monster from your hand. ●Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn. |
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▶︎ Deck | 8.6 (13) | Sky Striker Mecha - Eagle Booster | Quick-Play Spell | |||
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn. | ||||||
▶︎ Deck | 8.6 (8) | Toon Page-Flip | Quick-Play Spell | |||
If you control "Toon World": Reveal 3 Toon Monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn. | ||||||
▶︎ Deck | 8.6 (14) | Mistaken Arrest | Quick-Play Spell | |||
Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them. | ||||||
▶︎ Deck | 8.6 (11) | Fullmetalfoes Fusion | Quick-Play Spell | |||
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | ||||||
▶︎ Deck | 8.6 (5) | Runick Slumber | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn. |
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▶︎ Deck | 8.6 (19) | Asceticism of the Six Samurai | Quick-Play Spell | |||
Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn. | ||||||
▶︎ Deck | 8.6 (37) | Geartown | Field Spell | |||
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY. | ||||||
▶︎ Deck | 8.6 (9) | Archfiend Palabyrinth | Field Spell | |||
All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn. | ||||||
▶︎ Deck | 8.6 (11) | Mausoleum of White | Field Spell | |||
During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand. | ||||||
▶︎ Deck | 8.6 (7) | Prank-Kids Place | Field Spell | |||
When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn. | ||||||
▶︎ Deck | 8.6 (40) | Secret Village of the Spellcasters | Field Spell | |||
If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards. | ||||||
▶︎ Deck | 8.6 (12) | Fusion Recycling Plant | Field Spell | |||
Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as Fusion Material for a Fusion Summon this turn; add it to your hand. | ||||||
▶︎ Deck | 8.6 (10) | Labrynth Labyrinth | Field Spell | |||
If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ●Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn. |
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▶︎ Deck | 8.6 (12) | Infernity Break | Normal Trap | |||
If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target. | ||||||
▶︎ Deck | 8.6 (5) | EXTINGUISH! | Normal Trap | |||
(This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn. |
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▶︎ Deck | 8.6 (16) | Subterror Succession | Normal Trap | |||
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ●Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY. ●Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY. You can only activate 1 "Subterror Succession" per turn. |
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▶︎ Deck | 8.6 (8) | The Sanctified Darklord | Normal Trap | |||
Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn. | ||||||
▶︎ Deck | 8.6 (16) | Ice Dragon's Prison | Normal Trap | |||
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn. | ||||||
▶︎ Deck | 8.6 (8) | Trap Tracks | Normal Trap | |||
Target 1 monster you control; destroy it, and if you do, Set 1 Normal Trap directly from your Deck, except "Trap Tracks". It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Tracks" per turn. | ||||||
▶︎ Deck | 8.6 (28) | Paleozoic Dinomischus | Normal Trap | |||
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
▶︎ Deck | 8.6 (21) | Magical Explosion Forbidden | Normal Trap | |||
Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard. | ||||||
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