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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9 (9) | U.A. Stadium | Field Spell | |||
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field). | ||||||
▶︎ Deck | 9 (37) | Mound of the Bound Creator | Field Spell | |||
Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster destroys a monster by battle and sends it to the GY: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by card effect and sent to the GY: You can add 1 DIVINE monster from your Deck to your hand. | ||||||
▶︎ Deck | 9 (9) | Elborz, the Sacred Lands of Simorgh | Field Spell | |||
All WIND Winged Beast Monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. ●You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast Monsters for 1 less Tribute (even if this card leaves the field). ●If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. |
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▶︎ Deck | 9 (15) | Golden Castle of Stromberg | Field Spell | |||
Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. | ||||||
▶︎ Deck | 9 (6) | Divine Temple of the Snake-Eye | Field Spell | |||
When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn. | ||||||
▶︎ Deck | 9 (21) | Toon Kingdom | Field Spell | |||
When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon Monsters you control with card effects. If a Toon Monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. | ||||||
▶︎ Deck | 9 (4) | Beetrooper Formation | Field Spell | |||
You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn. | ||||||
▶︎ Deck | 9 (5) | Rescue-ACE HQ | Field Spell | |||
While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. | ||||||
▶︎ Deck | 9 (17) | Nekroz Mirror | Ritual Spell | |||
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. | ||||||
▶︎ Deck | 9 (4) | Ichiroku's Ledger Book | Normal Trap | |||
Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect. | ||||||
▶︎ Deck | 9 (6) | Phantasm Spiral Battle | Normal Trap | |||
If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it. | ||||||
▶︎ Deck | 9 (46) | Icarus Attack | Normal Trap | |||
Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them. | ||||||
▶︎ Deck | 9 (41) | Heavy Storm Duster | Normal Trap | |||
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 9 (18) | Shiranui Style Swallow's Slash | Normal Trap | |||
Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn. | ||||||
▶︎ Deck | 9 (7) | Spright Double Cross | Normal Trap | |||
Target 1 monster on the field or in either GY, then activate 1 of these appropriate effects; ●Attach the targeted monster to 1 Rank 2 monster you control as material. ●Place the targeted monster your opponent controls in your zone your Link-2 monster points to, and take control of it. ●Special Summon the targeted monster from either GY to your zone your Link-2 monster points to. You can only activate 1 "Spright Double Cross" per turn. |
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▶︎ Deck | 9 (4) | Nemleria Louve | Normal Trap | |||
Special Summon 1 "Nemleria" monster or 1 Level 10 Beast monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses 100 ATK/DEF for each of your currently face-down banished cards, until the end of this turn. You can only use each effect of "Nemleria Louve" once per turn. | ||||||
▶︎ Deck | 9 (60) | Breakthrough Skill | Normal Trap | |||
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn. | ||||||
▶︎ Deck | 9 (4) | Mikanko Rivalry | Normal Trap | |||
If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn. | ||||||
▶︎ Deck | 9 (4) | Mementotlan Fracture Dance | Normal Trap | |||
If you control a "Memento" monster: Target 1 card on the field; destroy it, then, if you control "Mementoal Tecuhtlica - Combined Creation", you can destroy 1 more card on the field. When an attack is declared involving your "Memento" monster and an opponent's monster: You can banish this card from your GY; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use each effect of "Mementotlan Fracture Dance" once per turn. | ||||||
▶︎ Deck | 9 (6) | Vaalmonica Followed Rhythm | Normal Trap | |||
Apply 1 of these effects. You must control a "Vaalmonica" monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence. ●Gain 500 LP, then you can destroy 1 Spell/Trap on the field. ●Take 500 damage, then you can return 1 monster from the field to the hand. You can only activate 1 "Vaalmonica Followed Rhythm" per turn. |
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▶︎ Deck | 9 (10) | Conquistador of the Golden Land | Continuous Trap | |||
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9 (10) | The Weather Thundery Canvas | Continuous Trap | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas". |
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▶︎ Deck | 9 (30) | Shadow-Imprisoning Mirror | Continuous Trap | |||
Negate all DARK monster effects activated on the field or in the GY. | ||||||
▶︎ Deck | 9 (24) | There Can Be Only One Limited | Continuous Trap | |||
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type. | ||||||
▶︎ Deck | 9 (5) | Dinomists Howling | Continuous Trap | |||
When this card is activated: You can place 1 or 2 "Dinomist" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand. | ||||||
▶︎ Deck | 9 (3) | Myutant Expansion | Continuous Trap | |||
When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn. | ||||||
▶︎ Deck | 9 (62) | Solemn Warning | Counter Trap | |||
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it. | ||||||
▶︎ Deck | 9 (10) | Tearlaments Cryme | Counter Trap | |||
When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.9 (30) | Megalosmasher X | Normal Monster | |||
- | 4 | Dinosaur | 2000 | 0 | ||
With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey. | ||||||
▶︎ Deck | 8.9 (12) | Ancient Gear Frame | Effect Monster | |||
- | 4 | Machine | 1600 | 500 | ||
You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions. | ||||||
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